Correctly export GL graphics engine for use in plugins

EGLFS and QNX both reference this symbol, hence it needs to be exported

Change-Id: I11b2b8ad5f2b81d951173f7cd8a7fbb8be4bb89b
Reviewed-by: Girish Ramakrishnan <girish.1.ramakrishnan@nokia.com>
Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
This commit is contained in:
Donald Carr 2012-03-16 00:02:46 +00:00 committed by Qt by Nokia
parent f89bf2c153
commit 045c79f5ed
2 changed files with 2 additions and 2 deletions

View File

@ -4665,7 +4665,7 @@ void QGLWidget::drawTexture(const QPointF &point, GLuint textureId, GLenum textu
Q_GLOBAL_STATIC(QGLEngineThreadStorage<QGL2PaintEngineEx>, qt_gl_2_engine)
QPaintEngine* qt_qgl_paint_engine()
Q_OPENGL_EXPORT QPaintEngine* qt_qgl_paint_engine()
{
return qt_gl_2_engine()->engine();
}

View File

@ -513,7 +513,7 @@ QGLTexture* QGLTextureCache::getTexture(QGLContext *ctx, qint64 key)
return m_cache.object(cacheKey);
}
extern QPaintEngine* qt_qgl_paint_engine();
Q_OPENGL_EXPORT extern QPaintEngine* qt_qgl_paint_engine();
// Put a guard around a GL object identifier and its context.
// When the context goes away, a shared context will be used