un-confuse lupdate: use #if 0 consistently
it's no good idea to #if 0 the opening brace but comment out the closing one. Change-Id: I6f9ca8f14f0dc82fb22df85de547564336ed0476 Reviewed-by: Sean Harmer <sean.harmer@kdab.com> Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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@ -372,7 +372,9 @@ void QOpenGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph, QFixed
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} else {
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} else {
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#endif
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#endif
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glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_ALPHA, GL_UNSIGNED_BYTE, mask.bits());
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glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_ALPHA, GL_UNSIGNED_BYTE, mask.bits());
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// }
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#if 0
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}
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#endif
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}
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}
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}
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}
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