Don't use index-based iteration, but use iterators.
Change-Id: I57c9582aed644fc58ced1a1af940dcd20d11d970
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
This adds support for the environment variable
QT_DEVICE_PIXEL_RATIO for the Windows platform plugin.
Task-number: QTBUG-38993
Task-number: QTBUG-38858
Change-Id: I6831eb6d3a09a80be7bbef46395e91531b61cc50
Reviewed-by: Alessandro Portale <alessandro.portale@digia.com>
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
A device removed very fast after being inserted might disappear while
we are still seting it up. We must therefore check if we indeed still
get a matching device
Task-number: QTBUG-40820
Change-Id: I4372fb1932264e5799f37cea0d016795e28ebed6
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@digia.com>
Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com>
Follow the good practice of checking for isCreated() before calling
VAO functions like bind(). Use also the vao binder where applicable.
Change-Id: Ib827f3bce838396bf2e08f9480fa63801d4d3a50
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
It gets somewhat complicated due to the fact that a RasterGLSurface window
(i.e. any widget window since 5.3) may behave either like an OpenGLSurface
or a RasterSurface, and the expected behavior may change on each backingstore
sync.
This does not fit designs where the platform window implementation is separated
and there is different behavior for raster and GL windows.
Therefore QAndroidPlatformOpenGLWindow is now made capable of behaving like the
raster one, based on a flag communicated from the widget stack via QWindowPrivate
(since the plugin knows nothing about widgets).
This means that widget windows that do not have renderToTexture children (QOpenGLWidget,
QQuickWidget) will go through the raster path, while the ones that have will behave
like an OpenGL window with the actual rendering happening in
QPlatformBackingStore::composeAndFlush().
The surface type is RasterGLSurface in both cases nonetheless.
Task-number: QTBUG-37907
Change-Id: I6f9261fc0fd993afcda7f30d379c5410069033d3
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
Like in all other places. This way the resulting QMenu is correctly
parented so it will show up at the proper position even on platforms
which do not have a way to position top-level windows.
Task-number: QTBUG-29025
Change-Id: I2aa6fe73699379029c44a3f379366a2133753190
Reviewed-by: Robin Burchell <robin.burchell@viroteck.net>
Show debug output for rejected and currentColorChanged signals,
because accepting is not the only scenario to be tested.
Task-number: QTBUG-40855
Change-Id: If741ab19392e7d4314e0eff82a939d202ae86b48
Reviewed-by: Gabriel de Dietrich <gabriel.dedietrich@digia.com>
but only if there is a Cancel button. A color dialog without a cancel
button might be kept open and apply to various selections, so it
doesn't make sense to reject such a dialog, only to close it.
Task-number: QTBUG-40855
Change-Id: Ifffb4ae81307c72259ed388a4776ba09543603e7
Reviewed-by: Gabriel de Dietrich <gabriel.dedietrich@digia.com>
Setting it initially to 0 is very important, otherwise we will
do a glDeleteTextures with the undefined value.
The result sometimes goes unnoticed and sometimes causes bizarre
issues: For example in the 'textures' example one face of one cube
out of the six did go blank from time to time since the corresponding
texture was deleted by the backingstore.
Change-Id: Id19eb2164471b542b08a277a65edfcb5d0f8248d
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
If the window was not visible when the geometry was set, then the
DirectFB window would not be resized.
Change-Id: I7790c90ed0fb755aebee0e32c877ebd9e48417cd
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
The local and global coordinates for mouse events were being translated
incorrectly from the native DirectFB events.
Change-Id: Id904a4335459b87c92f4b8b46d535c78fb7dad8c
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Previously when we created any QWidget based application a
QDesktopWidget would be created as a physical window like any other, but
this window would steal input from the application. We now create a
DirectFB window for the Qt::Desktop type of widget now, but it does not
receive input events and can not be painted to or displayed.
Change-Id: I6a090c5384b1f83383e40680dbede5d0edc41983
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Using the same multiple inheiritance that is used in the EGLFS platform
plugin.
Change-Id: I016f904bfc365bec6266c3f5d638ab15ecefe63b
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
The DirectFB platform plugin was missing support for services and
inputContext.
