Commit Graph

57 Commits

Author SHA1 Message Date
Laszlo Agocs
df0e98d408 rhi: Pipeline cache load/save
Add QRhi APIs to retrieve and reload the contents of the "pipeline
cache".

The only API where there is a true pipeline cache is object is Vulkan
(VkPipelineCache). For OpenGL, the other backend where we support this,
it is simulated with program binaries. The Qt 5 style OpenGL program
binary disk cache continues to work like before, but one has now the
option to do things in a more modern, graphics API agnostic way, that
leads to generating a single blob instead of a large set of files in
some system location, allowing easier "pre-baking" of the cache content.

It is expected that Qt Quick exposes the two new functions in form
if QSG_RHI_ environment variables, thus allowing easy testing and
cache file generation.

As an example for the performance improvements this can give, consider
Vulkan, where we do not have any existing persistent caching mechanism
in place:

Running BenchmarkDemoQt6.exe --scene flythrough --mode demo creates 18
QRhiGraphicsPipeline objects from Qt Quick and Qt Quick 3D.

The total time spent in QRhiGraphicsPipeline::create() during application
startup for these 18 pipelines is 35-40 ms on a given Windows (NVIDIA)
system.

When exporting the pipeline cache contents to a file, and then, in a
subsequent run, reloading the cache contents, this is reduced to 5-7 ms
on the same system, meaning we get a 6-7x improvement.

The generated data is always specific to a given Qt version, RHI
backend, graphics device, and driver version. Much of the implementation
consists of adding and verifying the appropriate header to the blobs
retrieved from the driver, to allow gracefully ignoring data that was
generated with a device or driver that differs from the one used at
run time. This should provide robustness, even if the Vulkan or OpenGL
implementation is for some reason not prepared to identity and reject
incompatible cache/program blobs.

Fixes: QTBUG-90398
Change-Id: I67b197f393562434f372c7b7377f638abab85cb3
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
2021-01-22 10:26:03 +01:00
Laszlo Agocs
9f7088fd7f rhi: Stop hardcoding the Vulkan backend's desired instance extensions
Instead, have a static function in QRhiVulkanInitParams then Qt Quick
and anyone else who creates a QVulkanInstance that is then used in
combination with QRhi can query.

Change-Id: I046e0d84541fc00f5487a7527c97be262221527f
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
2021-01-18 13:21:15 +01:00
Laszlo Agocs
133af89038 rhi: shadowmap manual test: use Nearest filtering
Just to avoid validation warnings on systems where the sampling
a D32 texture with linear filtering is not supported.

This is likely not a problem elsewhere: Qt Quick 3D for example
samples the depth texture only with Nearest filtering already.

Fixes: QTBUG-89761
Pick-to: 6.0
Change-Id: I80bf5b7ecfcb3365f4010daa17f2ef00bb206b74
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
2021-01-04 17:30:26 +01:00
Laszlo Agocs
c715974dc2 rhi: Make triquadcube manual test compile after recent changes
Amends a0aafefd00

Change-Id: I616df866e32fe6df87ce2944f09aac8f0c077534
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
2021-01-04 11:42:15 +01:00
Laszlo Agocs
97da4519ba Add a dedicated QWindow surface type for D3D
Even though there is no D3D-specific logic in the windows platform
plugin, meaning a QWindow with either OpenGLSurface or VulkanSurface
(or anything really) is DXGI/D3D-compatible, it now looks like it is
beneficial, and more future proof, if there is a dedicated surface
type.

As the linked report shows, there are OpenGL-specific workarounds
accumulated in the platform plugin, while not being clear if these
are relevant to non-OpenGL content, or if they are relevant at all
still. (and some of these can be difficult/impossible to retest and
verify in practice)

When D3D-based windows use the same surface type, all these are
active for those windows as well, while Vulkan-based windows have
their own type and so some of these old workarounds are not active
for those. To reduce confusion, having a dedicated surface type for
D3D as well allows the logic to skip the old OpenGL workarounds,
giving us (and users) a more clear overall behavior when it comes
to OpenGL vs. Vulkan vs. D3D.

The change is compatible with any existing code in other modules
because any code that uses OpenGLSurface for D3D will continue to
work, using the new type can be introduced incrementally.

