This avoids one extra memory allocation when creating the lock file. The
number of memory allocations when checking the file are still the same.
Change-Id: I16a2fdb7a5458bdc66f8ad1c602582b5698a5b5c
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Kevin Ottens <kevin.ottens@kdab.com>
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Make sure the groupbox check indicator doesn't get placed in negative
coordinates when font height is smaller than the indicator height.
Task-number: QTBUG-33610
Change-Id: Ifad0016e9311f1212cccb6d5971343beb68517c4
Reviewed-by: Jens Bache-Wiig <jens.bache-wiig@digia.com>
the file is not meant to be human-readable and even less editable, so
there is no point in having comments in it.
also, it was completely inconsistent to start with: features without
dependencies were listed as "templates" in form of commented out
#defines to disable them manually, while features with dependencies
had a respective #ifdef block to be automatically disabled, but no
"template" to disable them manually. now only the #ifdef blocks remain.
the actual configuration is done by configure via qconfig.h.
Change-Id: I8b9e56ba570908dad4cc6dfcd24bf0e1da8b290f
Reviewed-by: Tasuku Suzuki <stasuku@gmail.com>
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
much more elegant than the checked in file. and less chance to get it
wrong, as people often enough do.
Change-Id: I975a62dfd83ce4f15947ce54f3c40931b1badae0
Reviewed-by: Tasuku Suzuki <stasuku@gmail.com>
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
due to modularization, svg and activeqt do not belong here any more.
note that concurrent and dbus are staying for the time being, because
being part of qtbase and configure lacking support to switch them off,
this is the only way to disable the modules.
Change-Id: Idbc0d2f7db23f7e797fc301ab1136f69f9049b27
Reviewed-by: Tasuku Suzuki <stasuku@gmail.com>
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
this file is not built as part of the xml library for years, so the
condition was never true.
Change-Id: Ifdc044b6a8044c5093a3f7c268505527dd53f134
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
Added logic so that accepting either the press or the release will
keep the app running. This makes it possible to use the onBackPressed
functionality in QML.
This functionality is only intended for running in a complete Android
environment, so make sure that we don't terminate the application in
the NO_SDK case.
Task-number: QTBUG-30803
Change-Id: I2546eea73bf6a6ee8b196125b7556479b9b10a9c
Reviewed-by: BogDan Vatra <bogdan@kde.org>
Make sure the back key event is not sent to applicaton as long as the keyboard
is still visible.
Task-number: QTBUG-30803
Change-Id: I8063981a96ddb8e065c1281b1bdc0fb4a2895bc2
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
Cleanup the theme handling.
Set default theme, needed by native dialogs.
Needs Ministro v9.6+.
Change-Id: Ia131edd8712b7737d3118d714c7772adb8f27acd
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
This flag was created because the eglfs plugin did not support
non-fullscreen raster windows. Now that it does, we can remove
it again. Turns out this also fixes several issues with positioning
and sizing of dialogs due to bugs in the implementation of the
flag.
Task-number: QTBUG-33846, QTBUG-33499, QTBUG-32537, QTBUG-32297, QTBUG-31457
Change-Id: I3902ae57d49d77e3c1046ec57b6f6926f70ec6a4
Reviewed-by: BogDan Vatra <bogdan@kde.org>
Some cross compile setups don't have special treatment
and don't have a configure check. To notice this early
in the build fail at this state. One example is to cross
compile from Windows for eg QNX or even linux embedded.
If QT_POINTER_SIZE is not set, later v4 build in
qtdeclarative is failing with a unmeaningful compile
error.
Change-Id: Iff9498d916371241b0b044b9543f9cd2946ecf42
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
On platforms other than Android eglfs does not allow having multiple
windows when one of the windows is OpenGL. On Android however this has
to be handled silently, without aborting the application. The
backingstore lacked the necessary checks so QGLWidget-based apps were
crashing. This is now corrected.
Task-number: QTBUG-34412
Change-Id: Ifb469fa9ef391b24aed3942430c0347276809ba5
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
Fix compilation of ANGLE with gcc 4.8.0 64 bit: The
reinterpret_cast<unsigned long>(void*)
was causing
error: cast from 'const void*' to 'long unsigned int' loses precision
Task-number: QTBUG-34395
Change-Id: Ibde75dd4b5536f3827bdf0ab02a15e93a1a8a4f0
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Removes the need to pass ARCHS to xcodebuild for simulator builds.
Change-Id: If15e9d387c416c5c9f83c50f5903ae0cd517ff34
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
boost::bind() became part of the C++11 standard with minor
modifications. Present the standard version as the main one to use, but
list the others as alternatives.
Change-Id: If419d8d24c0925119d3b9f7ff76be44981351bc0
Reviewed-by: Olivier Goffart <ogoffart@woboq.com>
Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
See also commit 660aed3516 that removed the reverse method.
