Commit Graph

949 Commits

Author SHA1 Message Date
Laszlo Agocs
c8c92933eb rhi: update manual test shaders
...so we have core profile compatible GLSL code
in them. Just so one can run e.g. triquadcube with
-g -c (OpenGL with a core profile context).

Pick-to: 6.5
Change-Id: I585d3b4f0c7cd71ce7fae1fff4bf9a84cb7410da
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
2023-04-20 11:34:41 +02:00
Laszlo Agocs
e539e9a7af rhi: Replace the temporary GPU time query API with a saner one
Modeled after Metal's cb.GPUStart/EndTime. Implemented with timestamp
queries for other APIs.

Implemented for Metal, D3D11, Vulkan for now. No more callback, just
a getter on the command buffer which returns the latest known value,
referring to some previous frame. This makes it a lot more usable
than the original solution that is not really used anywhere at
the moment.

Now works for offscreen "frames" as well, this was not implemented
before.

Opt in with a new QRhi::create() flag because we cannot tell in
advance if the getter will be called or not, and this way we can
skip recording the timestamps by default. The cost is probably
minimal, though. Qt Quick will set this automatically when running
with QSG_RHI_PROFILE=1.

Change-Id: I903779984a4e0bbf1d03806d04bf61571ce23d72
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
2023-04-18 15:35:28 +02:00
Laszlo Agocs
1645ce9a4a rhi: Fix offscreen manual test's Vulkan init
Pick-to: 6.5
Change-Id: Iaf7da78fd0c1c1265b05bfd4c7ced5d94ae963fe
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
2023-04-18 13:23:48 +02:00
Edward Welbourne
462d3547f7 Add a manual test helper script, foreachzone
This makes it possible, on a system with /usr/{lib,share}/zoneinfo/,
to systematically run a command with TZ set to each system-supported
zone. For example, it can be used to verify that a corelib/time/ test
passes regardless of the valid setting of TZ.

Change-Id: I6ea9a64d8bcb745aea80ab9ae431602d3e3265a1
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
2023-04-14 15:22:27 +02:00
Amir Masoud Abdol
8c4d81484c Replace PUBLIC_LIBRARIES with LIBRARIES in qt_internal_add_manual_test
Noticed the warnings when building the manual tests.

Pick-to: 6.5
Change-Id: I7f927f42f11d234ec3c980f36d8e12c0c49be712
Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
2023-04-13 20:16:08 +02:00
Alexey Edelev
4fb7eebc70 Rid of 'special case' markers
It's unlikely we will ever use pro2cmake at this project stage,
so it doesn't make any sense to keep the 'special case' markers
in the CMake scripts. Remove them and replace with TODO where
needed.

Change-Id: I84290c20679dabbfdec3c5937ce0428fecb3e5a7
Reviewed-by: Amir Masoud Abdol <amir.abdol@qt.io>
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
2023-04-13 18:30:58 +02:00
Volker Hilsheimer
bbd6cbd71c windows: Re-apply mask when DPI changes, to account for new scale factor
When the DPI of a window changes due to being moved to another screen,
or the current screen reconfiguring, the mask we've set earlier is no
longer correct, as the mask was set based on the original screen's
scale factor and in relation to the former platform geometry of the
window, which now has changed.

Like the geometry of a QWindow, the mask is expressed by the user in
the QtGui coordinate system, so it's the platform's job to transform
this into the platform coordinate system and update it when needed.

Add a manual test that users a QWidget and a Q(Raster)Window side by
side.

There's still an issue with the screen change being triggered to
early, via QWindow::setGeometry, instead of when the window has
actually moved to the new screen, resulting in the paint event
flushing to a window and backingstore that is in the wrong state,
but this requires further research to fix.

Task-number: QTBUG-97642
Pick-to: 6.5 6.2
Done-with: Volker Hilsheimer <volker.hilsheimer@qt.io>
Change-Id: I7ab2d267fbaf6ac32b507d05a418eb025b354a0b
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
2023-04-12 15:41:23 +00:00
Laszlo Agocs
9e0ebc36d6 rhi: Remove unused init flag
Change-Id: I289452f39fd161da0e0d7bf329e0922df6bbde8a
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
2023-04-12 11:23:37 +00:00
Laszlo Agocs
fbb26c2b88 rhi manual tests: allow having some gui controls
Having a simple Dear ImGui bridge is not just useful for the manual
tests, which do not have any other means to displays GUIs, but is
in itself an important exercise for the QRhi machinery.

