2020-01-21 14:21:00 +00:00
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/****************************************************************************
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**
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** Copyright (C) 2020 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the QtGui module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 3 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL3 included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 3 requirements
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** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 2.0 or (at your option) the GNU General
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** Public license version 3 or any later version approved by the KDE Free
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** Qt Foundation. The licenses are as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-2.0.html and
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** https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef QT_NO_OPENGL
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#include "qplatformbackingstoreopenglsupport.h"
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#include <QtGui/private/qwindow_p.h>
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#include <qpa/qplatformgraphicsbuffer.h>
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#include <qpa/qplatformgraphicsbufferhelper.h>
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2020-01-17 13:15:29 +00:00
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#include <QtOpenGL/QOpenGLTextureBlitter>
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2020-01-21 14:21:00 +00:00
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#include <QtGui/qopengl.h>
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#include <QtGui/QOpenGLFunctions>
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#include <QtGui/QOpenGLContext>
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#include <QtGui/QOffscreenSurface>
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#ifndef GL_TEXTURE_BASE_LEVEL
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#define GL_TEXTURE_BASE_LEVEL 0x813C
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#endif
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#ifndef GL_TEXTURE_MAX_LEVEL
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#define GL_TEXTURE_MAX_LEVEL 0x813D
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#endif
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#ifndef GL_UNPACK_ROW_LENGTH
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#define GL_UNPACK_ROW_LENGTH 0x0CF2
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#endif
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#ifndef GL_RGB10_A2
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#define GL_RGB10_A2 0x8059
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#endif
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#ifndef GL_UNSIGNED_INT_2_10_10_10_REV
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#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
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#endif
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#ifndef GL_FRAMEBUFFER_SRGB
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#define GL_FRAMEBUFFER_SRGB 0x8DB9
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#endif
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#ifndef GL_FRAMEBUFFER_SRGB_CAPABLE
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#define GL_FRAMEBUFFER_SRGB_CAPABLE 0x8DBA
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#endif
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QT_BEGIN_NAMESPACE
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static inline QRect deviceRect(const QRect &rect, QWindow *window)
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{
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QRect deviceRect(rect.topLeft() * window->devicePixelRatio(),
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rect.size() * window->devicePixelRatio());
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return deviceRect;
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}
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static inline QPoint deviceOffset(const QPoint &pt, QWindow *window)
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{
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return pt * window->devicePixelRatio();
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}
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static QRegion deviceRegion(const QRegion ®ion, QWindow *window, const QPoint &offset)
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{
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if (offset.isNull() && window->devicePixelRatio() <= 1)
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return region;
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2020-06-30 07:01:11 +00:00
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QVarLengthArray<QRect, 4> rects;
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2020-01-21 14:21:00 +00:00
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rects.reserve(region.rectCount());
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for (const QRect &rect : region)
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rects.append(deviceRect(rect.translated(offset), window));
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QRegion deviceRegion;
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deviceRegion.setRects(rects.constData(), rects.count());
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return deviceRegion;
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}
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static inline QRect toBottomLeftRect(const QRect &topLeftRect, int windowHeight)
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{
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return QRect(topLeftRect.x(), windowHeight - topLeftRect.bottomRight().y() - 1,
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topLeftRect.width(), topLeftRect.height());
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}
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static void blitTextureForWidget(const QPlatformTextureList *textures, int idx, QWindow *window, const QRect &deviceWindowRect,
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QOpenGLTextureBlitter *blitter, const QPoint &offset, bool canUseSrgb)
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{
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const QRect clipRect = textures->clipRect(idx);
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if (clipRect.isEmpty())
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return;
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QRect rectInWindow = textures->geometry(idx);
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// relative to the TLW, not necessarily our window (if the flush is for a native child widget), have to adjust
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rectInWindow.translate(-offset);
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const QRect clippedRectInWindow = rectInWindow & clipRect.translated(rectInWindow.topLeft());
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const QRect srcRect = toBottomLeftRect(clipRect, rectInWindow.height());
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const QMatrix4x4 target = QOpenGLTextureBlitter::targetTransform(deviceRect(clippedRectInWindow, window),
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deviceWindowRect);
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const QMatrix3x3 source = QOpenGLTextureBlitter::sourceTransform(deviceRect(srcRect, window),
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deviceRect(rectInWindow, window).size(),
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QOpenGLTextureBlitter::OriginBottomLeft);
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QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
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const bool srgb = textures->flags(idx).testFlag(QPlatformTextureList::TextureIsSrgb);
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if (srgb && canUseSrgb)
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funcs->glEnable(GL_FRAMEBUFFER_SRGB);
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blitter->blit(textures->textureId(idx), target, source);
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if (srgb && canUseSrgb)
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funcs->glDisable(GL_FRAMEBUFFER_SRGB);
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}
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QPlatformBackingStoreOpenGLSupport::~QPlatformBackingStoreOpenGLSupport() {
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if (context) {
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QOffscreenSurface offscreenSurface;
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offscreenSurface.setFormat(context->format());
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offscreenSurface.create();
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context->makeCurrent(&offscreenSurface);
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if (textureId)
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context->functions()->glDeleteTextures(1, &textureId);
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if (blitter)
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blitter->destroy();
