Build on Windows/clean build on Linux.

Change-Id: I26552e85a8e8c63002db93b7d9b645981620f0af
Reviewed-on: http://codereview.qt.nokia.com/3738
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
This commit is contained in:
Friedemann Kleint 2011-08-29 14:13:08 +02:00 committed by Samuel Rødal
parent c1ccf69226
commit cf9a304e6e
21 changed files with 51 additions and 2800 deletions

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@ -85,7 +85,7 @@ private:
class Q_GUI_EXPORT QOpenGLContext : public QObject
{
Q_OBJECT
Q_DECLARE_PRIVATE(QOpenGLContext);
Q_DECLARE_PRIVATE(QOpenGLContext)
public:
QOpenGLContext(QObject *parent = 0);
~QOpenGLContext();

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@ -173,7 +173,7 @@ class QOpenGLFunctions;
class Q_GUI_EXPORT QOpenGLContextPrivate : public QObjectPrivate
{
Q_DECLARE_PUBLIC(QOpenGLContext);
Q_DECLARE_PUBLIC(QOpenGLContext)
public:
QOpenGLContextPrivate()
: qGLContextHandle(0)

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@ -24,7 +24,8 @@ HEADERS += opengl/qopengl.h \
opengl/qrbtree_p.h \
opengl/qtextureglyphcache_gl_p.h \
opengl/qopenglshadercache_p.h \
opengl/qopenglshadercache_meego_p.h
opengl/qopenglshadercache_meego_p.h \
opengl/qopenglcolormap.h
SOURCES += opengl/qopengl.cpp \
opengl/qopenglfunctions.cpp \
@ -39,6 +40,7 @@ SOURCES += opengl/qopengl.cpp \
opengl/qopenglcustomshaderstage.cpp \
opengl/qtriangulatingstroker.cpp \
opengl/qtriangulator.cpp \
opengl/qtextureglyphcache_gl.cpp
opengl/qtextureglyphcache_gl.cpp \
opengl/qopenglcolormap.cpp
#INCLUDEPATH += ../3rdparty/harfbuzz/src

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@ -63,6 +63,9 @@ typedef GLfloat GLdouble;
# if defined(Q_OS_MAC)
# include <OpenGL/gl.h>
# else
# if defined(Q_OS_WIN)
# include <QtCore/qt_windows.h>
# endif
# include <GL/gl.h>
# endif
#endif

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@ -61,6 +61,7 @@ QT_BEGIN_NAMESPACE
QT_MODULE(Gui)
class QPainter;
class QOpenGLCustomShaderStagePrivate;
class Q_GUI_EXPORT QOpenGLCustomShaderStage
{

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@ -72,7 +72,7 @@ typedef ptrdiff_t GLsizeiptrARB;
typedef char GLchar;
#endif
struct QOpenGLExtensionsPrivate;
class QOpenGLExtensionsPrivate;
class Q_GUI_EXPORT QOpenGLExtensions : public QOpenGLFunctions
{
@ -122,7 +122,7 @@ public:
GLenum internalFormat,
GLsizei width, GLsizei height);
void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
void glGetBufferSubData(GLenum target, qopengl_GLintptr offset, qopengl_GLsizeiptr size, GLvoid *data);
private:
static bool isInitialized(const QOpenGLFunctionsPrivate *d) { return d != 0; }
@ -130,9 +130,10 @@ private:
Q_DECLARE_OPERATORS_FOR_FLAGS(QOpenGLExtensions::OpenGLExtensions)
struct QOpenGLExtensionsPrivate : public QOpenGLFunctionsPrivate
class QOpenGLExtensionsPrivate : public QOpenGLFunctionsPrivate
{
QOpenGLExtensionsPrivate(QOpenGLContext *ctx);
public:
explicit QOpenGLExtensionsPrivate(QOpenGLContext *ctx);
GLvoid* (QOPENGLF_APIENTRYP MapBuffer)(GLenum target, GLenum access);
GLboolean (QOPENGLF_APIENTRYP UnmapBuffer)(GLenum target);
@ -142,7 +143,7 @@ struct QOpenGLExtensionsPrivate : public QOpenGLFunctionsPrivate
void (QOPENGLF_APIENTRYP RenderbufferStorageMultisample)(GLenum target, GLsizei samples,
GLenum internalFormat,
GLsizei width, GLsizei height);
void (QOPENGLF_APIENTRYP GetBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
void (QOPENGLF_APIENTRYP GetBufferSubData)(GLenum target, qopengl_GLintptr offset, qopengl_GLsizeiptr size, GLvoid *data);
};
inline GLvoid *QOpenGLExtensions::glMapBuffer(GLenum target, GLenum access)
@ -183,7 +184,7 @@ inline void QOpenGLExtensions::glRenderbufferStorageMultisample(GLenum target, G
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLExtensions::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
inline void QOpenGLExtensions::glGetBufferSubData(GLenum target, qopengl_GLintptr offset, qopengl_GLsizeiptr size, GLvoid *data)
{
Q_D(QOpenGLExtensions);
Q_ASSERT(QOpenGLExtensions::isInitialized(d));