Have a new manual test that exercises the built-in ImGui demo window.
Then use it in the displacement test for real, to replace the myriads
of key presses with on-screen sliders and checkboxes (with less code).

Change-Id: I296bafae2a5cce6fc7a447d97e68e5bcec15f451
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
2023-03-23 16:39:19 +01:00
Laszlo Agocs
9daf2744b2 Change paintedwindow example to be a manual test
Pick-to: 6.5
Change-Id: I25a0f491f824c43fc75ba6358518133ede09adcd
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
2023-03-23 15:13:02 +01:00
Laszlo Agocs
3b015718b0 Move hellowindow and qopenglwindow to be a manual tests
Pick-to: 6.5
Change-Id: I8d1517ee57df9b2dee0486f47562b0754e9dcbad
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
2023-03-23 15:13:02 +01:00
Laszlo Agocs
5a36f4cd9c Change computegles31 example to a manual test
Pick-to: 6.5
Change-Id: I652daf3ccbb921c5eb73b48586ee9616c7704b97
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
2023-03-22 23:18:04 +01:00
Laszlo Agocs
b5b954fac1 Move hellovulkantexture example to manual test
Because it is the least documented one, and compared to the other
Vulkan examples it does not add anything new, it just dives deeper
into Vulkan.

Pick-to: 6.5
Change-Id: Iecf3e04625fba256ea8134da57f54498ee2010db
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
2023-03-22 23:17:48 +01:00
Shawn Rutledge
dc7f4f7b4e Add a manual test to show a QTreeView with QInputDevice::devices()
At least on X11 this is a real hierarchy: slave devices come and go
as children of the master devices. The goal is to verify that this tree
and the output of `xinput list` are in sync. The model calls
[begin|end]InsertRows() and [begin|end]RemoveRows() as necessary to
attempt to keep the view updated.

Task-number: QTBUG-46412
Task-number: QTBUG-98720
Task-number: QTBUG-104878
Task-number: QTBUG-112141
Change-Id: I8a2252f041cd1de777eef225d0e7f0db5c90a706
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@qt.io>
2023-03-21 22:00:50 +01:00
Piotr Wierciński
d8e483170e Wasm testing: Refactor test framework and update tests
Update tests so they take into account minimum QWasmWindow size
constraints.
Refactor test framework and make it easier to read and write new tests.

Change-Id: I621c5eee6577f1569eef93e883d1cf0828e3946f
Reviewed-by: Mikołaj Boc <Mikolaj.Boc@qt.io>
2023-03-17 12:16:41 +00:00
Ben Fletcher
d50f2fc1cc rhi: displacement / tessellation manual test Metal memory alignment
This test was created with a work around for a Metal tessellation
pipeline memory alignment issue.  The workaround was to specify shader
stage in / out variable uv as vec3 rather than vec2.  A recent patch to
correct Metal tessellation pipeline memory alignment has now allowed
this test to use vec2 for variable uv as originally intended.

Change-Id: I6772c0e824e1e4b7e749dafa218f3fd8eba0e541
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
2023-03-10 12:21:56 -08:00
Laszlo Agocs
6626578036 rhi manual test: Bump Vulkan instance API version request
Do what Qt Quick would do.

Change-Id: I82743a39808601752f4ecbdb74b87f3a757a9310
Reviewed-by: Kristoffer Skau <kristoffer.skau@qt.io>
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
2023-03-09 18:27:00 +01:00
Alexandru Croitor
b3a60e49cd CMake: Fix xmlstreamlint to use the manual test api
Amends e13b57d06a

Pick-to: 6.5.0 6.5
Fixes: QTBUG-111774
Task-number: QTBUG-110647
Change-Id: I585cdf20e2e60d4e11170a6e2131b7abc2b7eaf3
Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
2023-03-07 17:39:00 +01:00
Jan Arve Sæther
5773c3ac28 Move anchor layout example to manual tests
Pick-to: 6.5 6.5.0
Change-Id: I9c9a9dbcdaf705a31208b80b71e978938a492142
Reviewed-by: Oliver Eftevaag <oliver.eftevaag@qt.io>
2023-03-02 17:24:53 +00:00
Øystein Heskestad
e13b57d06a Move xmlstreamlint example into tests/manual
This example is useful but not a typical starting point for an
application.

