forked from AuroraMiddleware/gtk
08d0575ed0
If the rendering operation is over an opaque region, we can potentially avoid clearing a large section of the framebuffer destination. Some cases you do want to clear, such as when clearing the whole contents as some drivers have fast paths for that to avoid bringing data back into the framebuffer.
443 lines
13 KiB
C
443 lines
13 KiB
C
/* gskglrenderer.c
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*
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* Copyright 2020 Christian Hergert <chergert@redhat.com>
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*
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* This file is free software; you can redistribute it and/or modify it under
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* the terms of the GNU Lesser General Public License as published by the Free
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* Software Foundation; either version 2.1 of the License, or (at your option)
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* any later version.
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*
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* This file is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
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* License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* SPDX-License-Identifier: LGPL-2.1-or-later
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*/
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#include "config.h"
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#include <gdk/gdkprofilerprivate.h>
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#include <gdk/gdkdisplayprivate.h>
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#include <gdk/gdkglcontextprivate.h>
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#include <gdk/gdksurfaceprivate.h>
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#include <gsk/gskdebugprivate.h>
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#include <gsk/gskrendererprivate.h>
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#include <gsk/gskrendernodeprivate.h>
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#include "gskglcommandqueueprivate.h"
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#include "gskgldriverprivate.h"
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#include "gskglprogramprivate.h"
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#include "gskglrenderjobprivate.h"
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#include "gskglrendererprivate.h"
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struct _GskGLRendererClass
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{
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GskRendererClass parent_class;
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};
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struct _GskGLRenderer
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{
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GskRenderer parent_instance;
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/* This context is used to swap buffers when we are rendering directly
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* to a GDK surface. It is also used to locate the shared driver for
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* the display that we use to drive the command queue.
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*/
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GdkGLContext *context;
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/* Our command queue is private to this renderer and talks to the GL
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* context for our target surface. This ensure that framebuffer 0 matches
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* the surface we care about. Since the context is shared with other
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* contexts from other renderers on the display, texture atlases,
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* programs, and other objects are available to them all.
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*/
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GskGLCommandQueue *command_queue;
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/* The driver manages our program state and command queues. It also
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* deals with caching textures, shaders, shadows, glyph, and icon
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* caches through various helpers.
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*/
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GskGLDriver *driver;
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};
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G_DEFINE_TYPE (GskGLRenderer, gsk_gl_renderer, GSK_TYPE_RENDERER)
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/**
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* gsk_gl_renderer_new:
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*
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* Creates a new `GskRenderer` using the new OpenGL renderer.
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*
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* Returns: a new GL renderer
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*
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* Since: 4.2
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*/
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GskRenderer *
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gsk_gl_renderer_new (void)
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{
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return g_object_new (GSK_TYPE_GL_RENDERER, NULL);
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}
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static gboolean
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gsk_gl_renderer_realize (GskRenderer *renderer,
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GdkSurface *surface,
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GError **error)
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{
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G_GNUC_UNUSED gint64 start_time = GDK_PROFILER_CURRENT_TIME;
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GskGLRenderer *self = (GskGLRenderer *)renderer;
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GdkGLContext *context = NULL;
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GskGLDriver *driver = NULL;
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GdkDisplay *display;
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gboolean ret = FALSE;
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gboolean debug_shaders = FALSE;
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if (self->context != NULL)
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return TRUE;
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g_assert (self->driver == NULL);
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g_assert (self->context == NULL);
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g_assert (self->command_queue == NULL);
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if (surface == NULL)
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{
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display = gdk_display_get_default (); /* FIXME: allow different displays somehow ? */
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context = gdk_display_create_gl_context (display, error);
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}
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else
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{
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display = gdk_surface_get_display (surface);
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context = gdk_surface_create_gl_context (surface, error);
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}
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if (!context || !gdk_gl_context_realize (context, error))
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goto failure;
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#ifdef G_ENABLE_DEBUG
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if (GSK_RENDERER_DEBUG_CHECK (GSK_RENDERER (self), SHADERS))
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debug_shaders = TRUE;
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#endif
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if (!(driver = gsk_gl_driver_for_display (display, debug_shaders, error)))
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goto failure;
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self->command_queue = gsk_gl_driver_create_command_queue (driver, context);
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self->context = g_steal_pointer (&context);
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self->driver = g_steal_pointer (&driver);
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gsk_gl_command_queue_set_profiler (self->command_queue,
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gsk_renderer_get_profiler (renderer));
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ret = TRUE;
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failure:
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g_clear_object (&driver);
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g_clear_object (&context);
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gdk_profiler_end_mark (start_time, "realize GskGLRenderer", NULL);
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return ret;
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}
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static void
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gsk_gl_renderer_unrealize (GskRenderer *renderer)
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{
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GskGLRenderer *self = (GskGLRenderer *)renderer;
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g_assert (GSK_IS_GL_RENDERER (renderer));
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gdk_gl_context_make_current (self->context);
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g_clear_object (&self->driver);
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g_clear_object (&self->command_queue);
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g_clear_object (&self->context);
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}
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static cairo_region_t *
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get_render_region (GdkSurface *surface,
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GdkGLContext *context)
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{
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const cairo_region_t *damage;
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GdkRectangle whole_surface;
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GdkRectangle extents;
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g_assert (GDK_IS_SURFACE (surface));
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g_assert (GDK_IS_GL_CONTEXT (context));
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whole_surface.x = 0;
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whole_surface.y = 0;
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whole_surface.width = gdk_surface_get_width (surface);
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whole_surface.height = gdk_surface_get_height (surface);
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/* Damage does not have scale factor applied so we can compare it to
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* @whole_surface which also doesn't have the scale factor applied.