Task-number: QTBUG-89715
Change-Id: Ieba86a580bf5a3636730952184dc3a3ab7669b26
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
2021-01-04 10:37:11 +00:00
Andreas Buhr
0440614af0 Replace discouraged Q_MOVABLE_TYPE by Q_RELOCATABLE_TYPE
Q_MOVABLE_TYPE was conceived before C++ had move semantics. Now, with
move semantics, its name is misleading. Q_RELOCATABLE_TYPE was
introduced as a synonym to Q_MOVABLE_TYPE. Usage of Q_MOVABLE_TYPE
is discouraged now. This patch replaces all usages of Q_MOVABLE_TYPE
by Q_RELOCATABLE_TYPE in QtBase. As the two are synonymous, this
patch should have no impact on users.

Pick-to: 6.0
Change-Id: Ie653984363198c1aeb1f70f8e0fa189aae38eb5c
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Reviewed-by: Andrei Golubev <andrei.golubev@qt.io>
2020-11-30 17:16:21 +01:00
Laszlo Agocs
63790184c7 rhi: Fix up vertex inputs with matrices
In order to prevent too much voodoo in backends like D3D11, the input
layout is expected to specify the slice index for vecX that are part of
an unrolled matrix.

Also deoptimize the instancing manual test to exercise a matrix too
instead of just vectors.

Change-Id: If2dcbcbc483645ce2420b2f87dda765b95da6e80
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
2020-10-14 22:35:19 +02:00
Laszlo Agocs
2189e0f2fc rhi: Make the new direct buffer update available for non-uniform buffers
The original restriction to UniformBuffer was due to the GL backend
where there is no GL buffer object for QRhiBuffers with usage
UniformBuffer. However, we can still implement this for cases when
there is a true GL buffer object underneath. With other backends it
should all work as-is already.

This becomes useful when one has buffers with usage Vertex that need
full updates every frame. (f.ex. instance data)

Unfortunately this involves renaming the function. But while at it, add
an autotest case as well.

Change-Id: Iff59e4509a8bae06654cc92fe8428bd79eb012fb
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
2020-10-12 07:55:37 +02:00
Laszlo Agocs
0eb8a332af rhi: Regenerate shaders for some manual tests
The qsb files seem to be out of date for those two.

Change-Id: Id832e872667cac4d364e13c440011109a6dbdc7f
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
2020-10-11 10:58:56 +02:00
Laszlo Agocs
f26e329c47 rhi: Add a many cubes manual test
Draw 25000 cubes while doing a uniform buffer update for each.

Change-Id: I2216641c8bf7c6ea147fe3edd679317b472e1f04
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
2020-10-11 10:58:44 +02:00
Laszlo Agocs
a0195a5bea Fix rhi manual test build
Change-Id: Ib121a3a9871c29c10c1f3ae720c093444e076e8c
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
2020-09-30 17:08:01 +02:00
Laszlo Agocs
60871b4fdf rhi: vulkan: Fix mipmap generation for cubemaps
Change-Id: Ia1aab06214be802aaabc97ffefa28947e11148e3
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
2020-09-25 09:24:25 +02:00
Alexandru Croitor
403213240c CMake: Regenerate projects to use new qt_internal_ API
Modify special case locations to use the new API as well.
Clean up some stale .prev files that are not needed anymore.
Clean up some project files that are not used anymore.

Task-number: QTBUG-86815
Change-Id: I9947da921f98686023c6bb053dfcc101851276b5
Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
2020-09-23 16:59:06 +02:00
Laszlo Agocs
8fe16fef28 rhi: Expose compute threadgroup limits in ResourceLimits
As OpenGL ES and Vulkan ruin the day with the spec mandated minimum
value for max threads per threadgroup being only 128, clients need
a way to decide if their compute shader (local_size_*) is suitable
for use at run time.

Change-Id: I72b4fc97032406340623add82ea4d9544ebe9fdc
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
2020-09-18 09:49:54 +02:00
Allan Sandfeld Jensen
9815ebf24b Switch QSurfaceFormat::colorSpace to a QColorSpace
Allows more flexibility in the future.

Change-Id: Idcf2d8ddaee268a7b5d55379ccb42dd9b3c33abf
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
2020-09-15 01:41:13 +02:00
Laszlo Agocs
9390edb119 rhi: Work around qsizetype fallout in manual tests
Change-Id: I9f0e210caacc6eefe5ed1ee6fa97574ad5e9edcc
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
2020-08-30 17:45:01 +02:00
Tor Arne Vestbø
dce106c77c High-DPI: Remove usage of Qt::AA_EnableHighDpiScaling
This attribute is now on by default.

