qt5base-lts/tests/auto/gui/util/qshadernodes/tst_qshadernodes.cpp

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/****************************************************************************
**
** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the test suite of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <QtTest/QtTest>
#include <QtGui/private/qshaderformat_p.h>
#include <QtGui/private/qshadernode_p.h>
#include <QtGui/private/qshadernodeport_p.h>
namespace
{
QShaderFormat createFormat(QShaderFormat::Api api, int majorVersion, int minorVersion,
const QStringList &extensions = QStringList(),
const QString &vendor = QString())
{
auto format = QShaderFormat();
format.setApi(api);
format.setVersion(QVersionNumber(majorVersion, minorVersion));
format.setExtensions(extensions);
format.setVendor(vendor);
return format;
}
QShaderNodePort createPort(QShaderNodePort::Direction direction, const QString &name)
{
auto port = QShaderNodePort();
port.direction = direction;
port.name = name;
return port;
}
}
class tst_QShaderNodes : public QObject
{
Q_OBJECT
private slots:
void shouldManipulateFormatMembers();
void shouldVerifyFormatsEquality_data();
void shouldVerifyFormatsEquality();
void shouldVerifyFormatsCompatibilities_data();
void shouldVerifyFormatsCompatibilities();
void shouldHaveDefaultPortState();
void shouldVerifyPortsEquality_data();
void shouldVerifyPortsEquality();
void shouldManipulateNodeMembers();
void shouldHandleNodeRulesSupportAndOrder();
};
void tst_QShaderNodes::shouldManipulateFormatMembers()
{
// GIVEN
auto format = QShaderFormat();
// THEN (default state)
QCOMPARE(format.api(), QShaderFormat::NoApi);
QCOMPARE(format.version().majorVersion(), 0);
QCOMPARE(format.version().minorVersion(), 0);
QCOMPARE(format.extensions(), QStringList());
QCOMPARE(format.vendor(), QString());
QVERIFY(!format.isValid());
// WHEN
format.setApi(QShaderFormat::OpenGLES);
// THEN
QCOMPARE(format.api(), QShaderFormat::OpenGLES);
QCOMPARE(format.version().majorVersion(), 0);
QCOMPARE(format.version().minorVersion(), 0);
QCOMPARE(format.extensions(), QStringList());
QCOMPARE(format.vendor(), QString());
QVERIFY(!format.isValid());
// WHEN
format.setVersion(QVersionNumber(3));
// THEN
QCOMPARE(format.api(), QShaderFormat::OpenGLES);
QCOMPARE(format.version().majorVersion(), 3);
QCOMPARE(format.version().minorVersion(), 0);
QCOMPARE(format.extensions(), QStringList());
QCOMPARE(format.vendor(), QString());
QVERIFY(format.isValid());
// WHEN
format.setVersion(QVersionNumber(3, 2));
// THEN
QCOMPARE(format.api(), QShaderFormat::OpenGLES);
QCOMPARE(format.version().majorVersion(), 3);
QCOMPARE(format.version().minorVersion(), 2);
QCOMPARE(format.extensions(), QStringList());
QCOMPARE(format.vendor(), QString());
QVERIFY(format.isValid());
// WHEN
format.setExtensions({"foo", "bar"});
// THEN
QCOMPARE(format.api(), QShaderFormat::OpenGLES);
QCOMPARE(format.version().majorVersion(), 3);
QCOMPARE(format.version().minorVersion(), 2);
QCOMPARE(format.extensions(), QStringList({"bar", "foo"}));
QCOMPARE(format.vendor(), QString());
QVERIFY(format.isValid());
// WHEN
format.setVendor(QStringLiteral("KDAB"));
// THEN
QCOMPARE(format.api(), QShaderFormat::OpenGLES);
QCOMPARE(format.version().majorVersion(), 3);
QCOMPARE(format.version().minorVersion(), 2);
QCOMPARE(format.extensions(), QStringList({"bar", "foo"}));
QCOMPARE(format.vendor(), QStringLiteral("KDAB"));
QVERIFY(format.isValid());
}
void tst_QShaderNodes::shouldVerifyFormatsEquality_data()
{
