Commit Graph

856 Commits

Author SHA1 Message Date
Morten Johan Sørvig
5548b940fb wasm: add echo_client_mainthread example
This example connects an echo server running behind
WebSockify, on localhost.

For example, start websockify with

    websockify 1515 localhost:1516

to accept a webscoket connection on 1515 and forward
to echo_server at 1516.

Pick-to: 6.4
Change-Id: Id71364e4ab8c46d3482b515fcd1b991b61d7404b
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
2022-07-14 01:10:56 +02:00
Shawn Rutledge
8d9301b413 Add QInputDevice::name() to output in device_information manual test
Pick-to: 6.4 6.3 6.2
Task-number: QTBUG-104878
Change-Id: I4299228c90777d71f01c3e2607f8ad4af6e081ed
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
2022-07-13 14:35:02 +02:00
Morten Johan Sørvig
7e0711e0c0 wasm: secondary thread blocking sockets example
Connects to echo_server via websockify, like the async version.

Pick-to: 6.4
Change-Id: I9ed560cd388cfddbd0d284d8d40fb7ddf964ba96
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
2022-07-13 09:29:28 +02:00
Laszlo Agocs
7de0f3e9cc rhi: Clean up some inconsistencies
Some of the offsets are already quint32 in the API (vertex input
attributes, dynamic offsets, offsets in draw calls), matching the
reality of the underlying 3D APIs, but many buffer-related functions
use int as of now, simply because that used to be the default choice,
and the same goes for sizes (such as buffer or range sizes). This is
not quite consistent and should be cleaned up if for nothing else then
just to make the classes consistent, but also because no 3D API use a
signed type for offsets, sizes, and strides. (except OpenGL for some)

When it comes to strides (for vertex inputs and raw image texture
uploads), those are already all quint32s. This is straightforward
because most of the 3D APIs use 32-bit uints for these regardless of
the architecture.

Sizes and offsets are often architecture-dependent (Vulkan, Metal),
but there is at least one API where they are always 32-bit even on
64-bit Windows (UINT == unsigned int, D3D11). In addition, we do not
really care about buffer or texture data larger than 4 GB, at least
not without realistic use cases and real world testing, which are
quite unlikely to materialize for now (esp. since we still have the
width/height of 2D textures limited to 16 or 32K in many cases even on
desktops, whereas 2GB+ buffers are not guaranteed in practice even
when an API seemingly allows it).

In any case, the important change here is the signed->unsigned
switch. A number of casts can now be removed here and there in the
backends, because the offsets and sizes are now unsigned as well,
matching the underlying API reality. The size can be potentially
increased later on with minimal effort, if that becomes necessary for
some reason.

Change-Id: I404dbc365ac397eaeeb3bd2da9ce7eb98916da5f
Reviewed-by: Inho Lee <inho.lee@qt.io>
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
2022-07-12 17:16:37 +02:00
Shawn Rutledge
092ef06e00 Fix directory listing in manual filetest; add recursive find
- QFileInfo::fileName() is not the name of a directory, so we need
  absoluteFilePath() to construct a QDir
- QDir::entryList() returns only the name suffix, not the whole path
- stop at any arbitrary depth, and add a find command which does full
  recursion

Amends 04a5a74685

Change-Id: I9870db092125a797e8b654e98954ac611dde1ab2
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
2022-07-11 14:42:27 +02:00
Laszlo Agocs
c9d1d4c33c rhi: Fix a manual test
...that uses the old name after a recent change in the
name of a function.

Change-Id: Ife36fbb0c5d28b350cb1cfc48625528a205af8f9
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
2022-07-07 16:07:18 +02:00
Mikolaj Boc
fb8832de9c Make the promises js-less using a newly introduced thunk pool
Since we cannot rely on the clients specifying a suitable CSP that will
not forbid execution of js injections, we have to refrain from using
any explicit <script> elements. To keep the promise system working, a
thunk pool was introduced which keeps track of a limited pool of promise
callback exports. In case the resources are busy, pending calls are
enqueued. This works since the JS Promise.then/catch/finally always fire,
even on ready/failed promises.
As the situation of full thunk pool allocation is unlikely to happen
en masse IRL, the solution should not adversely affect the performance.
Heavy unit tests were created to confirm the solution works as expected.

