- QFileInfo::fileName() is not the name of a directory, so we need
absoluteFilePath() to construct a QDir
- QDir::entryList() returns only the name suffix, not the whole path
- stop at any arbitrary depth, and add a find command which does full
recursion
Amends 04a5a74685
Change-Id: I9870db092125a797e8b654e98954ac611dde1ab2
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
...that uses the old name after a recent change in the
name of a function.
Change-Id: Ife36fbb0c5d28b350cb1cfc48625528a205af8f9
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
Since we cannot rely on the clients specifying a suitable CSP that will
not forbid execution of js injections, we have to refrain from using
any explicit <script> elements. To keep the promise system working, a
thunk pool was introduced which keeps track of a limited pool of promise
callback exports. In case the resources are busy, pending calls are
enqueued. This works since the JS Promise.then/catch/finally always fire,
even on ready/failed promises.
As the situation of full thunk pool allocation is unlikely to happen
en masse IRL, the solution should not adversely affect the performance.
Heavy unit tests were created to confirm the solution works as expected.
Task-number: QTBUG-99611
Change-Id: I0e6982d4ee76a4263b59e72b004b3ff2f167e4df
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
Implement a11y support by adding html elements of the
appropriate type and/or with the appropriate ARIA attribute
behind the canvas.
Also add a simple manual-test.
Change-Id: I2898fb038c1d326135a1341cdee323bc964420bb
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
The promise tests have been ported to qtwasmtestlib so that they do not
have to use asyncify anymore.
Task-number: QTBUG-99611
Change-Id: Id1b5742c90e36a89540e7a2387cb4110c21ace9b
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
Added the functionality to report text statuses from tests, reporting
file and line of assertion failures. Refactored the qtwasmtestlib.js
for improved stability.
Task-number: QTBUG-99611
Change-Id: I717e0cc38ac7f155fe870710f6b5e4bfb81b9317
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
qtwasmtestlib supports writing asynchronous tests for
the web platform.
Asynchronous test functions differ from normal test
functions in that they allow returning from the test
function before the test has completed:
void TestObject::testTimer()
{
QTimer::singleShot(100, [](){
completeTestFunction(); // Test pass if we get here
});
}
Currently one logging backend is supported which
writes the results to an html element. See the README
file for further documentation.
Change-Id: Ia633ad3f41a653e40d6bf35dd09d62a97c608f84
Reviewed-by: Mikołaj Boc <Mikolaj.Boc@qt.io>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
This convenience should be, according to the Apple docs, equivalent to
calling present from a scheduled handler. (which on its own makes it
unclear why we switched in the first place)
In practice it seems the two approaches are not identical. It looks
like that once a frame is submitted earlier than the next display link
callback, the throttling behavior we implement in beginFrame()
(waiting on the semaphore for the completion of the appropriate
command list etc.) starts exhibiting unexpected behavior, not
correctly throttling the thread to the refresh rate. Changing back to
presentDrawable does not exhibit this at all.
The suspicion is that presentDrawable is probably doing more than what
the docs suggest, and so is not fully equivalent to calling present
manually from a scheduled handler.
Therefore, switch to presentDrawable now, which restores the expected
cross-platform behavior, but make a note of the oddity, and also
prepare the hellominimalcrossgfxtriangle manual test to provide an
easy, self-contained application to allow experimenting in the future,
if needed.
This allows Qt Quick render thread animations to advance at the
expected speed (because the render thread is correctly throttled to
the refresh rate), even if the render thread decides to generate a new
frame right away, without waiting for the next display link update.
Without this patch, attempting to get updates not via requestUpdate(),
but by other means (timer etc.) leads to incorrect throttling, and so
the triangle in the test app is rotating faster than expected - but
only with Metal. Running with OpenGL on macOS or with any API on any
other platform the behavior will be correct. Even if scheduling
updates without display link is not efficient, and should be
discouraged, not doing so cannot break the core contract of vsync
throttling, i.e. the thread cannot run faster just because it renders
a frame not in response to an UpdateRequest.
Amends 98b60450f7 (effectively reverts
but keeps the code and the notes because we might want to clear this
up some day)
Pick-to: 6.4 6.3 6.2
Fixes: QTBUG-103415
Change-Id: Id3bd43e94785384142337564ce4b2644bf257100
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Enable by setting QT_WIDGETS_HIGHDPI_DOWNSCALE=1 and QT_WIDGETS_RHI=1.
This will make the backing store and painter operate at the next
highest integer DPR in cases where QWindow::devicePixelRatio() returns
a fractional value. The backing store image will then be downscaled
to the target DPR at flush time, using the RHI flush pipeline.
[ChangeLog][QWidgets] Added experimental support for always
painting at an integer device pixel ratio (rounding the DPR up if
necessary), followed by a downscale to the target DPR.Enable by setting
QT_WIDGETS_HIGHDPI_DOWNSCALE=1 and QT_WIDGETS_RHI=1.
