gtk2/gsk/resources
Benjamin Otte 6a60e335cd vulkan: Add push constants to fragment shader
That way we don't need to move the clip rounded rect manually through
the vertex shader into the fragment shader but can just look at the push
constants.

Simplifies shaders a lot.
2017-01-17 06:17:55 +01:00
..
glsl Use the projection to flip around the content 2016-10-18 11:49:10 +01:00
vulkan vulkan: Add push constants to fragment shader 2017-01-17 06:17:55 +01:00