2022-05-10 10:06:48 +00:00
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// Copyright (C) 2018 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
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2019-03-22 08:55:03 +00:00
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// An example exercising more than a single feature. Enables profiling
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// (resource logging to a file) and inserts debug markers and sets some
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// object names. Can also be used to test MSAA swapchains, swapchain image
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// readback, requesting an sRGB swapchain, and some texture features.
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#define EXAMPLEFW_PREINIT
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#include "../shared/examplefw.h"
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#include "trianglerenderer.h"
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#include "quadrenderer.h"
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#include "texturedcuberenderer.h"
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#include "triangleoncuberenderer.h"
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#include <QFileInfo>
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#include <QFile>
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2021-12-17 16:04:38 +00:00
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#include <QElapsedTimer>
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2019-03-22 08:55:03 +00:00
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//#define SKIP_PRESENT
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//#define USE_MSAA
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//#define USE_SRGB_SWAPCHAIN
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//#define READBACK_SWAPCHAIN
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//#define NO_VSYNC
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//#define USE_MIN_SWAPCHAIN_BUFFERS
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2019-08-27 10:49:38 +00:00
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//#define DECLARE_EXT_CONTENTS
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2019-03-22 08:55:03 +00:00
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struct {
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TriangleRenderer triRenderer;
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QuadRenderer quadRenderer;
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TexturedCubeRenderer cubeRenderer;
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TriangleOnCubeRenderer liveTexCubeRenderer;
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bool onScreenOnly = false;
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bool triangleOnly = false;
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QSize lastOutputSize;
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int frameCount = 0;
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QFile profOut;
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2021-12-17 16:04:38 +00:00
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QVarLengthArray<float, 64> gpuFrameTimes;
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QElapsedTimer gpuFrameTimePrintTimer;
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2019-03-22 08:55:03 +00:00
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} d;
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void preInit()
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{
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#ifdef SKIP_PRESENT
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endFrameFlags |= QRhi::SkipPresent;
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#endif
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#ifdef USE_MSAA
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sampleCount = 4; // enable 4x MSAA (except for the render-to-texture pass)
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#endif
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#ifdef READBACK_SWAPCHAIN
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scFlags |= QRhiSwapChain::UsedAsTransferSource;
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#endif
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#ifdef USE_SRGB_SWAPCHAIN
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scFlags |= QRhiSwapChain::sRGB;
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#endif
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#ifdef NO_VSYNC
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scFlags |= QRhiSwapChain::NoVSync;
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#endif
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#ifdef USE_MIN_SWAPCHAIN_BUFFERS
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scFlags |= QRhiSwapChain::MinimalBufferCount;
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#endif
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2019-08-27 10:49:38 +00:00
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#ifdef DECLARE_EXT_CONTENTS
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beginFrameFlags |= QRhi::ExternalContentsInPass;
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#endif
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2019-03-22 08:55:03 +00:00
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// For OpenGL some of these are incorporated into the QSurfaceFormat by
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// examplefw.h after returning from here as that is out of the RHI's control.
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}
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void Window::customInit()
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{
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d.triRenderer.setRhi(m_r);
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d.triRenderer.setSampleCount(sampleCount);
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d.triRenderer.initResources(m_rp);
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if (!d.triangleOnly) {
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d.triRenderer.setTranslation(QVector3D(0, 0.5f, 0));
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d.quadRenderer.setRhi(m_r);
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d.quadRenderer.setSampleCount(sampleCount);
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d.quadRenderer.setPipeline(d.triRenderer.pipeline());
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d.quadRenderer.initResources(m_rp);
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d.quadRenderer.setTranslation(QVector3D(1.5f, -0.5f, 0));
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d.cubeRenderer.setRhi(m_r);
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d.cubeRenderer.setSampleCount(sampleCount);
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d.cubeRenderer.initResources(m_rp);
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d.cubeRenderer.setTranslation(QVector3D(0, -0.5f, 0));
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}
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if (!d.onScreenOnly) {
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d.liveTexCubeRenderer.setRhi(m_r);
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d.liveTexCubeRenderer.setSampleCount(sampleCount);
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d.liveTexCubeRenderer.initResources(m_rp);
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d.liveTexCubeRenderer.setTranslation(QVector3D(-2.0f, 0, 0));
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}
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// Check some features/limits.