QTest::addColumn<QShaderFormat>("left");
QTest::addColumn<QShaderFormat>("right");
QTest::addColumn<bool>("expected");
QTest::newRow("Equals") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {"foo", "bar"}, "KDAB")
<< createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {"foo", "bar"}, "KDAB")
<< true;
QTest::newRow("Apis") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {"foo", "bar"}, "KDAB")
<< createFormat(QShaderFormat::OpenGLNoProfile, 3, 0, {"foo", "bar"}, "KDAB")
<< false;
QTest::newRow("Major") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {"foo", "bar"}, "KDAB")
<< createFormat(QShaderFormat::OpenGLCoreProfile, 2, 0, {"foo", "bar"}, "KDAB")
<< false;
QTest::newRow("Minor") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {"foo", "bar"}, "KDAB")
<< createFormat(QShaderFormat::OpenGLCoreProfile, 3, 1, {"foo", "bar"}, "KDAB")
<< false;
QTest::newRow("Extensions") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {"foo", "bar"}, "KDAB")
<< createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {"foo"}, "KDAB")
<< false;
QTest::newRow("Vendor") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {"foo", "bar"}, "KDAB")
<< createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {"foo", "bar"})
<< false;
}
void tst_QShaderNodes::shouldVerifyFormatsEquality()
{
// GIVEN
QFETCH(QShaderFormat, left);
QFETCH(QShaderFormat, right);
// WHEN
const auto equal = (left == right);
const auto notEqual = (left != right);
// THEN
QFETCH(bool, expected);
QCOMPARE(equal, expected);
QCOMPARE(notEqual, !expected);
}
void tst_QShaderNodes::shouldVerifyFormatsCompatibilities_data()
{
QTest::addColumn<QShaderFormat>("reference");
QTest::addColumn<QShaderFormat>("tested");
QTest::addColumn<bool>("expected");
QTest::newRow("NoProfileVsES") << createFormat(QShaderFormat::OpenGLNoProfile, 2, 0)
<< createFormat(QShaderFormat::OpenGLES, 2, 0)
<< true;
QTest::newRow("CoreProfileVsES") << createFormat(QShaderFormat::OpenGLCoreProfile, 2, 0)
<< createFormat(QShaderFormat::OpenGLES, 2, 0)
<< false;
QTest::newRow("CompatProfileVsES") << createFormat(QShaderFormat::OpenGLCompatibilityProfile, 2, 0)
<< createFormat(QShaderFormat::OpenGLES, 2, 0)
<< true;
QTest::newRow("ESVsNoProfile") << createFormat(QShaderFormat::OpenGLES, 2, 0)
<< createFormat(QShaderFormat::OpenGLNoProfile, 2, 0)
<< false;
QTest::newRow("ESVsCoreProfile") << createFormat(QShaderFormat::OpenGLES, 2, 0)
<< createFormat(QShaderFormat::OpenGLCoreProfile, 2, 0)
<< false;
QTest::newRow("ESVsCompatProfile") << createFormat(QShaderFormat::OpenGLES, 2, 0)
<< createFormat(QShaderFormat::OpenGLCompatibilityProfile, 2, 0)
<< false;
QTest::newRow("CoreVsNoProfile") << createFormat(QShaderFormat::OpenGLCoreProfile, 2, 0)
<< createFormat(QShaderFormat::OpenGLNoProfile, 2, 0)
<< false;
QTest::newRow("CoreVsCompat") << createFormat(QShaderFormat::OpenGLCoreProfile, 2, 0)
<< createFormat(QShaderFormat::OpenGLCompatibilityProfile, 2, 0)
<< false;
QTest::newRow("CoreVsCore") << createFormat(QShaderFormat::OpenGLCoreProfile, 2, 0)
<< createFormat(QShaderFormat::OpenGLCoreProfile, 2, 0)
<< true;
QTest::newRow("NoProfileVsCore") << createFormat(QShaderFormat::OpenGLNoProfile, 2, 0)
<< createFormat(QShaderFormat::OpenGLCoreProfile, 2, 0)
<< true;
QTest::newRow("NoProvileVsCompat") << createFormat(QShaderFormat::OpenGLNoProfile, 2, 0)
<< createFormat(QShaderFormat::OpenGLCompatibilityProfile, 2, 0)
<< true;
QTest::newRow("NoProfileVsNoProfile") << createFormat(QShaderFormat::OpenGLNoProfile, 2, 0)