Task-number: QTBUG-110647
Pick-to: 6.5
Change-Id: Ic4af8ed648c587b91110a7403fa80c619549289d
Reviewed-by: Marc Mutz <marc.mutz@qt.io>
2023-03-02 12:20:18 +01:00
Jan Arve Sæther
a84b2e5973 Move Weather Anchor Layout example to manual tests
Pick-to: 6.5
Change-Id: I8782a83b5c12b4f57bf9ef9063818cb124bddd56
Reviewed-by: Oliver Eftevaag <oliver.eftevaag@qt.io>
2023-03-02 05:55:57 +01:00
Andreas Eliasson
8ecd81ae86 Doc: Remove duplicate words
Change-Id: Ia7a38a1035bd34d00f20351a0adc3927e473b2e7
Pick-to: 6.5 6.4 6.2
Reviewed-by: Topi Reiniö <topi.reinio@qt.io>
2023-02-28 16:53:10 +00:00
Edward Welbourne
e204de690b Add missing shbang line to shell script
If it's executable, it should specify how it's to be executed.

Change-Id: If5671712da3e1fbc42b15d22c1253129910091bc
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
2023-02-24 13:37:06 +01:00
Mikolaj Boc
3486583ec3 Fix the files_main test
The test does not build due to fbf2a3's change to QWasmLocalFileAccess
API. Align it with the new API.

Change-Id: I8e70e471c1f7dd812d3b2cf8e1bf33fd58310e81
Reviewed-by: Aleksandr Reviakin <aleksandr.reviakin@qt.io>
Reviewed-by: Mikołaj Boc <Mikolaj.Boc@qt.io>
2023-02-23 14:16:06 +01:00
Mikolaj Boc
2fffa21111 Add multitouch test cases to qwasmwindow test
Three touch points that move/resize three windows simultaneously are
tested

Change-Id: I17d0c8c6c5c90f5121a098e5b67174167cd5aaa5
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
2023-02-23 09:17:44 +01:00
Mikolaj Boc
a85b658469 Polish the qwasmwindow manual test
Change-Id: I9d21404bcf6da7650ec63ef41d5134bb89485a84
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
2023-02-22 13:47:14 +01:00
Laszlo Agocs
c6b7737436 rhi: d3d11: Drop the built-in TDR test
This does not really belong here as a built-in feature, esp.
considering that such testing is relevant for other backends
as well.

Change-Id: Ifbe3b8c6a430aacb9fcbdabf0e3761b14c48decc
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
2023-02-20 18:06:32 +01:00
Mikolaj Boc
6d57ec2bd8 Autopep qwasmwindow.py
Change-Id: I96a5f17a8c2e4f544d8a2d5a5a3685fec54ee0cb
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
Reviewed-by: Cristian Maureira-Fredes <cristian.maureira-fredes@qt.io>
Reviewed-by: Ievgenii Meshcheriakov <ievgenii.meshcheriakov@qt.io>
2023-02-20 15:18:19 +01:00
Friedemann Kleint
97bfacf1e2 tests: Remove remains of qmake conversion from CMakeLists.txt files
Pick-to: 6.5
Change-Id: I8d106554bb86ac1ec9bb7a4083de4c376bcbab1d
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
2023-02-17 21:56:49 +01:00
Assam Boudjelthia
df47d7d1ff Android: use test QFileInfo fileName() instead of completeBaseName()
using fileName is more correct in this case.

Task-number: QTBUG-98974
Pick-to: 6.5 6.4 6.2 5.15
Change-Id: I7c547bfc1c2321d4817dc087d3e962dbc2a0b7fd
Reviewed-by: Ville Voutilainen <ville.voutilainen@qt.io>
2023-02-16 03:02:25 +02:00
Mikolaj Boc
d846ea423d Add a manual test for wasm window resizing/moving
This tests resizing and moving in various setups. The test driver
communicates with the actual modules to assert various
postconditions.

It's semi-automated so that minimum interaction is required.

Change-Id: I745d689c6ffa6aa6d478b795dd433f5b067241f1
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
2023-02-14 17:48:09 +01:00
Laszlo Agocs
870a3011ed rhi: Add a displacement / tessellation manual test
There is something odd when running on Metal: note how the uv
is vec3 instead of vec2, in order to make the vertex-tesc-tese
data to look like this:

struct main0_out
{
    float3 out_uv;
    float3 out_normal;
    float4 gl_Position;
};

if out_uv was float2 we'd get some strange rendering results,
perhaps due to something related to alignment. But have no means
to investigate this further.

