gtk2/gsk
Benjamin Otte 10bc71a5e6 build: List resource files explicitly
This way, we ensure that files that are built during make always get
properly listed. And we ensure that creating the resources actually
depends on them.
2017-01-11 18:33:09 +01:00
..
resources vulkan: Add shader for border rendering 2017-01-11 18:33:09 +01:00
gsk.h gsk: Add GskRoundedRect 2016-12-20 18:01:10 +01:00
gskcairoblur.c gsk: Add GskShadowNode 2016-12-20 18:01:12 +01:00
gskcairoblurprivate.h gsk: Add GskShadowNode 2016-12-20 18:01:12 +01:00
gskcairorenderer.c gsk: Add gsk_renderer_render_texture() 2016-12-23 08:11:01 +01:00
gskcairorendererprivate.h cairorenderer: Remove nonexisting function from header 2016-11-30 15:15:08 +01:00
gskdebug.c gsk: Add GSK_RENDERING_MODE=full-redraw 2016-12-27 00:48:00 +01:00
gskdebugprivate.h gsk: Add GSK_RENDERING_MODE=full-redraw 2016-12-27 00:48:00 +01:00
gskenums.h gsk: Add GskRepeatNode 2017-01-01 19:53:36 +01:00
gskenumtypes.c.template
gskenumtypes.h.template
gskgldriver.c gsk: Rename to gsk_texture_download_surface() 2016-12-23 08:11:01 +01:00
gskgldriverprivate.h gsktexture: Allow attaching render data to textures 2016-11-16 17:36:33 +01:00
gskglprofiler.c gsk: Bind GL context to the GL profiler 2016-10-18 11:49:10 +01:00
gskglprofilerprivate.h gsk: Bind GL context to the GL profiler 2016-10-18 11:49:10 +01:00
gskglrenderer.c gsk: Implement gsk_renderer_render_texture() on GL 2016-12-23 08:11:01 +01:00
gskglrendererprivate.h
gskprivate.c
gskprivate.h
gskprofiler.c gsk: Add profiler object 2016-10-18 11:49:10 +01:00
gskprofilerprivate.h gsk: Add profiler object 2016-10-18 11:49:10 +01:00
gskrenderer.c gsk: Add GSK_RENDERING_MODE=full-redraw 2016-12-27 00:48:00 +01:00
gskrenderer.h gsk: Add gsk_renderer_render_texture() 2016-12-23 08:11:01 +01:00
gskrendererprivate.h gsk: Add gsk_renderer_render_texture() 2016-12-23 08:11:01 +01:00
gskrendernode.c gsk: Fix memory leak in gsk_render_node_write_to_file() 2016-12-23 07:22:41 -08:00
gskrendernode.h gsk: Add GskRepeatNode 2017-01-01 19:53:36 +01:00
gskrendernodeimpl.c vulkan: Add shader for border rendering 2017-01-11 18:33:09 +01:00
gskrendernodeprivate.h vulkan: Add shader for border rendering 2017-01-11 18:33:09 +01:00
gskroundedrect.c gsk_rounded_rect_init_copy: Don't normalize 2017-01-11 09:23:37 +01:00
gskroundedrect.h gsk: Add contains/intersect functions for GskRoundedRect 2016-12-20 18:01:12 +01:00
gskroundedrectprivate.h vulkan: Fold clip into push constants 2016-12-24 06:19:16 +01:00
gskshaderbuilder.c Fix a few memory leaks 2016-10-21 06:45:22 +02:00
gskshaderbuilderprivate.h gsk: Consolidate program creation and storage 2016-10-18 11:49:07 +01:00
gsktexture.c gsk: Turn GskTexture into a GObject 2017-01-01 19:53:36 +01:00
gsktexture.h gsk: Turn GskTexture into a GObject 2017-01-01 19:53:36 +01:00
gsktextureprivate.h gsk: Turn GskTexture into a GObject 2017-01-01 19:53:36 +01:00
gsktypes.h gsk: Add GskTexture 2016-11-08 20:31:34 +01:00
gskvulkanblendpipeline.c vulkan: Modernize blend pipeline 2017-01-04 13:22:57 +01:00