Pick-to: 6.4
Task-number: QTBUG-86344
Change-Id: Id5b834a0e3499818b0b656161f5e0c38a6caa340
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
This implements the recent functionality extension of painting
cosmetic (untransformed) brush patterns, and the corresponding
NonCosmeticBrushPatterns render hint, in the pdf and opengl paint
engines.
As part of the implementation it also fixes a couple of pre-existing
bugs in the opengl engine, relating to updating the brush after
changes in transformation or brush origin.
As a driveby, it also includes a minor fix for the lance testing tool:
request stencil buffer, as that is needed and not always provided by
default. This echoes a recent fix done to tst_baseline_painting.
Change-Id: Ia8811477e015eebeb40ed138bca96643ce1ab0dc
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@qt.io>
Always invert scroll deltas. This is what the code did
before, expect for on non-Safari macOS. There is no
need any "smart" code here: correct deltas are provided
by the native API regardless of macOS scroll direction
setting.
Reading webkitDirectionInvertedFromDevice is still useful
for certain use cases, such as 3D scene zooming or spinbox
value change, where upwards motion on the trackpad should
always correspond to "increment" regardless of scroll direction.
Propagate this to Qt using one of the handleWheelEvent()
overloads
Finally, we were sending pixel deltas as angle deltas;
fix by sending pixel deltas as well, but keep existing
angle delta behavior for compatibility.
Change-Id: I7a7104c30da057fefc0377816e551a9e7e2fa0e7
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
Reviewed-by: David Skoland <david.skoland@qt.io>
Replace the current license disclaimer in files by
a SPDX-License-Identifier.
Files that have to be modified by hand are modified.
License files are organized under LICENSES directory.
Task-number: QTBUG-67283
Change-Id: Id880c92784c40f3bbde861c0d93f58151c18b9f1
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
Drag and drop into the browser will work.
Drag and drop out of the browser will not.
Fixes: QTBUG-102242
Change-Id: Id9981ab6f9514535e1409bec18068790833a67a6
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
because the old xcb_randr_monitor_info_t was invalid very often
during update.
Pick-to: 6.3
Change-Id: I8c0bda93bde4e816fc98cde1a7205c6369ab39e1
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
In a recent improvement (6de36918c0) the
last set clip region or path was stored in separate variables, in
order to be set again if the aliasing mode changed. That solution was
too simplistic, as it would break down as soon as more than one clip
area was set, with the latter either replacing or intersecting the
first. It was also unnecessary to introduce new storing of clip areas
and transforms, as those are already recorded in the clipInfo stack in
the painter state. This patch hence reverts much of that implementation.
However the basic idea of setting the clip area again after AA change
is good, so that part is kept, implementated instead by calling a
pre-existing function to replay the clipInfo stack.
One of the baseline test cases is extended to excercise the
combination of clip areas. As a driveby, support for setClipRectF is
added to the painting baseline test scripts, and the build of the
manual lance tool is fixed.
Fixes: QTBUG-101474
Pick-to: 6.3 6.2
Change-Id: Ide8b70d8cbf138deb06cbb84f69e62f7405886e6
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@qt.io>
QPlatformTextureList holds a QRhiTexture instead of GLuint. A
QPlatformBackingStore now optionally can own a QRhi and a
QRhiSwapChain for the associated window. Non-GL rendering must use
this QRhi everywhere, whereas GL (QOpenGLWidget) can choose to still
rely on resource sharing between contexts. A widget tells that it
wants QRhi and the desired configuration in a new virtual function in
QWidgetPrivate returning a QPlatformBackingStoreRhiConfig. This is
evaluated (among a top-level's all children) upon create() before
creating the repaint manager and the QWidgetWindow.
In QOpenGLWidget what do request is obvious: it will request an
OpenGL-based QRhi. QQuickWidget (or a potential future QRhiWidget)
will be more interesting: it needs to honor the standard Qt Quick
env.vars. and QQuickWindow APIs (or, in whatever way the user
configured the QRhiWidget), and so will set up the config struct
accordingly.
In addition, the rhiconfig and surface type is (re)evaluated when
(re)parenting a widget to a new tlw. If needed, this will now trigger
a destroy - create on the tlw. This should be be safe to do in
setParent. When multiple child widgets report an enabled rhiconfig,
the first one (the first child encountered) wins. So e.g. attempting
to have a QOpenGLWidget and a Vulkan-based QQuickWidget in the same
top-level window will fail one of the widgets (it likely won't
render).
RasterGLSurface is no longer used by widgets. Rather, the appropriate
surface type is chosen.
The rhi support in the backingstore is usable without widgets as well.
To make rhiFlush() functional, one needs to call setRhiConfig() after
creating the QBackingStore. (like QWidget does to top-level windows)
Most of the QT_NO_OPENGL ifdefs are eliminated all over the place.
Everything with QRhi is unconditional code at compile time, except the
actual initialization.
Having to plumb the widget tlw's shareContext (or, now, the QRhi)
through QWindowPrivate is no longer needed. The old approach does not
scale: to implement composeAndFlush (now rhiFlush) we need more than
just a QRhi object, and this way we no longer pollute everything
starting from the widget level (QWidget's topextra -> QWidgetWindow ->
QWindowPrivate) just to send data around.