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@ -2332,7 +2332,7 @@ static void QOPENGLF_APIENTRY qopenglfResolveRenderbufferStorageMultisample(GLen
(target, samples, internalFormat, width, height);
}
static void QOPENGLF_APIENTRY qopenglfResolveGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
static void QOPENGLF_APIENTRY qopenglfResolveGetBufferSubData(GLenum target, qopengl_GLintptr offset, qopengl_GLsizeiptr size, GLvoid *data)
{
RESOLVE_FUNC_VOID(ResolveEXT, GetBufferSubData)
(target, offset, size, data);

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@ -47,6 +47,8 @@
#include <QtCore/qfile.h>
#include <QtCore/qvarlengtharray.h>
#include <QtCore/qvector.h>
#include <QtGui/qtransform.h>
#include <QtGui/QColor>
QT_BEGIN_NAMESPACE

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@ -122,7 +122,7 @@ QOpenGL2PaintEngineExPrivate::~QOpenGL2PaintEngineExPrivate()
void QOpenGL2PaintEngineExPrivate::updateTextureFilter(GLenum target, GLenum wrapMode, bool smoothPixmapTransform, GLuint id)
{
// glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT); //### Is it always this texture unit?
// funcs.glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT); //### Is it always this texture unit?
if (id != GLuint(-1) && id == lastTextureUsed)
return;
@ -196,7 +196,7 @@ void QOpenGL2PaintEngineExPrivate::updateBrushTexture()
// Get the image data for the pattern
QImage texImage = qt_imageForBrush(style, false);
glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT);
funcs.glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT);
//ctx->d_func()->bindTexture(texImage, GL_TEXTURE_2D, GL_RGBA, QOpenGLContext::InternalBindOption);
updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, q->state()->renderHints & QPainter::SmoothPixmapTransform);
}
@ -209,7 +209,7 @@ void QOpenGL2PaintEngineExPrivate::updateBrushTexture()
// for opacity to the cache.
GLuint texId = QOpenGL2GradientCache::cacheForContext(ctx)->getBuffer(*g, 1.0);
glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT);
funcs.glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT);
glBindTexture(GL_TEXTURE_2D, texId);
if (g->spread() == QGradient::RepeatSpread || g->type() == QGradient::ConicalGradient)
@ -226,7 +226,7 @@ void QOpenGL2PaintEngineExPrivate::updateBrushTexture()
if (currentBrushPixmap.width() > max_texture_size || currentBrushPixmap.height() > max_texture_size)
currentBrushPixmap = currentBrushPixmap.scaled(max_texture_size, max_texture_size, Qt::KeepAspectRatio);
glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT);
funcs.glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT);
QOpenGLTexture *tex = 0;//ctx->d_func()->bindTexture(currentBrushPixmap, GL_TEXTURE_2D, GL_RGBA,
// QOpenGLContext::InternalBindOption |
// QOpenGLContext::CanFlipNativePixmapBindOption);
@ -582,7 +582,7 @@ void QOpenGL2PaintEngineEx::beginNativePainting()
void QOpenGL2PaintEngineExPrivate::resetGLState()
{
glDisable(GL_BLEND);
glActiveTexture(GL_TEXTURE0);
funcs.glActiveTexture(GL_TEXTURE0);
glDisable(GL_STENCIL_TEST);
glDisable(GL_DEPTH_TEST);
glDisable(GL_SCISSOR_TEST);
@ -1356,7 +1356,7 @@ void QOpenGL2PaintEngineEx::drawPixmap(const QRectF& dest, const QPixmap & pixma
ensureActive();
d->transferMode(ImageDrawingMode);
glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
d->funcs.glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
QOpenGLTexture *texture = 0;
// ctx->d_func()->bindTexture(pixmap, GL_TEXTURE_2D, GL_RGBA, bindOptions);
@ -1392,7 +1392,7 @@ void QOpenGL2PaintEngineEx::drawImage(const QRectF& dest, const QImage& image, c
ensureActive();
d->transferMode(ImageDrawingMode);
glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
d->funcs.glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
QOpenGLTexture *texture = 0;//ctx->d_func()->bindTexture(image, GL_TEXTURE_2D, GL_RGBA, bindOptions);
GLuint id = texture->id();
@ -1731,7 +1731,7 @@ void QOpenGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngineGlyphCache::Type
glEnable(GL_BLEND);
glBlendFunc(GL_CONSTANT_COLOR, GL_ONE_MINUS_SRC_COLOR);
glBlendColor(c.redF(), c.greenF(), c.blueF(), c.alphaF());
funcs.glBlendColor(c.redF(), c.greenF(), c.blueF(), c.alphaF());
} else {
// Other brush styles need two passes.
@ -1748,7 +1748,7 @@ void QOpenGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngineGlyphCache::Type
glEnable(GL_BLEND);
glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
glActiveTexture(GL_TEXTURE0 + QT_MASK_TEXTURE_UNIT);
funcs.glActiveTexture(GL_TEXTURE0 + QT_MASK_TEXTURE_UNIT);
glBindTexture(GL_TEXTURE_2D, cache->texture());
updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, false);
@ -1783,7 +1783,7 @@ void QOpenGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngineGlyphCache::Type
QOpenGLTextureGlyphCache::FilterMode filterMode = (s->matrix.type() > QTransform::TxTranslate)?QOpenGLTextureGlyphCache::Linear:QOpenGLTextureGlyphCache::Nearest;
if (lastMaskTextureUsed != cache->texture() || cache->filterMode() != filterMode) {
glActiveTexture(GL_TEXTURE0 + QT_MASK_TEXTURE_UNIT);
funcs.glActiveTexture(GL_TEXTURE0 + QT_MASK_TEXTURE_UNIT);
if (lastMaskTextureUsed != cache->texture()) {
glBindTexture(GL_TEXTURE_2D, cache->texture());
lastMaskTextureUsed = cache->texture();
@ -1903,7 +1903,7 @@ void QOpenGL2PaintEngineExPrivate::drawPixmapFragments(const QPainter::PixmapFra
allOpaque &= (opacity >= 0.99f);
}
glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
funcs.glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
QOpenGLTexture *texture = 0;//ctx->d_func()->bindTexture(pixmap, GL_TEXTURE_2D, GL_RGBA,
// QOpenGLContext::InternalBindOption
// | QOpenGLContext::CanFlipNativePixmapBindOption);

