If the list of configurations takes time in the backend,
the defaultConfiguration will be invalid at this time, but will
be updated by the backend.
Change-Id: I2886a8f6c569c993814172ccaa46e4bb5ba5e0d6
Reviewed-by: Alex Blasche <alexander.blasche@digia.com>
Remove QtWidgets from buttontester.h and QtGui from main.cpp.
Change-Id: Ie5925a33c58c1abd9747ab0ab7040e7d1b0769a9
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
So far the example didn't show any errors when the connection to the
server couldn't be established (e.g. because the host/port number was
wrong, but also because the SSL handshake already failed).
The fix shows a modal error dialog in this case.
Change-Id: Ia517bf79c5fb2ccdb1edabded28f86759f3e6dcf
Reviewed-by: Richard J. Moore <rich@kde.org>
Qt Core examples were scattered into several subdirectories under
qtbase/examples. This caused an issue with the example manifest
file generated by QDoc; it expects to find all examples under a
common directory in order to produde correct paths to the example
.pro files. Qt Creator will not find the examples without a valid
manifest file.
This change moves the examples and edits the documentation files
accordingly.
Task-number: QTBUG-41963
Change-Id: I51d86782e0ba21c5c9bae5f15401ec774abe5cf8
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Reviewed-by: Leena Miettinen <riitta-leena.miettinen@digia.com>
Platforms like eglfs allow a single window per screen. Thus the behavior of
--multiple is not suitable since it tries to open multiple windows on the
primary screen. Instead, introduce --multiscreen.
Add also --timeout to quit the app after 10 seconds. This is essential on
platforms that do not have windows with decorations that can be used to
close windows.
With eglfs' kms/drm hooks, starting with --multiscreen will now show a
rotating logo on all connected displays, with some random background color.
Change-Id: I53f2651f05620e752c289038a9b3ff4508273173
Reviewed-by: Louai Al-Khanji <louai.al-khanji@digia.com>
Reviewed-by: Andy Nichols <andy.nichols@digia.com>
Retrieve vendor/renderer name similar to context info
and exclude renderers that do not support threaded
Open GL (ANGLE/noveau).
Change-Id: I690c2fc277538bf28bf1f6032c2e017ede15e434
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
If the a message notification is created at the same time as the system
tray icon is embedded it may start at a wrong location, since the icon
location it bases its own location is not yet final.
This patch adds code to update the balloon tip location when the system
tray icon is moved or resized.
The bug and fix can be tested by the systray example by disabling the
icon and letting show message trigger both showing it and the message.
Change-Id: Ie1dc10489ad420e581e32afeb757c236fb5129ab
Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com>
Add a command line parser to be able to pass on files.
Task-number: QTBUG-35146
Change-Id: I32cbb9ec1e87667076e40a81c66674cf16836b54
Reviewed-by: Marc Mutz <marc.mutz@kdab.com>
On the save dialog the cancel option is detected now from exec()
method.
Change-Id: I977626b83fe770ddc148b57551becd04e5fd9dd5
Task-number: QTBUG-41020
Reviewed-by: Alessandro Portale <alessandro.portale@digia.com>
Trying to be smart and minimizing the amount of GL calls per frame
to provide a good example was a mistake (in a way): There are
components, like the eglfs mouse cursor, that change the context state.
To make sure the example work in these cases, set the state upon
each frame.
Change-Id: Ief1fd7bbb0fb1955a64dac97a071b7a3d9d506d4
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Like in all other places. This way the resulting QMenu is correctly
parented so it will show up at the proper position even on platforms
which do not have a way to position top-level windows.
Task-number: QTBUG-29025
Change-Id: I2aa6fe73699379029c44a3f379366a2133753190
Reviewed-by: Robin Burchell <robin.burchell@viroteck.net>
Use showMaximized(). Just calling show() without setting a size can result
in a zero-sized, invisible window on some platforms.
Change-Id: Ifa48258060e3d651c2fac3a1409a26a2c3db6bdb
Reviewed-by: Robin Burchell <robin.burchell@viroteck.net>
Fix fingerpaint example for platforms that don't support touch device
area and pressure by setting default size of drawn ellipse.
