forked from AuroraMiddleware/gtk
a14a0c6315
This function was not doing the right thing. Once we are doing the right thing and not compare shadows as unequal, some reftests that inhibit snapshots for a few frames now hang forever, since we are no more redrawing unnecessarily. Fix that with an explicit queue_draw. |
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.. | ||
a11y | ||
css | ||
gdk | ||
gsk | ||
gtk | ||
performance | ||
reftests | ||
tools | ||
meson.build | ||
testutils.c | ||
testutils.h |