The BackingStoreOpenGLSupport interface and the QtGui - QtOpenGL split
is all gone. Instead, there is a QBackingStoreDefaultCompositor in
QtGui which is what the default implementations of composeAndFlush and
toTexture call. (overriding composeAndFlush and co. f.ex. in eglfs
should continue working mostly as-is, apart from adapting to the
texture list changes and getting the native OpenGL texture id out of
the QRhiTexture)
As QQuickWidget is way too complicated to just port as-is, an rhi
manual test (rhiwidget) is introduced as a first step, in ordewr to
exercise a simple, custom render-to-texture widget that does something
using a (not necessarily OpenGL-backed) QRhi and acts as fully
functional QWidget (modeled after QOpenGLWidget). This can also form
the foundation of a potential future QRhiWidget.
It is also possible to force the QRhi-based flushing always,
regardless of the presence of render-to-texture widgets. To exercise
this, set the env.var. QT_WIDGETS_RHI=1. This picks a
platform-specific default, and can be overridden with
QT_WIDGETS_RHI_BACKEND. (in sync with Qt Quick) This can eventually be
extended to query the platform plugin as well to check if the platform
plugin prefers to always do flushes with a 3D API.
QOpenGLWidget should work like before from the user's perspective, while
internally it has to do some things differently to play nice and prevent
regressions with the new rendering architecture. To exercise this
better, the qopenglwidget example gets a new tab-based view (that could
perhaps replace the example's main window later on?). The openglwidget
manual test is made compatible with Qt 6, and gets a counterpart in form
of the dockedopenglwidget manual test, which is a modified version of
the cube example that features dock widgets. This is relevant in
particular because render-to-texture widgets within a QDockWidget has
its own specific quirks, with logic taking this into account, hence
testing is essential.
For existing applications there are two important consequences with
this patch in place:
- Once the rhi-based composition is enabled, it stays active for the
lifetime of the top-level window.
- Dynamically creating and parenting the first render-to-texture
widget to an already created tlw will destroy and recreate the tlw
(and the underlying window). The visible effects of this depend on the
platform. (e.g. the window may disappear and reappear on some,
whereas with other windowing systems it is not noticeable at all -
this is not really different from similar situtions with reparenting
or when moving windows between screens, so should be acceptable in
practice)
- On iOS raster windows are flushed with Metal (and rhi) from now on
(previously this was through OpenGL by making flush() call
composeAndFlush().
Change-Id: Id05bd0f7a26fa845f8b7ad8eedda3b0e78ab7a4e
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Use custom script to copy big Android artifacts on Windows platforms.
The script uses 'copy' but not 'copy_if_different' when source file
size is bigger than 2GB. 'cmake -E copy_if_different' only compares
first 2GB of files because of cmake issue, so this step only
workaround the problem.
Pick-to: 6.2 6.3
Task-number: QTBUG-99491
Change-Id: Id076734700e334dfc3330da412462c2b53829b33
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
To clarify its purpose and separate it from the others
Pick-to: 6.3
Change-Id: Id9efcf474ac0cd8777393380bb85c83780454005
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
.. but this will only be supported on Vulkan, OpenGL 3.2+, and Open GL
ES 3.2+ for the time being.
The situation is:
- Vulkan is working. qsb accepts .geom files already, and QShader has
existing geometry shader support.
- OpenGL 3.2 and OpenGL ES 3.2 are working.
- D3D11 is not working. D3D11 supports geometry shaders, but SPIRV-
Cross does not support translating geometry shaders to HLSL.
- Metal is not working. Metal does not directly support geometry
shaders.
Change-Id: Ieb7c44c58b8be5f2e2197bf5133cf6847e6c132d
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Support for Polygon Mode (Triangle Fill Mode in Metal, Fill Mode in D3D)
in the RHI graphics pipeline.
Options are Fill and Line
Status:
OpenGL - ok
Vulkan - ok
Metal - ok
D3D11 - ok
OpenGL ES - does not support glPolygonMode.
Change-Id: I20b7ef416624700c3dc8d1cbe6474f4ca3889db8
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
It's used by the lancebench and the lance tool, and it will probably be
useful for writing some high-dpi related unit and baseline test cases,
so move it to the shared folder.
Change-Id: I969bab51c9504be13b4c192b4f29f69cd9102868
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
...but this will only be supported with Vulkan and OpenGL 4.0+ and
OpenGL ES 3.2+ for the time being.
Taking the Vulkan model as our standard, the situation is the
following:
- Vulkan is ok, qsb secretly accepts .tesc and .tese files as input
already (plus QShader already has the necessary plumbing when it
comes to enums and such) To switch the tessellation domain origin to
bottom left we require Vulkan 1.1 (don't bother with
VK_KHR_maintenance2 on top of 1.0 at this point since 1.1 or 1.2
implementations should be common by now). The change is essential to
allow the same evaluation shader to work with both OpenGL and
Vulkan: this way we can use the same shader source, declaring the
tessellation winding order as CCW, with both APIs.
