Commit Graph

38 Commits

Author SHA1 Message Date
Friedemann Kleint
c726bc85da Port examples/opengl to new connection syntax.
Change-Id: I486a4a2326bf57ec5ea08bccdcef79c3e5553db5
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
2015-09-02 10:21:56 +00:00
Jani Heikkinen
2b75c156b6 Updated BSD licensed file headers
Change-Id: I6441ff931dbd33b698d762e6f6784898f3f60fe7
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
2015-02-15 07:41:17 +00:00
Jani Heikkinen
83a5694dc2 Update copyright headers
Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.

Outdated header.LGPL removed (use header.LGPL21 instead)

Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing
combination. New header.LGPL-COMM taken in the use file which were
using old header.LGPL3 (src/plugins/platforms/android/extract.cpp)

Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license
combination

Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe
Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
2015-02-11 06:49:51 +00:00
Laszlo Agocs
0ff3e7d155 Make hellowindow multi display capable on embedded
Platforms like eglfs allow a single window per screen. Thus the behavior of
--multiple is not suitable since it tries to open multiple windows on the
primary screen. Instead, introduce --multiscreen.

Add also --timeout to quit the app after 10 seconds. This is essential on
platforms that do not have windows with decorations that can be used to
close windows.

With eglfs' kms/drm hooks, starting with --multiscreen will now show a
rotating logo on all connected displays, with some random background color.

Change-Id: I53f2651f05620e752c289038a9b3ff4508273173
Reviewed-by: Louai Al-Khanji <louai.al-khanji@digia.com>
Reviewed-by: Andy Nichols <andy.nichols@digia.com>
2014-10-16 14:41:19 +02:00
Laszlo Agocs
f4ae4f41b0 hellowindow: Set all the state for each frame
Trying to be smart and minimizing the amount of GL calls per frame
to provide a good example was a mistake (in a way): There are
components, like the eglfs mouse cursor, that change the context state.
To make sure the example work in these cases, set the state upon
each frame.

Change-Id: Ief1fd7bbb0fb1955a64dac97a071b7a3d9d506d4
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
2014-09-04 14:06:42 +02:00
Laszlo Agocs
611558d877 Modernize the OpenGL examples
Change them to use QOpenGLWidget and QOpenGLTexture.
Advocate also the usage of VBOs.

Hopeless examples, that rely on the fixed pipeline and will
not compile or work in ES and dynamic builds, are moved to
a "legacy" directory. The documentation pages for these are
removed. This long due change avoids the confusion newcomers
experience when trying to get started with Qt 5 and OpenGL.

hellowindow's behavior is changed to open a single window only
by default. The old default behavior, that opened three windows
on platforms that supported both MultipleWindows & ThreadedOpenGL,
can be requested by passing --multiple. --single is removed since it
is the default now. This plays much nicer with drivers that have
issues with threading.

In addition, say hello to hellogl2.

This is the old hellogl example updated to use QOpenGLWidget and
OpenGL 2. It also has a mainwindow with multiple (un)dockable widgets
containing the OpenGL widgets. This helps testing the behavior when
the top-level of the QOpenGLWidget changes and provides a very
important example of how to do proper resource management in this case.
(must use aboutToBeDestroyed() of the context, since the context goes
away and is replaced by a new one on every dock/undock)

As a bonus, the logo is now real 3D, no more orthographic nonsense.

Launch with --multisample to request 4x MSAA.

Launch with --coreprofile to request 3.2 Core. In this particular example
the shaders are present in both versions and there is a VAO so the application
is functional with core profile contexts.

Change-Id: Id780a80cb0708ef164cc172450ed74050f065596
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
2014-08-12 07:47:23 +02:00
Laszlo Agocs
a57b8409a2 Fix up examples for dynamic opengl builds
Change-Id: Id311b00fe7783a3175dc1c4a38f627c78c470761
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
2014-05-12 10:34:34 +02:00
Laszlo Agocs
1e18df9c73 Extend QOpenGLFunctions with GL1 functions
This introduces the ability to indirectly invoke all common GL1-GLES2
functions via QOpenGLFunctions. The GL1 functions are not yet resolved,
since this would not work anyway when linking to an OpenGL implementation
directly. However this may change later but that will be a completely
internal change without affecting any public APIs.

Also migrate some of the opengl examples to use QOpenGLFunctions for
everything. Once dynamic GL loading becomes available on some platforms,
these examples should continue to function without any changes since they
do not anymore invoke any OpenGL functions directly.

Task-number: QTBUG-36483
Change-Id: Ie630029651e5a4863a480aac5306edd67ee36813
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
2014-03-04 15:59:05 +01:00
Morten Johan Sørvig
af1dbfd223 Make OpenGL examples work on retina displays.
glViewport expects device pixels, but the various
geometry accessors returns values in device-independent
pixels.