Task-number: QTBUG-99611
Change-Id: I0e6982d4ee76a4263b59e72b004b3ff2f167e4df
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
2022-07-07 06:28:13 +02:00
Morten Sørvig
9be0f2945d wasm: begin work on accessibility backend
Implement a11y support by adding html elements of the
appropriate type and/or with the appropriate ARIA attribute
behind the canvas.

Also add a simple manual-test.

Change-Id: I2898fb038c1d326135a1341cdee323bc964420bb
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
2022-07-06 17:56:58 +02:00
Mikolaj Boc
3c07f12415 Port promise tests to qtwasmtestlib
The promise tests have been ported to qtwasmtestlib so that they do not
have to use asyncify anymore.

Task-number: QTBUG-99611
Change-Id: Id1b5742c90e36a89540e7a2387cb4110c21ace9b
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
2022-07-06 17:56:57 +02:00
Mikolaj Boc
3ca167a30e Enhance the qtwasmtestlib with comparison functions and status reporting
Added the functionality to report text statuses from tests, reporting
file and line of assertion failures. Refactored the qtwasmtestlib.js
for improved stability.

Task-number: QTBUG-99611
Change-Id: I717e0cc38ac7f155fe870710f6b5e4bfb81b9317
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
2022-07-05 21:18:30 +02:00
Morten Johan Sørvig
122aa530d6 wasm: add qtwasmtestlib
qtwasmtestlib supports writing asynchronous tests for
the web platform.

Asynchronous test functions differ from normal test
functions in that they allow returning from the test
function before the test has completed:

void TestObject::testTimer()
{
    QTimer::singleShot(100, [](){
        completeTestFunction(); // Test pass if we get here
    });
}

Currently one logging backend is supported which
writes the results to an html element. See the README
file for further documentation.

Change-Id: Ia633ad3f41a653e40d6bf35dd09d62a97c608f84
Reviewed-by: Mikołaj Boc <Mikolaj.Boc@qt.io>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
2022-06-29 15:09:02 +02:00
Laszlo Agocs
f814cc6a79 rhi: metal: Switch back to presentDrawable
This convenience should be, according to the Apple docs, equivalent to
calling present from a scheduled handler. (which on its own makes it
unclear why we switched in the first place)

In practice it seems the two approaches are not identical. It looks
like that once a frame is submitted earlier than the next display link
callback, the throttling behavior we implement in beginFrame()
(waiting on the semaphore for the completion of the appropriate
command list etc.) starts exhibiting unexpected behavior, not
correctly throttling the thread to the refresh rate. Changing back to
presentDrawable does not exhibit this at all.

The suspicion is that presentDrawable is probably doing more than what
the docs suggest, and so is not fully equivalent to calling present
manually from a scheduled handler.

Therefore, switch to presentDrawable now, which restores the expected
cross-platform behavior, but make a note of the oddity, and also
prepare the hellominimalcrossgfxtriangle manual test to provide an
easy, self-contained application to allow experimenting in the future,
if needed.

This allows Qt Quick render thread animations to advance at the
expected speed (because the render thread is correctly throttled to
the refresh rate), even if the render thread decides to generate a new
frame right away, without waiting for the next display link update.

Without this patch, attempting to get updates not via requestUpdate(),
but by other means (timer etc.) leads to incorrect throttling, and so
the triangle in the test app is rotating faster than expected - but
only with Metal. Running with OpenGL on macOS or with any API on any
other platform the behavior will be correct. Even if scheduling
updates without display link is not efficient, and should be
discouraged, not doing so cannot break the core contract of vsync
throttling, i.e. the thread cannot run faster just because it renders
a frame not in response to an UpdateRequest.

Amends 98b60450f7 (effectively reverts
but keeps the code and the notes because we might want to clear this
up some day)

Pick-to: 6.4 6.3 6.2
Fixes: QTBUG-103415
Change-Id: Id3bd43e94785384142337564ce4b2644bf257100
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
2022-06-28 10:47:41 +02:00
Morten Sørvig
79bead6c3b Add support for painting at integer DPR with downscale
Enable by setting QT_WIDGETS_HIGHDPI_DOWNSCALE=1 and QT_WIDGETS_RHI=1.