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qDebug("isFeatureSupported(MultisampleTexture): %d", m_r->isFeatureSupported(QRhi::MultisampleTexture));
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qDebug("isFeatureSupported(MultisampleRenderBuffer): %d", m_r->isFeatureSupported(QRhi::MultisampleRenderBuffer));
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qDebug("isFeatureSupported(DebugMarkers): %d", m_r->isFeatureSupported(QRhi::DebugMarkers));
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qDebug("isFeatureSupported(Timestamps): %d", m_r->isFeatureSupported(QRhi::Timestamps));
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qDebug("isFeatureSupported(Instancing): %d", m_r->isFeatureSupported(QRhi::Instancing));
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qDebug("isFeatureSupported(CustomInstanceStepRate): %d", m_r->isFeatureSupported(QRhi::CustomInstanceStepRate));
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qDebug("isFeatureSupported(PrimitiveRestart): %d", m_r->isFeatureSupported(QRhi::PrimitiveRestart));
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qDebug("isFeatureSupported(NonDynamicUniformBuffers): %d", m_r->isFeatureSupported(QRhi::NonDynamicUniformBuffers));
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qDebug("isFeatureSupported(NonFourAlignedEffectiveIndexBufferOffset): %d", m_r->isFeatureSupported(QRhi::NonFourAlignedEffectiveIndexBufferOffset));
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qDebug("isFeatureSupported(NPOTTextureRepeat): %d", m_r->isFeatureSupported(QRhi::NPOTTextureRepeat));
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qDebug("isFeatureSupported(RedOrAlpha8IsRed): %d", m_r->isFeatureSupported(QRhi::RedOrAlpha8IsRed));
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qDebug("isFeatureSupported(ElementIndexUint): %d", m_r->isFeatureSupported(QRhi::ElementIndexUint));
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2019-06-12 12:22:33 +00:00
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qDebug("isFeatureSupported(Compute): %d", m_r->isFeatureSupported(QRhi::Compute));
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2019-06-24 08:22:50 +00:00
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qDebug("isFeatureSupported(WideLines): %d", m_r->isFeatureSupported(QRhi::WideLines));
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qDebug("isFeatureSupported(VertexShaderPointSize): %d", m_r->isFeatureSupported(QRhi::VertexShaderPointSize));
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2019-06-28 13:06:06 +00:00
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qDebug("isFeatureSupported(BaseVertex): %d", m_r->isFeatureSupported(QRhi::BaseVertex));
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qDebug("isFeatureSupported(BaseInstance): %d", m_r->isFeatureSupported(QRhi::BaseInstance));
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rhi: Pipeline cache load/save
Add QRhi APIs to retrieve and reload the contents of the "pipeline
cache".
The only API where there is a true pipeline cache is object is Vulkan
(VkPipelineCache). For OpenGL, the other backend where we support this,
it is simulated with program binaries. The Qt 5 style OpenGL program
binary disk cache continues to work like before, but one has now the
option to do things in a more modern, graphics API agnostic way, that
leads to generating a single blob instead of a large set of files in
some system location, allowing easier "pre-baking" of the cache content.
It is expected that Qt Quick exposes the two new functions in form
if QSG_RHI_ environment variables, thus allowing easy testing and
cache file generation.
As an example for the performance improvements this can give, consider
Vulkan, where we do not have any existing persistent caching mechanism
in place:
Running BenchmarkDemoQt6.exe --scene flythrough --mode demo creates 18
QRhiGraphicsPipeline objects from Qt Quick and Qt Quick 3D.
