..
resources /glsl
Use the projection to flip around the content
2016-10-18 11:49:10 +01:00
gsk.h
gskcairorenderer.c
gsk: Rework GskRenderer and GskRenderNode semantics
2016-10-18 11:29:34 +01:00
gskcairorendererprivate.h
gskdebug.c
gsk: Add a debug flag for transforms
2016-10-18 11:49:11 +01:00
gskdebugprivate.h
gsk: Add debug macros that trigger on two conditions
2016-10-18 11:49:11 +01:00
gskenums.h
gsk: Make GskBlendMode enumeration public
2016-10-18 11:49:07 +01:00
gskenumtypes.c.template
gskenumtypes.h.template
gskgldriver.c
gsk: Recycle textures across frames
2016-10-18 11:49:11 +01:00
gskgldriverprivate.h
gsk: Recycle textures across frames
2016-10-18 11:49:11 +01:00
gskglprofiler.c
gsk: Bind GL context to the GL profiler
2016-10-18 11:49:10 +01:00
gskglprofilerprivate.h
gsk: Bind GL context to the GL profiler
2016-10-18 11:49:10 +01:00
gskglrenderer.c
gsk: Recycle textures across frames
2016-10-18 11:49:11 +01:00
gskglrendererprivate.h
gskprivate.c
gskprivate.h
gskprofiler.c
gsk: Add profiler object
2016-10-18 11:49:10 +01:00
gskprofilerprivate.h
gsk: Add profiler object
2016-10-18 11:49:10 +01:00
gskrenderer.c
gsk: Add GskProfiler to GskRenderer
2016-10-18 11:49:10 +01:00
gskrenderer.h
gsk: Tie render nodes to renderers
2016-10-18 11:49:10 +01:00
gskrendererprivate.h
gsk: Add GskProfiler to GskRenderer
2016-10-18 11:49:10 +01:00
gskrendernode.c
Add an offset to render nodes
2016-10-18 11:49:11 +01:00
gskrendernode.h
Add an offset to render nodes
2016-10-18 11:49:11 +01:00
gskrendernodeiter.c
gskrendernodeiter.h
gskrendernodeprivate.h
Add an offset to render nodes
2016-10-18 11:49:11 +01:00
gskshaderbuilder.c
gsk: Move resource handling inside GskGLDriver
2016-10-18 11:49:09 +01:00
gskshaderbuilderprivate.h
gsk: Consolidate program creation and storage
2016-10-18 11:49:07 +01:00
gsktypes.h
Makefile.am
gsk: Add profiler object
2016-10-18 11:49:10 +01:00