Timm Bäder
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c8fa1f19db
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gl renderer: Transform rounded rect on the GPU
Change the RoundedRect struct we use in our shaders so we can transform
it using (affine) matrices.
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2020-01-24 06:08:39 +01:00 |
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Timm Bäder
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dc8dedce07
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gl renderer: Draw outset shadows white
and only apply the actual shadow color when we draw them from the
texture. This way we can reuse the cached shadows during color
transitions.
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2020-01-18 08:49:52 +01:00 |
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Timm Bäder
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74f18f71d3
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gl renderer: Move work to the blur vertex shader
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2020-01-07 17:27:17 +01:00 |
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Timm Bäder
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44ac2d5abb
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gl renderer: Pass linear gradient stops to shaders directly
No need to copy them into the render ops like this.
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2020-01-07 17:27:16 +01:00 |
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Timm Bäder
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b8aa51d522
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gl renderer: Move more work to the vertex shaders
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2020-01-07 17:27:16 +01:00 |
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Timm Bäder
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f79c807645
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gl renderer: Don't invert offset value twice
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2020-01-07 17:27:16 +01:00 |
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Timm Bäder
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d0d2ad9f5b
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gl renderer: Remove unused variable from shader
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2020-01-07 17:27:16 +01:00 |
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Timm Bäder
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0b8298038a
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gl renderer: Move color computation to vertex shader
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2020-01-07 17:27:16 +01:00 |
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Timm Bäder
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6ef0bb8bea
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gl renderer: Move final color computation to vertex shader
.. of the coloring program, which is used all the time for text.
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2020-01-07 17:27:16 +01:00 |
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Timm Bäder
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91472b2ecd
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gl renderer: Compute final color in vertex shader
This is a very often used shader. No need to to do this for every
fragment.
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2020-01-07 17:27:16 +01:00 |
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Timm Bäder
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2079c898e7
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gl renderer: Remove some unneeded calculations from shaders
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2020-01-07 17:27:16 +01:00 |
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Timm Bäder
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c79c18f39c
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gl renderer: Shuffle things around a bit
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2020-01-07 17:27:16 +01:00 |
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Timm Bäder
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cef7f7f87d
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gl renderer: Move work to the gradient vertex shader
No need to do this stuff once per fragment.
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2020-01-07 17:27:16 +01:00 |
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Timm Bäder
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fdce30d3f8
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gl renderer: Add some in/out compat glue to the shaders
so we can use _IN_ and _OUT_ and get the right things for
desktop/es/legacy GL.
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2020-01-07 17:27:16 +01:00 |
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Timm Bäder
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1243174e53
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gl renderer: Make RoundedRect work in gles
Which can't return struct types containing arrays. So let's revert to
the previous version but still send the rect along as a vec4[3];
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2020-01-07 17:27:15 +01:00 |
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Timm Bäder
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cc909b160f
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gl renderer: Rewrite shader builder
Use a unified approach to write both vertex and fragment shader in the
same file.
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2020-01-07 17:27:15 +01:00 |
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Timm Bäder
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49845795d9
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gl renderer: Rewort passing rounded rects to shaders
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2020-01-07 17:27:15 +01:00 |
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Timm Bäder
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ab04c74ec9
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gl renderer: Don't copy border outline corner sizes around
We already offset + scale the outline and its corners, just pass those
directly to the shader.
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2020-01-07 17:27:15 +01:00 |
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Timm Bäder
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d3852ca33a
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gl renderer: Remove some unused uniforms
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2020-01-07 17:27:15 +01:00 |
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Timm Bäder
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56b456ff21
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gl renderer: Remove unused uniform from inset shadow shader
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2019-12-03 08:40:35 +01:00 |
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Timm Bäder
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8ca46169b1
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gl renderer: Blur shader improvements
Use a two-pass blur shader, fix a few other things and unify the
blurring of blur nodes and blurred outset shadow nodes.
Related to #1283
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2019-12-03 08:40:34 +01:00 |
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Timm Bäder
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1c2661ed12
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gl renderer: Fix repeat node shader once again
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2019-11-26 09:09:25 +01:00 |
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Timm Bäder
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604f44da11
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gl renderer: Fix repeat nodes that don't repeat
Fixes #2234
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2019-11-19 10:31:21 +01:00 |
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Timm Bäder
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2977e91aed
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gl renderer: Grow unblurred outset shadow outline on the gpu
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2019-10-11 10:16:39 +02:00 |
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Timm Bäder
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0b999c73d1
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gl renderer: Fix glsl rounded rect shrinking
Previous code would add rounded corners to a rect with all 0 corners
when growing.
