346 lines
12 KiB
Markdown
346 lines
12 KiB
Markdown
This directory contains *CMake* files that can be used to build protobuf
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with *MSVC* on *Windows*. You can build the project from *Command Prompt*
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and using an *Visual Studio* IDE.
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You need to have [CMake](http://www.cmake.org), [Visual Studio](https://www.visualstudio.com)
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and optionally [Git](http://git-scm.com) installed on your computer before proceeding.
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Most of the instructions will be given to the *Сommand Prompt*, but the same
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actions can be performed using appropriate GUI tools.
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Environment Setup
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=================
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Open the appropriate *Command Prompt* from the *Start* menu.
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For example *x86 Native Tools Command Prompt for VS 2019*:
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C:\Program Files (x86)\Microsoft Visual Studio\2019\Professional>
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Change to your working directory:
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C:\Program Files (x86)\Microsoft Visual Studio\2019\Professional>cd C:\Path\to
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C:\Path\to>
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Where *C:\Path\to* is path to your real working directory.
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Create a folder where protobuf headers/libraries/binaries will be installed after built:
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C:\Path\to>mkdir install
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If *cmake* command is not available from *Command Prompt*, add it to system *PATH* variable:
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C:\Path\to>set PATH=%PATH%;C:\Program Files (x86)\CMake\bin
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If *git* command is not available from *Command Prompt*, add it to system *PATH* variable:
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C:\Path\to>set PATH=%PATH%;C:\Program Files\Git\cmd
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Good. Now you are ready to continue.
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Getting Sources
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===============
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You can get the latest stable source packages from the release page:
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https://github.com/protocolbuffers/protobuf/releases/latest
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For example: if you only need C++, download `protobuf-cpp-[VERSION].tar.gz`; if
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you need C++ and Java, download `protobuf-java-[VERSION].tar.gz` (every package
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contains C++ source already); if you need C++ and multiple other languages,
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download `protobuf-all-[VERSION].tar.gz`.
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Or you can use git to clone from protobuf git repository.
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C:\Path\to> git clone -b [release_tag] https://github.com/protocolbuffers/protobuf.git
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Where *[release_tag]* is a git tag like *v3.0.0-beta-1* or a branch name like *master*
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if you want to get the latest code.
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Go to the project folder:
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C:\Path\to>cd protobuf
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C:\Path\to\protobuf>
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Remember to update any submodules if you are using git clone (you can skip this
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step if you are using a release .tar.gz or .zip package):
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```console
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C:\Path\to> git submodule update --init --recursive
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```
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Now go to *cmake* folder in protobuf sources:
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C:\Path\to\protobuf>cd cmake
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C:\Path\to\protobuf\cmake>
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Good. Now you are ready to *CMake* configuration.
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CMake Configuration
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===================
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*CMake* supports a lot of different
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[generators](http://www.cmake.org/cmake/help/latest/manual/cmake-generators.7.html)
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for various native build systems.
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We are only interested in
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[Makefile](http://www.cmake.org/cmake/help/latest/manual/cmake-generators.7.html#makefile-generators)
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and
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[Visual Studio](http://www.cmake.org/cmake/help/latest/manual/cmake-generators.7.html#visual-studio-generators)
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generators.
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We will use shadow building to separate the temporary files from the protobuf source code.
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Create a temporary *build* folder and change your working directory to it:
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C:\Path\to\protobuf\cmake>mkdir build & cd build
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C:\Path\to\protobuf\cmake\build>
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The *Makefile* generator can build the project in only one configuration, so you need to build
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a separate folder for each configuration.
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To start using a *Release* configuration:
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C:\Path\to\protobuf\cmake\build>mkdir release & cd release
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C:\Path\to\protobuf\cmake\build\release>cmake -G "NMake Makefiles" ^
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-DCMAKE_BUILD_TYPE=Release ^
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-DCMAKE_INSTALL_PREFIX=../../../../install ^
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../..
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It will generate *nmake* *Makefile* in current directory.
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To use *Debug* configuration:
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C:\Path\to\protobuf\cmake\build>mkdir debug & cd debug
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C:\Path\to\protobuf\cmake\build\debug>cmake -G "NMake Makefiles" ^
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-DCMAKE_BUILD_TYPE=Debug ^
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-DCMAKE_INSTALL_PREFIX=../../../../install ^
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../..
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It will generate *nmake* *Makefile* in current directory.
