gtk2/gsk/resources/glsl
Timm Bäder f4304336ea gl renderer: Don't pass MVP to shaders
We already pass both modelview and projection matrix individually.
2017-12-21 19:12:30 +01:00
..
blend.fs.glsl Rework the GL renderer 2017-12-21 18:25:52 +01:00
blend.vs.glsl gl renderer: Don't pass MVP to shaders 2017-12-21 19:12:30 +01:00
blit.fs.glsl Rework the GL renderer 2017-12-21 18:25:52 +01:00
blit.vs.glsl gl renderer: Don't pass MVP to shaders 2017-12-21 19:12:30 +01:00
color_matrix.fs.glsl Rework the GL renderer 2017-12-21 18:25:52 +01:00
color.fs.glsl Rework the GL renderer 2017-12-21 18:25:52 +01:00
coloring.fs.glsl gl: Add glyph cache 2017-12-21 19:12:30 +01:00
es2_common.fs.glsl gsk: Rename uniforms and attributes in shaders 2016-10-18 11:49:09 +01:00
es2_common.vs.glsl gsk: Rename uniforms and attributes in shaders 2016-10-18 11:49:09 +01:00
gl3_common.fs.glsl gl renderer: Don't pass MVP to shaders 2017-12-21 19:12:30 +01:00
gl3_common.vs.glsl gl renderer: Don't pass MVP to shaders 2017-12-21 19:12:30 +01:00
gl_common.fs.glsl gsk: Rename uniforms and attributes in shaders 2016-10-18 11:49:09 +01:00
gl_common.vs.glsl gsk: Rename uniforms and attributes in shaders 2016-10-18 11:49:09 +01:00
linear_gradient.fs.glsl gl renderer: Don't pass MVP to shaders 2017-12-21 19:12:30 +01:00