gtk2/gsk/ngl
Benjamin Otte 48781cf7f7 memorytexture: Split out GdkMemoryFormat handling
Also, now make gdk_memory_convert() the only conversion functions
and allow conversions between any 2 formats by going via a float[4].

This could be optimized via fast-paths, but so far it isn't.
2021-10-06 22:50:07 +02:00
..
resources ngl: Fix crash with intel driver on Windows when compiling shaders 2021-03-25 08:20:30 -04:00
fp16.c fp16.c: Fix float_to_half() function call 2021-09-30 16:21:38 +08:00
fp16i.c Add vectorized half-float conversion 2021-09-10 22:17:31 -04:00
fp16private.h Add vectorized half-float conversion 2021-09-10 22:17:31 -04:00
gskglprofiler.c gsk: Drop the gl renderer 2021-08-20 22:58:30 -04:00
gskglprofilerprivate.h gsk: Drop the gl renderer 2021-08-20 22:58:30 -04:00
gsknglattachmentstate.c gsk: add OpenGL based GskNglRenderer 2021-02-23 14:41:52 -08:00
gsknglattachmentstateprivate.h gsk: add OpenGL based GskNglRenderer 2021-02-23 14:41:52 -08:00
gsknglbuffer.c gsk: Clean up docs syntax 2021-05-22 17:25:26 -04:00
gsknglbufferprivate.h ngl: ensure vertices buffer allocates enough vertices 2021-03-18 10:43:24 -07:00
gsknglcommandqueue.c memorytexture: Split out GdkMemoryFormat handling 2021-10-06 22:50:07 +02:00
gsknglcommandqueueprivate.h gsk: Drop the gl renderer 2021-08-20 22:58:30 -04:00
gsknglcompiler.c ngl: Add infrastructure for clip-variants of shaders 2021-03-07 20:30:45 -05:00
gsknglcompilerprivate.h ngl: Add infrastructure for clip-variants of shaders 2021-03-07 20:30:45 -05:00
gskngldriver.c ngl: Plug a memory leak 2021-10-03 02:33:01 -04:00
gskngldriverprivate.h ngl: Drop the texture pool object 2021-10-03 02:32:40 -04:00
gsknglglyphlibrary.c memorytexture: Split out GdkMemoryFormat handling 2021-10-06 22:50:07 +02:00
gsknglglyphlibraryprivate.h Revert "gsk: Add font options to the glyph cache" 2021-09-04 15:42:05 -04:00
gskngliconlibrary.c memorytexture: Split out GdkMemoryFormat handling 2021-10-06 22:50:07 +02:00
gskngliconlibraryprivate.h gsk: add OpenGL based GskNglRenderer 2021-02-23 14:41:52 -08:00
gsknglprogram.c ngl: Small docs updates 2021-10-03 11:08:46 -04:00
gsknglprogramprivate.h ngl: move uniform key mapping into uniform state 2021-03-23 13:44:26 -07:00
gsknglprograms.defs ngl: Special-case css backgrounds 2021-03-14 16:49:31 -04:00
gsknglrenderer.c ngl: Make current when unrealizing 2021-08-08 02:17:08 +02:00
gsknglrenderer.h g-i: add missing since annotations for 4.2 2021-03-07 19:50:32 +01:00
gsknglrendererprivate.h gsk: add OpenGL based GskNglRenderer 2021-02-23 14:41:52 -08:00
gsknglrenderjob.c gsk: Handle 2D transforms better 2021-09-17 10:28:49 -04:00
gsknglrenderjobprivate.h gsk: add OpenGL based GskNglRenderer 2021-02-23 14:41:52 -08:00
gsknglshadowlibrary.c ngl: Avoid cairo_to_png in debug output 2021-09-15 21:18:34 -04:00
gsknglshadowlibraryprivate.h gsk: add OpenGL based GskNglRenderer 2021-02-23 14:41:52 -08:00
gskngltexture.c ngl: Drop the texture pool object 2021-10-03 02:32:40 -04:00
gskngltexturelibrary.c ngl: Don't cache large glyphs forever 2021-10-03 13:43:15 -04:00
gskngltexturelibraryprivate.h ngl: Drop the texture pool object 2021-10-03 02:32:40 -04:00
gskngltextureprivate.h ngl: Drop the texture pool object 2021-10-03 02:32:40 -04:00
gskngltypesprivate.h ngl: Reduce vertex storage 2021-04-07 21:30:43 -04:00
gskngluniformstate.c ngl: Fix a rare assertion violation 2021-04-12 22:53:48 -04:00
gskngluniformstateprivate.h Annotate gsk_ngl_uniform_state_align as pure 2021-09-14 16:38:08 -04:00
inlinearray.h gsk: add OpenGL based GskNglRenderer 2021-02-23 14:41:52 -08:00
ninesliceprivate.h ngl: Drop the texture pool object 2021-10-03 02:32:40 -04:00
stb_rect_pack.c gsk: Drop the gl renderer 2021-08-20 22:58:30 -04:00
stb_rect_pack.h gsk: Drop the gl renderer 2021-08-20 22:58:30 -04:00