..
resources
ngl: Fix crash with intel driver on Windows when compiling shaders
2021-03-25 08:20:30 -04:00
fp16.c
fp16.c: Fix float_to_half() function call
2021-09-30 16:21:38 +08:00
fp16i.c
Add vectorized half-float conversion
2021-09-10 22:17:31 -04:00
fp16private.h
Add vectorized half-float conversion
2021-09-10 22:17:31 -04:00
gskglprofiler.c
gsk: Drop the gl renderer
2021-08-20 22:58:30 -04:00
gskglprofilerprivate.h
gsk: Drop the gl renderer
2021-08-20 22:58:30 -04:00
gsknglattachmentstate.c
gsk: add OpenGL based GskNglRenderer
2021-02-23 14:41:52 -08:00
gsknglattachmentstateprivate.h
gsk: add OpenGL based GskNglRenderer
2021-02-23 14:41:52 -08:00
gsknglbuffer.c
gsk: Clean up docs syntax
2021-05-22 17:25:26 -04:00
gsknglbufferprivate.h
ngl: ensure vertices buffer allocates enough vertices
2021-03-18 10:43:24 -07:00
gsknglcommandqueue.c
memorytexture: Split out GdkMemoryFormat handling
2021-10-06 22:50:07 +02:00
gsknglcommandqueueprivate.h
gsk: Drop the gl renderer
2021-08-20 22:58:30 -04:00
gsknglcompiler.c
ngl: Add infrastructure for clip-variants of shaders
2021-03-07 20:30:45 -05:00
gsknglcompilerprivate.h
ngl: Add infrastructure for clip-variants of shaders
2021-03-07 20:30:45 -05:00
gskngldriver.c
ngl: Plug a memory leak
2021-10-03 02:33:01 -04:00
gskngldriverprivate.h
ngl: Drop the texture pool object
2021-10-03 02:32:40 -04:00
gsknglglyphlibrary.c
memorytexture: Split out GdkMemoryFormat handling
2021-10-06 22:50:07 +02:00
gsknglglyphlibraryprivate.h
Revert "gsk: Add font options to the glyph cache"
2021-09-04 15:42:05 -04:00
gskngliconlibrary.c
memorytexture: Split out GdkMemoryFormat handling
2021-10-06 22:50:07 +02:00
gskngliconlibraryprivate.h
gsk: add OpenGL based GskNglRenderer
2021-02-23 14:41:52 -08:00
gsknglprogram.c
ngl: Small docs updates
2021-10-03 11:08:46 -04:00
gsknglprogramprivate.h
ngl: move uniform key mapping into uniform state
2021-03-23 13:44:26 -07:00
gsknglprograms.defs
ngl: Special-case css backgrounds
2021-03-14 16:49:31 -04:00
gsknglrenderer.c
ngl: Make current when unrealizing
2021-08-08 02:17:08 +02:00
gsknglrenderer.h
g-i: add missing since annotations for 4.2
2021-03-07 19:50:32 +01:00
gsknglrendererprivate.h
gsk: add OpenGL based GskNglRenderer
2021-02-23 14:41:52 -08:00
gsknglrenderjob.c
gsk: Handle 2D transforms better
2021-09-17 10:28:49 -04:00
gsknglrenderjobprivate.h
gsk: add OpenGL based GskNglRenderer
2021-02-23 14:41:52 -08:00
gsknglshadowlibrary.c
ngl: Avoid cairo_to_png in debug output
2021-09-15 21:18:34 -04:00
gsknglshadowlibraryprivate.h
gsk: add OpenGL based GskNglRenderer
2021-02-23 14:41:52 -08:00
gskngltexture.c
ngl: Drop the texture pool object
2021-10-03 02:32:40 -04:00
gskngltexturelibrary.c
ngl: Don't cache large glyphs forever
2021-10-03 13:43:15 -04:00
gskngltexturelibraryprivate.h
ngl: Drop the texture pool object
2021-10-03 02:32:40 -04:00
gskngltextureprivate.h
ngl: Drop the texture pool object
2021-10-03 02:32:40 -04:00
gskngltypesprivate.h
ngl: Reduce vertex storage
2021-04-07 21:30:43 -04:00
gskngluniformstate.c
ngl: Fix a rare assertion violation
2021-04-12 22:53:48 -04:00
gskngluniformstateprivate.h
Annotate gsk_ngl_uniform_state_align as pure
2021-09-14 16:38:08 -04:00
inlinearray.h
gsk: add OpenGL based GskNglRenderer
2021-02-23 14:41:52 -08:00
ninesliceprivate.h
ngl: Drop the texture pool object
2021-10-03 02:32:40 -04:00
stb_rect_pack.c
gsk: Drop the gl renderer
2021-08-20 22:58:30 -04:00
stb_rect_pack.h
gsk: Drop the gl renderer
2021-08-20 22:58:30 -04:00