gtk2/gsk/gskgldriver.c
Emmanuele Bassi b169ce374e gsk: Rework surface -> texture API
Drop the texture parameters handling from the texture creation, and
associate them with the contents upload. Also, rename the function to
something more in line with what it does.
2016-10-18 11:49:09 +01:00

472 lines
11 KiB
C

#include "config.h"
#include "gskgldriverprivate.h"
#include "gskdebugprivate.h"
#include <gdk/gdk.h>
#include <epoxy/gl.h>
typedef struct {
GLuint texture_id;
int width;
int height;
GLuint min_filter;
GLuint mag_filter;
GArray *fbos;
} Texture;
typedef struct {
GLuint vao_id;
GLuint buffer_id;
GLuint position_id;
GLuint uv_id;
} Vao;
struct _GskGLDriver
{
GObject parent_instance;
GdkGLContext *gl_context;
GLuint default_fbo;
GHashTable *textures;
GArray *vaos;
Texture *bound_source_texture;
Texture *bound_mask_texture;
Vao *bound_vao;
GLuint bound_fbo;
gboolean in_frame : 1;
};
enum
{
PROP_GL_CONTEXT = 1,
N_PROPS
};
static GParamSpec *gsk_gl_driver_properties[N_PROPS];
G_DEFINE_TYPE (GskGLDriver, gsk_gl_driver, G_TYPE_OBJECT)
static Texture *
texture_new (void)
{
return g_slice_new0 (Texture);
}
static void
texture_free (gpointer data)
{
Texture *t = data;
g_clear_pointer (&t->fbos, g_array_unref);
glDeleteTextures (1, &t->texture_id);
g_slice_free (Texture, t);
}
static void
fbo_clear (gpointer data)
{
GLuint fbo_id = GPOINTER_TO_UINT (data);
glDeleteFramebuffers (1, &fbo_id);
}
static void
vao_clear (gpointer data)
{
Vao *v = data;
glDeleteBuffers (1, &v->buffer_id);
glDeleteVertexArrays (1, &v->vao_id);
}
static void
gsk_gl_driver_finalize (GObject *gobject)
{
GskGLDriver *self = GSK_GL_DRIVER (gobject);
g_clear_pointer (&self->textures, g_hash_table_unref);
g_clear_pointer (&self->vaos, g_array_unref);
g_clear_object (&self->gl_context);
G_OBJECT_CLASS (gsk_gl_driver_parent_class)->finalize (gobject);
}
static void
gsk_gl_driver_set_property (GObject *gobject,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
GskGLDriver *self = GSK_GL_DRIVER (gobject);
switch (prop_id)
{
case PROP_GL_CONTEXT:
self->gl_context = g_value_dup_object (value);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
}
}
static void
gsk_gl_driver_get_property (GObject *gobject,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
GskGLDriver *self = GSK_GL_DRIVER (gobject);
switch (prop_id)
{
case PROP_GL_CONTEXT:
g_value_set_object (value, self->gl_context);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
}
}
static void
gsk_gl_driver_class_init (GskGLDriverClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
gobject_class->set_property = gsk_gl_driver_set_property;
gobject_class->get_property = gsk_gl_driver_get_property;
gobject_class->finalize = gsk_gl_driver_finalize;
gsk_gl_driver_properties[PROP_GL_CONTEXT] =
g_param_spec_object ("gl-context", "GL Context", "The GL context used by the driver",
GDK_TYPE_GL_CONTEXT,
G_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY | G_PARAM_STATIC_STRINGS);
g_object_class_install_properties (gobject_class, N_PROPS, gsk_gl_driver_properties);
}
static void
gsk_gl_driver_init (GskGLDriver *self)
{