<< createFormat(QShaderFormat::OpenGLNoProfile, 2, 0)
<< true;
QTest::newRow("CompatVsCore") << createFormat(QShaderFormat::OpenGLCompatibilityProfile, 2, 0)
<< createFormat(QShaderFormat::OpenGLCoreProfile, 2, 0)
<< true;
QTest::newRow("CompatVsCompat") << createFormat(QShaderFormat::OpenGLCompatibilityProfile, 2, 0)
<< createFormat(QShaderFormat::OpenGLCompatibilityProfile, 2, 0)
<< true;
QTest::newRow("CompatVsNoProfile") << createFormat(QShaderFormat::OpenGLCompatibilityProfile, 2, 0)
<< createFormat(QShaderFormat::OpenGLNoProfile, 2, 0)
<< true;
QTest::newRow("MajorForwardCompat_1") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0)
<< createFormat(QShaderFormat::OpenGLCoreProfile, 2, 0)
<< true;
QTest::newRow("MajorForwardCompat_2") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0)
<< createFormat(QShaderFormat::OpenGLCoreProfile, 2, 4)
<< true;
QTest::newRow("MajorForwardCompat_3") << createFormat(QShaderFormat::OpenGLCoreProfile, 2, 0)
<< createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0)
<< false;
QTest::newRow("MajorForwardCompat_4") << createFormat(QShaderFormat::OpenGLCoreProfile, 2, 4)
<< createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0)
<< false;
QTest::newRow("MinorForwardCompat_1") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 1)
<< createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0)
<< true;
QTest::newRow("MinorForwardCompat_2") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0)
<< createFormat(QShaderFormat::OpenGLCoreProfile, 3, 1)
<< false;
QTest::newRow("Extensions_1") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {"foo", "bar"})
<< createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {"foo"})
<< true;
QTest::newRow("Extensions_2") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {"foo"})
<< createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {"foo", "bar"})
<< false;
QTest::newRow("Vendor_1") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {}, "KDAB")
<< createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {})
<< true;
QTest::newRow("Vendor_2") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {})
<< createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {}, "KDAB")
<< false;
QTest::newRow("Vendor_2") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {}, "KDAB")
<< createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {}, "KDAB")
<< true;
}
void tst_QShaderNodes::shouldVerifyFormatsCompatibilities()
{
// GIVEN
QFETCH(QShaderFormat, reference);
QFETCH(QShaderFormat, tested);
// WHEN
const auto supported = reference.supports(tested);
// THEN
QFETCH(bool, expected);
QCOMPARE(supported, expected);
}
void tst_QShaderNodes::shouldHaveDefaultPortState()
{
// GIVEN
auto port = QShaderNodePort();
// THEN
QCOMPARE(port.direction, QShaderNodePort::Output);
QVERIFY(port.name.isEmpty());
}
void tst_QShaderNodes::shouldVerifyPortsEquality_data()
{
QTest::addColumn<QShaderNodePort>("left");
QTest::addColumn<QShaderNodePort>("right");
QTest::addColumn<bool>("expected");
QTest::newRow("Equals") << createPort(QShaderNodePort::Input, "foo")
<< createPort(QShaderNodePort::Input, "foo")
<< true;
QTest::newRow("Direction") << createPort(QShaderNodePort::Input, "foo")
<< createPort(QShaderNodePort::Output, "foo")
<< false;
QTest::newRow("Name") << createPort(QShaderNodePort::Input, "foo")
<< createPort(QShaderNodePort::Input, "bar")
<< false;
}
void tst_QShaderNodes::shouldVerifyPortsEquality()
{
// GIVEN
QFETCH(QShaderNodePort, left);
QFETCH(QShaderNodePort, right);