Change-Id: I7c9d2e3445d204d3450758673048d514bc9c850c
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
2020-08-28 20:08:43 +02:00
Laszlo Agocs
81159cf3f7 rhi: Enable msaatexture manual test on OpenGL
...now that a recent path enables MultisampleTextures for ES >= 3.1 and
GL 3.x and up.

Just need to make sure the .qsb contains something for OpenGL as well.

While we are at it, make updated .qsb files for all the commonly used
shaders since what we had before was version 4. Bump them to version 5.

Change-Id: If2040f4894e6360d1ebd5daf7e698508e5e6e42e
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
2020-08-17 18:20:36 +02:00
Alexandru Croitor
1339cc4667 CMake: Regenerate manual tests
Change-Id: Id42b9e481375d2ec0e68b73dc1e2ff36f0cbd49e
Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
2020-07-08 11:01:38 +02:00
Jarek Kobus
d33655a953 Use QList instead of QVector in other qtbase tests
Task-number: QTBUG-84469
Change-Id: Ie0455c890c048c52eacad1badd6d21df999badf9
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
2020-07-07 11:48:45 +02:00
Laszlo Agocs
b60f516aca Fix qsizetype fallout in rhi manual tests
Change-Id: I574a2930b5eeb4b3e1f3c6fca6d70dbda64ec324
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
2020-06-26 14:42:36 +02:00
Laszlo Agocs
9b8d4a9e45 rhi manual tests: Prevent warnings with MSVC
The QPair changes trigger warnings about size_t vs. quint32.

We made offsets and sizes 32-bit in the QRhi API to emphasize that
some of the graphics APIs are using 32-bit sizes still. It's a bit
unfortunate that pairs now generate warnings when the size does not
match. Just cast as needed.

Change-Id: I88504eed8be6f4bdb2205b3671e2c2a9db9fcb1e
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
2020-06-15 15:34:05 +02:00
Laszlo Agocs
56977990e0 rhi: Harmonize create-destroy API pattern with the rest of Qt
For historical reasons we use build and release instead of create and
destroy. This becomes confusing now that more modules in Qt start taking
QRhi into use. Migrate to the more familiar naming, so those who have
used QWindow or QOpenGLContext before will find it natural.

Change-Id: I05eb2243ce274c59b03a5f8bcbb2792a4f37120f
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
2020-05-28 17:53:32 +02:00
Eskil Abrahamsen Blomfeldt
3ec0df4b5f RHI: Store texture handle as 64-bit int
When storing a void* pointer to the texture handle, we had
to ensure that the variable would exist until the build phase,
which is error prone and caused errors in QQuickWidget because
we copied the texture ID from the FBO into a local variable
before passing it into QQuickWindow::setRenderTarget().

The reason for using a void* was that we cannot know the width
of the handles in the different backends, but we do know that
they are 64-bit at maximum, so instead of storing potentially
dangling pointers, we just make it a 64-bit integer and cast
it back and forth in the backends.

Task-number: QTBUG-78638
Change-Id: I7951e24351ddb209045ab6197d81eb1290b4da67
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
2020-05-22 10:32:10 +02:00
Qt Forward Merge Bot
75c0ffaf6d Merge remote-tracking branch 'origin/5.15' into dev
Conflicts:
	examples/network/bearermonitor/CMakeLists.txt
	examples/network/CMakeLists.txt
	src/corelib/tools/qlinkedlist.h
	src/sql/kernel/qsqldriver_p.h
	src/sql/kernel/qsqlresult_p.h
	src/widgets/kernel/qwidget.cpp
	src/widgets/kernel/qwidget_p.h
	tests/auto/network/socket/platformsocketengine/tst_platformsocketengine.cpp
	tests/auto/network/socket/qtcpsocket/tst_qtcpsocket.cpp
	tests/auto/tools/moc/allmocs_baseline_in.json

Change-Id: I21a3c34570ae79ea9d30107fae71759d7eac17d9
2020-02-26 18:39:21 +01:00
Laszlo Agocs
79b605d285 rhi: Fix building hellominimalcrossgfxtriangle on macOS
Change-Id: I55fa7d4d122750ca7ab90559026f4f4fcdf11663
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
2020-02-21 09:15:10 +01:00
Alexandru Croitor
c53ee1f054 Merge remote-tracking branch 'origin/wip/cmake' into dev
Conflicts:
	tests/manual/rhi/hellominimalcrossgfxtriangle/CMakeLists.txt

Hopefully final merge from wip/cmake, and then all cmake changes
should target dev directly.