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}
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delete blitter;
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}
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void QPlatformBackingStoreOpenGLSupport::composeAndFlush(QWindow *window, const QRegion ®ion, const QPoint &offset, QPlatformTextureList *textures, bool translucentBackground)
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{
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if (!qt_window_private(window)->receivedExpose)
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return;
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if (!context) {
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context.reset(new QOpenGLContext);
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context->setFormat(window->requestedFormat());
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context->setScreen(window->screen());
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context->setShareContext(qt_window_private(window)->shareContext());
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if (!context->create()) {
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qCWarning(lcQpaBackingStore, "composeAndFlush: QOpenGLContext creation failed");
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return;
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}
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}
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bool current = context->makeCurrent(window);
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if (!current && context->isValid()) {
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delete blitter;
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blitter = nullptr;
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textureId = 0;
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current = context->create() && context->makeCurrent(window);
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}
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if (!current) {
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qCWarning(lcQpaBackingStore, "composeAndFlush: makeCurrent() failed");
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return;
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}
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qCDebug(lcQpaBackingStore) << "Composing and flushing" << region << "of" << window
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<< "at offset" << offset << "with" << textures->count() << "texture(s) in" << textures;
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QWindowPrivate::get(window)->lastComposeTime.start();
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QOpenGLFunctions *funcs = context->functions();
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funcs->glViewport(0, 0, qRound(window->width() * window->devicePixelRatio()), qRound(window->height() * window->devicePixelRatio()));
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funcs->glClearColor(0, 0, 0, translucentBackground ? 0 : 1);
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funcs->glClear(GL_COLOR_BUFFER_BIT);
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if (!blitter) {
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blitter = new QOpenGLTextureBlitter;
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blitter->create();
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}
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blitter->bind();
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const QRect deviceWindowRect = deviceRect(QRect(QPoint(), window->size()), window);
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const QPoint deviceWindowOffset = deviceOffset(offset, window);
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bool canUseSrgb = false;
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// If there are any sRGB textures in the list, check if the destination
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// framebuffer is sRGB capable.
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for (int i = 0; i < textures->count(); ++i) {
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if (textures->flags(i).testFlag(QPlatformTextureList::TextureIsSrgb)) {
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GLint cap = 0;
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funcs->glGetIntegerv(GL_FRAMEBUFFER_SRGB_CAPABLE, &cap);
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if (cap)
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canUseSrgb = true;
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break;
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}
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}
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// Textures for renderToTexture widgets.
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for (int i = 0; i < textures->count(); ++i) {
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if (!textures->flags(i).testFlag(QPlatformTextureList::StacksOnTop))
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blitTextureForWidget(textures, i, window, deviceWindowRect, blitter, offset, canUseSrgb);
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}
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// Backingstore texture with the normal widgets.
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GLuint textureId = 0;
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QOpenGLTextureBlitter::Origin origin = QOpenGLTextureBlitter::OriginTopLeft;
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if (QPlatformGraphicsBuffer *graphicsBuffer = backingStore->graphicsBuffer()) {
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if (graphicsBuffer->size() != textureSize) {
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if (this->textureId)
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funcs->glDeleteTextures(1, &this->textureId);
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funcs->glGenTextures(1, &this->textureId);
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funcs->glBindTexture(GL_TEXTURE_2D, this->textureId);
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QOpenGLContext *ctx = QOpenGLContext::currentContext();
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if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) {
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funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
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funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
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}
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funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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if (QPlatformGraphicsBufferHelper::lockAndBindToTexture(graphicsBuffer, &needsSwizzle, &premultiplied)) {
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textureSize = graphicsBuffer->size();
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} else {
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textureSize = QSize(0,0);
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}
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graphicsBuffer->unlock();
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} else if (!region.isEmpty()){
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funcs->glBindTexture(GL_TEXTURE_2D, this->textureId);
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QPlatformGraphicsBufferHelper::lockAndBindToTexture(graphicsBuffer, &needsSwizzle, &premultiplied);
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graphicsBuffer->unlock();
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}
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if (graphicsBuffer->origin() == QPlatformGraphicsBuffer::OriginBottomLeft)
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origin = QOpenGLTextureBlitter::OriginBottomLeft;
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textureId = this->textureId;
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} else {
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QPlatformBackingStore::TextureFlags flags;
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textureId = backingStore->toTexture(deviceRegion(region, window, offset), &textureSize, &flags);
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needsSwizzle = (flags & QPlatformBackingStore::TextureSwizzle) != 0;
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premultiplied = (flags & QPlatformBackingStore::TexturePremultiplied) != 0;
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if (flags & QPlatformBackingStore::TextureFlip)
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origin = QOpenGLTextureBlitter::OriginBottomLeft;
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}
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funcs->glEnable(GL_BLEND);
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if (premultiplied)
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funcs->glBlendFuncSeparate(GL_ONE, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE);
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else
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funcs->glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE);
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if (textureId) {
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if (needsSwizzle)
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blitter->setRedBlueSwizzle(true);
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// The backingstore is for the entire tlw.