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2019-10-11 10:15:58 +02:00 |
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Timm Bäder
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2914c360a9
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gl renderer: Implement a subset of repeat nodes
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2019-08-11 09:05:31 +02:00 |
|
Elias Aebi
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a357995484
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glsl: don't use switch statements
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2019-07-31 18:48:54 +02:00 |
|
Elias Aebi
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1e6120e776
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glsl: use float literals
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2019-07-06 14:42:08 +02:00 |
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Timm Bäder
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a2518493a2
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gl renderer: Fix color matrix shader
We *just* computed a un-premultiplied color, maybe we should also use
it.
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2019-05-18 13:47:59 +02:00 |
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Timm Bäder
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4869013a8d
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gl renderer: Fix coloring shader
We *just* pre-multiplied u_color but then didn't use its rgb values.
This fixes backdrop scale marks in Adwaita to not be white.
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2019-05-06 17:58:55 +02:00 |
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Timm Bäder
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3e2107846d
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gl renderer: Fix blend shader
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2019-05-06 17:34:48 +02:00 |
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Timm Bäder
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c848b9014b
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gl renderer: Add simple blend node implementation
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2019-04-28 07:58:31 +02:00 |
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Timm Bäder
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34fcfb154a
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gl renderer: Properly apply opacity in cross-fade shader
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2019-04-24 13:29:45 +02:00 |
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Timm Bäder
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2b95a5daee
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gl renderer: Remove blend shader
It's unused.
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2018-12-02 16:04:40 +01:00 |
|
Elias Aebi
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19873e549a
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gl: implement clipping for legacy contexts
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2018-07-14 14:31:50 +02:00 |
|
Elias Aebi
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05ca6bc189
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gl: fix compilation errors for legacy context shaders
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2018-07-14 14:24:21 +02:00 |
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Timm Bäder
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eaf899061a
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gl renderer: Remove shadow program
Drawing shadows is the same task as drawing text in our case and these
two shaders have been the same thing for quite a while.
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2018-03-15 18:12:00 +01:00 |
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Timm Bäder
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0a7880110e
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gl renderer: Fix clipped borders
Stop abusing the clip rect for borders.
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2018-03-15 18:11:57 +01:00 |
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Timm Bäder
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d2b5436462
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gl: Make blur nodes with radius ∈ ]0; 1[
Otherwise, the radius here ends up being 0 and we don't draw anything at
all.
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2018-02-27 14:22:08 +01:00 |
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Timm Bäder
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4946810960
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gl renderer: Render unblurred outset shadows differently
We don't need to draw anything to a texure for those.
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2018-01-15 10:56:43 +01:00 |
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Timm Bäder
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bbf6e81c1f
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gl renderer: Fix shaders for gles
Remove uniform initializers, add casts to float, etc.
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2018-01-08 19:23:06 +01:00 |
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Timm Bäder
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cd2a53851b
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gl: Fix copy&paste error in blur shader
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2018-01-08 19:23:06 +01:00 |
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Timm Bäder
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3176ae7e51
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gl renderer: Use alpha uniform in inset shadow shader
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2018-01-08 17:44:33 +01:00 |
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Timm Bäder
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f729cbb760
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gl renderer: Fix text color pre-multiplication
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2018-01-04 12:20:27 +01:00 |
|
Timm Bäder
|
4abbf929ad
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gl renderer: Remove some unused uniforms from shader
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2017-12-29 05:48:42 +01:00 |
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Timm Bäder
|
2bc10fa365
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gl renderer: draw all outset shadows
Instead of falling back to cairo for most of them.
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2017-12-29 05:48:40 +01:00 |
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Timm Bäder
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7a2d30323e
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gl renderer: try doing outset box shadows
Still fall back in cases we can't handle that way.
|
2017-12-21 19:12:33 +01:00 |
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Timm Bäder
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d211f42091
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gl renderer: Remove unused vertex shader
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2017-12-21 19:12:32 +01:00 |
|
Timm Bäder
|
a83037c440
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gl renderer: Implement cross fade nodes
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2017-12-21 19:12:32 +01:00 |
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Timm Bäder
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bed03aa319
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gl renderer: Fix linear gradient shader color calculation
This fixes both the wrong headerbar color and the broken border color in
of the circular button in the widget-factory.
|
2017-12-21 19:12:32 +01:00 |
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