This will make the backing store and painter operate at the next
highest integer DPR in cases where QWindow::devicePixelRatio() returns
a fractional value. The backing store image will then be downscaled
to the target DPR at flush time, using the RHI flush pipeline.

[ChangeLog][QWidgets] Added experimental support for always
painting at an integer device pixel ratio (rounding the DPR up if
necessary), followed by a downscale to the target DPR.Enable by setting
QT_WIDGETS_HIGHDPI_DOWNSCALE=1 and QT_WIDGETS_RHI=1.

Pick-to: 6.4
Task-number: QTBUG-86344
Change-Id: Id5b834a0e3499818b0b656161f5e0c38a6caa340
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
2022-06-14 19:16:35 +00:00
Eirik Aavitsland
f67d89ebde Support cosmetic brush patterns in the pdf and opengl paint engines
This implements the recent functionality extension of painting
cosmetic (untransformed) brush patterns, and the corresponding
NonCosmeticBrushPatterns render hint, in the pdf and opengl paint
engines.

As part of the implementation it also fixes a couple of pre-existing
bugs in the opengl engine, relating to updating the brush after
changes in transformation or brush origin.

As a driveby, it also includes a minor fix for the lance testing tool:
request stencil buffer, as that is needed and not always provided by
default. This echoes a recent fix done to tst_baseline_painting.

Change-Id: Ia8811477e015eebeb40ed138bca96643ce1ab0dc
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@qt.io>
2022-06-04 21:15:42 +02:00
Morten Sørvig
e3b3c77d0e wasm: Improve wheel event handling
Always invert scroll deltas. This is what the code did
before, expect for on non-Safari macOS. There is no
need any "smart" code here: correct deltas are provided
by the native API regardless of macOS scroll direction
setting.

Reading webkitDirectionInvertedFromDevice is still useful
for certain use cases, such as 3D scene zooming or spinbox
value change, where upwards motion on the trackpad should
always correspond to "increment" regardless of scroll direction.
Propagate this to Qt using one of the handleWheelEvent()
overloads

Finally, we were sending pixel deltas as angle deltas;
fix by sending pixel deltas as well, but keep existing
angle delta behavior for compatibility.

Change-Id: I7a7104c30da057fefc0377816e551a9e7e2fa0e7
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
Reviewed-by: David Skoland <david.skoland@qt.io>
2022-05-24 03:10:10 +02:00
Lucie Gérard
05fc3aef53 Use SPDX license identifiers
Replace the current license disclaimer in files by
a SPDX-License-Identifier.
Files that have to be modified by hand are modified.
License files are organized under LICENSES directory.

Task-number: QTBUG-67283
Change-Id: Id880c92784c40f3bbde861c0d93f58151c18b9f1
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
2022-05-16 16:37:38 +02:00
Lorn Potter
d490501641 wasm: add support for drag into browser window
Drag and drop into the browser will work.
Drag and drop out of the browser will not.

Fixes: QTBUG-102242
Change-Id: Id9981ab6f9514535e1409bec18068790833a67a6
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
2022-05-10 01:20:45 +00:00
Morten Sørvig
8ae20c975a wasm: add fps counter to the rasterwindow test
Change-Id: Iddda72287119bc3ee6495d746ac75d64ff0c2f2c
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
Reviewed-by: David Skoland <david.skoland@qt.io>
2022-04-19 14:46:18 +02:00
Morten Johan Sørvig
d99e8d96b6 wasm: make rasterwindow use non-deprecated API
Pick-to: 6.3
Change-Id: I17f2c9517cb8b8e7103fc40068580f953ceb6aff
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
2022-04-12 19:33:35 +01:00
Liang Qi
09e9f45933 xcb: get geometry correctly for rotation with RAndR 1.5
xcb_randr_get_crtc_info() returns already rotated size.

Pick-to: 6.3
Change-Id: I33eacf988b44cea77411ad79ae24fef7e8e1564e
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
2022-04-08 18:30:17 +00:00
Liang Qi
4609cc8631 xcb: compare with screen name instead of old monitor info
because the old xcb_randr_monitor_info_t was invalid very often
during update.