// WHEN
const auto equal = (left == right);
const auto notEqual = (left != right);
// THEN
QFETCH(bool, expected);
QCOMPARE(equal, expected);
QCOMPARE(notEqual, !expected);
}
void tst_QShaderNodes::shouldManipulateNodeMembers()
{
// GIVEN
const auto openGLES2 = createFormat(QShaderFormat::OpenGLES, 2, 0);
const auto openGL3 = createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0);
const auto es2Rule = QShaderNode::Rule(QByteArrayLiteral("gles2"), {"#pragma include es2/foo.inc", "#pragma include es2/bar.inc"});
const auto gl3Rule = QShaderNode::Rule(QByteArrayLiteral("gl3"), {"#pragma include gl3/foo.inc", "#pragma include gl3/bar.inc"});
const auto gl3bisRule = QShaderNode::Rule(QByteArrayLiteral("gl3bis"), {"#pragma include gl3/foo.inc", "#pragma include gl3/bar.inc"});
auto node = QShaderNode();
// THEN (default state)
QCOMPARE(node.type(), QShaderNode::Invalid);
QVERIFY(node.uuid().isNull());
QVERIFY(node.layers().isEmpty());
QVERIFY(node.ports().isEmpty());
QVERIFY(node.parameterNames().isEmpty());
QVERIFY(node.availableFormats().isEmpty());
// WHEN
const auto uuid = QUuid::createUuid();
node.setUuid(uuid);
// THEN
QCOMPARE(node.uuid(), uuid);
// WHEN
node.setLayers({"foo", "bar"});
// THEN
QCOMPARE(node.layers(), QStringList({"foo", "bar"}));
// WHEN
auto firstPort = QShaderNodePort();
firstPort.direction = QShaderNodePort::Input;
firstPort.name = QStringLiteral("foo");
node.addPort(firstPort);
// THEN
QCOMPARE(node.type(), QShaderNode::Output);
QCOMPARE(node.ports().size(), 1);
QCOMPARE(node.ports().at(0), firstPort);
QVERIFY(node.availableFormats().isEmpty());
// WHEN
auto secondPort = QShaderNodePort();
secondPort.direction = QShaderNodePort::Output;
secondPort.name = QStringLiteral("bar");
node.addPort(secondPort);
// THEN
QCOMPARE(node.type(), QShaderNode::Function);
QCOMPARE(node.ports().size(), 2);
QCOMPARE(node.ports().at(0), firstPort);
QCOMPARE(node.ports().at(1), secondPort);
QVERIFY(node.availableFormats().isEmpty());
// WHEN
node.removePort(firstPort);
// THEN
QCOMPARE(node.type(), QShaderNode::Input);
QCOMPARE(node.ports().size(), 1);
QCOMPARE(node.ports().at(0), secondPort);
QVERIFY(node.availableFormats().isEmpty());
// WHEN
node.setParameter(QStringLiteral("baz"), 42);
// THEN
QCOMPARE(node.type(), QShaderNode::Input);
QCOMPARE(node.ports().size(), 1);
QCOMPARE(node.ports().at(0), secondPort);
auto parameterNames = node.parameterNames();
parameterNames.sort();
QCOMPARE(parameterNames.size(), 1);
QCOMPARE(parameterNames.at(0), QStringLiteral("baz"));
QCOMPARE(node.parameter(QStringLiteral("baz")), QVariant(42));
QVERIFY(node.availableFormats().isEmpty());
// WHEN
node.setParameter(QStringLiteral("bleh"), QStringLiteral("value"));
// THEN
QCOMPARE(node.type(), QShaderNode::Input);
QCOMPARE(node.ports().size(), 1);
QCOMPARE(node.ports().at(0), secondPort);
parameterNames = node.parameterNames();
parameterNames.sort();
QCOMPARE(parameterNames.size(), 2);
QCOMPARE(parameterNames.at(0), QStringLiteral("baz"));
QCOMPARE(parameterNames.at(1), QStringLiteral("bleh"));
QCOMPARE(node.parameter(QStringLiteral("baz")), QVariant(42));
QCOMPARE(node.parameter(QStringLiteral("bleh")), QVariant(QStringLiteral("value")));
QVERIFY(node.availableFormats().isEmpty());
// WHEN
node.clearParameter(QStringLiteral("baz"));
// THEN
QCOMPARE(node.type(), QShaderNode::Input);
QCOMPARE(node.ports().size(), 1);
QCOMPARE(node.ports().at(0), secondPort);
parameterNames = node.parameterNames();
parameterNames.sort();
QCOMPARE(parameterNames.size(), 1);