Change-Id: Ib20c5be863ba6644485c581e3ece47a390ce467d
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
This is strictly speaking a behavior change, since we're no longer returning
something for Stretch and NoButton, but - guessing here - that shouldn't matter.
Yet, better safe than sorry, thus submitted as a separate patch.
Change-Id: I20cb084147f8c9257ce37d1e87ea38febabec28d
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Only Commit, Finish and Cancel didn't have an object name, yet.
Also Extract Method on the switch statement, add a test, and
use QStringBuilder.
Task-number: QTBUG-29924
Reported-by: Leo Arias
Change-Id: I8c29606bc53e9d4caab631da2089e971a9da2d75
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
tested manually with internal NTLM proxy.
Patch-by: Jonathan Lauvernier <Jonathan.Lauvernier@gmail.com>
Change-Id: Ib3ed7aff12cb8d59ffc2b11ecc1c4fdc04acb368
Reviewed-by: Richard J. Moore <rich@kde.org>
QDateTime must be formatted as ISO8601 specifies, date/month must pe padded with 0 until width is 2
Task-number:QTBUG-33389
Change-Id: If07bcaa976ea3583369da3fd21ce442ee30e8c1f
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Move (almost) everything to initialize(). Doing so allows the QEglFSScreen
constructor, the hooks' platformInit() and others to perform tasks that need
the event dispatcher.
Task-number: QTBUG-34208
Change-Id: If64e3d1691c41752c53968f8d4fb063b45345680
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
We used to compute the default exclusive build directory, eg 'debug', at
configure time, and then set OBJECTS_DIR, MOC_DIR, etc to include this
hard-coded default exclusive build directory. We then had to run a post-
process step where we replaced the 'debug' part with the current actual
exclusive build pass, eg 'release', resulting in long-standing bugs such
as QTBUG-491 where we end up replacing parts of the build output dirs
that were not part of the original exclusive build directory.
We now set the OBJECTS_DIR, MOC_DIR, etc defaults in configure like
before, but they do not include any exclusive-build information. The
exclusive build directory is handled as a separate step in default_post
where we adjust all entries in QMAKE_DIR_REPLACE to be exclusive
directories.
For backwards compatibility the new exclusive build behavior is only
enabled for variables named by QMAKE_DIR_REPLACE_SANE, which for Qt
itself applies globally to everything but DESTDIR, and for libs and
tools also applies to DESTDIR. The reason for leaving out DESTDIR in
the general case is because many tests and examples assume the old
behavior for DESTDIR. A side effect of including all the other
variables for Qt libs and tools is that the PCH output dir will be
uniformly set, which has been an issue on Windows in the past.
The addExclusiveBuilds function now takes two or more arguments,
each argument being the key for an exclusive build, which can be
customized eg. using $$key.{name,target,dir_affix}. Passing more
than two arguments results in three/four/etc-way exclusive builds,
eg debug/release/profile. Exclusive builds can also be combined, eg
static/shared + debug/release by making two calls to the function.
We also handle individual targets of combined exclusive builds,
eg static/shared + debug/release, meaning it is possible to run
'make debug' to build both static-debug and shared-debug.
Task-number: QTBUG-491
Change-Id: I02841dbbd065ac07d413dfb45cfcfe4c013674ac
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Otherwise we won't pick up CONFIG+= changes on the command line or
from the project file.
Change-Id: I6f7e9380f971e6271de5659534e9565024fe041d
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Create a local CMake variable instead and use that in the search
paths argument and in the message string.
Resolves a warning that can appear with CMake 2.8.12.
Task-number: QTBUG-34115
Change-Id: I04c67668586a9ad6584b7f6e91ee65351c86389c
Reviewed-by: James Turner <james.turner@kdab.com>
Reviewed-by: Stephen Kelly <stephen.kelly@kdab.com>
Only QLineEdit always sets the sunken state and on some Android devices
(e.g HTC) the line edit is painted as it is pressed.
Task-number: QTBUG-29565
Change-Id: I25031ffaadba85cae6b6ff17c0847cb706e23503
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
Attaching and detaching the current thread to/from the VM on each jni call,
causes a new thread object to be created and triggers GC when detaching
(GC alone takes anything between 10-30 ms to finish on the test device).
Instead of detaching when the environment object goes out of scope, we
now detach when the thread exits.
Task-number: QTBUG-34279
Change-Id: Ia613934e61f914d4be63bfa1be8fdecf849928b0
Reviewed-by: Yoann Lopes <yoann.lopes@digia.com>
The three RGBA8888 formats was introduced to make it possible to have
QImages and QPixmaps in native OpenGL formats, but uploaded textures of
these types are still converted to ARGB first and then swapped back.
This patch detects the formats and ensures the unneeded back-and-forth
conversion does not take place. It also replaces a seemingly unused
private API meant for the same goal.