Change-Id: I884c688aa8ef98debf24876dbefaa4cff43a86a2
Reviewed-by: Fabian Bumberger <fbumberger@rim.com>
Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com>
By carrying the styleName through from QFontDef to
bestFoundry and giving it to bestStyle that can use it
we can accurately match fonts based on styleName. This
makes it possible to match styles such as DejaVu Sans
Condensed and Ubuntu Medium.
The example fontsampler is updated so it can actually
sample all the different styles it lists.
Change-Id: I381effc74130311f98794cd07d30be10dee4fe45
Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com>
On systems that give alpha configs by default writing alpha values of
less than 1.0 is a bad idea since it will lead to the content behind the
window becoming visible, even though this is not the example's intention.
Change-Id: I23cdfc1fb78d77b1cbc192d2aba5d6665a7acfcc
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
There is no need to allocate all these strings
Change-Id: I398e1cc05bd3ad24df067a967a5e24fbc6d452ce
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
The StorageView example demonstrates the QStorageInfo API.
Change-Id: Ifaabadbe64fdf26d13a4ce4690e6b54514667c9f
Reviewed-by: Ivan Komissarov <ABBAPOH@gmail.com>
Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com>
While we will cover the entire surface with our textured quads, the clear
is still necessary in order to make top-levels with TranslucentBackground
render correctly: We don't want to blend transparent areas with undefined
content that is in the surface's framebuffer.
Blending is problematic for alpha values. We now prevent the blended alpha
from being written out. This ensures that in examples like qquickviewcomparison,
where the backingstore image contains an alpha of 0.5 while the QQuickWidget
texture 1.0, the result is still an alpha value of 1.0 in the final image.
Writing out an alpha of 0.5 would break on systems where windows get an alpha
buffer by default.
hellogl2 can now take a --transparent parameter which makes the QOpenGLWidget
being cleared to transparent in order to verify it works in combination
with Qt::WA_TranslucentBackground.
The swapped red and blue problem is also corrected. RGBA8888 does not need
swizzling. The only format that needs this is RGB32.
Task-number: QTBUG-40716
Change-Id: I54a9fd3a91a1b59575b38cdb908835315514e40f
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Manually included changes from
3a347a4e70
in src/opengl/qgl.cpp.
Conflicts:
src/opengl/qgl_qpa.cpp
src/plugins/platforms/android/androidjnimain.cpp
Change-Id: Ic26b58ee587d4884c9d0fba45c5a94b5a45ee929
Change them to use QOpenGLWidget and QOpenGLTexture.
Advocate also the usage of VBOs.
Hopeless examples, that rely on the fixed pipeline and will
not compile or work in ES and dynamic builds, are moved to
a "legacy" directory. The documentation pages for these are
removed. This long due change avoids the confusion newcomers
experience when trying to get started with Qt 5 and OpenGL.
hellowindow's behavior is changed to open a single window only
by default. The old default behavior, that opened three windows
on platforms that supported both MultipleWindows & ThreadedOpenGL,
can be requested by passing --multiple. --single is removed since it
is the default now. This plays much nicer with drivers that have
issues with threading.
In addition, say hello to hellogl2.
This is the old hellogl example updated to use QOpenGLWidget and
OpenGL 2. It also has a mainwindow with multiple (un)dockable widgets
containing the OpenGL widgets. This helps testing the behavior when
the top-level of the QOpenGLWidget changes and provides a very
important example of how to do proper resource management in this case.
(must use aboutToBeDestroyed() of the context, since the context goes
away and is replaced by a new one on every dock/undock)
As a bonus, the logo is now real 3D, no more orthographic nonsense.
Launch with --multisample to request 4x MSAA.
Launch with --coreprofile to request 3.2 Core. In this particular example
the shaders are present in both versions and there is a VAO so the application
is functional with core profile contexts.
Change-Id: Id780a80cb0708ef164cc172450ed74050f065596
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
We introduce QPlatformFontDatabase::isPrivateFontFamily() to allow
testing for private, system UI font families. Both QFontComboBox
and QFontDialog need to filter out those private font families
which, by definition, should be hidden from the end user.