The total time spent in QRhiGraphicsPipeline::create() during application
startup for these 18 pipelines is 35-40 ms on a given Windows (NVIDIA)
system.
When exporting the pipeline cache contents to a file, and then, in a
subsequent run, reloading the cache contents, this is reduced to 5-7 ms
on the same system, meaning we get a 6-7x improvement.
The generated data is always specific to a given Qt version, RHI
backend, graphics device, and driver version. Much of the implementation
consists of adding and verifying the appropriate header to the blobs
retrieved from the driver, to allow gracefully ignoring data that was
generated with a device or driver that differs from the one used at
run time. This should provide robustness, even if the Vulkan or OpenGL
implementation is for some reason not prepared to identity and reject
incompatible cache/program blobs.
Fixes: QTBUG-90398
Change-Id: I67b197f393562434f372c7b7377f638abab85cb3
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
2021-01-18 20:58:25 +00:00
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qDebug("isFeatureSupported(PipelineCacheDataLoadSave): %d", m_r->isFeatureSupported(QRhi::PipelineCacheDataLoadSave));
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2019-03-22 08:55:03 +00:00
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qDebug("Min 2D texture width/height: %d", m_r->resourceLimit(QRhi::TextureSizeMin));
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qDebug("Max 2D texture width/height: %d", m_r->resourceLimit(QRhi::TextureSizeMax));
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qDebug("Max color attachment count: %d", m_r->resourceLimit(QRhi::MaxColorAttachments));
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2020-09-17 13:38:40 +00:00
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qDebug("MaxThreadGroupsPerDimension: %d", m_r->resourceLimit(QRhi::MaxThreadGroupsPerDimension));
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qDebug("MaxThreadsPerThreadGroup: %d", m_r->resourceLimit(QRhi::MaxThreadsPerThreadGroup));
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qDebug("MaxThreadGroupX: %d", m_r->resourceLimit(QRhi::MaxThreadGroupX));
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qDebug("MaxThreadGroupY: %d", m_r->resourceLimit(QRhi::MaxThreadGroupY));
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qDebug("MaxThreadGroupZ: %d", m_r->resourceLimit(QRhi::MaxThreadGroupZ));
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2021-11-09 12:18:15 +00:00
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qDebug("TextureArraySizeMax: %d", m_r->resourceLimit(QRhi::TextureArraySizeMax));
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qDebug("MaxUniformBufferRange: %d", m_r->resourceLimit(QRhi::MaxUniformBufferRange));
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2022-01-07 14:26:53 +00:00
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qDebug("MaxVertexInputs: %d", m_r->resourceLimit(QRhi::MaxVertexInputs));
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qDebug("MaxVertexOutputs: %d", m_r->resourceLimit(QRhi::MaxVertexOutputs));
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2021-12-17 16:04:38 +00:00
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// With Vulkan at least we should see some details from the memory allocator.
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2022-07-07 11:07:32 +00:00
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qDebug() << m_r->statistics();
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2021-12-17 16:04:38 +00:00
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// Every two seconds try printing an average of the gpu frame times.