- OpenGL 4.0 and OpenGL ES 3.2 (or ES 3.1 with the Android extension
pack, but we won't bother with checking that for now) can be made
working without much complications, though we need to be careful
when it comes to gathering and setting uniforms so that we do not
leave the new tessellation stages out. We will stick to the Vulkan
model in the sense that the inner and outer tessellation levels must
be specified from the control shader, and cannot be specified from
the host side, even though OpenGL would allow this. (basically the
same story as with point size in vertex shaders)
- D3D11 would be no problem API-wise, and we could likely implement
the support for hull and domain shader stages in the backend, but
SPIRV-Cross does not support translating tessellation shaders to
HLSL. Attempting to feed in a .tesc or .tese file to qsb with
--hlsl specified will always fail. One issue here is how hull
shaders are structured, with the patchconstantfunc attribute
specifying a separate function computing the patch constant
data. With GLSL there is a single entry point in the tessellation
control shader, which then performs both the calculations on the
control points as well as the constant data (such as, the inner and
outer tessellation factors). One option here is to inject
handwritten HLSL shaders in the .qsb files using qsb's replace (-r)
mode, but this is not exactly a viable universal solution.
- Metal uses a different tessellation pipeline involving compute
shaders. This needs more investigation but probably not something we
can prioritize in practice. SPIRV-Cross does support this,
generating a compute shader for control and a (post-)vertex shader
for evaluation, presumably in order to enable MoltenVK to function
when it comes to tessellation, but it is not clear yet how usable
this is for us.
Change-Id: Ic953c63850bda5bc912c7ac354425041b43157ef
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Mainly because we do have legacy code in the Qt 5 graphical effects that
tries to dynamically determine the max number of varyings. Make it
easier to port such code.
Change-Id: I846cab2c2fe7b4cd473b5ced0146ca36f1c8169b
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
The system we inherited from the original Qt 5.14 introduction of QRhi
is a text stream based solution where resource creation and frame
timings are sent in a comma-separated format to a QIODevice.
This, while useful to get insights about the number of resources at a
given time, is not actively helpful. The frameworks built on top (Qt
Quick, Qt Quick 3D) are expected to provide solutions for logging
timings in a different way (e.g. via the QML Profiler). Similarly,
tracking active resources and generating statistics from that is
better handled on a higher level.
The unique bits, such as the Vulkan memory allocator statistics and
the GPU frame timestamps, are converted into APIs in QRhi. This way a
user of QRhi can query it at any time and do whatever it sees fit with
the data.
When it comes to the GPU timestamps, that has a somewhat limited value
due to the heavy asynchronousness, hence the callback based
API. Nonetheless, this is still useful since it is the only means of
reporting some frame timing data (an approx. elapsed milliseconds for
a frame) from the GPU side.
Change-Id: I67cd58b81aaa7e343c11731f9aa5b4804c2a1823
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Simplest possible graphical app, with event logging.
Change-Id: I6b1eb88c270a190becb23cc63d6d755ffbafcf52
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Make sure configure fails early if a component cannot be found.
Task-number: QTBUG-98867
Pick-to: 6.2 6.3
Change-Id: I4baa35a84342df58ce8932601fb602be92ed5ab9
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
Add support for Clipboard API
Add clipboard manual test
Also includes these fixes:
- improve clipboard use for chrome browser
- make QClipboard::setText work
- html copy and paste
- image copy/paste
Chrome browser supports text, html and png
To use the Clipboard API, apps need to be served from
a secure context (https). There is a fallback in the
case of non secure context (http)
- Firefox requires dom.events.asyncClipboard.read,
dom.events.asyncClipboard.clipboardItem and
dom.events.asyncClipboard.dataTransfer to be
set from about:config, in order to support the
Clipboard API.
Change-Id: Ie4cb1bbb1dfc77e9655090a30967632780d15dd9
Fixes: QTBUG-74504
Fixes: QTBUG-93619
Fixes: QTBUG-79365
Fixes: QTBUG-86169
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
In preparation for addition of new baseline tests, establish a new
test category, "baseline". This is similar to the category
"benchmarks" in that it contains tests that use the QTest framework,
but conceptually are not unit tests, in contrast to those under auto/.
Move the existing QPainter baseline test, tst_lancelot, into this new
category, and rename it accordingly.
Baseline tests use the QBaselineTest extension to QTest. Move that
extension too into the tests/baseline directory, allowing the clean
out of the baselineserver directory.
Pick-to: 6.2
Change-Id: I1b527f5867c953b1d22be73798fcf7d1494712ea
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
No need to capture anything by reference, it's a leftover from when
the MainWindow was changed from inside the lambda.
And no need to wrap the argument to QLatin1String.arg() with QStringView
explicitly. This change is made just for brevity and consistency.
Change-Id: Ib8c163bcf5932d35a9d43dd8ce124588c539d5a4
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
Reviewed-by: Marc Mutz <marc.mutz@qt.io>
This may be a useful factor in deciding whether or not you should
perform communications over the network which are not purely essential.
