Update files using old header.LGPL3 to header.LGPL
Update files using old FDL template to use new one
Update files using old BSD template to use new one
Change-Id: I36a78272516f9953d02956522f285b40adfc8915
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Outdated header.LGPL removed (use header.LGPL21 instead)
Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing
combination. New header.LGPL-COMM taken in the use file which were
using old header.LGPL3 (src/plugins/platforms/android/extract.cpp)
Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license
combination
Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe
Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
Change them to use QOpenGLWidget and QOpenGLTexture.
Advocate also the usage of VBOs.
Hopeless examples, that rely on the fixed pipeline and will
not compile or work in ES and dynamic builds, are moved to
a "legacy" directory. The documentation pages for these are
removed. This long due change avoids the confusion newcomers
experience when trying to get started with Qt 5 and OpenGL.
hellowindow's behavior is changed to open a single window only
by default. The old default behavior, that opened three windows
on platforms that supported both MultipleWindows & ThreadedOpenGL,
can be requested by passing --multiple. --single is removed since it
is the default now. This plays much nicer with drivers that have
issues with threading.
In addition, say hello to hellogl2.
This is the old hellogl example updated to use QOpenGLWidget and
OpenGL 2. It also has a mainwindow with multiple (un)dockable widgets
containing the OpenGL widgets. This helps testing the behavior when
the top-level of the QOpenGLWidget changes and provides a very
important example of how to do proper resource management in this case.
(must use aboutToBeDestroyed() of the context, since the context goes
away and is replaced by a new one on every dock/undock)
As a bonus, the logo is now real 3D, no more orthographic nonsense.
Launch with --multisample to request 4x MSAA.
Launch with --coreprofile to request 3.2 Core. In this particular example
the shaders are present in both versions and there is a VAO so the application
is functional with core profile contexts.
Change-Id: Id780a80cb0708ef164cc172450ed74050f065596
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
This is causing compilation errors on some Windows CE
configurations:
mainwidget.cpp(130) : error C3861: 'setlocale': identifier not found
mainwidget.cpp(149) : error C3861: 'setlocale': identifier not found
Change-Id: Ie863cd7c9c53cfef4074dabffe157d9068654a1c
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
Remove all trailing whitespace from the following list of files:
*.cpp *.h *.conf *.qdoc *.pro *.pri *.mm *.rc *.pl *.qps *.xpm *.txt *README
excluding 3rdparty, test-data and auto generated code.
Note A): the only non 3rdparty c++-files that still
have trailing whitespace after this change are:
* src/corelib/codecs/cp949codetbl_p.h
* src/corelib/codecs/qjpunicode.cpp
* src/corelib/codecs/qbig5codec.cpp
* src/corelib/xml/qxmlstream_p.h
* src/tools/qdoc/qmlparser/qqmljsgrammar.cpp
* src/tools/uic/ui4.cpp
* tests/auto/other/qtokenautomaton/tokenizers/*
* tests/benchmarks/corelib/tools/qstring/data.cpp
* util/lexgen/tokenizer.cpp
Note B): in about 30 files some overlapping 'leading tab' and
'TAB character in non-leading whitespace' issues have been fixed
to make the sanity bot happy. Plus some general ws-fixes here
and there as asked for during review.
Change-Id: Ia713113c34d82442d6ce4d93d8b1cf545075d11d
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Proper variable initialization should fix crashs and black screens for
that example.
Task-number: QTBUG-27281
Task-number: QTBUG-27021
Change-Id: I538f233ea3c2faf6c1864c46be0d03828e92a110
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
We're setting the default texture unit anyway, and glActiveTexture would
require resolving through QOpenGLFunctions.
Task-number: QTBUG-24555
Change-Id: Id8d660baaa1532e7b8e623673f501703c76fac65
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Change copyrights and license headers from Nokia to Digia
Change-Id: If1cc974286d29fd01ec6c19dd4719a67f4c3f00e
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
As in the past, to avoid rewriting various autotests that contain
line-number information, an extra blank line has been inserted at the
end of the license text to ensure that this commit does not change the
total number of lines in the license header.
Change-Id: I311e001373776812699d6efc045b5f742890c689
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
Since it is an example it is cleaner to just include the header file
as it will be available on other platforms anyway. Also ensured that
the Qt includes were first before the system ones.
Task-number: QTBUG-22641
Merge-request: 1462
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@nokia.com>
(cherry picked from commit 4fffdabc948ff6afc6008d4cb723a6a2e10eef79)
Change-Id: I4fffdabc948ff6afc6008d4cb723a6a2e10eef79
ES 1.0 didn't have glTexParameteri, which is why we sometimes used
glTexParameterf. However, we shouldn't use glTexParameterf because
that's treating integer values as floating point, which is not type
safe. ES 1.1+ and ES 2.x have glTexParameteri, and we don't really care
about supporting ES 1.0 in any case in Qt 5.
Change-Id: I6b586b31ddc418ba319c4cc88f6bb3978fdbd040
Reviewed-by: Kim M. Kalland <kim.kalland@nokia.com>