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d.gpuFrameTimePrintTimer.start();
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m_r->addGpuFrameTimeCallback([](float elapsedMs) {
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d.gpuFrameTimes.append(elapsedMs);
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if (d.gpuFrameTimePrintTimer.elapsed() > 2000) {
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float at = 0.0f;
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for (float t : d.gpuFrameTimes)
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at += t;
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at /= d.gpuFrameTimes.count();
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qDebug() << "Average GPU frame time" << at;
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d.gpuFrameTimes.clear();
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d.gpuFrameTimePrintTimer.restart();
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}
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});
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2019-03-22 08:55:03 +00:00
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}
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void Window::customRelease()
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{
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d.triRenderer.releaseResources();
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if (!d.triangleOnly) {
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d.quadRenderer.releaseResources();
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d.cubeRenderer.releaseResources();
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}
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if (!d.onScreenOnly)
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d.liveTexCubeRenderer.releaseResources();
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}
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void Window::customRender()
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{
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const QSize outputSize = m_sc->currentPixelSize();
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QRhiCommandBuffer *cb = m_sc->currentFrameCommandBuffer();
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if (outputSize != d.lastOutputSize) {
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d.triRenderer.resize(outputSize);
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if (!d.triangleOnly) {
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d.quadRenderer.resize(outputSize);
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d.cubeRenderer.resize(outputSize);
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}
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if (!d.onScreenOnly)
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d.liveTexCubeRenderer.resize(outputSize);
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d.lastOutputSize = outputSize;
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}
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if (!d.onScreenOnly) {
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cb->debugMarkBegin("Offscreen triangle pass");
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d.liveTexCubeRenderer.queueOffscreenPass(cb);
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cb->debugMarkEnd();
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}
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QRhiResourceUpdateBatch *u = m_r->nextResourceUpdateBatch();
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d.triRenderer.queueResourceUpdates(u);
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if (!d.triangleOnly) {
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d.quadRenderer.queueResourceUpdates(u);
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d.cubeRenderer.queueResourceUpdates(u);
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}
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if (!d.onScreenOnly)
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d.liveTexCubeRenderer.queueResourceUpdates(u);
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2019-09-26 07:37:49 +00:00
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cb->beginPass(m_sc->currentFrameRenderTarget(), m_clearColor, { 1.0f, 0 }, u);
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2019-03-22 08:55:03 +00:00
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cb->debugMarkBegin(QByteArrayLiteral("Triangle"));
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d.triRenderer.queueDraw(cb, outputSize);
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cb->debugMarkEnd();
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if (!d.triangleOnly) {
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cb->debugMarkMsg(QByteArrayLiteral("More stuff"));
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cb->debugMarkBegin(QByteArrayLiteral("Quad"));
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d.quadRenderer.queueDraw(cb, outputSize);
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cb->debugMarkEnd();
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cb->debugMarkBegin(QByteArrayLiteral("Cube"));
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d.cubeRenderer.queueDraw(cb, outputSize);
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cb->debugMarkEnd();
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}
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if (!d.onScreenOnly) {
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cb->debugMarkMsg(QByteArrayLiteral("Even more stuff"));
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cb->debugMarkBegin(QByteArrayLiteral("Cube with offscreen triangle"));
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d.liveTexCubeRenderer.queueDraw(cb, outputSize);
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cb->debugMarkEnd();
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}
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QRhiResourceUpdateBatch *passEndUpdates = nullptr;
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#ifdef READBACK_SWAPCHAIN
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passEndUpdates = m_r->nextResourceUpdateBatch();
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QRhiReadbackDescription rb; // no texture given -> backbuffer
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QRhiReadbackResult *rbResult = new QRhiReadbackResult;
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int frameNo = d.frameCount;
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rbResult->completed = [this, rbResult, frameNo] {
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{
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QImage::Format fmt = rbResult->format == QRhiTexture::BGRA8 ? QImage::Format_ARGB32_Premultiplied
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: QImage::Format_RGBA8888_Premultiplied;
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const uchar *p = reinterpret_cast<const uchar *>(rbResult->data.constData());
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QImage image(p, rbResult->pixelSize.width(), rbResult->pixelSize.height(), fmt);
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QString fn = QString::asprintf("frame%d.png", frameNo);
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fn = QFileInfo(fn).absoluteFilePath();
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qDebug("Saving into %s", qPrintable(fn));
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if (m_r->isYUpInFramebuffer())
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image.mirrored().save(fn);
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else
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image.save(fn);
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}
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delete rbResult;
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};
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passEndUpdates->readBackTexture(rb, rbResult);
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#endif
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cb->endPass(passEndUpdates);
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d.frameCount += 1;
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}
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