forked from AuroraMiddleware/gtk
f4304336ea
We already pass both modelview and projection matrix individually.
6 lines
115 B
GLSL
6 lines
115 B
GLSL
void main() {
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gl_Position = uModelview * uProjection * vec4(aPosition, 0.0, 1.0);
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vUv = vec2(aUv.x, aUv.y);
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}
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