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// In case of native children offset tells the position relative to the tlw.
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const QRect srcRect = toBottomLeftRect(deviceWindowRect.translated(deviceWindowOffset), textureSize.height());
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const QMatrix3x3 source = QOpenGLTextureBlitter::sourceTransform(srcRect,
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textureSize,
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origin);
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blitter->blit(textureId, QMatrix4x4(), source);
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if (needsSwizzle)
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blitter->setRedBlueSwizzle(false);
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}
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// Textures for renderToTexture widgets that have WA_AlwaysStackOnTop set.
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bool blendIsPremultiplied = premultiplied;
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for (int i = 0; i < textures->count(); ++i) {
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const QPlatformTextureList::Flags flags = textures->flags(i);
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if (flags.testFlag(QPlatformTextureList::NeedsPremultipliedAlphaBlending)) {
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if (!blendIsPremultiplied) {
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funcs->glBlendFuncSeparate(GL_ONE, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE);
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blendIsPremultiplied = true;
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}
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} else {
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if (blendIsPremultiplied) {
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funcs->glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE);
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blendIsPremultiplied = false;
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}
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}
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if (flags.testFlag(QPlatformTextureList::StacksOnTop))
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blitTextureForWidget(textures, i, window, deviceWindowRect, blitter, offset, canUseSrgb);
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}
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funcs->glDisable(GL_BLEND);
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blitter->release();
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context->swapBuffers(window);
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}
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GLuint QPlatformBackingStoreOpenGLSupport::toTexture(const QRegion &dirtyRegion, QSize *textureSize, QPlatformBackingStore::TextureFlags *flags) const
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{
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Q_ASSERT(textureSize);
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Q_ASSERT(flags);
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QImage image = backingStore->toImage();
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QSize imageSize = image.size();
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QOpenGLContext *ctx = QOpenGLContext::currentContext();
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GLenum internalFormat = GL_RGBA;
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GLuint pixelType = GL_UNSIGNED_BYTE;
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bool needsConversion = false;
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*flags = { };
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switch (image.format()) {
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case QImage::Format_ARGB32_Premultiplied:
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*flags |= QPlatformBackingStore::TexturePremultiplied;
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Q_FALLTHROUGH();
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case QImage::Format_RGB32:
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case QImage::Format_ARGB32:
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*flags |= QPlatformBackingStore::TextureSwizzle;
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break;
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case QImage::Format_RGBA8888_Premultiplied:
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*flags |= QPlatformBackingStore::TexturePremultiplied;
|
|
|
|
Q_FALLTHROUGH();
|
|
|
|
case QImage::Format_RGBX8888:
|
|
|
|
case QImage::Format_RGBA8888:
|
|
|
|
break;
|
|
|
|
case QImage::Format_BGR30:
|
|
|
|
case QImage::Format_A2BGR30_Premultiplied:
|
|
|
|
if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) {
|
|
|
|
pixelType = GL_UNSIGNED_INT_2_10_10_10_REV;
|
|
|
|
internalFormat = GL_RGB10_A2;
|
|
|
|
*flags |= QPlatformBackingStore::TexturePremultiplied;
|
|
|
|
} else {
|
|
|
|
needsConversion = true;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case QImage::Format_RGB30:
|
|
|
|
case QImage::Format_A2RGB30_Premultiplied:
|
|
|
|
if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) {
|
|
|
|
pixelType = GL_UNSIGNED_INT_2_10_10_10_REV;
|
|
|
|
internalFormat = GL_RGB10_A2;
|
|
|
|
*flags |= QPlatformBackingStore::TextureSwizzle | QPlatformBackingStore::TexturePremultiplied;
|
|
|
|
} else {
|
|
|
|
needsConversion = true;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
needsConversion = true;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
if (imageSize.isEmpty()) {
|
|
|
|
*textureSize = imageSize;
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Must rely on the input only, not d_ptr.
|
|
|
|
// With the default composeAndFlush() textureSize is &d_ptr->textureSize.