Pick-to: 6.3
Change-Id: I8c0bda93bde4e816fc98cde1a7205c6369ab39e1
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
2022-04-08 20:30:17 +02:00
Eirik Aavitsland
f46db29d8c Painting: fix overriding and combining different clip types
In a recent improvement (6de36918c0) the
last set clip region or path was stored in separate variables, in
order to be set again if the aliasing mode changed. That solution was
too simplistic, as it would break down as soon as more than one clip
area was set, with the latter either replacing or intersecting the
first. It was also unnecessary to introduce new storing of clip areas
and transforms, as those are already recorded in the clipInfo stack in
the painter state. This patch hence reverts much of that implementation.

However the basic idea of setting the clip area again after AA change
is good, so that part is kept, implementated instead by calling a
pre-existing function to replay the clipInfo stack.

One of the baseline test cases is extended to excercise the
combination of clip areas. As a driveby, support for setClipRectF is
added to the painting baseline test scripts, and the build of the
manual lance tool is fixed.

Fixes: QTBUG-101474
Pick-to: 6.3 6.2
Change-Id: Ide8b70d8cbf138deb06cbb84f69e62f7405886e6
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@qt.io>
2022-03-15 12:45:46 +01:00
Laszlo Agocs
68a4c5da9a Compose render-to-texture widgets through QRhi
QPlatformTextureList holds a QRhiTexture instead of GLuint. A
QPlatformBackingStore now optionally can own a QRhi and a
QRhiSwapChain for the associated window.  Non-GL rendering must use
this QRhi everywhere, whereas GL (QOpenGLWidget) can choose to still
rely on resource sharing between contexts. A widget tells that it
wants QRhi and the desired configuration in a new virtual function in
QWidgetPrivate returning a QPlatformBackingStoreRhiConfig. This is
evaluated (among a top-level's all children) upon create() before
creating the repaint manager and the QWidgetWindow.

In QOpenGLWidget what do request is obvious: it will request an
OpenGL-based QRhi. QQuickWidget (or a potential future QRhiWidget)
will be more interesting: it needs to honor the standard Qt Quick
env.vars. and QQuickWindow APIs (or, in whatever way the user
configured the QRhiWidget), and so will set up the config struct
accordingly.

In addition, the rhiconfig and surface type is (re)evaluated when
(re)parenting a widget to a new tlw. If needed, this will now trigger
a destroy - create on the tlw. This should be be safe to do in
setParent. When multiple child widgets report an enabled rhiconfig,
the first one (the first child encountered) wins. So e.g. attempting
to have a QOpenGLWidget and a Vulkan-based QQuickWidget in the same
top-level window will fail one of the widgets (it likely won't
render).

RasterGLSurface is no longer used by widgets. Rather, the appropriate
surface type is chosen.

The rhi support in the backingstore is usable without widgets as well.
To make rhiFlush() functional, one needs to call setRhiConfig() after
creating the QBackingStore. (like QWidget does to top-level windows)

Most of the QT_NO_OPENGL ifdefs are eliminated all over the place.
Everything with QRhi is unconditional code at compile time, except the
actual initialization.

Having to plumb the widget tlw's shareContext (or, now, the QRhi)
through QWindowPrivate is no longer needed.  The old approach does not
scale: to implement composeAndFlush (now rhiFlush) we need more than
just a QRhi object, and this way we no longer pollute everything
starting from the widget level (QWidget's topextra -> QWidgetWindow ->
QWindowPrivate) just to send data around.

The BackingStoreOpenGLSupport interface and the QtGui - QtOpenGL split
is all gone. Instead, there is a QBackingStoreDefaultCompositor in
QtGui which is what the default implementations of composeAndFlush and
toTexture call. (overriding composeAndFlush and co. f.ex. in eglfs
should continue working mostly as-is, apart from adapting to the
texture list changes and getting the native OpenGL texture id out of
the QRhiTexture)

As QQuickWidget is way too complicated to just port as-is, an rhi
manual test (rhiwidget) is introduced as a first step, in ordewr to
exercise a simple, custom render-to-texture widget that does something
using a (not necessarily OpenGL-backed) QRhi and acts as fully
functional QWidget (modeled after QOpenGLWidget). This can also form
the foundation of a potential future QRhiWidget.

