gtk2/gdk/resources/glsl
Emmanuele Bassi bfcd062e8e Use GLSL 3.30 shaders
We currently ask for anything above 3.2 GL contexts, but we're still
using GLSL 1.50 shaders all over the place. If a GL driver supports GL
3.2+ and GLSL 1.50 only then we'd be in trouble, but the chances of that
happening are really small.
2019-03-27 16:03:43 +00:00
..
gl2-texture-2d.fs.glsl Use GLSL version 110 for OpenGL 2 shaders. 2016-11-01 11:58:16 -03:00
gl2-texture-2d.vs.glsl Use GLSL version 110 for OpenGL 2 shaders. 2016-11-01 11:58:16 -03:00
gl2-texture-rect.fs.glsl Use GLSL version 110 for OpenGL 2 shaders. 2016-11-01 11:58:16 -03:00
gl2-texture-rect.vs.glsl Use GLSL version 110 for OpenGL 2 shaders. 2016-11-01 11:58:16 -03:00
gl3-texture-2d.fs.glsl Use GLSL 3.30 shaders 2019-03-27 16:03:43 +00:00
gl3-texture-2d.vs.glsl Use GLSL 3.30 shaders 2019-03-27 16:03:43 +00:00
gl3-texture-rect.fs.glsl gdk: Move GLSL shaders into GResource 2016-04-25 12:29:36 +01:00
gl3-texture-rect.vs.glsl Use GLSL version 110 for OpenGL 2 shaders. 2016-11-01 11:58:16 -03:00
gles2-texture.fs.glsl gl: Use a uniform to flip R and B colors on GLES 2016-04-25 14:33:36 +01:00
gles2-texture.vs.glsl gdk: Add GLES shaders 2016-04-25 12:29:36 +01:00