self->textures = g_hash_table_new_full (NULL, NULL, NULL, texture_free);
self->vaos = g_array_new (FALSE, FALSE, sizeof (Vao));
g_array_set_clear_func (self->vaos, vao_clear);
}
GskGLDriver *
gsk_gl_driver_new (GdkGLContext *context)
{
g_return_val_if_fail (GDK_IS_GL_CONTEXT (context), NULL);
return g_object_new (GSK_TYPE_GL_DRIVER,
"gl-context", context,
NULL);
}
void
gsk_gl_driver_begin_frame (GskGLDriver *driver)
{
g_return_if_fail (GSK_IS_GL_DRIVER (driver));
g_return_if_fail (!driver->in_frame);
driver->in_frame = TRUE;
glGetIntegerv (GL_FRAMEBUFFER_BINDING, (GLint *) &driver->default_fbo);
driver->bound_fbo = driver->default_fbo;
glActiveTexture (GL_TEXTURE0);
glBindTexture (GL_TEXTURE_2D, 0);
glActiveTexture (GL_TEXTURE0 + 1);
glBindTexture (GL_TEXTURE_2D, 0);
glBindVertexArray (0);
glUseProgram (0);
glActiveTexture (GL_TEXTURE0);
}
void
gsk_gl_driver_end_frame (GskGLDriver *driver)
{
g_return_if_fail (GSK_IS_GL_DRIVER (driver));
g_return_if_fail (driver->in_frame);
glBindTexture (GL_TEXTURE_2D, 0);
glUseProgram (0);
glBindVertexArray (0);
driver->bound_source_texture = NULL;
driver->bound_mask_texture = NULL;
driver->bound_vao = NULL;
driver->bound_fbo = driver->default_fbo;
g_hash_table_remove_all (driver->textures);
g_array_set_size (driver->vaos, 0);
driver->in_frame = FALSE;
}
static Texture *
gsk_gl_driver_get_texture (GskGLDriver *driver,
int texture_id)
{
return g_hash_table_lookup (driver->textures, GINT_TO_POINTER (texture_id));
}
static Vao *
gsk_gl_driver_get_vao (GskGLDriver *driver,
int vao_id)
{
int i;
for (i = 0; i < driver->vaos->len; i++)
{
Vao *v = &g_array_index (driver->vaos, Vao, i);
if (v->vao_id == vao_id)
return v;
}
return NULL;
}
int
gsk_gl_driver_create_texture (GskGLDriver *driver,
int width,
int height)
{
guint texture_id;
Texture *t;
g_return_val_if_fail (GSK_IS_GL_DRIVER (driver), -1);
glGenTextures (1, &texture_id);
glBindTexture (GL_TEXTURE_2D, texture_id);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
t = texture_new ();
t->texture_id = texture_id;
t->width = width;
t->height = height;
t->min_filter = GL_NEAREST;
t->mag_filter = GL_NEAREST;
g_hash_table_insert (driver->textures, GUINT_TO_POINTER (texture_id), t);
return texture_id;
}
int
gsk_gl_driver_create_vao_for_quad (GskGLDriver *driver,
int position_id,
int uv_id,
int n_quads,
GskQuadVertex *quads)
{
GLuint vao_id, buffer_id;
Vao v;
g_return_val_if_fail (GSK_IS_GL_DRIVER (driver), -1);
glGenVertexArrays (1, &vao_id);
glBindVertexArray (vao_id);
glGenBuffers (1, &buffer_id);
glBindBuffer (GL_ARRAY_BUFFER, buffer_id);
glBufferData (GL_ARRAY_BUFFER, n_quads, quads, GL_STATIC_DRAW);
glEnableVertexAttribArray (position_id);
glVertexAttribPointer (position_id, 2, GL_FLOAT, GL_FALSE,
sizeof (GskQuadVertex),
(void *) G_STRUCT_OFFSET (GskQuadVertex, position));
glEnableVertexAttribArray (uv_id);
glVertexAttribPointer (uv_id, 2, GL_FLOAT, GL_FALSE,
sizeof (GskQuadVertex),
(void *) G_STRUCT_OFFSET (GskQuadVertex, uv));
glBindBuffer (GL_ARRAY_BUFFER, 0);
glBindVertexArray (0);
v.vao_id = vao_id;
v.buffer_id = buffer_id;
v.position_id = position_id;
v.uv_id = uv_id;
g_array_append_val (driver->vaos, v);