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*/
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damage = gdk_draw_context_get_frame_region (GDK_DRAW_CONTEXT (context));
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if (cairo_region_contains_rectangle (damage, &whole_surface) == CAIRO_REGION_OVERLAP_IN)
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return NULL;
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/* If the extents match the full-scene, do the same as above */
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cairo_region_get_extents (damage, &extents);
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if (gdk_rectangle_equal (&extents, &whole_surface))
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return NULL;
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/* Draw clipped to the bounding-box of the region. */
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return cairo_region_create_rectangle (&extents);
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}
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static gboolean
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update_area_requires_clear (GdkSurface *surface,
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const cairo_region_t *update_area)
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{
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cairo_rectangle_int_t rect;
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guint n_rects;
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g_assert (GDK_IS_SURFACE (surface));
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/* No opaque region, assume we have to clear */
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if (surface->opaque_region == NULL)
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return TRUE;
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/* If the update_area is the whole surface, then clear it
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* because many drivers optimize for this by avoiding extra
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* work to reload any contents.
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*/
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if (update_area == NULL)
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return TRUE;
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if (cairo_region_num_rectangles (update_area) == 1)
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{
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cairo_region_get_rectangle (update_area, 0, &rect);
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if (rect.x == 0 &&
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rect.y == 0 &&
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rect.width == surface->width &&
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rect.height == surface->height)
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return TRUE;
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}
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/* If the entire surface is opaque, then we can skip clearing
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* (with the exception of full surface clearing above).
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*/
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if (cairo_region_num_rectangles (surface->opaque_region) == 1)
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{
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cairo_region_get_rectangle (surface->opaque_region, 0, &rect);
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if (rect.x == 0 &&
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rect.y == 0 &&
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rect.width == surface->width &&
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rect.height == surface->height)
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return FALSE;
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}
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/* If any update_area rectangle overlaps our transparent
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* regions, then we need to clear the area.
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*/
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n_rects = cairo_region_num_rectangles (update_area);
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for (guint i = 0; i < n_rects; i++)
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{
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cairo_region_get_rectangle (update_area, i, &rect);
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if (cairo_region_contains_rectangle (surface->opaque_region, &rect) != CAIRO_REGION_OVERLAP_IN)
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return TRUE;
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}
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return FALSE;
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}
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static void
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gsk_gl_renderer_render (GskRenderer *renderer,
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GskRenderNode *root,
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const cairo_region_t *update_area)
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{
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GskGLRenderer *self = (GskGLRenderer *)renderer;
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cairo_region_t *render_region;
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graphene_rect_t viewport;
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GskGLRenderJob *job;
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GdkSurface *surface;
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gboolean clear_framebuffer;
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float scale_factor;
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g_assert (GSK_IS_GL_RENDERER (renderer));
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g_assert (root != NULL);
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surface = gdk_draw_context_get_surface (GDK_DRAW_CONTEXT (self->context));
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scale_factor = gdk_surface_get_scale_factor (surface);
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viewport.origin.x = 0;
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viewport.origin.y = 0;
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viewport.size.width = gdk_surface_get_width (surface) * scale_factor;
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viewport.size.height = gdk_surface_get_height (surface) * scale_factor;
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gdk_draw_context_begin_frame_full (GDK_DRAW_CONTEXT (self->context),
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gsk_render_node_prefers_high_depth (root),
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update_area);
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gdk_gl_context_make_current (self->context);
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/* Must be called *AFTER* gdk_draw_context_begin_frame() */
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render_region = get_render_region (surface, self->context);
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clear_framebuffer = update_area_requires_clear (surface, render_region);
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gsk_gl_driver_begin_frame (self->driver, self->command_queue);
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job = gsk_gl_render_job_new (self->driver, &viewport, scale_factor, render_region, 0, clear_framebuffer);
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#ifdef G_ENABLE_DEBUG
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if (GSK_RENDERER_DEBUG_CHECK (GSK_RENDERER (self), FALLBACK))
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gsk_gl_render_job_set_debug_fallback (job, TRUE);
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#endif
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gsk_gl_render_job_render (job, root);
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gsk_gl_driver_end_frame (self->driver);
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gsk_gl_render_job_free (job);
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gdk_draw_context_end_frame (GDK_DRAW_CONTEXT (self->context));
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gsk_gl_driver_after_frame (self->driver);
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cairo_region_destroy (render_region);
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}
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static GdkTexture *
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gsk_gl_renderer_render_texture (GskRenderer *renderer,
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GskRenderNode *root,
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const graphene_rect_t *viewport)
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{