Change-Id: I79d4edb2ddde3971c599c4326d98e99a49aa7122
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
2023-02-14 17:48:09 +01:00
Assam Boudjelthia
249d613a60 Fix few QFileInfo and QDir calls
Return the file engine impl of QFileInfo::completeBaseName() and
QDir::absolutePath() and QFileInfo::fileName() (based on
QAbstractFileEngine::BaseName) if the file engine impl is valid.

Amends f77668ffec.

Pick-to: 6.5 6.4 6.2 5.15
Task-number: QTBUG-98974
Change-Id: I28a8c75a6f25e30012b0791c12dbde51bfe8f62c
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
2023-02-14 00:18:29 +01:00
Matthias Rauter
a2dab1bda9 Fix build issue in manual example qtabbar/stylesheet
Pick-to: 6.5
Change-Id: Ibeb1a83ea74bea53e76990d7448552e33f3d875a
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
2023-02-13 17:00:40 +00:00
Volker Hilsheimer
48a1a5564f Examples: move widgets/codeeditor into manual tests
It's not a very well written example, using (largely unneed) hacks to
implement what it does. It's also misleading - the syntaxhighlighter
example is a better showcase for building a useful code editor.

Move it to manual tests.

Fixes: QTBUG-111025
Pick-to: 6.5
Change-Id: I405d41688235bf3e9a08373e716769f26d02fec6
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>
2023-02-09 00:23:34 +01:00
Volker Hilsheimer
3fe0bf6e1b Move findfiles example into manual tests
The example follows bad and outdated practices:

- running time consuming and I/O heavy workload in the GUI thread
- calling processEvents to keep the UI responsive
- showing results only at the end of a search rather than continuously

Perhaps this example can be rewritten at some point to apply modern
practices (at least use a thread and emit signals), but it seems
to have low overall educational value.

Moving it to be a manual test for now.

Fixes: QTBUG-111002
Pick-to: 6.5
Change-Id: Id630fd4599096448ea4f96bcbf977b11a039796f
Reviewed-by: Axel Spoerl <axel.spoerl@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
2023-02-09 00:23:34 +01:00
Paul Olav Tvete
52150469a8 Resurrect wiggly example as a manual test
In addition to being an iconic part of Qt's history, wiggly is also
widely used for verifying on embedded hardware.

Change-Id: Ica86626d98ade2570eebe787860293380c21f96a
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
Reviewed-by: Jan Arve Sæther <jan-arve.saether@qt.io>
2023-02-08 09:35:56 +01:00
Laszlo Agocs
84fb0de413 rhi: Add D3D12 support
- The optional nice-to-haves DebugMarkers, Timestamps, PipelineCache
  are not yet implemented (features reported as false, to be
  implemented later, although buffer/texture resource name setting
  already works as-is, regardless of DebugMarkers).

- Mipmap generation for 3D textures is missing. Won't matter much
  given that 3D textures are not used in Qt for anything atm. For
  generating mipmaps for 2D (or 2D array) textures, the MiniEngine
  compute shader and approach is used. 3D support for the mipmap
  generator may be added later. 1D textures / arrays are supported
  except for mipmap generation, and so the
  OneDimensionalTextureMipmaps feature is reported as false.

- Qt Quick and Qt Quick 3D are expected to be fully functional.
  (unforeseen issues are not impossible, of course)

- Uses minimum feature level 11.0 when requesting the device. It is
  expected to be functional on resource binding tier 1 hardware even,
  although this has not been verified in practice.

- 2 frames in flight with the usual resource buffering
  (QRhiBuffer::Dynamic is host visible (UPLOAD) and always mapped and
  slotted, other buffers and textures are device local (DEFAULT).
  Requests 3 swapchain buffers. Swapchains are mostly like with D3D11
  (e.g. FLIP_DISCARD and SCALING_NONE).

- The root signature generation is somewhat limited by the SPIR-V
  binding model and that we need to map every binding point using the
  nativeResourceBindingMap from the QShader. Thus the root signature
  is laid out so each stage has its own set of resources, with shader
  register clashes being prevented by setting the visibility to a
  given stage.

