forked from AuroraMiddleware/gtk
5fa8def9df
According to docs and Intel legacy drivers, GLSL version 130 is for GL 3.0 not GL 2.0/2.1 Validated files with reference compiler from https://www.khronos.org/opengles/sdk/tools/Reference-Compiler/
10 lines
112 B
GLSL
10 lines
112 B
GLSL
#version 110
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varying vec2 vUv;
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uniform sampler2D map;
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void main() {
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gl_FragColor = texture2D (map, vUv);
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}
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