forked from AuroraMiddleware/gtk
f1751f514c
These aren't all glyph atlases anymore.
309 lines
7.6 KiB
C
309 lines
7.6 KiB
C
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#include "config.h"
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#include "gskgltextureatlasprivate.h"
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#include "gskdebugprivate.h"
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#include "gdkglcontextprivate.h"
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#include <epoxy/gl.h>
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#define ATLAS_SIZE (512)
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#define MAX_OLD_RATIO 0.5
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static void
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free_atlas (gpointer v)
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{
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GskGLTextureAtlas *atlas = v;
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gsk_gl_texture_atlas_free (atlas);
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g_free (atlas);
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}
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GskGLTextureAtlases *
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gsk_gl_texture_atlases_new (void)
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{
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GskGLTextureAtlases *self;
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self = g_new (GskGLTextureAtlases, 1);
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self->atlases = g_ptr_array_new_with_free_func (free_atlas);
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self->ref_count = 1;
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return self;
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}
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GskGLTextureAtlases *
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gsk_gl_texture_atlases_ref (GskGLTextureAtlases *self)
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{
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self->ref_count++;
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return self;
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}
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void
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gsk_gl_texture_atlases_unref (GskGLTextureAtlases *self)
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{
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g_assert (self->ref_count > 0);
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if (self->ref_count == 1)
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{
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g_ptr_array_unref (self->atlases);
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g_free (self);
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return;
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}
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self->ref_count--;
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}
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#if 0
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static void
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write_atlas_to_png (GskGLTextureAtlas *atlas,
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const char *filename)
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{
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int stride = cairo_format_stride_for_width (CAIRO_FORMAT_ARGB32, atlas->width);
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guchar *data = g_malloc (atlas->height * stride);
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cairo_surface_t *s;
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glBindTexture (GL_TEXTURE_2D, atlas->texture_id);
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glGetTexImage (GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
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s = cairo_image_surface_create_for_data (data, CAIRO_FORMAT_ARGB32, atlas->width, atlas->height, stride);
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cairo_surface_write_to_png (s, filename);
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cairo_surface_destroy (s);
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g_free (data);
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}
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#endif
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void
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gsk_gl_texture_atlases_begin_frame (GskGLTextureAtlases *self,
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GPtrArray *removed)
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{
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int i;
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for (i = self->atlases->len - 1; i >= 0; i--)
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{
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GskGLTextureAtlas *atlas = g_ptr_array_index (self->atlases, i);
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if (gsk_gl_texture_atlas_get_unused_ratio (atlas) > MAX_OLD_RATIO)
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{
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GSK_NOTE(GLYPH_CACHE,
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g_message ("Dropping atlas %d (%g.2%% old)", i,
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100.0 * gsk_gl_texture_atlas_get_unused_ratio (atlas)));
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if (atlas->texture_id != 0)
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{
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glDeleteTextures (1, &atlas->texture_id);
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atlas->texture_id = 0;
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}
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g_ptr_array_add (removed, atlas);
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g_ptr_array_remove_index (self->atlases, i);
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}
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}
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GSK_NOTE(GLYPH_CACHE, {
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static guint timestamp;
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if (timestamp++ % 60 == 0)
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g_message ("%d atlases", self->atlases->len);
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});
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#if 0
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{
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static guint timestamp;
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timestamp++;
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if (timestamp % 10 == 0)
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for (i = 0; i < self->atlases->len; i++)
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{
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GskGLTextureAtlas *atlas = g_ptr_array_index (self->atlases, i);
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if (atlas->texture_id)
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{
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char *filename;
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filename = g_strdup_printf ("textureatlas%d-%u.png", i, timestamp);
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write_atlas_to_png (atlas, filename);
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g_free (filename);
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}
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}
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}
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#endif
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}
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gboolean
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gsk_gl_texture_atlases_pack (GskGLTextureAtlases *self,
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int width,
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int height,
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GskGLTextureAtlas **atlas_out,
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int *out_x,
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int *out_y)
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{
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GskGLTextureAtlas *atlas;
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int x, y;
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int i;
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g_assert (width < ATLAS_SIZE);
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g_assert (height < ATLAS_SIZE);
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atlas = NULL;
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for (i = 0; i < self->atlases->len; i++)
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{
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atlas = g_ptr_array_index (self->atlases, i);