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@ -64,9 +64,10 @@ QT_BEGIN_NAMESPACE
class QOpenGL2PaintEngineExPrivate;
struct QOpenGLGlyphTexture : public QOpenGLSharedResource
class QOpenGLGlyphTexture : public QOpenGLSharedResource
{
QOpenGLGlyphTexture(QOpenGLContext *ctx)
public:
explicit QOpenGLGlyphTexture(QOpenGLContext *ctx)
: QOpenGLSharedResource(ctx->shareGroup())
, m_width(0)
, m_height(0)

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@ -2508,7 +2508,7 @@ void QTriangulator<T>::MonotoneToTriangles::decompose()
// qTriangulate //
//============================================================================//
QTriangleSet qTriangulate(const qreal *polygon,
Q_GUI_EXPORT QTriangleSet qTriangulate(const qreal *polygon,
int count, uint hint, const QTransform &matrix)
{
QTriangleSet triangleSet;
@ -2531,7 +2531,7 @@ QTriangleSet qTriangulate(const qreal *polygon,
return triangleSet;
}
QTriangleSet qTriangulate(const QVectorPath &path,
Q_GUI_EXPORT QTriangleSet qTriangulate(const QVectorPath &path,
const QTransform &matrix, qreal lod)
{
QTriangleSet triangleSet;

