the diff -w for this commit is empty.
Started-by: Thiago Macieira <thiago.macieira@intel.com>
Change-Id: I77bb84e71c63ce75e0709e5b94bee18e3ce6ab9e
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
glViewport expects device pixels, but the various
geometry accessors returns values in device-independent
pixels.
Change-Id: I8004692de82251e4f1f25bf8f2698895f222ede3
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
The Qt Simulator is no longer supported with Qt 5.
Change-Id: I0f98351d482dd0554ea0754746d56f94ee6bf22f
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Similarly to qmlscene, multisampling will only be requested when
passing --multisample on the command line. This is useful because (1)
multisampling is not really needed by this app and (2) it helps with
broken drivers that advertise MSAA configs but break when using them.
Change-Id: I50ff0db80843f488899901ab796eee588b62078b
Reviewed-by: Andy Nichols <andy.nichols@digia.com>
And update the opengl/grabber example.
Task-number: QTBUG-31173
Change-Id: If09f1f3634b353d034f51240fc68be6ee7aabb48
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
Depends on I8e81a0c6af61df1c4497a5934e2b89bad6f616f0 to properly
render the overlay.
Change-Id: I7ef6b726cc06eb750e7c00beb4ec6e80e85866a1
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
Previously resizes along with the animation was implemented using queued
signals and slots, potentially causing a huge lag between the size of
the window and the rendered contents. Now the animation is always driven
by the rendering thread and is triggered based on the window's
isExposed() status.
Change-Id: Ifd89a63c2a436671a7b15326ff56be9ec2a5362d
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
Remove all trailing whitespace from the following list of files:
*.cpp *.h *.conf *.qdoc *.pro *.pri *.mm *.rc *.pl *.qps *.xpm *.txt *README
excluding 3rdparty, test-data and auto generated code.
Note A): the only non 3rdparty c++-files that still
have trailing whitespace after this change are:
* src/corelib/codecs/cp949codetbl_p.h
* src/corelib/codecs/qjpunicode.cpp
* src/corelib/codecs/qbig5codec.cpp
* src/corelib/xml/qxmlstream_p.h
* src/tools/qdoc/qmlparser/qqmljsgrammar.cpp
* src/tools/uic/ui4.cpp
* tests/auto/other/qtokenautomaton/tokenizers/*
* tests/benchmarks/corelib/tools/qstring/data.cpp
* util/lexgen/tokenizer.cpp
Note B): in about 30 files some overlapping 'leading tab' and
'TAB character in non-leading whitespace' issues have been fixed
to make the sanity bot happy. Plus some general ws-fixes here
and there as asked for during review.
Change-Id: Ia713113c34d82442d6ce4d93d8b1cf545075d11d
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
the top-level project is not installed, and the meta-project which is
used instead does not know anything about conditionals.
Task-number: QTBUG-28414
Change-Id: Id5785ab5f92373ece74699e3c28220fc7f9689ac
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
this is much more elegant than the so far propagated !isEmpty(QT.foo.name).
also replace feature-specific tests (no-gui and no-widgets) and the
obsolete contains(QT_CONFIG, foo) syntax.
Change-Id: Ia4b3c8febcabf9eeca67b1f9173a523820b1038b
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
Reviewed-by: Tasuku Suzuki <stasuku@gmail.com>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
These OpenGL examples require a Desktop OpenGL and will
not build with OpenGL ES 2.0. This means those examples
do not build on Windows with the default configuration
using ANGLE.
ANGLE is wrapping OpenGL ES 2.0 to DirectX and does not support
the full Desktop OpenGL feature set.
Since this is confusing for Windows users that do not know about ANGLE
this patch adds an explicit error message describing the solution.
(configuring Qt with -opengl desktop)
Task-number: QTBUG-28590
Change-Id: I782e6830b9e282ddcc8a2ee0a47faf3579d36aab
Reviewed-by: hjk <qthjk@ovi.com>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
There are no proper implementations of this API, and as it stands it
only acts to confuse anyone who stumbles across it. It will be better to
revisit the full cross platform orientation API story for 5.1.
Change-Id: Iff7054a32c6e5e4ad0cc0493a5e4ecc35a6ec4f3
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
it's confusing for the users if the examples' project files contain code
to install their own sources. also, this constitutes an enormous code
duplication, and lots of mistakes. consequently, automate it.
more or less as a side effect, this also removes the entirely meaningless
target installs in subdirs projects.
Task-number: QTBUG-28184
Change-Id: I9fc1367a06db9e2c46aeb67d68729a4f67163ef9
Reviewed-by: hjk <qthjk@ovi.com>
That is used by qdoc to generate brief descriptions for the example
manifests.
Change-Id: I142a6d3259f90d0c9990033b3c36e139062ac343
Reviewed-by: Eike Ziller <eike.ziller@digia.com>
Reviewed-by: hjk <qthjk@ovi.com>
they were added without an explanation, and they can't be particularly
useful (because they contain hard-coded paths and refer to non-existing
icons).