It is also possible to force the QRhi-based flushing always,
regardless of the presence of render-to-texture widgets. To exercise
this, set the env.var. QT_WIDGETS_RHI=1. This picks a
platform-specific default, and can be overridden with
QT_WIDGETS_RHI_BACKEND. (in sync with Qt Quick) This can eventually be
extended to query the platform plugin as well to check if the platform
plugin prefers to always do flushes with a 3D API.

QOpenGLWidget should work like before from the user's perspective, while
internally it has to do some things differently to play nice and prevent
regressions with the new rendering architecture. To exercise this
better, the qopenglwidget example gets a new tab-based view (that could
perhaps replace the example's main window later on?). The openglwidget
manual test is made compatible with Qt 6, and gets a counterpart in form
of the dockedopenglwidget manual test, which is a modified version of
the cube example that features dock widgets. This is relevant in
particular because render-to-texture widgets within a QDockWidget has
its own specific quirks, with logic taking this into account, hence
testing is essential.

For existing applications there are two important consequences with
this patch in place:

- Once the rhi-based composition is enabled, it stays active for the
lifetime of the top-level window.

- Dynamically creating and parenting the first render-to-texture
widget to an already created tlw will destroy and recreate the tlw
(and the underlying window). The visible effects of this depend on the
platform.  (e.g. the window may disappear and reappear on some,
whereas with other windowing systems it is not noticeable at all -
this is not really different from similar situtions with reparenting
or when moving windows between screens, so should be acceptable in
practice)

- On iOS raster windows are flushed with Metal (and rhi) from now on
(previously this was through OpenGL by making flush() call
composeAndFlush().

Change-Id: Id05bd0f7a26fa845f8b7ad8eedda3b0e78ab7a4e
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
2022-03-11 21:25:00 +01:00
Alexey Edelev
2201934efa Use 'copy' but not 'copy_if_different' on Windows platforms
Use custom script to copy big Android artifacts on Windows platforms.
The script uses 'copy' but not 'copy_if_different' when source file
size is bigger than 2GB. 'cmake -E copy_if_different' only compares
first 2GB of files because of cmake issue, so this step only
workaround the problem.

Pick-to: 6.2 6.3
Task-number: QTBUG-99491
Change-Id: Id076734700e334dfc3330da412462c2b53829b33
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
2022-02-10 02:31:05 +01:00
Mårten Nordheim
9ec94f31b0 QNetworkInformation: Rename parameter-less load() to loadDefaultBackend
To clarify its purpose and separate it from the others

Pick-to: 6.3
Change-Id: Id9efcf474ac0cd8777393380bb85c83780454005
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
2022-02-09 15:17:54 +01:00
Ben Fletcher
9ef702a37b rhi: Add the basic infrastructure for geometry shader support
.. but this will only be supported on Vulkan, OpenGL 3.2+, and Open GL
ES 3.2+ for the time being.

The situation is:

- Vulkan is working.  qsb accepts .geom files already, and QShader has
  existing geometry shader support.

- OpenGL 3.2 and OpenGL ES 3.2 are working.

- D3D11 is not working.  D3D11 supports geometry shaders, but SPIRV-
  Cross does not support translating geometry shaders to HLSL.

- Metal is not working.  Metal does not directly support geometry
  shaders.

Change-Id: Ieb7c44c58b8be5f2e2197bf5133cf6847e6c132d
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
2022-01-31 08:53:37 -08:00
Ben Fletcher
1c3ae79ad3 rhi: Add support for polygon fill mode
Support for Polygon Mode (Triangle Fill Mode in Metal, Fill Mode in D3D)
in the RHI graphics pipeline.

Options are Fill and Line

Status:
    OpenGL - ok
    Vulkan - ok
    Metal - ok
    D3D11 - ok
    OpenGL ES - does not support glPolygonMode.

Change-Id: I20b7ef416624700c3dc8d1cbe6474f4ca3889db8
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
2022-01-31 08:52:05 -08:00
Volker Hilsheimer
c7539876f6 Baseline: Move the paintcommands code into the shared directory
It's used by the lancebench and the lance tool, and it will probably be
useful for writing some high-dpi related unit and baseline test cases,
so move it to the shared folder.

