gtk2/gsk/resources/glsl
Timm Bäder c8fa1f19db gl renderer: Transform rounded rect on the GPU
Change the RoundedRect struct we use in our shaders so we can transform
it using (affine) matrices.
2020-01-24 06:08:39 +01:00
..
blend.glsl gl renderer: Rewrite shader builder 2020-01-07 17:27:15 +01:00
blit.glsl gl renderer: Rewrite shader builder 2020-01-07 17:27:15 +01:00
blur.glsl gl renderer: Move work to the blur vertex shader 2020-01-07 17:27:17 +01:00
border.glsl gl renderer: Transform rounded rect on the GPU 2020-01-24 06:08:39 +01:00
color_matrix.glsl gl renderer: Remove unused variable from shader 2020-01-07 17:27:16 +01:00
color.glsl gl renderer: Compute final color in vertex shader 2020-01-07 17:27:16 +01:00
coloring.glsl gl renderer: Move final color computation to vertex shader 2020-01-07 17:27:16 +01:00
cross_fade.glsl gl renderer: Rewrite shader builder 2020-01-07 17:27:15 +01:00
inset_shadow.glsl gl renderer: Transform rounded rect on the GPU 2020-01-24 06:08:39 +01:00
linear_gradient.glsl gl renderer: Pass linear gradient stops to shaders directly 2020-01-07 17:27:16 +01:00
outset_shadow.glsl gl renderer: Transform rounded rect on the GPU 2020-01-24 06:08:39 +01:00
preamble.fs.glsl gl renderer: Transform rounded rect on the GPU 2020-01-24 06:08:39 +01:00
preamble.vs.glsl gl renderer: Pass linear gradient stops to shaders directly 2020-01-07 17:27:16 +01:00
repeat.glsl gl renderer: Rewrite shader builder 2020-01-07 17:27:15 +01:00
unblurred_outset_shadow.glsl gl renderer: Transform rounded rect on the GPU 2020-01-24 06:08:39 +01:00