.. |
blend.glsl
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gl: Add some namespacing to the preamble symbols
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2020-09-29 09:51:16 +02:00 |
blit.glsl
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gl: Add some namespacing to the preamble symbols
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2020-09-29 09:51:16 +02:00 |
blur.glsl
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gl renderer: Remove two unused uniforms
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2020-10-14 15:06:12 -04:00 |
border.glsl
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gl: Add some namespacing to the preamble symbols
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2020-09-29 09:51:16 +02:00 |
color_matrix.glsl
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gl: Add some namespacing to the preamble symbols
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2020-09-29 09:51:16 +02:00 |
color.glsl
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gl: Add some namespacing to the preamble symbols
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2020-09-29 09:51:16 +02:00 |
coloring.glsl
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gl: Add some namespacing to the preamble symbols
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2020-09-29 09:51:16 +02:00 |
cross_fade.glsl
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gl: Add some namespacing to the preamble symbols
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2020-09-29 09:51:16 +02:00 |
custom.glsl
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Support GLShaderNode in backends
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2020-09-29 09:51:16 +02:00 |
inset_shadow.glsl
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gl renderer: Use premultiply() in inset shadow shader`
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2020-10-14 15:06:12 -04:00 |
linear_gradient.glsl
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gradient shaders: Reduce out values as well
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2020-10-05 20:35:34 -04:00 |
outset_shadow.glsl
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gl: Add some namespacing to the preamble symbols
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2020-09-29 09:51:16 +02:00 |
preamble.fs.glsl
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glsl: tweak pre-processor to support Apple GLSL compiler
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2020-10-29 10:57:02 -07:00 |
preamble.glsl
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glsl: Add a comment
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2020-10-14 15:06:12 -04:00 |
preamble.vs.glsl
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gl: Add some namespacing to the preamble symbols
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2020-09-29 09:51:16 +02:00 |
radial_gradient.glsl
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gradient shaders: Reduce out values as well
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2020-10-05 20:35:34 -04:00 |
repeat.glsl
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gl: Add some namespacing to the preamble symbols
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2020-09-29 09:51:16 +02:00 |
unblurred_outset_shadow.glsl
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unblurred outset shadow shader: Use premultiply()
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2020-10-14 15:06:12 -04:00 |