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@ -137,8 +137,8 @@ struct Q_GUI_EXPORT QPolylineSet
// integers, the polygon is triangulated, and then scaled back by 1/32.
// 'hint' should be a combination of QVectorPath::Hints.
// 'lod' is the level of detail. Default is 1. Curves are split into more lines when 'lod' is higher.
QTriangleSet qTriangulate(const qreal *polygon, int count, uint hint = QVectorPath::PolygonHint | QVectorPath::OddEvenFill, const QTransform &matrix = QTransform());
QTriangleSet qTriangulate(const QVectorPath &path, const QTransform &matrix = QTransform(), qreal lod = 1);
QTriangleSet Q_GUI_EXPORT qTriangulate(const qreal *polygon, int count, uint hint = QVectorPath::PolygonHint | QVectorPath::OddEvenFill, const QTransform &matrix = QTransform());
QTriangleSet Q_GUI_EXPORT qTriangulate(const QVectorPath &path, const QTransform &matrix = QTransform(), qreal lod = 1);
QTriangleSet Q_GUI_EXPORT qTriangulate(const QPainterPath &path, const QTransform &matrix = QTransform(), qreal lod = 1);
QPolylineSet qPolyline(const QVectorPath &path, const QTransform &matrix = QTransform(), qreal lod = 1);
QPolylineSet Q_GUI_EXPORT qPolyline(const QPainterPath &path, const QTransform &matrix = QTransform(), qreal lod = 1);

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@ -78,7 +78,7 @@
#include <private/qfontengine_p.h>
#include <private/qdatabuffer_p.h>
#include <private/qstatictext_p.h>
#include <private/qtriangulator_p.h>
#include <QtGui/private/qtriangulator_p.h>
#include "qglengineshadermanager_p.h"
#include "qgl2pexvertexarray_p.h"

File diff suppressed because it is too large Load Diff

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@ -1,148 +0,0 @@
/****************************************************************************
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtOpenGL module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QTRIANGULATOR_P_H
#define QTRIANGULATOR_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtCore/qvector.h>
#include <QtGui/private/qvectorpath_p.h>
QT_BEGIN_NAMESPACE
class QVertexIndexVector
{
public:
enum Type {
UnsignedInt,
UnsignedShort
};
inline Type type() const { return t; }
inline void setDataUint(const QVector<quint32> &data)
{
t = UnsignedInt;
indices32 = data;
}
inline void setDataUshort(const QVector<quint16> &data)
{
t = UnsignedShort;
indices16 = data;
}
inline const void* data() const
{
if (t == UnsignedInt)
return indices32.data();
return indices16.data();
}
inline int size() const
{
if (t == UnsignedInt)
return indices32.size();
return indices16.size();
}
inline QVertexIndexVector &operator = (const QVertexIndexVector &other)
{
if (t == UnsignedInt)
indices32 = other.indices32;
else
indices16 = other.indices16;
return *this;
}
private:
Type t;
QVector<quint32> indices32;
QVector<quint16> indices16;
};
struct QTriangleSet
{
inline QTriangleSet() { }
inline QTriangleSet(const QTriangleSet &other) : vertices(other.vertices), indices(other.indices) { }
QTriangleSet &operator = (const QTriangleSet &other) {vertices = other.vertices; indices = other.indices; return *this;}
// The vertices of a triangle are given by: (x[i[n]], y[i[n]]), (x[j[n]], y[j[n]]), (x[k[n]], y[k[n]]), n = 0, 1, ...
QVector<qreal> vertices; // [x[0], y[0], x[1], y[1], x[2], ...]
QVertexIndexVector indices; // [i[0], j[0], k[0], i[1], j[1], k[1], i[2], ...]
};
struct QPolylineSet
{
inline QPolylineSet() { }
inline QPolylineSet(const QPolylineSet &other) : vertices(other.vertices), indices(other.indices) { }
QPolylineSet &operator = (const QPolylineSet &other) {vertices = other.vertices; indices = other.indices; return *this;}
QVector<qreal> vertices; // [x[0], y[0], x[1], y[1], x[2], ...]
QVertexIndexVector indices; // End of polyline is marked with -1.
};
// The vertex coordinates of the returned triangle set will be rounded to a grid with a mesh size
// of 1/32. The polygon is first transformed, then scaled by 32, the coordinates are rounded to
// integers, the polygon is triangulated, and then scaled back by 1/32.
// 'hint' should be a combination of QVectorPath::Hints.
// 'lod' is the level of detail. Default is 1. Curves are split into more lines when 'lod' is higher.
QTriangleSet qTriangulate(const qreal *polygon, int count, uint hint = QVectorPath::PolygonHint | QVectorPath::OddEvenFill, const QTransform &matrix = QTransform());
QTriangleSet qTriangulate(const QVectorPath &path, const QTransform &matrix = QTransform(), qreal lod = 1);
QTriangleSet qTriangulate(const QPainterPath &path, const QTransform &matrix = QTransform(), qreal lod = 1);
QPolylineSet qPolyline(const QVectorPath &path, const QTransform &matrix = QTransform(), qreal lod = 1);
QPolylineSet qPolyline(const QPainterPath &path, const QTransform &matrix = QTransform(), qreal lod = 1);
QT_END_NAMESPACE
#endif