Change-Id: I010fdcbed5e172b019b4dce79f3beea0f9c5025d
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
The QPanGesture recognizer requires single-point touch events. The touch
implementation in Qt 4 would test Qt::WA_TouchPadAcceptSingleTouchEvents
and forward single touch events if set.
Making this work in Qt 5 is a little bit more involved since the platform
plugins don't know about widgets.
Change the Cocoa touch implementation to send single-point touch events
to QWidgetWindow windows only. Make QApplication forward single-point
touch events only if the target widget has the
Qt::WA_TouchPadAcceptSingleTouchEvents attribute set.
Task-number: QTBUG-35893
Change-Id: I68712a5e3efb4ece7a81ca42f49c412e525eeb3a
Reviewed-by: Jake Petroules <jake.petroules@petroules.com>
The iterators for QJsonArray and QJsonObject are currently lacking an
operator-> definition. Unfortunately it is not possible to do in clean
way without redefining either the iterators or QJsonValueRef class.
This patch instead adds two fake pointer classes that are only used
to handle the operator-> return value.
Task-number: QTBUG-29573
Change-Id: Ief785a6afbbedc9e89cf3b6f3958c2c755997a66
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Writing out the alpha is re-enabled too early. When blitting the
AlwaysStackOnTop widgets as the last step of the composition, they
need the exact same settings as the backingstore content, meaning
blending but without writing out alpha.
Move the glColorMask call to fix this. This will avoid issues with
semi-transparent AlwaysStackOnTop widgets when the top-level has
alpha enabled too.
Task-number: QTBUG-40910
Change-Id: Id6d0d684cfa78bf79b65a097efd92de575e73b2c
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Use showMaximized(). Just calling show() without setting a size can result
in a zero-sized, invisible window on some platforms.
Change-Id: Ifa48258060e3d651c2fac3a1409a26a2c3db6bdb
Reviewed-by: Robin Burchell <robin.burchell@viroteck.net>
There are three reasons to do so:
1. This could be more efficient, depending on the STL implementation.
2. By using QTypedArrayData iterators (T*) instead of QVector ones,
we actually invoke the non-templated range ctor of std::vector,
at least in the common case that std::vector<T>::const_iterator
is also const T*.
3. The change turns a former NRVO return into a RVO one, potentially
allowing more compilers to perform the copy elision.
Change-Id: I70b35aaeae70ba06a971a36b8b1b1da997e8094f
Reviewed-by: Olivier Goffart <ogoffart@woboq.com>
If qtlogging.ini contains a rule
qt.qpa.input*=true
then all available input event logging will be enabled on any platform.
There are more specific categories for touch, tablet, gestures,
input methods etc. on some platforms.
Change-Id: I8754ce23df8f0b750a4b7dfcf3afe5bab800ead8
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
This element can be used for backends that do not offer all the
information that is needed when implementing a ssl certificate backend.
WinRT and the SecureTransport lack functionality in this area for
example.
The sources and tests are added for ssl and openssl configurations in order
to be tested. The condition for adding these can be changed as soon
as they are used by an actual implementation
Change-Id: I2b836133105afdc178bf3b1ee7d732bea069effa
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
As the spec for eglGetProcAddress says, some implementations may not return
function pointers for core functions. Similarly to how we cannot get
OpenGL 1.0/1.1 functions with WGL for example.
To make sure QOpenGLTexture does not just crash with such implementations,
we simply use the statically exported functions in -opengl es2 builds.
Change-Id: I213bfcc21e58888b17e0ebcd0a26f26f77517e40
Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Useful if someone is ever forced to try diagnose what goes wrong with this test.
Change-Id: I4b5e607e6329b6ebad2b40b3f65d6cacbb6b7fcf
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
QIconLoader did not use the services from QObject and the
Q_OBJECT macro was missing, too, so external code couldn't
have used it in a qobject_cast or inherits(), either.
Change-Id: I1f33dd540fa2ded48d871d848a77eee743a4e3c0
Reviewed-by: Olivier Goffart <ogoffart@woboq.com>
QIconDirInfo is larger than a pointer, so holding it in a
QList is horribly inefficient.
Fix by holding it in a QVector instead.