(The textedit example had to be updated to fix the issue where the
default font would be private. In 5.4, we will be adding an equivalent,
public API in QFontDatabase, and a better solution for the textedit
example and QTexEdit in general).
In particular, on OS X and iOS, private fonts are used for the system
UI font. Those have their font family name prefixed by a dot.
QCoreTextFontDatabase knows about this, and makes sure those are
tested positive as private font families. In order to have a cleaner
layer separation, we moved the QPA theme font resolution from the
platform theme classes into QCoreTextFontDatabase for both Cocoa and
iOS QPA plugins.
In both cases, we use CoreText's CTFontCreateUIFontForLanguage(), that
nicely maps to the HITheme API we were using so far on Mac. That means
one HITheme dependency less. We also cache the font descriptors we get
for these font for each time QCTFD::populateFamilies() gets called.
(While not common, this currently happens in auto-tests, like
tst_QFontDatabase, and could happen in actual applications -- specially
when adding and removing application fonts.)
Change-Id: Ic6f0b60f9f597afee1a43596a669742dc546b97f
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
1. Use includes without module prefixes, as is the custom in examples.
2. No inline functions to make it more readable.
3. Pause animation on pressing P and document our signal connection a bit more.
Change-Id: I68dc3d4c74b639cf3fec17b63b7f49626db58bdb
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
A simple convenience class providing a QWindow that has a
paintEvent and supports opening a painter on itself. It
behaves exactly like QOpenGLWindow in this respect, which is not
surprising since they share the same base class (QPaintDeviceWindow).
QRasterWindow does not however have any OpenGL dependencies and will
be present in -no-opengl builds too.
[ChangeLog] Added QRasterWindow, a thin convenience wrapper for a
QWindow on which a QPainter can be opened.
Done-with: Jorgen Lind <jorgen.lind@digia.com>
Change-Id: I37e82720492945d7b85d5f713eea8d5f7556e511
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@digia.com>
[ChangeLog] Added QOpenGLWindow. This serves as a convenience class for
creating windows showing OpenGL content via an API similar to QGLWidget
and without any widget dependencies.
Done-with: Jorgen Lind <jorgen.lind@digia.com>
Task-number: QTBUG-36899
Change-Id: I52e9bc61acb129dbfd3841b3adeffab2dbcf7f05
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
QOpenGLWidget is now public.
In addition Qt::WA_AlwaysStackOnTop is introduced to support the
special case of semi-transparent QOpenGLWidget or QQuickWidget on
top of regular widgets.
hellogl_es2 becomes the qopenglwidget example. This example performs
painting both via QPainter and native GL commands and has the OpenGL
widget combined with other, normal widgets.
The widget stack receives some changes when it comes to renderToTexture
widgets like QQuickWidget and QOpenGLWidget. Calling update() will now
result in a paint event, which is essential for QOpenGLWidget since we
want it to behave like a regular widget. The dirty region handling is
extended specially for such widgets due to performance reasons.
(an OpenGL content update must not result in any backingstore painting,
and is thus handled as a different kind of dirtiness)
[ChangeLog] Added QOpenGLWidget. This widget serves as a replacement for QGLWidget.
Task-number: QTBUG-36899
Task-number: QTBUG-40086
Change-Id: Ibf7f82fea99b39edfffd2fc088e7e0eadbca25cf
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
Q_DECL_OVERRIDE (which expands to 'override' for supported compiler)
helps to declare the intent (that it is an overridden function) and
force compilation error when there is no such virtual function in the
base class.
The examples should show the best practice of having it, as it may save
the programmer quite some time in case of change of API or typo in the
function name or arguments.
This change was done automatically with
clang-modernize -add-override -override-macros
And fixed MSVC compilation by removing inline for TorrentViewDelegate::paint
Change-Id: Ice66ae93fae571266f908703d5b8892b2c1ebb1a
Reviewed-by: Jędrzej Nowacki <jedrzej.nowacki@digia.com>
Moved to qtbase/examples/xml/streambookmarks.