QCOMPARE(parameterNames.at(0), QStringLiteral("bleh"));
QCOMPARE(node.parameter(QStringLiteral("baz")), QVariant());
QCOMPARE(node.parameter(QStringLiteral("bleh")), QVariant(QStringLiteral("value")));
QVERIFY(node.availableFormats().isEmpty());
// WHEN
node.addRule(openGLES2, es2Rule);
node.addRule(openGL3, gl3Rule);
// THEN
QCOMPARE(node.availableFormats().size(), 2);
QCOMPARE(node.availableFormats().at(0), openGLES2);
QCOMPARE(node.availableFormats().at(1), openGL3);
QCOMPARE(node.rule(openGLES2), es2Rule);
QCOMPARE(node.rule(openGL3), gl3Rule);
// WHEN
node.removeRule(openGLES2);
// THEN
QCOMPARE(node.availableFormats().size(), 1);
QCOMPARE(node.availableFormats().at(0), openGL3);
QCOMPARE(node.rule(openGL3), gl3Rule);
// WHEN
node.addRule(openGLES2, es2Rule);
// THEN
QCOMPARE(node.availableFormats().size(), 2);
QCOMPARE(node.availableFormats().at(0), openGL3);
QCOMPARE(node.availableFormats().at(1), openGLES2);
QCOMPARE(node.rule(openGLES2), es2Rule);
QCOMPARE(node.rule(openGL3), gl3Rule);
// WHEN
node.addRule(openGL3, gl3bisRule);
// THEN
QCOMPARE(node.availableFormats().size(), 2);
QCOMPARE(node.availableFormats().at(0), openGLES2);
QCOMPARE(node.availableFormats().at(1), openGL3);
QCOMPARE(node.rule(openGLES2), es2Rule);
QCOMPARE(node.rule(openGL3), gl3bisRule);
}
void tst_QShaderNodes::shouldHandleNodeRulesSupportAndOrder()
{
// GIVEN
const auto openGLES2 = createFormat(QShaderFormat::OpenGLES, 2, 0);
const auto openGL3 = createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0);
const auto openGL32 = createFormat(QShaderFormat::OpenGLCoreProfile, 3, 2);
const auto openGL4 = createFormat(QShaderFormat::OpenGLCoreProfile, 4, 0);
const auto es2Rule = QShaderNode::Rule(QByteArrayLiteral("gles2"), {"#pragma include es2/foo.inc", "#pragma include es2/bar.inc"});
const auto gl3Rule = QShaderNode::Rule(QByteArrayLiteral("gl3"), {"#pragma include gl3/foo.inc", "#pragma include gl3/bar.inc"});
const auto gl32Rule = QShaderNode::Rule(QByteArrayLiteral("gl32"), {"#pragma include gl32/foo.inc", "#pragma include gl32/bar.inc"});
const auto gl3bisRule = QShaderNode::Rule(QByteArrayLiteral("gl3bis"), {"#pragma include gl3/foo.inc", "#pragma include gl3/bar.inc"});
auto node = QShaderNode();
// WHEN
node.addRule(openGLES2, es2Rule);
node.addRule(openGL3, gl3Rule);
// THEN
QCOMPARE(node.availableFormats().size(), 2);
QCOMPARE(node.availableFormats().at(0), openGLES2);
QCOMPARE(node.availableFormats().at(1), openGL3);
QCOMPARE(node.rule(openGLES2), es2Rule);
QCOMPARE(node.rule(openGL3), gl3Rule);
QCOMPARE(node.rule(openGL32), gl3Rule);
QCOMPARE(node.rule(openGL4), gl3Rule);
// WHEN
node.addRule(openGL32, gl32Rule);
// THEN
QCOMPARE(node.availableFormats().size(), 3);
QCOMPARE(node.availableFormats().at(0), openGLES2);
QCOMPARE(node.availableFormats().at(1), openGL3);
QCOMPARE(node.availableFormats().at(2), openGL32);
QCOMPARE(node.rule(openGLES2), es2Rule);
QCOMPARE(node.rule(openGL3), gl3Rule);
QCOMPARE(node.rule(openGL32), gl32Rule);
QCOMPARE(node.rule(openGL4), gl32Rule);
// WHEN
node.addRule(openGL3, gl3bisRule);
// THEN
QCOMPARE(node.availableFormats().size(), 3);
QCOMPARE(node.availableFormats().at(0), openGLES2);
QCOMPARE(node.availableFormats().at(1), openGL32);
QCOMPARE(node.availableFormats().at(2), openGL3);
QCOMPARE(node.rule(openGLES2), es2Rule);
QCOMPARE(node.rule(openGL3), gl3bisRule);
QCOMPARE(node.rule(openGL32), gl3bisRule);
QCOMPARE(node.rule(openGL4), gl3bisRule);
}
QTEST_MAIN(tst_QShaderNodes)
#include "tst_qshadernodes.moc"