For example, if you have a logging mechanism you can delay uploading
them until you are no longer on a metered network.
Task-number: QTBUG-91024
Change-Id: I19d32f031a3893512dc440914133678004987fb1
Reviewed-by: Paul Wicking <paul.wicking@qt.io>
Reviewed-by: Marc Mutz <marc.mutz@qt.io>
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
Add simple QtCore-based test case which spins
a nested event loop.
Change-Id: Ia3a4ef76d561d0554faffcac8d36ae5dda2c6c53
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
Arrays of textures have always been supported, but we will encounter
cases when we need to work with texture array objects as well.
Note that currently it is not possible to expose only a slice of the
array to the shader, because there is no dedicated API in the SRB,
and thus the same SRV/UAV (or equivalent) is used always, capturing
all elements in the array. Therefore in the shader the last component
of P in texture() is in range 0..array_size-1.
Change-Id: I5a032ed016aeefbbcd743d5bfb9fbc49ba00a1fa
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
We have some official plugins, we may as well treat them as default
and give a convenient function which loads those.
Change-Id: I6251c77ac042b795bcf24b86e510e960ee4bab54
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
Which just returns all the supported features
Change-Id: I8c3996b00a6ebb114bdbc9db3085a0e27fc8fa79
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
I staged the manual test a little too soon, forgetting it's not compiled
in CI
Change-Id: Iaae8b8caaf8433c45e66ff662bb9bb7b25a3b8bd
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
This is a manual test of QWindow::requestActivate() and how it
interacts with implicit activation from the window system. Written in
order to test QtWayland, but hopefully also useful for testing on other
platforms.
Task-number: QTBUG-91542
Change-Id: Id18dc6d146d213a7c730cff343d9fc25f6c42514
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>
To make it a little cleaner
Task-number: QTBUG-91023
Change-Id: Ib99cc722b47835d13707beeeea35573729e4b032
Reviewed-by: Alex Blasche <alexander.blasche@qt.io>
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
QT_VERSION is now at least QT_VERSION_CHECK(6, 3, 0), so remove all
checks against Qt 6.0.0 or earlier. They are superfluous. Tidied up in
some places in the process, particularly #include order.
Change-Id: I2636b2fd13be5b976f5b043ef2f8cddc038a72a4
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Needed for subsequent change that will check and error out if the
version is lower than 3.16. We do that to ensure all policies
introduced by CMake up to version 3.16 have their behavior set to
NEW.
Pick-to: 6.2
Task-number: QTBUG-95018
Change-Id: Ieaf82c10987dd797d86a3fd4a986a67e72de486a
Reviewed-by: Kai Koehne <kai.koehne@qt.io>
Having logging in the test's log widget is nice, but we don't want
to silence the normal logging, as that might confuse someone who
expects to see normal log messages, not knowing there's a dedicated
log widget in the test.
Pick-to: 6.2
Change-Id: I7828f740cfb8cc2eae8da98b9b8facd4a57fa37b
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
This amends 9a4c98e556.
Change-Id: Ief86d141efa8f87d624c6ba935cb4d9c0b2ead0f
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
More information about monitor in xrandr 1.5, see
https://keithp.com/blogs/MST-monitors/
Since this change, screen is logical instead of physical.
If xrandr 1.5 and later is installed, Qt screen info will get
from xrandr monitor object instead of xrandr output if only have
1.2 to 1.4.
Users can manipulate monitor as they want, for example, a
combination for two physical screens, half of one screen and etc.
Didn't have chance to access MST monitors, but it should work
if xrandr monitor object was created automatically.
[ChangeLog][xcb] Qt screen info will get from xrandr monitor
object if 1.5 is installed.
Fixes: QTBUG-65457
Change-Id: Iad339cc0d4293b2403b4ef6bf6eb770feb3e685f
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
Add minimal examples which demonstrates how exec() works
on Qt for WebAssembly and how to implement main() without
calling QApplication::exec().
Change-Id: I44f1d16af19c538380cc56faf3f0f4cc9d66cf11
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
The tests can now be built with qt-cmake-standalone-test.
Change-Id: I098340a9f755806061de281fbc25cb00c61f33f0
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
For mobile platforms. Makes it quite a bit easier to follow on the
updates when I'm not tethered to my PC with ADB.
Change-Id: Icba03470e6082b6e47e31c9ead6df074407d3172
Reviewed-by: Alex Blasche <alexander.blasche@qt.io>
Make it return bool since the TriState was really only used signify that
the property was unsupported but there is already a separate way to
check if it's supported. More importantly there is no different set of
actions available to a user if they're in the Unknown or False state.
Because of the change to bool, we also rename the property to have an
'is'-prefix.
Change-Id: Iaaaad5ac31e663c36e00223bf5b0e719f412fc69
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
Reviewed-by: Alex Blasche <alexander.blasche@qt.io>
This patch adds the API, with no supporting backends
Task-number: QTBUG-93848
Change-Id: I50454717f928819e1b990df91872675e842f9987
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
Supported on OpenGL (and ES) 3.0+ and everywhere else.
Can also be a render target, targeting a single slice at a time.