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@ -56,7 +56,6 @@ HEADERS += qglshaderprogram.h \
gl2paintengineex/qglengineshadersource_p.h \
gl2paintengineex/qglcustomshaderstage_p.h \
gl2paintengineex/qtriangulatingstroker_p.h \
gl2paintengineex/qtriangulator_p.h \
gl2paintengineex/qrbtree_p.h \
gl2paintengineex/qtextureglyphcache_gl_p.h \
gl2paintengineex/qglshadercache_p.h \
@ -70,7 +69,6 @@ SOURCES += qglshaderprogram.cpp \
gl2paintengineex/qpaintengineex_opengl2.cpp \
gl2paintengineex/qglcustomshaderstage.cpp \
gl2paintengineex/qtriangulatingstroker.cpp \
gl2paintengineex/qtriangulator.cpp \
gl2paintengineex/qtextureglyphcache_gl.cpp
SOURCES += qgl_qpa.cpp \

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@ -45,9 +45,8 @@
#include <qdebug.h>
#include <private/qgl_p.h>
#include <private/qfont_p.h>
#include <gl2paintengineex/qpaintengineex_opengl2_p.h>
#include "gl2paintengineex/qpaintengineex_opengl2_p.h"
#include <qglframebufferobject.h>
#include <qlibrary.h>
#include <qimage.h>

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@ -91,7 +91,7 @@
#include <QtCore/qglobal.h>
#include <gl2paintengineex/qpaintengineex_opengl2_p.h>
#include "gl2paintengineex/qpaintengineex_opengl2_p.h"
#include <qglpixelbuffer.h>
#include <private/qglpixelbuffer_p.h>

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@ -1868,12 +1868,14 @@ public:
int tst_QGLResource::deletions = 0;
Q_GLOBAL_STATIC(QGLContextGroupResource<tst_QGLResource>, qt_shared_test)
#ifdef TODO
Q_GLOBAL_STATIC(QOpenGLContextGroupResource<tst_QGLResource>, qt_shared_test)
#endif //TODO
#endif
void tst_QGL::shareRegister()
{
#ifdef TODO
#ifdef QT_BUILD_INTERNAL
// Create a context.
QGLWidget *glw1 = new QGLWidget();
@ -1883,15 +1885,15 @@ void tst_QGL::shareRegister()
QVERIFY(!glw1->isSharing());
// Create a guard for the first context.
QGLSharedResourceGuard guard(glw1->context());
QOpenGLSharedResourceGuard guard(glw1->context()->contextHandle());
QVERIFY(guard.id() == 0);
guard.setId(3);
QVERIFY(guard.id() == 3);
// Request a tst_QGLResource object for the first context.
tst_QGLResource *res1 = qt_shared_test()->value(glw1->context());
tst_QGLResource *res1 = qt_shared_test()->value(glw1->context()->contextHandle());
QVERIFY(res1);
QVERIFY(qt_shared_test()->value(glw1->context()) == res1);
QVERIFY(qt_shared_test()->value(glw1->context()->contextHandle()) == res1);
// Create another context that shares with the first.
QVERIFY(!glw1->isSharing());
@ -1985,6 +1987,7 @@ void tst_QGL::shareRegister()
QVERIFY(guard3.context() == 0);
QVERIFY(guard3.id() == 0);
#endif
#endif //TODO
}
// Tests QGLContext::bindTexture with default options

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@ -1,6 +1,6 @@
load(qttest_p4)
requires(contains(QT_CONFIG,opengl))
QT += opengl
QT += opengl widgets
win32:!wince*: DEFINES += QT_NO_EGL

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@ -42,6 +42,7 @@
#include <QtTest/QtTest>
#include <QtCore/QtCore>
#include <QtGui/QtGui>
#include <QtWidgets/QApplication>
#include <QtOpenGL/QtOpenGL>
#include "tst_qglthreads.h"