return vao_id;
}
int
gsk_gl_driver_create_render_target (GskGLDriver *driver,
int texture_id)
{
Texture *t;
GLuint fbo_id;
g_return_val_if_fail (GSK_IS_GL_DRIVER (driver), -1);
t = gsk_gl_driver_get_texture (driver, texture_id);
if (t == NULL)
return -1;
if (t->fbos == NULL)
{
t->fbos = g_array_new (FALSE, FALSE, sizeof (GLuint));
g_array_set_clear_func (t->fbos, fbo_clear);
}
glGenFramebuffers (1, &fbo_id);
glBindFramebuffer (GL_FRAMEBUFFER, fbo_id);
glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, t->texture_id, 0);
g_array_append_val (t->fbos, fbo_id);
glBindFramebuffer (GL_FRAMEBUFFER, driver->default_fbo);
return fbo_id;
}
void
gsk_gl_driver_bind_source_texture (GskGLDriver *driver,
int texture_id)
{
Texture *t;
g_return_if_fail (GSK_IS_GL_DRIVER (driver));
g_return_if_fail (driver->in_frame);
t = gsk_gl_driver_get_texture (driver, texture_id);
if (t == NULL)
return;
if (driver->bound_source_texture != t)
{
glActiveTexture (GL_TEXTURE0);
glBindTexture (GL_TEXTURE_2D, t->texture_id);
driver->bound_source_texture = t;
}
}
void
gsk_gl_driver_bind_mask_texture (GskGLDriver *driver,
int texture_id)
{
Texture *t;
g_return_if_fail (GSK_IS_GL_DRIVER (driver));
g_return_if_fail (driver->in_frame);
t = gsk_gl_driver_get_texture (driver, texture_id);
if (t == NULL)
return;
if (driver->bound_mask_texture != t)
{
glActiveTexture (GL_TEXTURE0 + 1);
glBindTexture (GL_TEXTURE_2D, t->texture_id);
glActiveTexture (GL_TEXTURE0);
driver->bound_mask_texture = t;
}
}
void
gsk_gl_driver_bind_vao (GskGLDriver *driver,
int vao_id)
{
Vao *v;
g_return_if_fail (GSK_IS_GL_DRIVER (driver));
g_return_if_fail (driver->in_frame);
v = gsk_gl_driver_get_vao (driver, vao_id);
if (v == NULL)
return;
if (driver->bound_vao != v)
{
glBindVertexArray (v->vao_id);
glBindBuffer (GL_ARRAY_BUFFER, v->buffer_id);
glEnableVertexAttribArray (v->position_id);
glEnableVertexAttribArray (v->uv_id);
driver->bound_vao = v;
}
}
void
gsk_gl_driver_bind_render_target (GskGLDriver *driver,
int texture_id)
{
GLuint fbo_id;
Texture *t;
g_return_if_fail (GSK_IS_GL_DRIVER (driver));
g_return_if_fail (driver->in_frame);
t = gsk_gl_driver_get_texture (driver, texture_id);
if (t == NULL)
return;
if (t->fbos == NULL)
fbo_id = driver->default_fbo;
else
fbo_id = g_array_index (t->fbos, GLuint, 0);
if (fbo_id != driver->bound_fbo)
{
glBindFramebuffer (GL_FRAMEBUFFER, fbo_id);
driver->bound_fbo = fbo_id;
}
}
void
gsk_gl_driver_init_texture_with_surface (GskGLDriver *driver,
int texture_id,
cairo_surface_t *surface,
int min_filter,
int mag_filter)
{
Texture *t;
g_return_if_fail (GSK_IS_GL_DRIVER (driver));
t = gsk_gl_driver_get_texture (driver, texture_id);
if (t == NULL)
return;
glBindTexture (GL_TEXTURE_2D, t->texture_id);
if (min_filter != t->min_filter)
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter);
if (mag_filter != t->mag_filter)
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter);
gdk_cairo_surface_upload_to_gl (surface, GL_TEXTURE_2D, t->width, t->height, NULL);
t->min_filter = min_filter;
t->mag_filter = mag_filter;
if (t->min_filter != GL_NEAREST)
glGenerateMipmap (GL_TEXTURE_2D);
}