Change-Id: I969bab51c9504be13b4c192b4f29f69cd9102868
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
2022-01-20 22:56:11 +01:00
Laszlo Agocs
a325016aa9 rhi: Add the basic infrastructure for tessellation support
...but this will only be supported with Vulkan and OpenGL 4.0+ and
OpenGL ES 3.2+ for the time being.

Taking the Vulkan model as our standard, the situation is the
following:

- Vulkan is ok, qsb secretly accepts .tesc and .tese files as input
  already (plus QShader already has the necessary plumbing when it
  comes to enums and such) To switch the tessellation domain origin to
  bottom left we require Vulkan 1.1 (don't bother with
  VK_KHR_maintenance2 on top of 1.0 at this point since 1.1 or 1.2
  implementations should be common by now). The change is essential to
  allow the same evaluation shader to work with both OpenGL and
  Vulkan: this way we can use the same shader source, declaring the
  tessellation winding order as CCW, with both APIs.

- OpenGL 4.0 and OpenGL ES 3.2 (or ES 3.1 with the Android extension
  pack, but we won't bother with checking that for now) can be made
  working without much complications, though we need to be careful
  when it comes to gathering and setting uniforms so that we do not
  leave the new tessellation stages out. We will stick to the Vulkan
  model in the sense that the inner and outer tessellation levels must
  be specified from the control shader, and cannot be specified from
  the host side, even though OpenGL would allow this. (basically the
  same story as with point size in vertex shaders)

- D3D11 would be no problem API-wise, and we could likely implement
  the support for hull and domain shader stages in the backend, but
  SPIRV-Cross does not support translating tessellation shaders to
  HLSL.  Attempting to feed in a .tesc or .tese file to qsb with
  --hlsl specified will always fail. One issue here is how hull
  shaders are structured, with the patchconstantfunc attribute
  specifying a separate function computing the patch constant
  data. With GLSL there is a single entry point in the tessellation
  control shader, which then performs both the calculations on the
  control points as well as the constant data (such as, the inner and
  outer tessellation factors).  One option here is to inject
  handwritten HLSL shaders in the .qsb files using qsb's replace (-r)
  mode, but this is not exactly a viable universal solution.

- Metal uses a different tessellation pipeline involving compute
  shaders. This needs more investigation but probably not something we
  can prioritize in practice. SPIRV-Cross does support this,
  generating a compute shader for control and a (post-)vertex shader
  for evaluation, presumably in order to enable MoltenVK to function
  when it comes to tessellation, but it is not clear yet how usable
  this is for us.

Change-Id: Ic953c63850bda5bc912c7ac354425041b43157ef
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
2022-01-13 13:44:29 +01:00
Laszlo Agocs
bfc713530a rhi: Add queries for vertex input/output limits
Mainly because we do have legacy code in the Qt 5 graphical effects that
tries to dynamically determine the max number of varyings. Make it
easier to port such code.

Change-Id: I846cab2c2fe7b4cd473b5ced0146ca36f1c8169b
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
2022-01-12 20:37:20 +01:00
Zhang Hao
38a66aa53a xcb: Correctly update primary screen status with RandR 1.5
This amends d8f37d94e5 .

Fixes: QTBUG-99605
Pick-to: 6.3
Done-with: Liang Qi <liang.qi@qt.io>
Change-Id: Ia4cf67d6ebeed36596c0342302aa0b4af01769bc
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
2022-01-12 03:17:47 +01:00
Morten Johan Sørvig
9b096e8cb8 wasm: add secondary thread exec manual test
Pick-to: 6.3
Change-Id: Id16cddd703682d325d77ad597996960a8f521d1c
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
2022-01-05 21:25:42 +01:00
Laszlo Agocs
23f8d6c57f rhi: Drop the profiler for now
The system we inherited from the original Qt 5.14 introduction of QRhi
is a text stream based solution where resource creation and frame
timings are sent in a comma-separated format to a QIODevice.

