Remove obsolete version checks
Our iOS deployment target is now 8, so this code will never be executed. Change-Id: I7dd4001c01d7c8c2e8e977753cb3fa246b19ce06 Reviewed-by: Gabriel de Dietrich <gabriel.dedietrich@qt.io>
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@ -39,7 +39,6 @@
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#import <UIKit/UIKit.h>
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#import <UIKit/UIKit.h>
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#include <QtCore/qoperatingsystemversion.h>
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#include <QtGui/qwindow.h>
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#include <QtGui/qwindow.h>
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#include <QtGui/private/qguiapplication_p.h>
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#include <QtGui/private/qguiapplication_p.h>
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#include <qpa/qplatformtheme.h>
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#include <qpa/qplatformtheme.h>
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@ -109,8 +108,7 @@ bool QIOSMessageDialog::show(Qt::WindowFlags windowFlags, Qt::WindowModality win
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Q_UNUSED(windowFlags);
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Q_UNUSED(windowFlags);
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if (m_alertController // Ensure that the dialog is not showing already
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if (m_alertController // Ensure that the dialog is not showing already
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|| !options() // Some message dialogs don't have options (QErrorMessage)
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|| !options() // Some message dialogs don't have options (QErrorMessage)
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|| windowModality == Qt::NonModal // We can only do modal dialogs
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|| windowModality == Qt::NonModal) // We can only do modal dialogs
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|| QOperatingSystemVersion::current() < QOperatingSystemVersion(QOperatingSystemVersion::IOS, 8)) // API limitation
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return false;
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return false;
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m_alertController = [[UIAlertController
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m_alertController = [[UIAlertController
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@ -45,7 +45,6 @@
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#include "qiosapplicationdelegate.h"
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#include "qiosapplicationdelegate.h"
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#include "qiosviewcontroller.h"
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#include "qiosviewcontroller.h"
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#include "quiview.h"
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#include "quiview.h"
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#include <QtCore/qoperatingsystemversion.h>
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#include <QtGui/private/qwindow_p.h>
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#include <QtGui/private/qwindow_p.h>
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#include <private/qcoregraphics_p.h>
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#include <private/qcoregraphics_p.h>
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@ -275,14 +274,6 @@ void QIOSScreen::updateProperties()
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if (m_uiScreen == [UIScreen mainScreen]) {
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if (m_uiScreen == [UIScreen mainScreen]) {
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Qt::ScreenOrientation statusBarOrientation = toQtScreenOrientation(UIDeviceOrientation([UIApplication sharedApplication].statusBarOrientation));
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Qt::ScreenOrientation statusBarOrientation = toQtScreenOrientation(UIDeviceOrientation([UIApplication sharedApplication].statusBarOrientation));
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if (QOperatingSystemVersion::current() < QOperatingSystemVersion(QOperatingSystemVersion::IOS, 8)) {
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// On iOS < 8.0 the UIScreen geometry is always in portait, and the system applies
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// the screen rotation to the root view-controller's view instead of directly to the
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// screen, like iOS 8 and above does.
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m_geometry = mapBetween(Qt::PortraitOrientation, statusBarOrientation, m_geometry);
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m_availableGeometry = transformBetween(Qt::PortraitOrientation, statusBarOrientation, m_geometry).mapRect(m_availableGeometry);
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}
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QIOSViewController *qtViewController = [m_uiWindow.rootViewController isKindOfClass:[QIOSViewController class]] ?
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QIOSViewController *qtViewController = [m_uiWindow.rootViewController isKindOfClass:[QIOSViewController class]] ?
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static_cast<QIOSViewController *>(m_uiWindow.rootViewController) : nil;
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static_cast<QIOSViewController *>(m_uiWindow.rootViewController) : nil;
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@ -302,8 +293,6 @@ void QIOSScreen::updateProperties()
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#endif
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#endif
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if (m_geometry != previousGeometry) {
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if (m_geometry != previousGeometry) {
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QRectF physicalGeometry;
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if (QOperatingSystemVersion::current() >= QOperatingSystemVersion(QOperatingSystemVersion::IOS, 8)) {
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// We can't use the primaryOrientation of screen(), as we haven't reported the new geometry yet
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// We can't use the primaryOrientation of screen(), as we haven't reported the new geometry yet
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Qt::ScreenOrientation primaryOrientation = m_geometry.width() >= m_geometry.height() ?
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Qt::ScreenOrientation primaryOrientation = m_geometry.width() >= m_geometry.height() ?
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Qt::LandscapeOrientation : Qt::PortraitOrientation;
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Qt::LandscapeOrientation : Qt::PortraitOrientation;
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@ -312,10 +301,7 @@ void QIOSScreen::updateProperties()
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// before being output on the physical display. We have to take this into account when
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// before being output on the physical display. We have to take this into account when
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// computing the physical size. Note that unlike the native bounds, the physical size
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// computing the physical size. Note that unlike the native bounds, the physical size
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// follows the primary orientation of the screen.
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// follows the primary orientation of the screen.
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physicalGeometry = mapBetween(nativeOrientation(), primaryOrientation, QRectF::fromCGRect(m_uiScreen.nativeBounds).toRect());
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const QRectF physicalGeometry = mapBetween(nativeOrientation(), primaryOrientation, QRectF::fromCGRect(m_uiScreen.nativeBounds).toRect());
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} else {
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physicalGeometry = QRectF(0, 0, m_geometry.width() * devicePixelRatio(), m_geometry.height() * devicePixelRatio());
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}
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static const qreal millimetersPerInch = 25.4;
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static const qreal millimetersPerInch = 25.4;
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m_physicalSize = physicalGeometry.size() / m_physicalDpi * millimetersPerInch;
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m_physicalSize = physicalGeometry.size() / m_physicalDpi * millimetersPerInch;
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@ -229,12 +229,6 @@ static void executeBlockWithoutAnimation(Block block)
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borderLayer.cornerRadius = cornerRadius;
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borderLayer.cornerRadius = cornerRadius;
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borderLayer.borderColor = [[UIColor lightGrayColor] CGColor];
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borderLayer.borderColor = [[UIColor lightGrayColor] CGColor];
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[self addSublayer:borderLayer];
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[self addSublayer:borderLayer];
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if (QOperatingSystemVersion::current() < QOperatingSystemVersion(QOperatingSystemVersion::IOS, 7)) {
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// [UIView snapshotViewAfterScreenUpdates:] is available since iOS 7.0.
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// Just silently ignore showing the loupe for older versions.
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self.hidden = YES;
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}
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}
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}
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return self;
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return self;
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@ -278,9 +272,6 @@ static void executeBlockWithoutAnimation(Block block)
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- (void)display
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- (void)display
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{
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{
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if (QOperatingSystemVersion::current() < QOperatingSystemVersion(QOperatingSystemVersion::IOS, 7))
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return;
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// Take a snapshow of the target view, magnify the area around the focal
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// Take a snapshow of the target view, magnify the area around the focal
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// point, and add the snapshow layer as a child of the container layer
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// point, and add the snapshow layer as a child of the container layer
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// to make it look like a loupe. Then place this layer at the position of
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// to make it look like a loupe. Then place this layer at the position of
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