Revert "Fix determination of OpenGL include paths on macOS"
This reverts commit 37970d7b3e
.
That commit broke the build on macOS, because the OpenGL headers aren't
resolved anymore at configure time.
Change-Id: Iec6ef009c9ea7e28b12eeca6b5eb06918bf49d98
Fixes: QTBUG-73827
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
This commit is contained in:
parent
feb5fdd0cf
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@ -17,7 +17,7 @@ QMAKE_EXTENSION_SHLIB = dylib
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QMAKE_EXTENSIONS_AUX_SHLIB = tbd
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QMAKE_LIBDIR =
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# The proper SDK sysroot will be automatically prepended
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# sdk.prf will prefix the proper SDK sysroot
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QMAKE_INCDIR_OPENGL = \
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/System/Library/Frameworks/OpenGL.framework/Headers \
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/System/Library/Frameworks/AGL.framework/Headers/
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@ -33,6 +33,10 @@ QMAKE_MAC_SDK_PATH = $$xcodeSDKInfo(Path)
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QMAKE_MAC_SDK_PLATFORM_PATH = $$xcodeSDKInfo(PlatformPath)
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QMAKE_MAC_SDK_VERSION = $$xcodeSDKInfo(SDKVersion)
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sysrootified =
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for(val, QMAKE_INCDIR_OPENGL): sysrootified += $${QMAKE_MAC_SDK_PATH}$$val
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QMAKE_INCDIR_OPENGL = $$sysrootified
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QMAKESPEC_NAME = $$basename(QMAKESPEC)
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# Resolve SDK version of various tools
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