Files: qxmlstreambookmarks.qdoc and png files
Change-Id: I6edf975f1e0666a4283e65c933d31923695f8b4c
Reviewed-by: Topi Reiniö <topi.reinio@digia.com>
Rearrange the code so that QTableView::setSortingEnabled() is
called after setting up the sort filter. This ensures that
new entries added to the model always follow the column
header's sort order.
Task-number: QTBUG-39585
Change-Id: Iaec8aa9342981817a019473ba12bad52cdbdfbb8
Reviewed-by: Mitch Curtis <mitch.curtis@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Conflicts:
mkspecs/qnx-x86-qcc/qplatformdefs.h
src/corelib/global/qglobal.h
src/network/socket/qnativesocketengine_winrt.cpp
src/plugins/platforms/android/androidjniaccessibility.cpp
src/plugins/platforms/windows/qwindowswindow.cpp
Manually adjusted:
mkspecs/qnx-armle-v7-qcc/qplatformdefs.h
to include 9ce697f2d5
Thanks goes to Sergio for the qnx mkspecs adjustments.
Change-Id: I53b1fd6bc5bc884e5ee2c2b84975f58171a1cb8e
Examples using OpenGL 1.x cannot be migrated. Therefore, similarly to ES
builds, we just disable them.
Change-Id: I76e888d2ecfb2582ae35853d9dcdd0cb686fddc6
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
- Open files passed on the command line.
- Point the file dialog to the pictures location
and use a filter string for the supported types.
- Set the window title according to file name.
Task-number: QTBUG-37203
Task-number: QTBUG-39287
Change-Id: I4e5e43875c3a7544c862c054181e75942939c1d5
Reviewed-by: David Faure <david.faure@kdab.com>
-added links to and from the overviews.
-added information on how to run the example.
-updated copyright.
Task-number: QTBUG-33597
Change-Id: Ib049cb94f136caa6916878959ae830248bd236b5
Reviewed-by: Martin Smith <martin.smith@digia.com>
Reviewed-by: Nico Vertriest <nico.vertriest@digia.com>
- fix build on 10.6
- actually build it at all
Change-Id: Ib929f8b56e55f00191f7fcfb2be25975e46a1af2
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
-transferred group page from qtdoc repository
-added description in example pages
-set the example documentation to use the standard Qt thumbnail
-added an entry in the help index for the example page
Change-Id: I9d5747bc329b5ecc15acd2eb3139696931166c6f
Reviewed-by: Topi Reiniö <topi.reinio@digia.com>
I show this example during trainings, and parent() is too much like
QObject::parent(), QModelIndex::parent() and our model's parent()
[which calls this method], so it's less confusing if this is called
something clearer like parentItem().
Change-Id: I101342051349d94c4a3bc3d4bc332194d6779293
Reviewed-by: Stephen Kelly <stephen.kelly@kdab.com>
- Add a command line parser to properly evaluate help option and
directory argument, add options to disable gestures.
- Add logging category so that the user can actually see what is
happening.
- Scale large images.
- Use qreal instead of float.
- Minor polishing: set window title, position file dialog at
pictures location.
Task-number: QTBUG-37759
Task-number: QTBUG-37203
Change-Id: Ibaf54a13034b150386a8aee476f83a9eba298298
Reviewed-by: Indrajit Tapadar <indrajit.tapadar@digia.com>
Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com>
Examples under examples/ipc were not part of any module
documentation. This change adds the above folder to
Qt Core documentation, and moves the corresponding
files so that the example documentation is built
correctly.
Change-Id: If1f34ce7ef04a02df8a87f820bb2e68ffa723dd4
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
Change-Id: Icd150787f9ff0878fafd459b3741d1b1e008f8bc
Reviewed-by: Jake Petroules <jake.petroules@petroules.com>
Reviewed-by: Gabriel de Dietrich <gabriel.dedietrich@digia.com>
Show how use QCommandLineParser with additional
parameter checking for custom options and positional
arguments.
Also explain how to display help in GUI applications.