Change-Id: I29b04c9b0284e97334877c77a32ffdf887dbf95b
2020-02-13 23:29:51 +01:00
Liang Qi
6b2535ea15 Merge remote-tracking branch 'origin/5.15' into dev
Conflicts:
	examples/widgets/graphicsview/boxes/scene.h
	src/corelib/Qt5CoreMacros.cmake
	src/corelib/Qt6CoreMacros.cmake
	src/network/ssl/qsslsocket.cpp
	src/network/ssl/qsslsocket.h
	src/platformsupport/fontdatabases/windows/qwindowsfontenginedirectwrite.cpp
	src/testlib/CMakeLists.txt
	src/testlib/.prev_CMakeLists.txt
	tests/auto/corelib/tools/qscopeguard/tst_qscopeguard.cpp

Disabled building manual tests with CMake for now, because qmake
doesn't do it, and it confuses people.

Done-With: Alexandru Croitor <alexandru.croitor@qt.io>
Done-With: Volker Hilsheimer <volker.hilsheimer@qt.io>
Change-Id: I865ae347bd01f4e59f16d007b66d175a52f1f152
2020-02-13 18:31:40 +01:00
Alexandru Croitor
0d177053b9 Regenerate projects one last time before merge
Change-Id: Ia24cf56b79ca6dacd370a7e397024e9b663e0167
Reviewed-by: Liang Qi <liang.qi@qt.io>
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
2020-02-12 17:30:49 +00:00
Laszlo Agocs
b3422402b4 Clean up and modernize hellominimalcrossgfxtriangle manual test
This particular test may serve as sample code in various materials in
the future, therefore it is highly beneficial if it is kept in good shape.

Make it easier to read, more compact, and split up among the natural
boundaries of the functionality (global setup in main, window+swapchain
management in Window, graphics resource setup and draw call recording
in HelloWindow).

Change-Id: I2451d3961a01131dcbffe66baf23d2cf9bfd077f
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
2020-02-04 10:15:02 +01:00
Alexandru Croitor
a1dbdcbd6e Merge remote-tracking branch 'origin/dev' into wip/cmake
Conflicts:
        src/corelib/Qt5CoreConfigExtras.cmake.in
        src/corelib/Qt5CoreMacros.cmake
        src/dbus/Qt5DBusConfigExtras.cmake.in
        src/widgets/Qt5WidgetsConfigExtras.cmake.in

Change-Id: Ib782f3b177c38b2cce83beebe15be9c0baa578f7
2020-01-29 16:57:27 +01:00
Leander Beernaert
502d3d6744 Merge remote-tracking branch 'origin/dev' into merge-dev
Change-Id: I31b761cfd5ea01373c60d02a5da8c33398d34739
2020-01-24 13:17:33 +01:00
Laszlo Agocs
eecd502ff3 Regenerate qsb files for auto and manual tests
They are now version 4, which is hopefully the final format,
relying on nothing but QDataStream.

Except for the qshader autotest which tests all the 1..4 versions
and so needs appropriate test data.

Also unifies the batch file naming.

Change-Id: Iec478be86d14dbec7ffb9d5f9b62c14fca5d7c9e
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
2020-01-22 22:47:04 +01:00
Laszlo Agocs
1f267b7e6d rhi: Add render-to-cubemap manual test
What's more, demonstrate two types of rendering to a cubemap:
one by one to each face, and by attaching all faces as color
attachments in one go.

Both are used by Qt Quick 3D in connection with shadows, so this
proves that the same is possible to implement with QRhi.

Task-number: QTBUG-81261
Change-Id: I5c7077224d7cae0dd6ea02ac30a9e6f9f1f0c229
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
2020-01-13 15:52:58 +01:00
Laszlo Agocs
fe97af0c9a rhi: Add manual test for RGBA16F and compute
Uses the two compute shaders from Qt Quick 3D. Demonstrates
and tests both RGBA16F textures and using them (and doing
load/store with mip levels individually) in combination with
compute.