Can be mipmapped, cannot be multisample.
Reading back a given slice from a 3D texture is left as a future
exercise, for now it is documented to be not supported.
Upload is going to be limited to one slice in one upload entry,
just like we specify one face or one miplevel for cubemap and
mipmapped textures.
This also involves some welcome hardening of how texture subresources
are described internally: as we no longer can count on a layer index
between 0..5 (as is the case with cubemaps), simply arrays with
MAX_LAYER==6 are no longer sufficient. Switch to sufficiently dynamic
data structures where applicable.
On Vulkan rendering to a slice needs Vulkan 1.1 (and 1.1 enabled on the
VkInstance).
Task-number: QTBUG-89703
Change-Id: Ide6c20124ec9201d94ffc339dd479cd1ece777b0
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
The BASE argument of qt_add_resources now denotes the root point of the
alias of the file. Before, BASE was merely prepended to every file that
got passed to qt_add_resources.
Old behavior:
qt_add_resources(app "images"
PREFIX "/"
BASE "../shared"
FILES "images/button.png")
Alias is "../shared/images/button.png", and pro2cmake generated
QT_RESOURCE_ALIAS assignments to fix this.
New behavior:
qt_add_resources(app "images"
PREFIX "/"
BASE "../shared"
FILES "../shared/images/button.png")
The alias is "images/button.png". No extra QT_RESOURCE_ALIAS assignment
is needed.
The new behavior is in effect for user projects and for Qt repositories
that define QT_USE_FIXED_QT_ADD_RESOURCE_BASE. Qt repositories will be
ported one by one to this new behavior. Then the old code path can be
removed.
Pick-to: 6.1
Task-number: QTBUG-86726
Change-Id: Ib895edd4df8e97b54badadd9a1c34408beff131f
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
The initial approach for providing public access to native
interfaces via T::nativeInteface<I>() was based on the template
not being defined, and then having explicit instantiations of
the supported types in a source file, so that the accessors
were exported and available to the user.
This worked fine for "simple" types such as QOpenGLContext
and QOffscreenSurface, but presented a problem in the context
of classes with subclasses, such as Q{Core,Gui}Application.
To ensure that a native interface for QCoreApplication was
accessible both from QCoreApplication and its subclasses,
while at the same time preventing a native interface for
QGuiApplication to be accessible for QCoreApplication, the
nativeInterface() template function had to be declared in
each subclass. Which in turn meant specializing each native
interface once for each subclass it was available in.
This quickly became tedious to manage, and the requirements
for exposing a new native interface wasn't very clear with
all these template specializations and explicit instantiations
spread around.
To improve on this situation, while also squashing a few
other birds at the same time, we change the approach to
use type erasure. The definition of T::nativeInteface<I>()
is now inline, passing on the requested interface to a per
type (T, not I) helper function, with the interface type
flattened to a std::type_info.
The type_info requested by the user is then compared to the
available types in a single per-type (T) "switch statement",
which is a lot easier to follow for someone trying to trace
the logic of how a native interface is resolved.
We can safely rely on type_info being stable between the user
application and the Qt library as a result of exporting the
type info for each native interface, by explicitly ensuring
they have a key function. This is the same mechanism that
ensures we can safely dynamic_cast these interfaces, even
across library boundaries.
The use of a free standing templated helper function instead
of a member function in the type T, is to avoid shadowing issues,
and to not pollute the class namespace of T with the helper
function.
Since we are already changing the plumbing for how a user
resolves a native interface for a type T, we take the opportunity
to add a few extra safeguards to the machinery.
First, we add a static assert in the T::nativeInteface<I>()
definition, that ensures that only compatible interfaces,
as declared by the interface themselves, are allowed.
This ensures a compile time error when an incompatible
interface is requested, which improves on the link time
errors we had prior to this patch, and also offsets the
one downside of type erasure, namely that errors are only
caught at runtime.
Secondly, each interface meant for public consumption through
T::nativeInteface<I>() is declared with a revision, which
is checked when requesting the interface. This allows us
to bump the revision when we make breaking changes to the
interface that would have otherwise been binary incompatible.
Since the user will never see this interface due to the
revision check, they will not end up calling methods that
have been removed or renamed.
One advantage of moving to a type-erased approach for the
plumbing is that we're not longer exposing the native
interface types as part of the T::nativeInteface symbols.
This means that if we ever want to rename a native interface,
the only exported symbol that the user code relies on is
the type info. Renaming is then possible by just exporting
the type info for the old interface, but leaving it empty.
Since no class in Qt implements the old native interface,
the user will just get a nullptr back, similarly to bumping
the revision of an interface.
Change-Id: Ie50d8fb536aafe2836370caacb22afbcfaf1712a
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
When cross compiling from a case sensitive file system, casing
matters, and mingw headers and import libraries consistently
use lowercase.
This was uncovered by d385158d5213ef568b7629e2aa4a818016bbffac;
prior to that, the schannel TLS plugin didn't end up built (at
least when cross compiling).
Fix other similar cases that can be found by grepping the repo.