This, while useful to get insights about the number of resources at a
given time, is not actively helpful. The frameworks built on top (Qt
Quick, Qt Quick 3D) are expected to provide solutions for logging
timings in a different way (e.g. via the QML Profiler). Similarly,
tracking active resources and generating statistics from that is
better handled on a higher level.

The unique bits, such as the Vulkan memory allocator statistics and
the GPU frame timestamps, are converted into APIs in QRhi. This way a
user of QRhi can query it at any time and do whatever it sees fit with
the data.

When it comes to the GPU timestamps, that has a somewhat limited value
due to the heavy asynchronousness, hence the callback based
API. Nonetheless, this is still useful since it is the only means of
reporting some frame timing data (an approx. elapsed milliseconds for
a frame) from the GPU side.

Change-Id: I67cd58b81aaa7e343c11731f9aa5b4804c2a1823
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
2022-01-04 13:00:40 +01:00
Morten Johan Sørvig
292bdac4cf wasm: add rasterwindow manual test
Simplest possible graphical app, with event logging.

Change-Id: I6b1eb88c270a190becb23cc63d6d755ffbafcf52
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
2021-12-15 18:06:11 +02:00
Kai Köhne
9ca7429dff Tests: Use REQUIRED COMPONENTS in find_package(Qt6...)
Make sure configure fails early if a component cannot be found.

Task-number: QTBUG-98867
Pick-to: 6.2 6.3
Change-Id: I4baa35a84342df58ce8932601fb602be92ed5ab9
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
2021-12-13 14:16:26 +00:00
Lorn Potter
f0be152896 wasm: improve clipboard support
Add support for Clipboard API
Add clipboard manual test

Also includes these fixes:

- improve clipboard use for chrome browser
- make QClipboard::setText work
- html copy and paste
- image copy/paste

Chrome browser supports text, html and png

To use the Clipboard API, apps need to be served from
a secure context (https). There is a fallback in the
case of non secure context (http)

- Firefox requires dom.events.asyncClipboard.read,
dom.events.asyncClipboard.clipboardItem and
dom.events.asyncClipboard.dataTransfer to be
set from about:config, in order to support the
Clipboard API.

Change-Id: Ie4cb1bbb1dfc77e9655090a30967632780d15dd9
Fixes: QTBUG-74504
Fixes: QTBUG-93619
Fixes: QTBUG-79365
Fixes: QTBUG-86169
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
2021-12-08 13:39:58 +10:00
Eirik Aavitsland
e8f93e38de Rename and restructure the baseline (lancelot) testing code
In preparation for addition of new baseline tests, establish a new
test category, "baseline". This is similar to the category
"benchmarks" in that it contains tests that use the QTest framework,
but conceptually are not unit tests, in contrast to those under auto/.

Move the existing QPainter baseline test, tst_lancelot, into this new
category, and rename it accordingly.

Baseline tests use the QBaselineTest extension to QTest. Move that
extension too into the tests/baseline directory, allowing the clean
out of the baselineserver directory.

Pick-to: 6.2
Change-Id: I1b527f5867c953b1d22be73798fcf7d1494712ea
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
2021-11-16 14:01:50 +01:00
Laszlo Agocs
a8be40bd64 rhi: Expose the maximum uniform buffer range limit
Pick-to: 6.2
Task-number: QTBUG-97715
Change-Id: I7f0a52c410b9b77f735fb3b7fd33141674bb0cda
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
2021-11-10 13:31:05 +01:00
Mårten Nordheim
58b37f5908 QNI manual test: Remove unnecessary capturing and wrapping
No need to capture anything by reference, it's a leftover from when
the MainWindow was changed from inside the lambda.

And no need to wrap the argument to QLatin1String.arg() with QStringView
explicitly. This change is made just for brevity and consistency.

Change-Id: Ib8c163bcf5932d35a9d43dd8ce124588c539d5a4
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
Reviewed-by: Marc Mutz <marc.mutz@qt.io>
2021-11-04 12:02:34 +01:00
Mårten Nordheim
bd52c1bba6 QNI: Add API to check if connection is metered
This may be a useful factor in deciding whether or not you should
perform communications over the network which are not purely essential.
For example, if you have a logging mechanism you can delay uploading
them until you are no longer on a metered network.

