gtk2/gsk
Emmanuele Bassi bbfe4324e4 gsk: Simplify buffer handling in GskGLRenderer
We don't have optional stencil and depth buffers, like GtkGLArea: we
always create both of them internally.
2016-10-18 11:49:09 +01:00
..
resources/glsl gsk: Use consistent naming for blend fragment shader 2016-10-18 11:49:08 +01:00
gsk.h
gskcairorenderer.c gsk: Rework GskRenderer and GskRenderNode semantics 2016-10-18 11:29:34 +01:00
gskcairorendererprivate.h
gskdebug.c gsk: Add specific debug type for shaders 2016-10-18 11:49:08 +01:00
gskdebugprivate.h gsk: Add specific debug type for shaders 2016-10-18 11:49:08 +01:00
gskenums.h gsk: Make GskBlendMode enumeration public 2016-10-18 11:49:07 +01:00
gskenumtypes.c.template
gskenumtypes.h.template
gskgldriver.c gsk: Rework surface -> texture API 2016-10-18 11:49:09 +01:00
gskgldriverprivate.h gsk: Rework surface -> texture API 2016-10-18 11:49:09 +01:00
gskglprofiler.c gsk: Add GL profiler 2016-10-18 11:49:08 +01:00
gskglprofilerprivate.h gsk: Add GL profiler 2016-10-18 11:49:08 +01:00
gskglrenderer.c gsk: Simplify buffer handling in GskGLRenderer 2016-10-18 11:49:09 +01:00
gskglrendererprivate.h
gskprivate.c
gskprivate.h
gskrenderer.c docs: Add more GSK documentation 2016-10-18 11:49:07 +01:00
gskrenderer.h gsk: Rework GskRenderer and GskRenderNode semantics 2016-10-18 11:29:34 +01:00
gskrendererprivate.h gsk: Rework GskRenderer and GskRenderNode semantics 2016-10-18 11:29:34 +01:00
gskrendernode.c gsk: Fix pre-condition check 2016-10-18 11:49:08 +01:00
gskrendernode.h gsk: Store blend mode in the render node 2016-10-18 11:49:07 +01:00
gskrendernodeiter.c
gskrendernodeiter.h
gskrendernodeprivate.h gsk: Store blend mode in the render node 2016-10-18 11:49:07 +01:00
gskshaderbuilder.c gsk: Add specific debug type for shaders 2016-10-18 11:49:08 +01:00
gskshaderbuilderprivate.h gsk: Consolidate program creation and storage 2016-10-18 11:49:07 +01:00
gsktypes.h
Makefile.am gsk: Add GL profiler 2016-10-18 11:49:08 +01:00