Change-Id: Ia696e17b7aaa979d7b7f5b0801383f338a8b585b
Reviewed-by: Mårten Nordheim <marten.nordheim@qt.io>
ScreenGadget visualizes virtual desktop screen layout,
in device independent and native pixels.
This can be used to debug the (sometimes surprising)
device independent screen geometry resulting from Qt
applying a scale factor.
Change-Id: I5b18e0fc9a54ba3e14d648794429b2eeadd25748
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
Display active environment variables. Reorder the
labels with device independent values to the left
and native values to the right. Display the Qt scale
factor.
Change-Id: If95c252b06eff5abd91a25847777246effe94be2
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
The use of "Country" is misleading as some entries in the enumeration
are not countries (eg, HongKong), for all that most are. The Unicode
Consortium's Common Locale Data Repository (CLDR, from which QLocale's
data is taken) calls these territories, so introduce territory-based
names and prepare to deprecate the country-based ones in due course.
[ChangeLog][QtCore][QLocale] QLocale now has Territory as an alias for
its Country enumeration, and associated territory-based names to match
its country-named methods, to better match the usage in relevant
standards. The country-based names shall in due course be deprecated
in favor of the territory-based names.
Fixes: QTBUG-91686
Change-Id: Ia1ae1ad7323867016186fb775c9600cd5113aa42
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
It turns out QTextStream on Android isn't as easily visible as it is
when going through qDebug (where it can easily be seen with
`adb logcat -v brief libqnetworkinformation_<arch>.so:* -s`)
Change-Id: I3b495d7a3d331fda6cfe602c461107dd1d0b3faf
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
Reviewed-by: Assam Boudjelthia <assam.boudjelthia@qt.io>
(cherry picked from commit 677797929d8080199990d741773832f80a654265)
Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
Since the old code is now fully integrated in QNetworkInformation backends
Change-Id: Ia843d17bb3c98333e8d68752e25722b5860f48e0
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
(cherry picked from commit 7860b9e6ffece207d054ac0c321bc3c5b983708f)
Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
For Windows. Based on the code I wrote for QNetworkStatusMonitor.
It also renames the netlistmgr feature, avoiding the abbreviation.
Locally my MinGW fails the networklistmanager feature test so it may
not be supported on MinGW, likely leaving it without a backend at all.
Change-Id: I13bbe4127edc2a9c0bb91602c95f1cb206a85a69
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
Add QRhi APIs to retrieve and reload the contents of the "pipeline
cache".
The only API where there is a true pipeline cache is object is Vulkan
(VkPipelineCache). For OpenGL, the other backend where we support this,
it is simulated with program binaries. The Qt 5 style OpenGL program
binary disk cache continues to work like before, but one has now the
option to do things in a more modern, graphics API agnostic way, that
leads to generating a single blob instead of a large set of files in
some system location, allowing easier "pre-baking" of the cache content.
It is expected that Qt Quick exposes the two new functions in form
if QSG_RHI_ environment variables, thus allowing easy testing and
cache file generation.
As an example for the performance improvements this can give, consider
Vulkan, where we do not have any existing persistent caching mechanism
in place:
Running BenchmarkDemoQt6.exe --scene flythrough --mode demo creates 18
QRhiGraphicsPipeline objects from Qt Quick and Qt Quick 3D.
The total time spent in QRhiGraphicsPipeline::create() during application
startup for these 18 pipelines is 35-40 ms on a given Windows (NVIDIA)
system.
When exporting the pipeline cache contents to a file, and then, in a
subsequent run, reloading the cache contents, this is reduced to 5-7 ms
on the same system, meaning we get a 6-7x improvement.
The generated data is always specific to a given Qt version, RHI
backend, graphics device, and driver version. Much of the implementation
consists of adding and verifying the appropriate header to the blobs
retrieved from the driver, to allow gracefully ignoring data that was
generated with a device or driver that differs from the one used at
run time. This should provide robustness, even if the Vulkan or OpenGL
implementation is for some reason not prepared to identity and reject
incompatible cache/program blobs.
Fixes: QTBUG-90398
Change-Id: I67b197f393562434f372c7b7377f638abab85cb3
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Instead, have a static function in QRhiVulkanInitParams then Qt Quick
and anyone else who creates a QVulkanInstance that is then used in
combination with QRhi can query.
Change-Id: I046e0d84541fc00f5487a7527c97be262221527f
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Those serve no purpose anymore, now that the .pro files are gone.
Task-number: QTBUG-88742
Change-Id: I39943327b8c9871785b58e9973e4e7602371793e
Reviewed-by: Cristian Adam <cristian.adam@qt.io>
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
Reviewed-by: Kai Koehne <kai.koehne@qt.io>
Just to avoid validation warnings on systems where the sampling
a D32 texture with linear filtering is not supported.
This is likely not a problem elsewhere: Qt Quick 3D for example
samples the depth texture only with Nearest filtering already.
