QOpenGLBuffer::map() and related helpers are becoming useless in
OpenGL ES 3.0 and up: instead of the old GL_OES_map_buffer,
glMapBufferRange, but not glMapBuffer, is now part of the standard.
On desktop GL_ARB_map_buffer_range is present by default in OpenGL 3.0
and newer.
[ChangeLog][QtGui] Added QOpenGLBuffer::mapBufferRange().
Task-number: QTBUG-38168
Change-Id: I4e9bbe8ced9ee4d535ac32849a8c08c26d79cb49
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
Add defaultFormat() and setDefaultFormat() statics to QSurfaceFormat.
These define the default values for the requestedFormat members of
QOpenGLContext, QWindow and QOpenGLWidget (and implicitly QOpenGLWindow,
QQuickWindow, etc.)
This replaces QQuickWindow::setDefaultFormat() which can now be removed.
The main inspiration here is not the convenience (avoiding setFormat() calls
for all windows/widgets), but robustness: by setting the format once at the start
of the application, all windows and contexts, including the internal share context
used by QOpenGLWidget and QQuickWidget, will use the same format, eliminating
the possibility of failing due to trying to share between incompatible contexts.
Furthermore, since such a functionality is anyway mandatory for QQuickWindow
(due to the possibility of creating windows from QML code), extending it to
QSurfaceFormat and QOpenGLContext/QWindow is the next logical step.
Change-Id: Ie94486adc489d17fecfcebb7050fecedffd2688b
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
This patch adds support for binding RGB30 images as textures, and as
internal format of framebuffer objects. Together with the
QOpenGLPaintDevice
this provides support for rendering to and from RGB30 in full precision.
[ChangeLog][QtGui][QOpenGLFramebufferObject] Support 10-bit per color
channels formats as the internal framebuffer format, making it possible
to render in that precision.
Change-Id: I06de2d12dfe1c1adc466d574fdffbc77f88f4f16
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
This is trickier than the GLX and EGL implementations due to the
way pixel formats, windows and contexts work. Apart from some
restrictions, it should be fully functional nonetheless.
Add also some proper documentation.
Change-Id: Ia6e3eb1ab2701e439b8621b9092c2b0934ff2151
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Currently QOpenGLTextureCache::bindTexture always convert any uploaded
image to RGBA8888 before uploading. This is quite inefficient when
OpenGL natively supports uploading formats in the original format.
This patch adds support for uploading a few native QImage formats. This
also get the performance of QOpenGLTextureCache::bindTexture on par with
QGLContext::bindTexture.
The texture brush used by QOpenGLPaintEngine is also converted to QImage,
since bindTexture will convert it to QImage anyway, and going over QPixmap
may cause an unnecessary conversion.
[ChangeLog][QtGui][QOpenGLTextureCache] Support uploading common QImage
formats directly to OpenGL when supported.
Change-Id: I828a763126441a98e4547c32ef52dddf7c129a32
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
There is no guarantee that the OES extension is present and the standard
functions are not required to be dynamically resolvable on ES.
By performing the ARB-style lookup for the suffixless function names we
can also support ES3 compatible contexts on desktop GL.
This also fixes the problem of picking up the APPLE extension functions
instead of ARB when both are available. vaoFuncsType was set to ARB correctly
but the helper has to take the preference of ARB into account too.
Task-number: QTBUG-38168
Change-Id: If7402320e8f96891017674f3c43bc57c4b5d29f3
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
For now only xcb on GLX is supported. Other platforms will follow later.
Add also some missing documentation for the platform OpenGL context factory
functions.
[ChangeLog] QOpenGLContext is now able to adopt existing native contexts.
Task-number: QTBUG-37552
Change-Id: I5dd959f102df178f646b2df5989203b5dc6de376
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Verify that QOpenGLContext works with QWindows that
do not have an explicit size set.
Task-number: QTBUG-35342
Change-Id: I91be7beb0062c5825fc58273c701c396b6423256
Reviewed-by: Gabriel de Dietrich <gabriel.dedietrich@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
Add an API that allows to retrieve and detach the texture from the
framebuffer object. The next bind() call will then create and attach a
new texture.
[ChangeLog][QtGui][QOpenGLFramebufferObject] Added takeTexture() for
retrieving and detaching the texture from the framebuffer object.
Task-number: QTBUG-35881
Change-Id: I2cca37f5872c1685b1238047f8b912e6534ab781
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
If create() or makeCurrent() calls fail, the test should fail fast.
Change-Id: I025c541f94c8eee492cf0e1545bfbb8027eff2a7
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
Inherits QSurface and allows to use OpenGL from an arbitrary thread.
Platform plugins can implement QPlatformOffscreenSurface, otherwise an
invisible QWindow is used by QOffscreenSurface.
This patch includes an implementation of QOffscreenSurface for XCB
and EglFS platform plugins using pbuffers.
Change-Id: I57b4fc1db417331f34826dcfa754b7698782fde4
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
Change copyrights and license headers from Nokia to Digia
Change-Id: If1cc974286d29fd01ec6c19dd4719a67f4c3f00e
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
It seems that this case is failing on CI because OpenGL version,
so skip if OpenGL is not recent enough.
Task-number: QTBUG-24192
Change-Id: I543e7a092e5c107ee57cd9dce7dc5c890a0315cf
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@nokia.com>
Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
As in the past, to avoid rewriting various autotests that contain
line-number information, an extra blank line has been inserted at the
end of the license text to ensure that this commit does not change the
total number of lines in the license header.
Change-Id: I311e001373776812699d6efc045b5f742890c689
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
This signal can be used to clean up OpenGL resources in a safe way
before the context is destroyed.
Task-number: QTBUG-20083
Change-Id: I45a4be01b06af4ee7196fa502116f099d50afeab
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
Commit 202127f860 ensured that
QOpenGLMultiGroupSharedResource-owned resources are deleted,
but it was missing a call to invalidateResource().
Change-Id: I166ce8a7298772408081331fe1a91bd2cd88aebb
Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
When a GL context group is destroyed, all multi-group shared
resources associated with the group should be cleaned up.
Otherwise we could get a double deletion in the resource's
destructor, because it still retained a pointer to the
deleted group.
The missing cleanup resulted in a crash when the global
static qt_gl_functions_resource was destroyed, first seen
in the tst_examples autotest in qtdeclarative. It possibly
didn't manifest before because it's event loop-dependent
(the contexts are deleted via deleteLater()).
Change-Id: I6b1e0bfdfbbb2bff8e795f545e680fcdfa094768
Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
To increase the effective test coverage, this patch
re-enables the tst_qopengl test case as such, and
instead disables only the test functions that are currently
failing in CI.
Task-number: QTBUG-22453
Change-Id: Ifa9ccab81efb1577767465c150fc64a9d9e3f8e0
Reviewed-by: Toby Tomkins <toby.tomkins@nokia.com>
This commit moves tests from test/auto/ into more appropriate
locations (i.e. matching the locations in the Qt source):
- qscreen and qwindow are moved into gui/kernel/
- qopengl is moved into gui/qopengl/
Note: qscreen is disabled for now since it is broken
on Linux (see QTBUG-22554).
Change-Id: Idcc7a51e78d6d0955bddb9cb4091866659193cc8
Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>