.. |
blend.fs.glsl
|
glsl: don't use switch statements
|
2019-07-31 18:48:54 +02:00 |
blit.fs.glsl
|
gl renderer: Rework program creation
|
2017-12-21 19:12:31 +01:00 |
blit.vs.glsl
|
gl renderer: Rework program creation
|
2017-12-21 19:12:31 +01:00 |
blur.fs.glsl
|
gl renderer: Blur shader improvements
|
2019-12-03 08:40:34 +01:00 |
border.fs.glsl
|
gl renderer: Fix clipped borders
|
2018-03-15 18:11:57 +01:00 |
color_matrix.fs.glsl
|
gl renderer: Fix color matrix shader
|
2019-05-18 13:47:59 +02:00 |
color.fs.glsl
|
gl renderer: Rework program creation
|
2017-12-21 19:12:31 +01:00 |
coloring.fs.glsl
|
gl renderer: Fix coloring shader
|
2019-05-06 17:58:55 +02:00 |
cross_fade.fs.glsl
|
gl renderer: Properly apply opacity in cross-fade shader
|
2019-04-24 13:29:45 +02:00 |
es2_common.fs.glsl
|
gl renderer: Fix shaders for gles
|
2018-01-08 19:23:06 +01:00 |
es2_common.vs.glsl
|
gl renderer: Fix shaders for gles
|
2018-01-08 19:23:06 +01:00 |
gl3_common.fs.glsl
|
gl renderer: Fix glsl rounded rect shrinking
|
2019-10-11 10:15:58 +02:00 |
gl3_common.vs.glsl
|
gl renderer: Rework program creation
|
2017-12-21 19:12:31 +01:00 |
gl_common.fs.glsl
|
gl: implement clipping for legacy contexts
|
2018-07-14 14:31:50 +02:00 |
gl_common.vs.glsl
|
gl: fix compilation errors for legacy context shaders
|
2018-07-14 14:24:21 +02:00 |
inset_shadow.fs.glsl
|
gl renderer: Remove unused uniform from inset shadow shader
|
2019-12-03 08:40:35 +01:00 |
linear_gradient.fs.glsl
|
gl renderer: Fix linear gradient shader color calculation
|
2017-12-21 19:12:32 +01:00 |
outset_shadow.fs.glsl
|
gl renderer: Fix shaders for gles
|
2018-01-08 19:23:06 +01:00 |
repeat.fs.glsl
|
gl renderer: Fix repeat node shader once again
|
2019-11-26 09:09:25 +01:00 |
unblurred_outset_shadow.fs.glsl
|
gl renderer: Grow unblurred outset shadow outline on the gpu
|
2019-10-11 10:16:39 +02:00 |