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GskGLRenderer *self = (GskGLRenderer *)renderer;
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GskGLRenderTarget *render_target;
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GskGLRenderJob *job;
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GdkTexture *texture = NULL;
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guint texture_id;
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int width;
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int height;
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int format;
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g_assert (GSK_IS_GL_RENDERER (renderer));
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g_assert (root != NULL);
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width = ceilf (viewport->size.width);
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height = ceilf (viewport->size.height);
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format = gsk_render_node_prefers_high_depth (root) ? GL_RGBA32F : GL_RGBA8;
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gdk_gl_context_make_current (self->context);
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if (gsk_gl_driver_create_render_target (self->driver,
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width, height,
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format,
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GL_NEAREST, GL_NEAREST,
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&render_target))
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{
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gsk_gl_driver_begin_frame (self->driver, self->command_queue);
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job = gsk_gl_render_job_new (self->driver, viewport, 1, NULL, render_target->framebuffer_id, TRUE);
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#ifdef G_ENABLE_DEBUG
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if (GSK_RENDERER_DEBUG_CHECK (GSK_RENDERER (self), FALLBACK))
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gsk_gl_render_job_set_debug_fallback (job, TRUE);
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#endif
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gsk_gl_render_job_render_flipped (job, root);
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texture_id = gsk_gl_driver_release_render_target (self->driver, render_target, FALSE);
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texture = gsk_gl_driver_create_gdk_texture (self->driver, texture_id);
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gsk_gl_driver_end_frame (self->driver);
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gsk_gl_render_job_free (job);
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gsk_gl_driver_after_frame (self->driver);
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}
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return g_steal_pointer (&texture);
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}
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static void
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gsk_gl_renderer_dispose (GObject *object)
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{
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#ifdef G_ENABLE_DEBUG
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GskGLRenderer *self = (GskGLRenderer *)object;
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g_assert (self->driver == NULL);
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#endif
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G_OBJECT_CLASS (gsk_gl_renderer_parent_class)->dispose (object);
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}
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static void
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gsk_gl_renderer_class_init (GskGLRendererClass *klass)
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{
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GObjectClass *object_class = G_OBJECT_CLASS (klass);
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GskRendererClass *renderer_class = GSK_RENDERER_CLASS (klass);
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object_class->dispose = gsk_gl_renderer_dispose;
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renderer_class->realize = gsk_gl_renderer_realize;
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renderer_class->unrealize = gsk_gl_renderer_unrealize;
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renderer_class->render = gsk_gl_renderer_render;
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renderer_class->render_texture = gsk_gl_renderer_render_texture;
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}
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static void
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gsk_gl_renderer_init (GskGLRenderer *self)
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{
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}
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gboolean
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gsk_gl_renderer_try_compile_gl_shader (GskGLRenderer *renderer,
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GskGLShader *shader,
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GError **error)
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{
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GskGLProgram *program;
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g_return_val_if_fail (GSK_IS_GL_RENDERER (renderer), FALSE);
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g_return_val_if_fail (shader != NULL, FALSE);
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program = gsk_gl_driver_lookup_shader (renderer->driver, shader, error);
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return program != NULL;
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}
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typedef struct {
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GskRenderer parent_instance;
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} GskNglRenderer;
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typedef struct {
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GskRendererClass parent_class;
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} GskNglRendererClass;
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G_DEFINE_TYPE (GskNglRenderer, gsk_ngl_renderer, GSK_TYPE_RENDERER)
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static void
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gsk_ngl_renderer_init (GskNglRenderer *renderer)
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{
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}
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static gboolean
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gsk_ngl_renderer_realize (GskRenderer *renderer,
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GdkSurface *surface,
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GError **error)
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{
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g_set_error_literal (error,
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G_IO_ERROR, G_IO_ERROR_FAILED,
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"please use the GL renderer instead");
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return FALSE;
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}
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static void
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gsk_ngl_renderer_class_init (GskNglRendererClass *class)
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{
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GSK_RENDERER_CLASS (class)->realize = gsk_ngl_renderer_realize;
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}
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/**
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* gsk_ngl_renderer_new:
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*
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* Same as gsk_gl_renderer_new().
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*
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* Returns: (transfer full): a new GL renderer
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*
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* Deprecated: 4.4: Use gsk_gl_renderer_new()
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*/
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GskRenderer *
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gsk_ngl_renderer_new (void)
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{
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G_GNUC_BEGIN_IGNORE_DEPRECATIONS
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return g_object_new (gsk_ngl_renderer_get_type (), NULL);
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G_GNUC_END_IGNORE_DEPRECATIONS
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}
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