qt5base-lts/examples/opengl/hellogl_es/glwindow.h

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/****************************************************************************
**
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
** of its contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** $QT_END_LICENSE$
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****************************************************************************/
#ifndef GLWINDOW_H
#define GLWINDOW_H
#include <GLES/gl.h>
#include <QOpenGLContext>
#include <QWindow>
#include <QTime>
class GLWindow : public QWindow {
Q_OBJECT
public:
GLWindow();
~GLWindow();
protected slots:
void paintGL();
void initializeGL();
private:
qreal m_fAngle;
qreal m_fScale;
QOpenGLContext *m_context;
void paintQtLogo();
void createGeometry();
void quad(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4);
void extrude(qreal x1, qreal y1, qreal x2, qreal y2);
QList<qreal> vertices;
QList<qreal> normals;
GLfloat *createdVertices;
GLfloat *createdNormals;
int m_vertexNumber;
bool qtLogo;
int frames;
QTime time;
};
#endif