Task-number: QTBUG-81213
Change-Id: I3f0f250d5997a26c857b7c45517684c63b44e58e
Reviewed-by: Johan Helsing <johan.helsing@qt.io>
2020-01-13 15:52:46 +01:00
Paul Olav Tvete
913146ccd4 RHI: new native texture API
The new version takes/returns a value that can be unpacked and passed to
other functions without knowing which backend is in use.

The old API will be removed in a later change when dependent modules have
been updated

Task-number: QTBUG-78570
Change-Id: I18d928ceef3cb617c0c509ecccb345551a7990af
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
2019-12-05 10:04:46 +01:00
Laszlo Agocs
f3c37c839c Enable QRhi Metal backend on iOS
While we are at it, remove the Border and MirrorOnce wrap modes that have
not been supported on OpenGL, because they are unsupported with Metal+iOS
as well.

Task-number: QTBUG-78580
Change-Id: I0db94b9d3a6125b3bb5d7b1db5d02a42cd94d2c2
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
2019-11-27 09:51:28 +01:00
Allan Sandfeld Jensen
af2daafde7 Deprecate constructing QFlags from a pointer
This was used to support QFlags f = 0 initialization, but with 0 used
as a pointer literal now considered bad form, it had been changed many
places to QFlags f = nullptr, which is meaningless and confusing.

Change-Id: I4bc592151c255dc5cab1a232615caecc520f02e8
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
2019-11-20 19:43:38 +01:00
Leander Beernaert
47428dfa55 Convert all of tests/manual
Fixes: QTBUG-78164
Change-Id: I28b59bf84533fc33fafafd1511b5337d36af0e2b
Reviewed-by: Qt CMake Build Bot
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
2019-11-14 09:03:26 +00:00
Laszlo Agocs
f1c7814a55 rhi: Remove QVectors from the data description structs as well
As usual, keep some QVector overloads around to allow Qt Quick to compile.

Color attachments and vertex input bindings get an at(index) type of
accessor, unlike any other of similar lists. This is because there the
index is significant, and sequential iteration is not the only type of
operation that is performed. Sometimes a lookup based on an index will
be needed as well.

Task-number: QTBUG-78883
Change-Id: I3882941f09e94ee2f179e0e9b8161551f0d5dae7
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
Reviewed-by: Paul Olav Tvete <paul.tvete@qt.io>
2019-10-03 09:37:48 +02:00
Laszlo Agocs
7000b66f7e Remove QVector in the API of QRhiResource subclasses
Forcing users to go through a QVector, when in practice they almost
always want to source the data from an initializer list, a QVarLengthArray,
or a plain C array, is not ideal. Especially since we can reason about
the maximum number of elements in the vast majority of use cases for all
the affected lists. QRhiResource is also not copyable so we do not need
the usual machinery offered by containers. So switch to a
QVarLengthArray.

Note that a resource is not a container. The only operations we are
interested in is to be able to source data either via an initializer
list or by iterating on something, and to be able to extract the data,
in case a user wishes to set up another resource based on the existing
one.

In some cases a QVector overload is kept for source compatibility with
other modules (Qt Quick). These may be removed in the future.

Also do a similar QVector->QVarLengthArray change in the srb-related
data in the backends.

Change-Id: I6f5b2ebd8e75416ce0cca0817bb529446a4cb664
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
2019-09-30 20:07:43 +02:00
Laszlo Agocs
86876744f0 Ensure drawable size atomicity within a frame
Revert surfacePixelSize() to be a getter only. With Metal this will
mean returning the "live" layer size (and so not the
layer.drawableSize), which is in line with what we expect with other
backends.

Instead, we leave it to the swapchain's buildOrResize() to "commit"
the size by setting drawableSize on the layer. With typical
application or Qt Quick logic this ensures that layer.drawableSize is
set once and stays static until we get to process the next resize - on
the rendering thread.

This of course would still mean that there was a race when a client
queries surfacePixelSize() to set the depth-stencil buffer size that
is associated with a swapchain. (because that must happen before
calling buildOrResize() according to the current semantics)

That can however be solved in a quite elegant way, it turns out,
because we already have a flag that indicates if a QRhiRenderBuffer is
used in combination with (and only in combination with) a
swapchain. If we simply say that setting the UsedWithSwapChainOnly
flag provides automatic sizing as well (so no setPixelSize() call is
needed), clients can simply get rid of the problematic
surfacePixelSize() query and everything works.