  Sampler handling is somewhat suboptimal but we are tied by the
  binding model and existing API design. It is in a fairly special
  situation due to the 2048 limit on a shader visible sampler heap, as
  opposed to 1000000 for SRVs and UAVS, so the approach we use for
  textures (just stage the CPU SRVs on the (per-frame slot) shader
  visible heap as they are encountered, effectively treating the heap
  as a ring buffer) would quickly lead to having to switch heaps many
  times with scenes with many draw calls and sampledTexture/sampler
  bindings in the srb.

  Whereas static samplers, which would be beautiful, are impossible to
  utilize safely since we do not have that concept (i.e. samplers
  specified upfront, tied to the graphics/compute pipeline) in the
  QRhi API, and an srb used at pipeline creation may change its
  associated resources, such as the QRhiSampler reference, by the time
  the shader resources are set for the draw call (or another,
  compatible srb may get used altogether), so specifying the samplers
  at root signature creation time is impossible.

  Rather, the current approach is to treat each sampler as a separate
  root parameter (per stage) having a descriptor table with a single
  entry. The shader visible sampler heap has exactly one instance of
  each unique sampler encountered during the lifetime of the QRhi.

- Shader-wise no different from D3D11, works with HLSL/DXBC 5.0
  (i.e. existing .qsb files with DXBC in them work as-is). But unlike
  D3D11, this one will try to pick 6.7, 6.6, ..., down to 5.0 from the
  QShader, in that order.

- Uses D3D12MA for suballocating. As a result it can report vmem
  allocation statistics like the Vulkan backend, and it does more
  since the DXGI memory usage (incl. implicit resources) is also
  reported.  This is optional technically, so we also have the option
  of going straight with the heavyweight CreateCommittedResource()
  instead.  That is what we do if the adapter chosen reports it's
  software-based or when QT_D3D_NO_SUBALLOC=1 is set.

- PreferSoftwareRenderer (picking the WARP device) and the env.var.
  QT_D3D_ADAPTER_INDEX work as with the D3D11 backend.

- It is not unexpected that with large scenes that generate lots of
  draw calls with multiple textures/samplers per call the performance
  may be slightly below D3D11 (probably mostly due to descriptor
  management). Similarly, the reported memory usage will be higher,
  which is partly natural due to creating heaps, descriptor pools,
  staging areas, etc. upfront. Will need to be evaluated later how
  these can be tuned.

Change-Id: I5a42580bb65f391ebceaf81adc6ae673cceacb74
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
2023-02-07 13:33:01 +01:00
Amir Masoud Abdol
90aafa0470 Fix the broken test after the retirement of qt_parse_all_arguments
As we are now processing the arguments with
cmake_parse_arguments(PARSE_ARGV, we don't need to pass the escape
characters anymore.

Task-number: QTBUG-99238
Change-Id: Iea9cda4fe0ae56043cc4d7db29ce53d9d737d645
Reviewed-by: Alexey Edelev <alexey.edelev@qt.io>
2023-01-20 19:42:40 +01:00
Assam Boudjelthia
a375f2e275 Fix build errors in manual tests
various fixes like missing includes, linking, obsolete API usage, etc.

Pick-to: 6.5
Change-Id: I786bff396933b87cd39559ac8964d386ef368df1
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
2023-01-20 15:48:20 +02:00
Marc Mutz
c63f9e81dd Rename manual tst_qpermissions to tst_manual_qpermissions
To make space for a tst_qpermissions auto-test.

Pick-to: 6.5
Change-Id: Ic9ead8afa7ecd035fd5ed56c756f0156828c6705
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
2023-01-11 19:36:26 +01:00
Sharad Sahu
13c3fd959e wasm: Work on wasm accessibility elements and events
Implement a11y support by adding html elements (Toolbar, Menu,
DialogBox) and events of the appropriate type and/or with the
appropriate ARIA attribute behind the canvas.

Pick-to: 6.5
Change-Id: If9c9fbff9a451b44e57de5d8834f4a78f33f41bc
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
2022-12-27 14:30:25 +00:00
Assam Boudjelthia
c203ec2720 Android: handle move operation with content uris
Allow moving content uris if the destination is provided
a full content uri with a parent that's different from the
source content uri (i.e. different folders).

Note: since the underlaying Android APIs don't always know about
the parent of a uri, we do some step to deduce that, but that's
not always guaranteed to work.