Fixes: QTBUG-89761
Pick-to: 6.0
Change-Id: I80bf5b7ecfcb3365f4010daa17f2ef00bb206b74
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Even though there is no D3D-specific logic in the windows platform
plugin, meaning a QWindow with either OpenGLSurface or VulkanSurface
(or anything really) is DXGI/D3D-compatible, it now looks like it is
beneficial, and more future proof, if there is a dedicated surface
type.
As the linked report shows, there are OpenGL-specific workarounds
accumulated in the platform plugin, while not being clear if these
are relevant to non-OpenGL content, or if they are relevant at all
still. (and some of these can be difficult/impossible to retest and
verify in practice)
When D3D-based windows use the same surface type, all these are
active for those windows as well, while Vulkan-based windows have
their own type and so some of these old workarounds are not active
for those. To reduce confusion, having a dedicated surface type for
D3D as well allows the logic to skip the old OpenGL workarounds,
giving us (and users) a more clear overall behavior when it comes
to OpenGL vs. Vulkan vs. D3D.
The change is compatible with any existing code in other modules
because any code that uses OpenGLSurface for D3D will continue to
work, using the new type can be introduced incrementally.
Task-number: QTBUG-89715
Change-Id: Ieba86a580bf5a3636730952184dc3a3ab7669b26
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Complete search and replace of QtTest and QtTest/QtTest with QTest, as
QtTest includes the whole module. Replace all such instances with
correct header includes. See Jira task for more discussion.
Fixes: QTBUG-88831
Change-Id: I981cfae18a1cabcabcabee376016b086d9d01f44
Pick-to: 6.0
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
The windows library user32 is no longer a known library for qmake; add
it explicitly.
Pick-to: 6.0
Change-Id: I61f44e8a2cbccbabbdc5d58bd2615b431097aafd
Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
QEventPoint instead of TouchPoint: we have source compatibility for that,
but we can use the new type to avoid the deprecation warnings.
Some position accessors have been renamed too.
Change-Id: I5bfe5bc853931127a883d2bd61fab122495fd427
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
Q_MOVABLE_TYPE was conceived before C++ had move semantics. Now, with
move semantics, its name is misleading. Q_RELOCATABLE_TYPE was
introduced as a synonym to Q_MOVABLE_TYPE. Usage of Q_MOVABLE_TYPE
is discouraged now. This patch replaces all usages of Q_MOVABLE_TYPE
by Q_RELOCATABLE_TYPE in QtBase. As the two are synonymous, this
patch should have no impact on users.
Pick-to: 6.0
Change-Id: Ie653984363198c1aeb1f70f8e0fa189aae38eb5c
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Reviewed-by: Andrei Golubev <andrei.golubev@qt.io>
It's been deprecated since Qt 4.1.
Task-number: QTBUG-85816
Change-Id: Iafc6340716556f54fc5472c60035bb57461b842f
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Move the existing “kitchen sink” test out of the way,
and rename it to “kitchensink”
Change-Id: I121260e640bb2810a94f8112fcea212e97055fb3
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
It's no longer used; the only calls to QApplicationPrivate::desktop
pass the default nullptr for QScreen, so all we need is a Qt::Desktop
type toplevel widget.
Include changes documentation about both the class and QApplication::desktop
being gone in Qt 6.
Change-Id: I22d6e93cabc6aaaefffe5e96942886a2ef4e0609
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
In order to prevent too much voodoo in backends like D3D11, the input
layout is expected to specify the slice index for vecX that are part of
an unrolled matrix.
Also deoptimize the instancing manual test to exercise a matrix too
instead of just vectors.
Change-Id: If2dcbcbc483645ce2420b2f87dda765b95da6e80
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Use QScreen APIs instead.
Change-Id: Ie99af94fe4292223dbb165b3f5c1b74e8fe0498b
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
The original restriction to UniformBuffer was due to the GL backend
where there is no GL buffer object for QRhiBuffers with usage
UniformBuffer. However, we can still implement this for cases when
there is a true GL buffer object underneath. With other backends it
should all work as-is already.
This becomes useful when one has buffers with usage Vertex that need
full updates every frame. (f.ex. instance data)
Unfortunately this involves renaming the function. But while at it, add
an autotest case as well.
Change-Id: Iff59e4509a8bae06654cc92fe8428bd79eb012fb
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
The qsb files seem to be out of date for those two.
Change-Id: Id832e872667cac4d364e13c440011109a6dbdc7f
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Draw 25000 cubes while doing a uniform buffer update for each.
Change-Id: I2216641c8bf7c6ea147fe3edd679317b472e1f04
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
This time based on grepping to also include documentation, tests and
examples previously missed by the automatic tool.
Change-Id: Ied1703f4bcc470fbc275f759ed5b7c588a5c4e9f
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
We were already using the 'native' nomenclature when referring to these
kinds of APIs, e.g. when talking about native handles, or the existing
QPlatformNativeInterface on a QPA level. Using 'native' for the user
facing APIs also distinguishes them from the 'platform' backend layer
in QPA and elsewhere.
Change-Id: I0f3273265904f0f19c0b6d62471f8820d3c3232e
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
Reviewed-by: Lars Knoll <lars.knoll@qt.io>