..
resources
ngl: Fix crash with intel driver on Windows when compiling shaders
2021-03-25 08:20:30 -04:00
fp16.c
ngl: Make the C half-float implementation accessible
2021-07-13 09:03:49 -04:00
fp16i.c
Confine -mf16c to a single source file
2021-05-05 18:58:23 -04:00
fp16private.h
ngl: Make the C half-float implementation accessible
2021-07-13 09:03:49 -04:00
gsknglattachmentstate.c
gsk: add OpenGL based GskNglRenderer
2021-02-23 14:41:52 -08:00
gsknglattachmentstateprivate.h
gsk: add OpenGL based GskNglRenderer
2021-02-23 14:41:52 -08:00
gsknglbuffer.c
gsk: Clean up docs syntax
2021-05-22 17:25:26 -04:00
gsknglbufferprivate.h
ngl: ensure vertices buffer allocates enough vertices
2021-03-18 10:43:24 -07:00
gsknglcommandqueue.c
gsk: Use the right limit for batch size
2021-06-29 15:21:45 -04:00
gsknglcommandqueueprivate.h
Revert "gsk: Respect max element vertices limitation"
2021-06-28 14:50:58 -04:00
gsknglcompiler.c
ngl: Add infrastructure for clip-variants of shaders
2021-03-07 20:30:45 -05:00
gsknglcompilerprivate.h
ngl: Add infrastructure for clip-variants of shaders
2021-03-07 20:30:45 -05:00
gskngldriver.c
gsk: Clean up docs syntax
2021-05-22 17:25:26 -04:00
gskngldriverprivate.h
gsk: Clean up docs syntax
2021-05-22 17:25:26 -04:00
gsknglglyphlibrary.c
ngl: Reuse texture coordinates
2021-05-15 22:23:14 -04:00
gsknglglyphlibraryprivate.h
ngl: Speed up glyph loop
2021-03-30 00:19:28 -04:00
gskngliconlibrary.c
gsk: add OpenGL based GskNglRenderer
2021-02-23 14:41:52 -08:00
gskngliconlibraryprivate.h
gsk: add OpenGL based GskNglRenderer
2021-02-23 14:41:52 -08:00
gsknglprogram.c
gsk: Clean up docs syntax
2021-05-22 17:25:26 -04:00
gsknglprogramprivate.h
ngl: move uniform key mapping into uniform state
2021-03-23 13:44:26 -07:00
gsknglprograms.defs
ngl: Special-case css backgrounds
2021-03-14 16:49:31 -04:00
gsknglrenderer.c
gsk: Clean up docs syntax
2021-05-22 17:25:26 -04:00
gsknglrenderer.h
g-i: add missing since annotations for 4.2
2021-03-07 19:50:32 +01:00
gsknglrendererprivate.h
gsk: add OpenGL based GskNglRenderer
2021-02-23 14:41:52 -08:00
gsknglrenderjob.c
ngl: Handle negative scales
2021-07-15 16:40:13 -04:00
gsknglrenderjobprivate.h
gsk: add OpenGL based GskNglRenderer
2021-02-23 14:41:52 -08:00
gsknglshadowlibrary.c
ngl: Add code to dump shadows
2021-04-11 21:13:47 -04:00
gsknglshadowlibraryprivate.h
gsk: add OpenGL based GskNglRenderer
2021-02-23 14:41:52 -08:00
gskngltexturelibrary.c
ngl: Be consistent about padding
2021-05-15 22:21:26 -04:00
gskngltexturelibraryprivate.h
ngl: implement atlas compaction
2021-03-18 17:59:56 -07:00
gskngltexturepool.c
ngl: Fix unevenly scaled shadows
2021-04-11 22:35:02 -04:00
gskngltexturepoolprivate.h
ngl: Fix unevenly scaled shadows
2021-04-11 22:35:02 -04:00
gskngltypesprivate.h
ngl: Reduce vertex storage
2021-04-07 21:30:43 -04:00
gskngluniformstate.c
ngl: Fix a rare assertion violation
2021-04-12 22:53:48 -04:00
gskngluniformstateprivate.h
gsk: Clean up docs syntax
2021-05-22 17:25:26 -04:00
inlinearray.h
gsk: add OpenGL based GskNglRenderer
2021-02-23 14:41:52 -08:00
ninesliceprivate.h
ngl: Fix unevenly scaled shadows
2021-04-11 22:35:02 -04:00