Change-Id: I27e2c35375e28645b0c03449ddc7ac7017da5943
Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
This makes the structure of the examples after an 'make install'
similar to the one in a 'developer build'.
Change-Id: I9120bd741fab332e64e30adc01cefe87e5633454
Reviewed-by: Martin Smith <martin.smith@digia.com>
geometryengine.cpp: In member function 'void
GeometryEngine::drawCubeGeometry(QGLShaderProgram*)':
geometryengine.cpp:159:93: warning: cast to pointer from integer of
different sie [-Wint-to-pointer-cast] geometryengine.cpp:167:95:
warning: cast to pointer f rom integer ofdifferent size
[-Wint-to-pointer-cast]
benchmarking.cpp: In member function 'void TestBenchmark::multiple()':
benchmarking.cpp:85:9: warning: variable 'result' set but not used
[-Wunused-but-set-variable]
benchmarking.cpp: In member function 'void TestBenchmark::series()':
benchmarking.cpp:120:9: warning: variable 'result' set but not used
[-Wunused-but-set-variable]
qstandarditemmodel.cpp:2717:45: warning: unused variable 'd'
[-Wunused-variable]
qxcbconnection.cpp: In member function 'xcb_timestamp_t
QXcbConnection::getTimestamp()': qxcbconnection.cpp:930:40: warning:
suggest parentheses around assignment used as truth value
[-Wparentheses]
tst_qguiapplication.cpp: In constructor
'BlockableWindow::BlockableWindow()': tst_qguiapplication.cpp:340:9:
warning:'BlockableWindow::enters' will be initialized after [-Wreorder]
tst_qguia pplication.cpp:339:9: warning 'int BlockableWindow::leaves'
[-Wreorder] tst_qguiapplication.cpp:342:12: waring: when initialized
here [-Wreorder]
tst_qsqltablemodel.cpp:570:10: warning: unused parameter 'value'
[-Wunused-parameter]
tst_qabstractitemview.cpp:1546:8: warning: unused parameter 'index'
[-Wunused-parameter]
Change-Id: I49c88547182e4669cfde2c2536403fc5573ca2da
Reviewed-by: Jędrzej Nowacki <jedrzej.nowacki@digia.com>
Reviewed-by: Olivier Goffart <ogoffart@woboq.com>
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
windowTitle, windowModality, windowIcon and so on are named that way
to be similar to the ones in QWidget. However QQuickWindow inherits
all of the declared properties, and we would like to have shorter
property names in QML. If you are working with a Window then it's
obvious the title property is the window title. Unfortunately,
there must be patches in many other modules which depend on this one.
In order to avoid the need to merge them all at the same time,
there is also patch https://codereview.qt-project.org/#change,39001
which temporarily adds backwards-compatible accessors, which can be
removed after the other modules are able to build without them.
We should not rename windowState to state, because in QML, state
usually drives the state machine for animation transitions etc.
(although QWindow is not an Item, a user might get confused about it).
Related patches are
https://codereview.qt-project.org/#change,39001https://codereview.qt-project.org/#change,37764https://codereview.qt-project.org/#change,37765https://codereview.qt-project.org/#change,37766https://codereview.qt-project.org/#change,37762
Change-Id: Ie4424ec15fbdef6b29b137f90a2ae33f173edd21
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
The example was creating a new timer on every expose event, which
quickly leads into massive excess of timeout signals.
Fixed by only creating one timer.
Task-number: QTBUG-27836
Change-Id: Ia6ed1bd9575e296f4c6c5b12509095e4d5c016dd
Reviewed-by: Jonathan Liu <net147@gmail.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Proper variable initialization should fix crashs and black screens for
that example.
Task-number: QTBUG-27281
Task-number: QTBUG-27021
Change-Id: I538f233ea3c2faf6c1864c46be0d03828e92a110
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
We're setting the default texture unit anyway, and glActiveTexture would
require resolving through QOpenGLFunctions.
Task-number: QTBUG-24555
Change-Id: Id8d660baaa1532e7b8e623673f501703c76fac65
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Instead of having QGLPixelBuffer be a unusable stub implementation we
deprecate it and implement it in terms of QOpenGLFramebufferObject.
Framebuffer objects are anyway the recommended replacement for
pixelbuffers in modern OpenGL, as the context switching overhead is
avoided.
Change-Id: Ia220c358ee92813e87981d297c51d84525010322
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Change copyrights and license headers from Nokia to Digia
Change-Id: If1cc974286d29fd01ec6c19dd4719a67f4c3f00e
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
Change-Id: I846439a9cf7ad965ed27a00f98dbc4ff97abe73b
Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
Reviewed-by: Martin Smith <martin.smith@digia.com>
Make C++ class constructors that can be used with only one
required argument 'explicit' to minimize wrong use of the class.
Change-Id: Ida9f9c2f0c8608c35b0137b2512a6747afd69515
Reviewed-by: Mitch Curtis <mitch.curtis@nokia.com>
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
This corrects the mismatch between using floats for internal storage
and qreal in the API of QVector*D which leads to lots of implicit
casts between double and float.