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if (gsk_gl_texture_atlas_pack (atlas, width, height, &x, &y))
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break;
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atlas = NULL;
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}
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if (atlas == NULL)
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{
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/* No atlas has enough space, so create a new one... */
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atlas = g_malloc (sizeof (GskGLTextureAtlas));
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gsk_gl_texture_atlas_init (atlas, ATLAS_SIZE, ATLAS_SIZE);
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gsk_gl_texture_atlas_realize (atlas);
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g_ptr_array_add (self->atlases, atlas);
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/* Pack it onto that one, which surely has enough space... */
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gsk_gl_texture_atlas_pack (atlas, width, height, &x, &y);
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GSK_NOTE(GLYPH_CACHE, g_message ("adding new atlas"));
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}
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*atlas_out = atlas;
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*out_x = x;
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*out_y = y;
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return TRUE;
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}
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void
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gsk_gl_texture_atlas_init (GskGLTextureAtlas *self,
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int width,
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int height)
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{
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memset (self, 0, sizeof (*self));
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self->texture_id = 0;
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self->width = width;
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self->height = height;
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/* TODO: We might want to change the strategy about the amount of
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* nodes here? stb_rect_pack.h says with is optimal. */
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self->nodes = g_malloc0 (sizeof (struct stbrp_node) * width);
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stbrp_init_target (&self->context,
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width, height,
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self->nodes,
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width);
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gsk_gl_texture_atlas_realize (self);
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}
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void
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gsk_gl_texture_atlas_free (GskGLTextureAtlas *self)
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{
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if (self->texture_id != 0)
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{
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glDeleteTextures (1, &self->texture_id);
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self->texture_id = 0;
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}
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g_clear_pointer (&self->nodes, g_free);
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}
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void
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gsk_gl_texture_atlas_mark_unused (GskGLTextureAtlas *self,
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int width,
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int height)
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{
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self->unused_pixels += (width * height);
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}
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void
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gsk_gl_texture_atlas_mark_used (GskGLTextureAtlas *self,
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int width,
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int height)
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{
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self->unused_pixels -= (width * height);
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g_assert (self->unused_pixels >= 0);
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}
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gboolean
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gsk_gl_texture_atlas_pack (GskGLTextureAtlas *self,
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int width,
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int height,
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int *out_x,
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int *out_y)
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{
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stbrp_rect rect;
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g_assert (out_x);
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g_assert (out_y);
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rect.w = width;
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rect.h = height;
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stbrp_pack_rects (&self->context, &rect, 1);
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if (rect.was_packed)
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{
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*out_x = rect.x;
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*out_y = rect.y;
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}
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return rect.was_packed;
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}
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double
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gsk_gl_texture_atlas_get_unused_ratio (const GskGLTextureAtlas *self)
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{
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if (self->unused_pixels > 0)
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return (double)(self->unused_pixels) / (double)(self->width * self->height);
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return 0.0;
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}
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/* Not using gdk_gl_driver_create_texture here, since we want
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* this texture to survive the driver and stay around until
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* the display gets closed.
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*/
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static guint
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create_shared_texture (int width,
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int height)
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{
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guint texture_id;
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glGenTextures (1, &texture_id);
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glBindTexture (GL_TEXTURE_2D, texture_id);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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if (gdk_gl_context_get_use_es (gdk_gl_context_get_current ()))
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glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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else
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glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
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glBindTexture (GL_TEXTURE_2D, 0);
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return texture_id;
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}
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void
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gsk_gl_texture_atlas_realize (GskGLTextureAtlas *atlas)
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{
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if (atlas->texture_id)
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return;
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atlas->texture_id = create_shared_texture (atlas->width, atlas->height);
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gdk_gl_context_label_object_printf (gdk_gl_context_get_current (),
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GL_TEXTURE, atlas->texture_id,
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"Texture atlas %d", atlas->texture_id);
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}
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