Change-Id: Id69d6973bb9c13d1052f2a1b0c516183f63421c2
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
module names use dashes, but the internal module representation uses
underscores, so we must translate.
Change-Id: Ib6983d3731e7dae2a4d6232f8a5202390fd425e9
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Xcode resolves dependencies at the beginning of each target, so if a
Qt preprocessor such as moc or rcc updates a cpp file Xcode will not
rebuild the cpp file until the next build.
We solve this by moving the Qt proceprocesor handling to a separate
aggregate build tool target, which the main application target then
depends on.
Change-Id: I8f9225b9603dc5f279b1cb60976fe709bd97963e
Reviewed-by: Andy Shaw <andy.shaw@digia.com>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
As it was until now, QWindowsKeyMapper::updatePossibleKeyCodes() tested
using ToUnicode for which characters produce a key with every possible
combination of modifiers.
Calling ToUnicode with a dead key is dangerous, because MS Windows keeps
it in the driver buffer, so if you call ToUnicode with acute key and
then you press a, you get an á.
To prevent this, updatePossibleKeyCodes() checked if the key that was
being tested was a dead key. If true, it inserted an space and then
repeated the key in order to reset the system internal buffers to the
same state they were before the call.
The problem with this is if the dead key is really two keys (like ^ or ´
in US International keyboard layout) and you press one of those keys
without the modifier to make it a dead key (i.e. 6 in US International):
Since updatePossibleKeyCodes() only tests for the key that was pressed
it gets 6 is not a dead key, and thus it does not execute the
workaround. Thus, the next time the user presses 'a' they get 'â'
instead because updatePossibleKeyCodes() set the dead key on the
keyboard buffer and did not run the workaround.
This patch makes updatePossibleKeyCodes() run the workaround if any
possible combination of modifiers with the key being examinated makes a
dead key.
Task-number: QTBUG-33591
Change-Id: I8c0b27586f7c62798986258b1b84aa90e4c5d64c
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
In order to map MS Windows virtual keys to Qt keys without messing with
dead keys now I use the built-in keyMap structure of QWindowsKeyMapper
and assert every cell in the keymap is properly updated.
In order to guarantee this even when the user changes the keyboard
layout, WndProc now manages the WM_INPUTLANGCHANGE message, which is
handled by QWindowsKeyMapper, resetting the layout structure.
I don't fully understand yet some things about QWindowsKeyMapper, i.e.
how QWindowsKeyMapper::updatePossibleKeyCodes workarounds the dead key
issue with ToAscii; but it seems to work fine in all the tests I've
done. Any further testing is highly appreciated, though.
[ChangeLog][[QtGui][Platform Specific Changes][Windows] Fixed virtual key
mapping on Windows.
Task-number: QTBUG-33409
Task-number: QTBUG-8764
Task-number: QTBUG-10032
Change-Id: I4f7709a90906b03f4504deea1ff5c361e9f94b3f
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
there is really no point in having such a thing here.
Change-Id: I2ffa2e911fadda1db2e402c05d59a7c88ddb30b9
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
Status for LIBUDEV printed again in the configure output under 'udev ....'
Change-Id: I3e0beca4c6de315dc2dfbdc24d83f4d9cd2b8856
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Apple clang 3.0 complains about missing function
declarations. Add them.
Change-Id: Ib9c3c238c94e8649844cf3e67a659875ad549ecb
Reviewed-by: Gabriel de Dietrich <gabriel.dedietrich@digia.com>
Before this patch, we would copy "$QTDIR/qml"
directly into the bundle as "qml". This would cause problems
if the user also tried to deploy qml files to a "qml" folder, or
if any other file in the bundle ended up with the name "qml" (which is the
case for QtDeclarative/tools/qml, where the executable is called "qml").
This patch will instead copy the contents of each import folder
into QMAKE_QML_BUNDLE_PATH, which will default to "qt_qml" on iOS
and "Resources/qt_qml" on OSX.
We also change the implementation to use a post script rather
then QMAKE_BUNDLE_DATA for two reasons:
1. Xcode does not like "copy build phases" to copy folders, only
files (You cannot even create such a phase from Xcode, although
it is possible to force it the way we create project.pbx. But
this was error prone)
2. We need to strip away unneeded files from the bundle, like
archives (which are linked in statically, not dlopened run-time).
Using rsync lets us copy and strip in one operation.
Change-Id: I7c2117f6cfbe11efdc272dff71adb0b1e619a5ff
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
Synchronize .pdb file writing, otherwise parallel builds
will fail, when different compiler instances try to access
the same .pdb file.
See also
http://msdn.microsoft.com/en-us/library/vstudio/dn502518.aspx
Change-Id: I4998f10458d320fd98d633eded02d90bf25ed884
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>