This change also stops users from being surprised by the loss of
precision when using these classes on desktop platforms and removes
the need for the private constructors taking a dummy int as the final
argument.
The QMatrix4x4 and QQuaternion classes have been changed to use float
for their internal storage since these are meant to be used in
conjunction with the QVector*D classes. This is to prevent unexpected
loss of precision and to improve performance.
The on-disk format has also been changed from double to float thereby
reducing the storage required when streaming vectors and matrices. This
is potentially a large saving when working with complex 3D meshes etc.
This also has a significant performance improvement when passing
matrices to QOpenGLShaderProgram (and QGLShaderProgram) as we no
longer have to iterate and convert the data to floats. This is
an operation that could easily be needed many times per frame.
This change also opens the door for further optimisations of these
classes to be implemented by using SIMD intrinsics.
This needs to be applied in conjunction with
https://codereview.qt-project.org/#change,33548
Task-number: QTBUG-21035
Task-number: QTBUG-20661
Change-Id: I9321b06040ffb93ae1cbd72fd2013267ac901b2e
Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
The main reasons for doing this are:
1. _qpa.h end up in the master QtGui include file. QtGui is meant for
userland applications. qpa code is neither binary nor source compatible.
Inadvertant use of QPA api makes the user code binary-incompatible.
2. syncqt creates forwarding headers for non-private header files. This
gives people the impression that this is public API.
As discussed on the mailing list, even though QPA api is internal and subject
to change, it needs to treated differently from private headers since they
will be used by in-qtbase and out-of-qtbase plugins.
This commit does the following:
1. The _qpa in QPA header files is dropped.
2. syncqt now treats any file with qplatform prefix as a special file and
moves it to qpa/ directory. The recommended way of using QPA API in plugins
is: #include <qpa/qplatformfoo.h>. This allows the user include QPA API
from multiple modules (for example, qplatformfoo might be in QtPrintSupport)
3. The user needs to explicitly add QT += <module>-private to get access to
the qpa api.
4. Creates compat headers for the olden style qplatformfoo_qpa.h and QPlatformFoo
includes.
This commit does not change the cpp filenames. This requires a more careful
merging of existing non qpa cpp files and existing cpp files on a case by
case basis. This can be done at anytime.
The following files are not renamed as part of this changed but will be fixed
as part of a future change:
src/gui/kernel/qgenericpluginfactory_qpa.h
src/gui/kernel/qgenericplugin_qpa.h
src/gui/kernel/qwindowsysteminterface_qpa.h
files were renamed using
for x in `find . -name "qplatform*_qpa.h"`; do git mv $x "${x/_qpa.h/.h}"; done
for x in `find . -name "qplatform*_qpa_p.h"`; do git mv $x "${x/_qpa_p.h/_p.h}"; done
includes were renamed using script
for file in `find . -name "*.h" -or -name "*.cpp" -or -name "*.mm"`; do
sed -i -e 's,.*#.*include.*<\(Qt.*/\)\?\(QPlatform.*\)>,#include <qpa/\L\2.h>,g' \
-e 's,.*#.*include.*"\(Qt.*/\)\?\(QPlatform.*\)",#include <qpa/\L\2.h>,g' \
-e 's,.*#.*include.* "\(qplatform.*\)_qpa.h",#include <qpa/\L\1.h>,g' \
-e 's,.*#.*include.*"\(qplatform.*\)_qpa_p.h",#include <qpa/\L\1_p.h>,g' \
-e 's,.*#.*include.*<\(Qt.*/\|Qt.*/private/\|private/\)\?\(qplatform.*\)_qpa\(.*\)>,#include <qpa/\2\3>,g' \
-e 's,.*#.*include.*"\(Qt.*/\|Qt.*/private/\|private/\)\?\(qplatform.*\)_qpa\(.*\)",#include <qpa/\2\3>,g' \
$file
done
Change-Id: I04a350314a45746e3911f54b3b21ad03315afb67
Reviewed-by: Morten Johan Sørvig <morten.sorvig@nokia.com>
Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@nokia.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
The expose event is sent when the window can start rendering.
Change-Id: Ifdfb01a107e3bf665fb7be65802cdaabea4c5a34
Reviewed-by: Laszlo Agocs <laszlo.p.agocs@nokia.com>
It's arbitrary and confusing to put a message(OpenGL support is enabled)
in this one OpenGL example and no others, especially since the message
is output during configure.
Change-Id: I7b55868d10c288f3459a7fda594fea1e6f45bf9a
Reviewed-by: Toby Tomkins <toby.tomkins@nokia.com>
remove "header" and assignmets which are defaults or bogus,
reorder some assignments.
Change-Id: I67403872168c890ca3b696753ceb01c605d19be7
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
As in the past, to avoid rewriting various autotests that contain
line-number information, an extra blank line has been inserted at the
end of the license text to ensure that this commit does not change the
total number of lines in the license header.
Change-Id: I311e001373776812699d6efc045b5f742890c689
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>