Revert "Fix determination of OpenGL include paths on macOS"

This reverts commit 37970d7b3e.

That commit broke the build on macOS, because the OpenGL headers aren't
resolved anymore at configure time.

Change-Id: Iec6ef009c9ea7e28b12eeca6b5eb06918bf49d98
Fixes: QTBUG-73827
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
This commit is contained in:
Joerg Bornemann 2019-02-14 17:03:19 +01:00 committed by Mitch Curtis
parent feb5fdd0cf
commit 0c03316ec9
2 changed files with 5 additions and 1 deletions

View File

@ -17,7 +17,7 @@ QMAKE_EXTENSION_SHLIB = dylib
QMAKE_EXTENSIONS_AUX_SHLIB = tbd
QMAKE_LIBDIR =
# The proper SDK sysroot will be automatically prepended
# sdk.prf will prefix the proper SDK sysroot
QMAKE_INCDIR_OPENGL = \
/System/Library/Frameworks/OpenGL.framework/Headers \
/System/Library/Frameworks/AGL.framework/Headers/

View File

@ -33,6 +33,10 @@ QMAKE_MAC_SDK_PATH = $$xcodeSDKInfo(Path)
QMAKE_MAC_SDK_PLATFORM_PATH = $$xcodeSDKInfo(PlatformPath)
QMAKE_MAC_SDK_VERSION = $$xcodeSDKInfo(SDKVersion)
sysrootified =
for(val, QMAKE_INCDIR_OPENGL): sysrootified += $${QMAKE_MAC_SDK_PATH}$$val
QMAKE_INCDIR_OPENGL = $$sysrootified
QMAKESPEC_NAME = $$basename(QMAKESPEC)
# Resolve SDK version of various tools