Pick-to: 6.5 6.4 6.2
Task-number: QTBUG-98974
Change-Id: If21954e5963f4eb0b96c7ccd983943ea2cab5b24
Reviewed-by: Ville Voutilainen <ville.voutilainen@qt.io>
2022-12-21 11:09:13 +02:00
Assam Boudjelthia
c1fa5d602c Android: handle rename() operation with content uris
Allow renaming content uris if the destination is provided
as a direct fileName (i.e. not full content scheme path),
and if the destination has the same trailing path (or parent)
which means a rename in the same folder structure.

Pick-to: 6.5 6.4 6.2
Task-number: QTBUG-98974
Change-Id: Ibc4973366807dd5284c19912ab04ff90f2a573cb
Reviewed-by: Ville Voutilainen <ville.voutilainen@qt.io>
2022-12-20 12:42:31 +00:00
Alexandru Croitor
5e00c0c5e5 CMake: Remove direct qt_android_generate_deployment_settings call
in our tests.

They are not needed anymore since
d20f4ae706 got merged and the
QT_ANDROID_PACKAGE_SOURCE_DIR property is read at generation time
rather than configure time.
This means the
qt_internal_add_test ->
qt_internal_add_executable ->
_qt_internal_android_executable_finalizer ->
qt_android_generate_deployment_settings
calls take care of generation the right value for the property even
with CMake 3.16.

Remove the direct qt_android_generate_deployment_settings calls,
in preparation for their deprecation in public api.

Pick-to: 6.5
Task-number: QTBUG-88506
Task-number: QTBUG-88840
Task-number: QTBUG-108508
Change-Id: Ief1d0f9f620bd37beeedde26dedb66f728fa4a6f
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
Reviewed-by: Assam Boudjelthia <assam.boudjelthia@qt.io>
2022-12-15 20:23:28 +01:00
Assam Boudjelthia
e5d591a0d0 Android: Add facilities to handle more content URIs operations
Use DocumentFile and DocumentsContract to support more operations
on content URIs, such as:
* listing files and subdirectories with usable content uris
* mkdir, rmdir
* creating non-existing files under a tree uri
* remove

And since dealing with content URIs require some level of user
interation, manual tests were added to cover what's been implemented.

Note: parts of the code were from from BogDan Vatra <bogdan@kdab.com>.

Pick-to: 6.4 6.2
Task-number: QTBUG-98974
Task-number: QTBUG-104776
Change-Id: I3d64958ef26d0155210905b65daae2efa3db31c1
Reviewed-by: Ville Voutilainen <ville.voutilainen@qt.io>
2022-12-14 12:15:38 +02:00
Marc Mutz
885aba7ffd Use qtversion.h instead of qlibraryinfo.h
... where 50b05e3e2a originally added
them.

While qtversion.h is included in qglobal.h, using qtversion.h directly
is a tiny step towards removing qglobal.h includes from our code-base,
so don't let this opportunity go to waste.

Change-Id: I28eaca1f4e250fc9e12e2ce6a6f94670a1d08dbe
Reviewed-by: Ivan Solovev <ivan.solovev@qt.io>
2022-12-09 07:21:22 +01:00
Mikolaj Boc
6d780fa0ab Fix the qwasmcompositor_main test
This got broken with the introduction of the compositor patch.

Change-Id: I7d85795eb537449855a4cce3c8b6b031095c3f7f
Reviewed-by: David Skoland <david.skoland@qt.io>
2022-12-07 14:03:03 +01:00
Kristoffer Skau
c450f6d21c Support stereoscopic rendering with QGraphicsView
This patch adds a manual test and the required work in graphicsview and
qwidget private apis to support stereoscopic rendeing. Basically it
works by doing the drawing in QGraphicsView::paintEvent twice, once for
each buffer. This way the scene items are rendered to both buffers.
There's also an update to resolvement in QOpenGLWidgetPrivate
so that multisampling works correctly.

[ChangeLog][Widgets][QGraphicsView] Added support for
stereoscopic rendering.

Task-number: QTBUG-64587
Change-Id: I20650682daa805b64fe7f0d2ba086917d3f12229
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
2022-12-01 13:42:07 +01:00
Laszlo Agocs
9dc3ed288a Fix up rhiwidget manual test after the QWidgetPrivate change
Change-Id: Id3e8d8ce7e175be9b5e9e83e23910546d69a90fa
Reviewed-by: Kristoffer Skau <kristoffer.skau@qt.io>
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
2022-12-01 02:23:51 +01:00