Task-number: QTBUG-91024
Change-Id: I19d32f031a3893512dc440914133678004987fb1
Reviewed-by: Paul Wicking <paul.wicking@qt.io>
Reviewed-by: Marc Mutz <marc.mutz@qt.io>
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
2021-11-04 12:02:25 +01:00
Morten Johan Sørvig
873edc0f15 wasm: add asyncify manual test
Add simple QtCore-based test case which spins
a nested event loop.

Change-Id: Ia3a4ef76d561d0554faffcac8d36ae5dda2c6c53
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
2021-11-04 09:23:15 +02:00
Laszlo Agocs
e7a1fbfc47 rhi: Add texture array support
Arrays of textures have always been supported, but we will encounter
cases when we need to work with texture array objects as well.

Note that currently it is not possible to expose only a slice of the
array to the shader, because there is no dedicated API in the SRB,
and thus the same SRV/UAV (or equivalent) is used always, capturing
all elements in the array. Therefore in the shader the last component
of P in texture() is in range 0..array_size-1.

Change-Id: I5a032ed016aeefbbcd743d5bfb9fbc49ba00a1fa
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
2021-10-29 15:57:13 +02:00
Mårten Nordheim
bfe579613a QNI: Add a convenience method for loading the default plugin
We have some official plugins, we may as well treat them as default
and give a convenient function which loads those.

Change-Id: I6251c77ac042b795bcf24b86e510e960ee4bab54
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
2021-10-22 09:40:49 +02:00
Mårten Nordheim
5f8e9c194e QNI: Add supportedFeatures getter
Which just returns all the supported features

Change-Id: I8c3996b00a6ebb114bdbc9db3085a0e27fc8fa79
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
2021-10-22 09:40:45 +02:00
Mårten Nordheim
e4a09b0194 QNI: Update the manual test 'transportMedium' naming
I staged the manual test a little too soon, forgetting it's not compiled
in CI

Change-Id: Iaae8b8caaf8433c45e66ff662bb9bb7b25a3b8bd
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
2021-10-07 19:08:51 +02:00
Paul Olav Tvete
b869d9b768 Add manual test for window activation
This is a manual test of QWindow::requestActivate() and how it
interacts with implicit activation from the window system. Written in
order to test QtWayland, but hopefully also useful for testing on other
platforms.

Task-number: QTBUG-91542
Change-Id: Id18dc6d146d213a7c730cff343d9fc25f6c42514
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>
2021-09-30 20:51:52 +02:00
Mårten Nordheim
ce988284c4 Add transport info to the QNetworkInformation manual test
Task-number: QTBUG-91023
Change-Id: I0015bc18b0f5c7faf5826a46ee880add09a7b244
Reviewed-by: Alex Blasche <alexander.blasche@qt.io>
Reviewed-by: Ievgenii Meshcheriakov <ievgenii.meshcheriakov@qt.io>
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
2021-09-29 20:42:35 +02:00
Mårten Nordheim
11d2524bc4 Refactor QNetworkInformation manual test
To make it a little cleaner

Task-number: QTBUG-91023
Change-Id: Ib99cc722b47835d13707beeeea35573729e4b032
Reviewed-by: Alex Blasche <alexander.blasche@qt.io>
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
2021-09-29 20:42:35 +02:00
Edward Welbourne
298e41b830 Remove fatuously true or false QT_VERSION checks
QT_VERSION is now at least QT_VERSION_CHECK(6, 3, 0), so remove all
checks against Qt 6.0.0 or earlier. They are superfluous. Tidied up in
some places in the process, particularly #include order.

Change-Id: I2636b2fd13be5b976f5b043ef2f8cddc038a72a4
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
2021-09-23 16:57:03 +02:00
Alexandru Croitor
0da123d67b CMake: Bump almost all cmake_minimum_required calls to 3.16
Needed for subsequent change that will check and error out if the
version is lower than 3.16. We do that to ensure all policies
introduced by CMake up to version 3.16 have their behavior set to
NEW.

Pick-to: 6.2
Task-number: QTBUG-95018
Change-Id: Ieaf82c10987dd797d86a3fd4a986a67e72de486a
Reviewed-by: Kai Koehne <kai.koehne@qt.io>
2021-09-22 19:36:49 +02:00