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To create *Visual Studio* solution file:
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C:\Path\to\protobuf\cmake\build>mkdir solution & cd solution
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C:\Path\to\protobuf\cmake\build\solution>cmake -G "Visual Studio 16 2019" ^
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-DCMAKE_INSTALL_PREFIX=../../../../install ^
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../..
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It will generate *Visual Studio* solution file *protobuf.sln* in current directory.
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If the *gmock* directory does not exist, and you do not want to build protobuf unit tests,
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you need to add *cmake* command argument `-Dprotobuf_BUILD_TESTS=OFF` to disable testing.
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To make a *Visual Studio* file for Visual Studio 16 2019, create the *Visual Studio*
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solution file above and edit the CMakeCache file.
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C:Path\to\protobuf\cmake\build\solution\CMakeCache
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Then create the *Visual Studio* solution file again
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Compiling
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=========
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To compile protobuf:
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C:\Path\to\protobuf\cmake\build\release>nmake
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or
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C:\Path\to\protobuf\cmake\build\debug>nmake
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And wait for the compilation to finish.
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If you prefer to use the IDE:
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* Open the generated protobuf.sln file in Microsoft Visual Studio.
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* Choose "Debug" or "Release" configuration as desired.
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* From the Build menu, choose "Build Solution".
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And wait for the compilation to finish.
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Testing
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=======
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To run unit-tests, first you must compile protobuf as described above.
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Then run:
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C:\Path\to\protobuf\cmake\build\release>nmake check
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or
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C:\Path\to\protobuf\cmake\build\debug>nmake check
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You can also build project *check* from Visual Studio solution.
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Yes, it may sound strange, but it works.
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You should see output similar to:
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Running main() from gmock_main.cc
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[==========] Running 1546 tests from 165 test cases.
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...
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[==========] 1546 tests from 165 test cases ran. (2529 ms total)
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[ PASSED ] 1546 tests.
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To run specific tests:
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C:\Path\to\protobuf>cmake\build\release\tests.exe --gtest_filter=AnyTest*
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Running main() from gmock_main.cc
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Note: Google Test filter = AnyTest*
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[==========] Running 3 tests from 1 test case.
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[----------] Global test environment set-up.
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[----------] 3 tests from AnyTest
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[ RUN ] AnyTest.TestPackAndUnpack
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[ OK ] AnyTest.TestPackAndUnpack (0 ms)
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[ RUN ] AnyTest.TestPackAndUnpackAny
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[ OK ] AnyTest.TestPackAndUnpackAny (0 ms)
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[ RUN ] AnyTest.TestIs
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[ OK ] AnyTest.TestIs (0 ms)
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[----------] 3 tests from AnyTest (1 ms total)
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[----------] Global test environment tear-down
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[==========] 3 tests from 1 test case ran. (2 ms total)
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[ PASSED ] 3 tests.
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Note that the tests must be run from the source folder.
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If all tests are passed, safely continue.
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Installing
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==========
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To install protobuf to the specified *install* folder:
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C:\Path\to\protobuf\cmake\build\release>nmake install
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or
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C:\Path\to\protobuf\cmake\build\debug>nmake install
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You can also build project *INSTALL* from Visual Studio solution.
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It sounds not so strange and it works.
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This will create the following folders under the *install* location:
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* bin - that contains protobuf *protoc.exe* compiler;
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* include - that contains C++ headers and protobuf *.proto files;
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* lib - that contains linking libraries and *CMake* configuration files for *protobuf* package.
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Now you can if needed:
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* Copy the contents of the include directory to wherever you want to put headers.
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* Copy protoc.exe wherever you put build tools (probably somewhere in your PATH).
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* Copy linking libraries libprotobuf[d].lib, libprotobuf-lite[d].lib, and libprotoc[d].lib wherever you put libraries.
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To avoid conflicts between the MSVC debug and release runtime libraries, when
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compiling a debug build of your application, you may need to link against a
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debug build of libprotobufd.lib with "d" postfix. Similarly, release builds should link against
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release libprotobuf.lib library.
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DLLs vs. static linking
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=======================
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Static linking is now the default for the Protocol Buffer libraries. Due to
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issues with Win32's use of a separate heap for each DLL, as well as binary
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compatibility issues between different versions of MSVC's STL library, it is
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recommended that you use static linkage only. However, it is possible to
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build libprotobuf and libprotoc as DLLs if you really want. To do this,
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do the following:
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* Add an additional flag `-Dprotobuf_BUILD_SHARED_LIBS=ON` when invoking cmake
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* Follow the same steps as described in the above section.