Task-number: QTBUG-78641
Change-Id: Ib1bfc9ef8531bcce033d1f1e5d4d5b4984d6d69f
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
2019-09-29 22:16:55 +02:00
Laszlo Agocs
cd5a0bc735 rhi: Always enable debug info printing from manual tests
It can be important to see for example the adapter enumeration that is
printed when qt.rhi.general is enabled. Make it enabled by default in
the tests.

Change-Id: I7bd073781e176d9b17b5386c548e9f8a2e16c10f
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
2019-09-29 00:12:53 +02:00
Laszlo Agocs
22d22eb282 rhi: Add a --transparent option to manual tests
This will also cause clearing to 0,0,0,0.

Essential in order to allow fast testing of window transparency
issues in combination with QRhi and the various backends.

Change-Id: Iee2763c1d06f1d3e5d59a9142abaf30fab1dc543
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
2019-09-26 17:02:12 +02:00
Laszlo Agocs
30e27328e3 rhi: Unify handling of special cases for scissor and viewport rects
With OpenGL a scissor (or viewport) rectangle is not allowed to have a negative
width or height. Everything else is allowed. This is also the semantic we wish to
keep for QRhiViewport and QRhiScissor.

This raises some problems. For instance, when we do bottom-left - top-left
rectangle conversion, the case of partially out of bounds rects needs to be
taken into account.

Otherwise, Qt Quick ends up in wrong scissoring in certain cases, typically when
the QQuickWindow size is decreased so the content does not fit because that will
then start generating negative x, y scissors for clipping (which is perfectly
valid but the QRhi backends need to be able to deal with it)

Then there is the problem of having to clamp width and height carefully, because
some validation layers for some APIs will reject a viewport or scissor with
partially out of bounds rectangles.

To verify all this, add a new manual test, based on the cubemap one. (cubemap was
chosen because that is an ideal test scene as it fills the viewport completely, and
so it is visually straightforward when a scissor rectangle is moving around over it)

Fixes: QTBUG-78702
Change-Id: I60614836432ea9934fc0dbd0ac7e88931f476542
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
2019-09-26 17:02:05 +02:00
Edward Welbourne
22742c5f21 Include missing shbang line in executable shell script
Change-Id: I802665c89fcac9e07e745cf6dce1a04404ae764d
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
2019-09-23 16:31:48 +02:00
Laszlo Agocs
ef78a2e8f9 rhi: Add a flag to indicate preferring a software adapter
...if there is one and the concept is applicable in the first place.

Change-Id: Iab202c1c1cdd229f4910159de4cae7ce30805ea9
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
2019-09-12 14:28:23 +00:00
Laszlo Agocs
f567129bb5 rhi: d3d11: Add the device lost testing machinery
The device can be lost when physically removing the graphics adapter,
disabling the driver (Device Manager), upgrading/uninstalling the
graphics driver, and when it is reset due to an error.

Some of these can (and should) be tested manually, but the last
one has a convenient, programmatic way of triggering: by triggering
the timeout detection and recovery (TDR) of WDDM. A compute shader
with an infinite loop should trigger this after 2 seconds by default.

All tests in tests/manual/rhi can now be started with a --curse <count>
argument where <count> specifies the number of frames to render before
breaking the device. Qt Quick will get an environment variable with
similar semantics in a separate patch.

Change-Id: I4b6f8d977a15b5b89d686b3973965df6435810ae
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
2019-09-12 12:39:12 +02:00
Laszlo Agocs
2602209f54 rhi: vulkan: Introduce secondary command buffer usage
As an option. Must opt in via setting ExternalContentsInPass in
the flags for beginFrame(). It is somewhat unfortunate to require
declaring this up front, but forcing using secondary command buffers
always, even though beginExternal() may not be used in many applications,
would be an overkill.

Change-Id: I8d52bcab40c96f89f140c4c7877b6c459925e3c7
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
2019-08-29 10:23:15 +02:00
Laszlo Agocs
3f201f988f rhi: Fix clear value in offscreen test
Leftover from the migration to QColor as color clear value.

Change-Id: Ibf49d65234a1e14d53035b46249753a5929ca22b
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
2019-07-31 09:04:49 +02:00