|
|
|
|
bool resized = *textureSize != imageSize;
|
|
|
|
if (dirtyRegion.isEmpty() && !resized)
|
|
|
|
return textureId;
|
|
|
|
|
|
|
|
*textureSize = imageSize;
|
|
|
|
|
|
|
|
if (needsConversion)
|
|
|
|
image = image.convertToFormat(QImage::Format_RGBA8888);
|
|
|
|
|
|
|
|
// The image provided by the backingstore may have a stride larger than width * 4, for
|
|
|
|
// instance on platforms that manually implement client-side decorations.
|
|
|
|
static const int bytesPerPixel = 4;
|
2019-02-13 10:31:14 +00:00
|
|
|
const qsizetype strideInPixels = image.bytesPerLine() / bytesPerPixel;
|
2020-01-21 14:21:00 +00:00
|
|
|
const bool hasUnpackRowLength = !ctx->isOpenGLES() || ctx->format().majorVersion() >= 3;
|
|
|
|
|
|
|
|
QOpenGLFunctions *funcs = ctx->functions();
|
|
|
|
|
|
|
|
if (hasUnpackRowLength) {
|
|
|
|
funcs->glPixelStorei(GL_UNPACK_ROW_LENGTH, strideInPixels);
|
|
|
|
} else if (strideInPixels != image.width()) {
|
|
|
|
// No UNPACK_ROW_LENGTH on ES 2.0 and yet we would need it. This case is typically
|
|
|
|
// hit with QtWayland which is rarely used in combination with a ES2.0-only GL
|
|
|
|
// implementation. Therefore, accept the performance hit and do a copy.
|
|
|
|
image = image.copy();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (resized) {
|
|
|
|
if (textureId)
|
|
|
|
funcs->glDeleteTextures(1, &textureId);
|
|
|
|
funcs->glGenTextures(1, &textureId);
|
|
|
|
funcs->glBindTexture(GL_TEXTURE_2D, textureId);
|
|
|
|
if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) {
|
|
|
|
funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
|
|
|
|
funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
|
|
|
|
}
|
|
|
|
funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
|
|
funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
|
|
funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
|
|
funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
|
|
|
|
|
|
funcs->glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, imageSize.width(), imageSize.height(), 0, GL_RGBA, pixelType,
|
|
|
|
const_cast<uchar*>(image.constBits()));
|
|
|
|
} else {
|
|
|
|
funcs->glBindTexture(GL_TEXTURE_2D, textureId);
|
|
|
|
QRect imageRect = image.rect();
|
|
|
|
QRect rect = dirtyRegion.boundingRect() & imageRect;
|
|
|
|
|
|
|
|
if (hasUnpackRowLength) {
|
|
|
|
funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, rect.x(), rect.y(), rect.width(), rect.height(), GL_RGBA, pixelType,
|
|
|
|
image.constScanLine(rect.y()) + rect.x() * bytesPerPixel);
|
|
|
|
} else {
|
|
|
|
// if the rect is wide enough it's cheaper to just
|
|
|
|
// extend it instead of doing an image copy
|
|
|
|
if (rect.width() >= imageRect.width() / 2) {
|
|
|
|
rect.setX(0);
|
|
|
|
rect.setWidth(imageRect.width());
|
|
|
|
}
|
|
|
|
|
|
|
|
// if the sub-rect is full-width we can pass the image data directly to
|
|
|
|
// OpenGL instead of copying, since there's no gap between scanlines
|
|
|
|
|
|
|
|
if (rect.width() == imageRect.width()) {
|
|
|
|
funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, 0, rect.y(), rect.width(), rect.height(), GL_RGBA, pixelType,
|
|
|
|
image.constScanLine(rect.y()));
|
|
|
|
} else {
|
|
|
|
funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, rect.x(), rect.y(), rect.width(), rect.height(), GL_RGBA, pixelType,
|
|
|
|
image.copy(rect).constBits());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (hasUnpackRowLength)
|
|
|
|
funcs->glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
|
|
|
|
|
|
|
return textureId;
|
|
|
|
}
|
|
|
|
|
2020-07-28 13:31:44 +00:00
|
|
|
void qt_registerDefaultPlatformBackingStoreOpenGLSupport()
|
2020-04-01 16:49:59 +00:00
|
|
|
{
|
2020-07-28 13:31:44 +00:00
|
|
|
if (!QPlatformBackingStoreOpenGLSupportBase::factoryFunction()) {
|
|
|
|
QPlatformBackingStoreOpenGLSupportBase::setFactoryFunction([]() -> QPlatformBackingStoreOpenGLSupportBase* {
|
|
|
|
return new QPlatformBackingStoreOpenGLSupport;
|
|
|
|
});
|
|
|
|
}
|
2020-04-01 16:49:59 +00:00
|
|
|
}
|
|
|
|
|
2020-01-21 14:21:00 +00:00
|
|
|
#endif // QT_NO_OPENGL
|
|
|
|
|
|
|
|
QT_END_NAMESPACE
|