gtk2/gsk/gl
Matthias Clasen d72ed045df gsk/gl: Use pre-collected opacity information
We now collect this information during node
construction, so use it here.

The concrete change here is that we now avoid
offscreens for container nodes with multiple children,
as long as they don't overlap. In particular, this
avoid offscreens for ellipsized dim labels.
2022-04-05 14:57:38 -04:00
..
resources GL renderer: Remove noperspective usage 2021-11-30 14:12:10 +01:00
fp16.c Rename ngl to gl 2021-10-07 13:05:53 -04:00
fp16i.c Rename ngl to gl 2021-10-07 13:05:53 -04:00
fp16private.h Rename ngl to gl 2021-10-07 13:05:53 -04:00
gskglattachmentstate.c Rename ngl to gl 2021-10-07 13:05:53 -04:00
gskglattachmentstateprivate.h Rename ngl to gl 2021-10-07 13:05:53 -04:00
gskglbuffer.c Rename ngl to gl 2021-10-07 13:05:53 -04:00
gskglbufferprivate.h Rename ngl to gl 2021-10-07 13:05:53 -04:00
gskglcommandqueue.c gsk/gl: check for format as well 2022-03-18 12:33:33 -07:00
gskglcommandqueueprivate.h gsk/gl: support non-standard default framebuffer 2022-02-22 12:01:24 -08:00
gskglcompiler.c Merge branch 'wgl-legacy' into 'main' 2022-01-03 13:11:04 +00:00
gskglcompilerprivate.h Rename ngl to gl 2021-10-07 13:05:53 -04:00
gskgldriver.c gsk: Plug a memory leak 2022-04-03 07:34:44 -04:00
gskgldriverprivate.h gsk/gl: use consistent library naming 2022-03-18 14:59:49 -07:00
gskglglyphlibrary.c gsk/gl: make texture libraries more autonomous 2022-03-18 14:59:46 -07:00
gskglglyphlibraryprivate.h Rename ngl to gl 2021-10-07 13:05:53 -04:00
gskgliconlibrary.c Rename ngl to gl 2021-10-07 13:05:53 -04:00
gskgliconlibraryprivate.h Rename ngl to gl 2021-10-07 13:05:53 -04:00
gskglprofiler.c Rename ngl to gl 2021-10-07 13:05:53 -04:00
gskglprofilerprivate.h Rename ngl to gl 2021-10-07 13:05:53 -04:00
gskglprogram.c Rename ngl to gl 2021-10-07 13:05:53 -04:00
gskglprogramprivate.h Rename ngl to gl 2021-10-07 13:05:53 -04:00
gskglprograms.defs gsk/gl: add more control over shader generation 2022-03-18 12:34:32 -07:00
gskglrenderer.c renderers: Handle large viewports 2022-02-26 20:35:44 +01:00
gskglrenderer.h Maintain abi 2021-10-07 13:05:53 -04:00
gskglrendererprivate.h Rename ngl to gl 2021-10-07 13:05:53 -04:00
gskglrenderjob.c gsk/gl: Use pre-collected opacity information 2022-04-05 14:57:38 -04:00
gskglrenderjobprivate.h gsk/gl: avoid clearing opaque regions 2022-02-21 23:43:17 -08:00
gskglshadowlibrary.c gsk/gl: use consistent library naming 2022-03-18 14:59:49 -07:00
gskglshadowlibraryprivate.h Rename ngl to gl 2021-10-07 13:05:53 -04:00
gskgltexture.c Rename ngl to gl 2021-10-07 13:05:53 -04:00
gskgltexturelibrary.c gl: Don't leak big glyphs 2022-04-03 20:25:22 -04:00
gskgltexturelibraryprivate.h gsk/gl: make texture libraries more autonomous 2022-03-18 14:59:46 -07:00
gskgltextureprivate.h Rename ngl to gl 2021-10-07 13:05:53 -04:00
gskgltypesprivate.h Rename ngl to gl 2021-10-07 13:05:53 -04:00
gskgluniformstate.c Rename ngl to gl 2021-10-07 13:05:53 -04:00
gskgluniformstateprivate.h Rename ngl to gl 2021-10-07 13:05:53 -04:00
inlinearray.h Rename ngl to gl 2021-10-07 13:05:53 -04:00
ninesliceprivate.h Rename ngl to gl 2021-10-07 13:05:53 -04:00
stb_rect_pack.c Rename ngl to gl 2021-10-07 13:05:53 -04:00
stb_rect_pack.h Rename ngl to gl 2021-10-07 13:05:53 -04:00