gskvulkanblendpipelineprivate.h vulkan: Move vertex data tracking to the pipeline subclass 2016-12-20 18:01:11 +01:00
gskvulkanborderpipeline.c vulkan: Add shader for border rendering 2017-01-11 18:33:09 +01:00
gskvulkanborderpipelineprivate.h vulkan: Add shader for border rendering 2017-01-11 18:33:09 +01:00
gskvulkanbuffer.c vulkan: Implement gsk_renderer_render_texture() 2016-12-23 08:11:01 +01:00
gskvulkanbufferprivate.h vulkan: Implement gsk_renderer_render_texture() 2016-12-23 08:11:01 +01:00
gskvulkanclip.c vulkan: Fold clip into push constants 2016-12-24 06:19:16 +01:00
gskvulkanclipprivate.h vulkan: Fold clip into push constants 2016-12-24 06:19:16 +01:00
gskvulkancolorpipeline.c vulkan: We use VK_FORMAT_B8G8R8A8_UNORM 2016-12-25 06:23:12 +01:00
gskvulkancolorpipelineprivate.h vulkan: Pass color rects in instance data 2016-12-20 18:01:11 +01:00
gskvulkancommandpool.c gsk: Fix build on Visual Studio 2016-12-29 17:52:52 +08:00
gskvulkancommandpoolprivate.h vulkan: Split out command pool 2016-12-20 18:01:11 +01:00
gskvulkaneffectpipeline.c vulkan: Make the effect renderer take matrix + offset 2016-12-31 14:37:20 +01:00
gskvulkaneffectpipelineprivate.h vulkan: Make the effect renderer take matrix + offset 2016-12-31 14:37:20 +01:00
gskvulkanimage.c vulkan: We use VK_FORMAT_B8G8R8A8_UNORM 2016-12-25 06:23:12 +01:00
gskvulkanimageprivate.h vulkan: Implement gsk_renderer_render_texture() 2016-12-23 08:11:01 +01:00
gskvulkanlineargradientpipeline.c vulkan: Handle linear gradients 2016-12-26 17:22:02 +01:00
gskvulkanlineargradientpipelineprivate.h vulkan: Handle linear gradients 2016-12-26 17:22:02 +01:00
gskvulkanmemory.c gsk: Loads of work on Vulkan backend 2016-12-09 18:35:51 +01:00
gskvulkanmemoryprivate.h gsk: Loads of work on Vulkan backend 2016-12-09 18:35:51 +01:00
gskvulkanpipeline.c vulkan: Get vertex description from pipeline subclass 2016-12-20 18:01:11 +01:00
gskvulkanpipelineprivate.h vulkan: Get vertex description from pipeline subclass 2016-12-20 18:01:11 +01:00
gskvulkanpushconstants.c vulkanpushconstants: Don't report invalid ranges 2017-01-04 18:40:42 +01:00
gskvulkanpushconstantsprivate.h vulkan: Fold clip into push constants 2016-12-24 06:19:16 +01:00
gskvulkanrender.c vulkan: Add shader for border rendering 2017-01-11 18:33:09 +01:00
gskvulkanrenderer.c vulkan: Only render minimal region 2016-12-27 00:31:33 +01:00
gskvulkanrendererprivate.h vulkan: Add GskVulkanUploader 2016-12-20 18:01:11 +01:00
gskvulkanrenderpass.c vulkan: Add shader for border rendering 2017-01-11 18:33:09 +01:00
gskvulkanrenderpassprivate.h gsk: Add GskVulkanClip 2016-12-24 06:19:16 +01:00
gskvulkanrenderprivate.h vulkan: Add shader for border rendering 2017-01-11 18:33:09 +01:00
gskvulkanshader.c gsk: Loads of work on Vulkan backend 2016-12-09 18:35:51 +01:00
gskvulkanshaderprivate.h gsk: Loads of work on Vulkan backend 2016-12-09 18:35:51 +01:00
Makefile.am build: List resource files explicitly 2017-01-11 18:33:09 +01:00