Change-Id: I03513e09b7dd5b150259593da0af2ef2a281cab2
Reviewed-by: David Faure <david.faure@kdab.com>
This is causing compilation errors on some Windows CE
configurations:
mainwidget.cpp(130) : error C3861: 'setlocale': identifier not found
mainwidget.cpp(149) : error C3861: 'setlocale': identifier not found
Change-Id: Ie863cd7c9c53cfef4074dabffe157d9068654a1c
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
Moved codecs folder to qtbase/examples
Corrected quote in dropsite.qdoc
Replaced snippet statement by include statement
Added doc for undocumented parameters
Task-number: QTBUG-34749
Change-Id: If4de95b8d39e5680fd0f63f8d2b6685a4b0a8052
Reviewed-by: Jędrzej Nowacki <jedrzej.nowacki@digia.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
No reason to restrict it to desktop only, the code works on ES2 too.
Task-number: QTBUG-35730
Change-Id: I915a88cbf3c95a941d6bafd88ed57fef0b6a25b9
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Platforms like eglfs will not allow opening more than one OpenGL-based
window. To prevent aborting the hellowindow example when invoked without
--single, enhance the capability check to include also WindowManagement
in addition to ThreadedOpenGL.
Change-Id: I147d90b31d9fd94912c36339d36af3f311aaa874
Reviewed-by: Andy Nichols <andy.nichols@digia.com>
sub-attaq/boat_p.h:134:9: warning: private field 'key' is not used [-Wunused-private-field]
Change-Id: I3f4cb1325aaac71d2bf0e7807381742937d173f7
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
This introduces the ability to indirectly invoke all common GL1-GLES2
functions via QOpenGLFunctions. The GL1 functions are not yet resolved,
since this would not work anyway when linking to an OpenGL implementation
directly. However this may change later but that will be a completely
internal change without affecting any public APIs.
Also migrate some of the opengl examples to use QOpenGLFunctions for
everything. Once dynamic GL loading becomes available on some platforms,
these examples should continue to function without any changes since they
do not anymore invoke any OpenGL functions directly.
Task-number: QTBUG-36483
Change-Id: Ie630029651e5a4863a480aac5306edd67ee36813
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Remove the opengl proxy for now. Later it will either be moved into
a separate library or replaced by a QOpenGLFunctions-based approach.
This means that the -opengl dynamic configuration is not usable
for the time being. The rest of the enablers remain in place.
The convenience function QOpenGLFunctions::isES() is now moved to
QOpenGLContext and is changed to check the renderable type. This is
extremely useful since besides supporting dynamic GL it solves also
the problem of GL_ARB_ES2_compatibility (i.e. it triggers the real ES
path when creating an ES-compatible context with a desktop OpenGL
implementation).
Task-number: QTBUG-36483
Task-number: QTBUG-37172
Change-Id: I045be3fc16e9043e1528cf48e6bf0903da4fa7ca
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Besides serving as an example for performing OpenGL rendering inside
a window container in a way that it works across all GL versions,
this is an extremely useful tool for developers and users alike
since it allows quick and easy checking of what sort of context a
particular driver returns for a particular QSurfaceFormat.
NB! Depending on the OpenGL driver, some surprises can be expected.
The handling of core/compatibility profiles, the fwdcompat bit,
the supported GLSL versions, etc. tend to be somewhat different
across the different OpenGL implementations.
Task-number: QTBUG-37071
Change-Id: Iae4328e66cd0bb19f74a77fefef93ea5a3221e31
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
This patch ignores:
- Docs for obsolete types themselves
- Comparisons between new and obsolete types
Change-Id: Id9b1e628255113e7c44520abe0f8a4e0db4a283d
Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
Task-number: QTBUG-37027
Change-Id: Id18ee9c44650de9c434a82d3d10cf48e6ba9e78c
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
Reviewed-by: Kai Koehne <kai.koehne@digia.com>
The patch introduces a new build configuration on Windows which
can be requested by passing -opengl dynamic to configure.
Platforms other than Windows (including WinRT) are not affected.
The existing Angle and desktop configurations are not affected.
