gtk2/gsk/resources
Matthias Clasen b564dd853c Avoid super-luminous pixels
The color-matrix shader was creating pixels with r,g,b > a in
some cases, which leads to unexpected test failures. In particular
this as visible the opacity render node test for opacity 0.
2017-10-19 15:16:54 +02:00
..
glsl glrenderer: Handle color nodes 2017-03-31 09:50:39 +02:00
vulkan Avoid super-luminous pixels 2017-10-19 15:16:54 +02:00