Change-Id: I8004692de82251e4f1f25bf8f2698895f222ede3
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
2013-11-29 10:05:24 +01:00
Samuel Rødal
5c6e2882dd Improved robustness of threaded rendering in hellowindow example.
Previously resizes along with the animation was implemented using queued
signals and slots, potentially causing a huge lag between the size of
the window and the rendered contents. Now the animation is always driven
by the rendering thread and is triggered based on the window's
isExposed() status.

Change-Id: Ifd89a63c2a436671a7b15326ff56be9ec2a5362d
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
2013-04-25 02:35:19 +02:00
Sergio Ahumada
48e0c4df23 Update copyright year in Digia's license headers
Change-Id: Ic804938fc352291d011800d21e549c10acac66fb
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
2013-01-18 09:07:35 +01:00
Friedemann Kleint
c1b974c611 Fix crash in hellowindow example when minimizing.
Task-number: QTBUG-28439

Change-Id: Idcea2712afdbb08b4da2fa230fd8ba6aebd380b7
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
2013-01-15 16:41:05 +01:00
hjk
0136252cb2 Polish code of some opengl examples
Change-Id: If24ae1845176fc525cf6a239a5079f4802f8df3f
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
2012-12-28 20:44:55 +01:00
Shawn Rutledge
cd34da5426 Rename all QWindow properties that have "window" in them
windowTitle, windowModality, windowIcon and so on are named that way
to be similar to the ones in QWidget.  However QQuickWindow inherits
all of the declared properties, and we would like to have shorter
property names in QML.  If you are working with a Window then it's
obvious the title property is the window title.  Unfortunately,
there must be patches in many other modules which depend on this one.
In order to avoid the need to merge them all at the same time,
there is also patch https://codereview.qt-project.org/#change,39001
which temporarily adds backwards-compatible accessors, which can be
removed after the other modules are able to build without them.

We should not rename windowState to state, because in QML, state
usually drives the state machine for animation transitions etc.
(although QWindow is not an Item, a user might get confused about it).

Related patches are
https://codereview.qt-project.org/#change,39001
https://codereview.qt-project.org/#change,37764
https://codereview.qt-project.org/#change,37765
https://codereview.qt-project.org/#change,37766
https://codereview.qt-project.org/#change,37762

Change-Id: Ie4424ec15fbdef6b29b137f90a2ae33f173edd21
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
2012-11-07 21:26:08 +01:00
Miikka Heikkinen
227accf0a3 Fix hellowindow example generating excess timers
The example was creating a new timer on every expose event, which
quickly leads into massive excess of timeout signals.

Fixed by only creating one timer.

Task-number: QTBUG-27836
Change-Id: Ia6ed1bd9575e296f4c6c5b12509095e4d5c016dd
Reviewed-by: Jonathan Liu <net147@gmail.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
2012-11-05 15:16:06 +01:00
Iikka Eklund
be15856f61 Change copyrights from Nokia to Digia
Change copyrights and license headers from Nokia to Digia

Change-Id: If1cc974286d29fd01ec6c19dd4719a67f4c3f00e
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
2012-09-22 19:20:11 +02:00
Friedemann Kleint
57f243594e OpenGL/HelloWindow example: Fix resource leaks.
Change-Id: Icf776b5581b3a632e8cef19af1059503146c158c
Reviewed-by: Girish Ramakrishnan <girish.1.ramakrishnan@nokia.com>
2012-05-25 21:42:14 +02:00
Mitch Curtis
9e13d169a4 Fixed unused parameter warning in hellowindow example.
Change-Id: I48ea19b5548a179d8116685fa481c4d1b3804bba
Reviewed-by: Jędrzej Nowacki <jedrzej.nowacki@nokia.com>
2012-05-18 21:25:18 +02:00
Samuel Rødal
528cb10d53 Made hellowindow example respect the expose event.
The expose event is sent when the window can start rendering.

Change-Id: Ifdfb01a107e3bf665fb7be65802cdaabea4c5a34
Reviewed-by: Laszlo Agocs <laszlo.p.agocs@nokia.com>
2012-04-20 08:14:22 +02:00
Jason McDonald
5635823e17 Remove "All rights reserved" line from license headers.
As in the past, to avoid rewriting various autotests that contain
line-number information, an extra blank line has been inserted at the
end of the license text to ensure that this commit does not change the
total number of lines in the license header.

Change-Id: I311e001373776812699d6efc045b5f742890c689
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
2012-01-30 03:54:59 +01:00
Jason McDonald
629d6eda5c Update contact information in license headers.
Replace Nokia contact email address with Qt Project website.

Change-Id: I431bbbf76d7c27d8b502f87947675c116994c415
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
2012-01-23 04:04:33 +01:00
Jason McDonald
1fdfc2abfe Update copyright year in license headers.
Change-Id: I02f2c620296fcd91d4967d58767ea33fc4e1e7dc
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
2012-01-05 06:36:56 +01:00
Samuel Rødal
e68642fe10 Added multi-screen support to hellowindow example.
Change-Id: I025de342952bffeffa0705eb4cfcf869f32241cc
Reviewed-by: Jørgen Lind <jorgen.lind@nokia.com>
2011-12-06 20:14:10 +01:00
Friedemann Kleint
67e613963d Polish the HelloWindow example.
- Add window menu (enabling the close button on Windows)
- Query threaded Open GL capability.