These continue to function as before and Angle remains the default.
In the future, when all modules have added support for the dynamic
path, as described below, the default configuration could be changed
to be the dynamic one. This would allow providing a single set of
binaries in the official builds instead of the current two.
When requesting dynamic GL, Angle is built but QT_OPENGL_ES[_2] are
never defined. Instead, the code path that has traditionally been
desktop GL only becomes the dynamic path that has to do runtime
checks. Qt modules and applications are not linked to opengl32.dll or
libegl/glesv2.dll in this case. Instead, QtGui exports all necessary
egl/egl/gl functions which will, under the hood, forward all requests
to a dynamically loaded EGL/WGL/GL implementation.
Porting guide (better said, changes needed to prepare your code to
work with dynamic GL builds when the fallback to Angle is utilized):
1. In !QT_OPENGL_ES[_2] code branches use QOpenGLFunctions::isES() to
differentiate between desktop and ES where needed. Keep in mind that
it is the desktop GL header (plus qopenglext.h) that is included,
not the GLES one.
QtGui's proxy will handle some differences, for example calling
glClearDepth will route to glClearDepthf when needed. The built-in
eglGetProcAddress is able to retrieve pointers for standard GLES2
functions too so code resolving OpenGL 2 functions will function
in any case.
2. QT_CONFIG will contain "opengl" and "dynamicgl" in dynamic builds,
but never "angle" or "opengles2".
3. The preprocessor define QT_OPENGL_DYNAMIC is also available in
dynamic builds. The usage of this is strongly discouraged and should
not be needed anywhere except for QtGui and the platform plugin.
4. Code in need of the library handle can use
QOpenGLFunctions::platformGLHandle().
The decision on which library to load is currently based on a simple
test that creates a dummy window/context and tries to resolve an
OpenGL 2 function. If this fails, it goes for Angle. This seems to work
well on Win7 PCs for example that do not have proper graphics drivers
providing OpenGL installed but are D3D9 capable using the default drivers.
Setting QT_OPENGL to desktop or angle skips the test and forces
usage of the given GL. There are also two new application attributes
that could be used for the same purpose.
If Angle is requested but the libraries are not present, desktop is
tried. If desktop is requested, or if angle is requested but nothing
works, the EGL/WGL functions will still be callable but will return 0.
This conveniently means that eglInitialize() and such will report a failure.
Debug messages can be enabled by setting QT_OPENGLPROXY_DEBUG. This will
tell which implementation is chosen.
The textures example application is ported to OpenGL 2, the GL 1
code path is removed.
[ChangeLog][QtGui] Qt builds on Windows can now be configured for
dynamic loading of the OpenGL implementation. This can be requested
by passing -opengl dynamic to configure. In this mode no modules will
link to opengl32.dll or Angle's libegl/libglesv2. Instead, QtGui will
dynamically choose between desktop and Angle during the first GL/EGL/WGL
call. This allows deploying applications with a single set of Qt libraries
with the ability of transparently falling back to Angle in case the
opengl32.dll is not suitable, due to missing graphics drivers for example.
Task-number: QTBUG-36483
Change-Id: I716fdebbf60b355b7d9ef57d1e069eef366b4ab9
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
'styles' are only defined in the qt build internals, when the
examples are compiled inside a configured Qt source. That's not
the case for the examples e.g. in the Qt SDK.
(windows is a default style on all platforms, anyway. So I
think the check is superfluous in the first place.)
Task-number: QTBUG-36655
Change-Id: I7114619efd479408dad99c8514f8e33ddcab7c7c
Reviewed-by: Marc Mutz <marc.mutz@kdab.com>
The screenshots were taken on Windows 7 with the Aero theme.
Change-Id: I2517664e25389f4fb87408daec7b720dfb785bf0
Reviewed-by: Topi Reiniö <topi.reinio@digia.com>
The screenshots were taken on Windows 7 with the Aero theme.
Change-Id: Ief04c3a9c0084a778606ba72f1f3199119d5c64e
Reviewed-by: Topi Reiniö <topi.reinio@digia.com>