Change-Id: I6551d2d2941447e600a33c3d68edf46db002d96c
Reviewed-by: Olivier Goffart <ogoffart@woboq.com>
QIconDirInfo is held in Qt containers, so reap the performance
benefit of a movable type.
Change-Id: I317c69ec46d324623b21a33043856e22f60e21b1
Reviewed-by: Olivier Goffart <ogoffart@woboq.com>
There's no calling back into QIconLoaderEngine from the QIconLoaderEngineEntry
dtors, so don't bother slicing off one element by one from the container as
they are deleted, the more so as m_entires is either move-assigned or deleted
right after these loops.
Change-Id: Ic9ffa442ef0b0c59e19eb91d164183ea5c3bab67
Reviewed-by: Olivier Goffart <ogoffart@woboq.com>
Experience shows that the compiler does not recognize the
size() call as a constant expression, so help it along.
Change-Id: I688244f37c555365566cd1a59dc601974316a2e6
Reviewed-by: Olivier Goffart <ogoffart@woboq.com>
Experience shows that the compiler does not recognize the
size() call as a constant expression, so help it along.
Change-Id: I60cd1754f8be123c62e3b47f6f721f42a69fe3c5
Reviewed-by: Olivier Goffart <ogoffart@woboq.com>
Otherwise some text gets rendered black, which is the default background
color on Windows Phone.
Change-Id: I963875879655207e881ab0199bdac98a1e4f4ea5
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
Change-Id: I6bfae65d38f12a2122fd36d2bfcd8fefa08f90b5
Reviewed-by: Antti Kokko <antti.kokko@digia.com>
Reviewed-by: Jani Heikkinen <jani.heikkinen@digia.com>
Valgrind has reached double-digit versions, so the regexp for detecting
the version from the string needs to be widened accordingly.
Change-Id: Ib95994f96d6b1e94a34bedd1b98525076851984b
Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
Incorporates animation timer fixes in:
* 7da483bfbefcaabb1dbbf3e2f1d5b5f7aadc3b06
* b02eeeee586abe343b8866385c1327ac009b3ef0
* 59d5c5cf555a51cd7559cea197a198ef3a792614
from qtdeclarative.
With these changes, we no longer need to call updateAnimationTimers
in QUnifiedTimer::startTimers.
Change-Id: Ic24501cfdc3cb572bd891d84f684f11c3bef1b50
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
This update fixes a few cases that didn't work
correctly. The problem was caused by calling
findNodeForTarget() with a pointer to a relative
node, but the relative node pointer should always
be 0, when the domain tree to be searched is not
the same as the tree containing the relative node.
This fix sets the relative node pointer to 0 in
that case.
Change-Id: I2fe4a7a4a3b6392199666c7d49b473a56697e7b5
Task-number: QTBUG-39221
Reviewed-by: Topi Reiniö <topi.reinio@digia.com>
This update makes qdoc report an error, when it can't
recognize a parameter in square brackets.
Change-Id: I45d31ec875ac533736ee4a565ff3f217353068dd
Task-number: QTBUG-39221
Reviewed-by: Topi Reiniö <topi.reinio@digia.com>
But don't use it yet. qdoc will check for name
collisions within a module, once we decide what
collisions to look for and what to do about them.
This change puts a rewritten checkForCollision()
function back in, but doesn't use it yet.
Change-Id: I41f9275c3ca29f228268ccf7cb2d99bbe0ce557c
Task-number: QTBUG-40506
Reviewed-by: Topi Reiniö <topi.reinio@digia.com>
Now that the qdoc link command has ability to tell qdoc which module
contains a link target or whether to link to a QML or CPP entity,
collision pages should no longer be necessary. In fact, qdoc hasn't
been generating any collisions for some time. This task removes all
the collision node code from qdoc.
Task-number: QTBUG-40506
Change-Id: I34d1980ca1c0fe4bb5ad27dd4b00e61fa7e6e335
Reviewed-by: Topi Reiniö <topi.reinio@digia.com>
In an attempt to make the classes show up in the generated documentation.
Change-Id: I198f788a42f6007802db2384e3cd79e988f573e7
Reviewed-by: Topi Reiniö <topi.reinio@digia.com>