Change-Id: I938f154e242dba584e2f597ac44294ab5d3b7141
Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
2011-11-28 15:08:01 +01:00
Jason McDonald
85675b31bf Add missing license headers
Examples get the BSD license header.

Change-Id: I4802cc00815c69e2f113aa8973d61203357212e3
Reviewed-on: http://codereview.qt-project.org/4849
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
2011-09-15 03:27:45 +02:00
Samuel Rødal
a7d682dd9c Fixed hellowindow making context current in wrong thread.
Make the context a child of the Renderer, which is already moved to the
correct thread.

Change-Id: Iafda090e15b322c03e2c10b1905050f636b90197
Reviewed-on: http://codereview.qt.nokia.com/3915
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
2011-08-31 09:26:48 +02:00
Samuel Rødal
6e28e8441b Copy core GL functionality to QtGui with QGL -> QOpenGL naming.
Change-Id: Ibc989afa4a30dd184d41d1a1cd89f97196e48855
Reviewed-on: http://codereview.qt.nokia.com/3710
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
2011-08-29 10:25:24 +02:00
Samuel Rødal
66d9b4d2f8 Make the hellowindow example multi-threaded to stress the GL backend.
Change-Id: I9e158c0889b050f9ed76ea21176102fc792eef83
Reviewed-on: http://codereview.qt.nokia.com/3150
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Paul Olav Tvete <paul.tvete@nokia.com>
2011-08-19 13:57:30 +02:00
Samuel Rødal
c3da77798b Added workable QScreen API on top of QPlatformScreen.
QPlatformIntegration::screens() no longer has to be implemented,
implementations should call QPlatformIntegration::screenAdded() for each
screen instead. This is for being able to support adding screens at
run-time later on, by connecting it to a signal in QGuiApplication.

The QGuiGLContext API has changed a bit, by not sending in all the
parameters in the constructor but instead having a create() function.
The createPlatformGLContext() factory in QPlatformIntegration takes a
QGuiGLContext * instead of a QSurfaceFormat and a share context, similar
to how the window and backing store factory functions work.

The XCB plugin has experimental support for connecting to multiple X
displays simultaneously, creating one or more QScreen for each.

Change-Id: I248a22a4fd3481280710110272c04a30a8021e8f
Reviewed-on: http://codereview.qt.nokia.com/2103
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Jørgen Lind <jorgen.lind@nokia.com>
2011-07-25 13:52:09 +02:00
Morten Sorvig
def5901955 Reintroduce QWindow::SurfaceType
On Cocoa it makes sense to distinguish between the
two window types.

Reviewed-by: Samuel
2011-06-22 14:10:26 +02:00
Samuel Rødal
176f30b137 OpenGL API refactor.
Rename QGuiGLFormat to QSurfaceFormat, and make QWindow sub-class of
QSurface and QPlatformWindow sub-class of QPlatformSurface, instead of
having QPlatformGLSurface accessor in QWindow.
2011-06-21 14:02:22 +02:00
Laszlo Agocs
c84346ddff Make glx wayland backends working. 2011-06-20 10:30:30 +02:00
Samuel Rødal
4a189c188c QWindowContext / QWindowFormat refactor.
To enable having a single GL context used for multiple drawables we need
to de-couple the context class a bit more from the window class in the
plugin API. Now contexts are created stand-alone based on a GL format
and a share context, and when calling makeCurrent() a desired surface
is specified. This maps well to GLX, EGL, Cocoa, AGL, and WGL, which all
support this use case.

QWindowContext is renamed to QGuiGLContext, and QWindowFormat is renamed
to QGuiGLFormat. We have the ability to introduce a pbuffer or similar
other offscreen GL drawable abstraction in the future.
2011-06-10 09:24:56 +02:00
Samuel Rødal
59ded5cce4 Implemented close event for QWindow and QWidgetWindow. 2011-05-02 12:00:00 +02:00
Samuel Rødal
3086f2098e Set the window title even if it was set before calling create(). 2011-05-02 10:38:33 +02:00
Samuel Rødal
b68d0688fe Add resize event support to QWindow.
(cherry picked from commit 12b4e7e5a2b18cdd23f540821e1f2785f62b0b9a)
2011-04-28 15:40:01 +02:00
Samuel Rødal
33e1b8dda5 Remove unused parameters in hellowindow.
(cherry picked from commit 3d7f0d967ca1e7e76087d84efc67f5247b72dae6)
2011-04-28 15:39:57 +02:00
Samuel Rødal
f1601a4930 Added QWindow example in examples/opengl/hellowindow.
(cherry picked from commit 712f5fe0acc7ef73117151cd8206a0d4f5d01428)
2011-04-28 15:39:54 +02:00