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* When compiling your project, make sure to `#define PROTOBUF_USE_DLLS`.
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When distributing your software to end users, we strongly recommend that you
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do NOT install libprotobuf.dll or libprotoc.dll to any shared location.
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Instead, keep these libraries next to your binaries, in your application's
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own install directory. C++ makes it very difficult to maintain binary
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compatibility between releases, so it is likely that future versions of these
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libraries will *not* be usable as drop-in replacements.
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If your project is itself a DLL intended for use by third-party software, we
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recommend that you do NOT expose protocol buffer objects in your library's
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public interface, and that you statically link protocol buffers into your
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library.
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ZLib support
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============
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If you want to include GzipInputStream and GzipOutputStream
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(google/protobuf/io/gzip_stream.h) in libprotobuf, you will need to do a few
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additional steps.
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Obtain a copy of the zlib library. The pre-compiled DLL at zlib.net works.
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You need prepare it:
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* Make sure zlib's two headers are in your `C:\Path\to\install\include` path
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* Make sure zlib's linking libraries (*.lib file) is in your
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`C:\Path\to\install\lib` library path.
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You can also compile it from source by yourself.
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Getting sources:
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C:\Path\to>git clone -b v1.2.8 https://github.com/madler/zlib.git
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C:\Path\to>cd zlib
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Compiling and Installing:
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C:\Path\to\zlib>mkdir build & cd build
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C:\Path\to\zlib\build>mkdir release & cd release
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C:\Path\to\zlib\build\release>cmake -G "NMake Makefiles" -DCMAKE_BUILD_TYPE=Release ^
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-DCMAKE_INSTALL_PREFIX=../../../install ../..
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C:\Path\to\zlib\build\release>nmake & nmake install
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You can make *debug* version or use *Visual Studio* generator also as before for the
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protobuf project.
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Now add *bin* folder from *install* to system *PATH*:
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C:\Path\to>set PATH=%PATH%;C:\Path\to\install\bin
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You need reconfigure protobuf with flag `-Dprotobuf_WITH_ZLIB=ON` when invoking cmake.
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Note that if you have compiled ZLIB yourself, as stated above,
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further disable the option `-Dprotobuf_MSVC_STATIC_RUNTIME=OFF`.
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If it reports NOTFOUND for zlib_include or zlib_lib, you might haven't put
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the headers or the .lib file in the right directory.
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If you already have ZLIB library and headers at some other location on your system then alternatively you can define following configuration flags to locate them:
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-DZLIB_INCLUDE_DIR=<path to dir containing zlib headers>
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-DZLIB_LIB=<path to dir containing zlib>
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Build and testing protobuf as usual.
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Notes on Compiler Warnings
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==========================
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The following warnings have been disabled while building the protobuf libraries
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and compiler. You may have to disable some of them in your own project as
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well, or live with them.
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* C4018 - 'expression' : signed/unsigned mismatch
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* C4146 - unary minus operator applied to unsigned type, result still unsigned
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* C4244 - Conversion from 'type1' to 'type2', possible loss of data.
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* C4251 - 'identifier' : class 'type' needs to have dll-interface to be used by
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clients of class 'type2'
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* C4267 - Conversion from 'size_t' to 'type', possible loss of data.
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* C4305 - 'identifier' : truncation from 'type1' to 'type2'
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* C4355 - 'this' : used in base member initializer list
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* C4800 - 'type' : forcing value to bool 'true' or 'false' (performance warning)
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* C4996 - 'function': was declared deprecated
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C4251 is of particular note, if you are compiling the Protocol Buffer library
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as a DLL (see previous section). The protocol buffer library uses templates in
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its public interfaces. MSVC does not provide any reasonable way to export
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template classes from a DLL. However, in practice, it appears that exporting
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templates is not necessary anyway. Since the complete definition of any
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template is available in the header files, anyone importing the DLL will just
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end up compiling instances of the templates into their own binary. The
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Protocol Buffer implementation does not rely on static template members being
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unique, so there should be no problem with this, but MSVC prints warning
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nevertheless. So, we disable it. Unfortunately, this warning will also be
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produced when compiling code which merely uses protocol buffers, meaning you
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may have to disable it in your code too.
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