Just like from RGB32 to RGB30 we must also repremultiply when converting
from RGB64 because the alpha channel loses more precision than the other
color channels.
Since this is not approximated accurately in the simple blending
functions and the functions are no longer needed now the main render
engine supports higher accuracy, the simple blending routines for RGB30
have been removed.
Change-Id: I2b7b8eb015e330a487848fc4370ad3a1e966be91
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
- Replace Q[TRY]_VERIFY(pointer == 0) by Q[TRY]_VERIFY(!pointer).
- Replace Q[TRY]_VERIFY(smartPointer == 0) by
Q[TRY]_VERIFY(smartPointer.isNull()).
- Replace Q[TRY]_VERIFY(a == b) by Q[TRY]_COMPARE(a, b) and
add casts where necessary. The values will then be logged
should a test fail.
Change-Id: I624deb320c378c18a29b3707f48583d53bfd5186
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@theqtcompany.com>
With two alpha-bits half opacity can not be represented, so we must use
one third (85) instead of half (127).
Change-Id: I2b3f1c983a3034196bf2604840945ad3a81f5b38
Reviewed-by: Liang Qi <liang.qi@theqtcompany.com>
The tests were trying to access one pixel outside of the image.
Change-Id: Ieabdefbbdb76bb736214a0495bec72c881b27d2c
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
Adds the last two missing source types to rgb64 rendering.
Conical and radial gradients. At the same time linear
gradients are moved to a template form to increase code
sharing.
Change-Id: I30fdd0837b0da03e3447683856ebbe4d7f48df6c
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
Some tests were failing because the color was not read correctly from
a QImage. To make it possibly to read more accurate colors a pixel
accessor returing QColor has been added.
Some tests also had the wrong order of arguments, confusing dest and src
formats. This has been corrected, so they test what they claim to test.
A test for RGB30 linear gradients is also added.
Change-Id: Ic623ae1b8e0bf7383056b641c6e8230a1d7dd0dd
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
This patch updates the internal color precisions of solids and
gradients to 16bit per color. This makes it possible to render
at higher precision on non-premultiplied ARGB32, the RGB30
formats and any other hi-color formats if more are added.
[ChangeLog][QtGui][Painting] Internal precision of solids and gradients
is now up to 16bit per color.
Change-Id: Ieae5468bd6de1f56adfa4cb9fa966faf2ed824fd
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
If a cosmetic polyline contained a 1-pixel segment, the next segment
would be drawn with wrong starting point.
The original fix for QTBUG-26156 had some unwanted side effects
(QTBUG-31579 and now QTBUG-42398). It tried to skip start-point update
if stroke() did not actually draw anything (because the segment was
too small). However, to determine that, it tested for a change in
lastPixel. But that was not failsafe; in some cases (1-pixel segment),
lastPixel could be unchanged even though the segment had been
drawn. With this change, we instead test directly whether stroke()
skipped the segment or not.
Task-number: QTBUG-42398
Change-Id: Id751db69a18cd1af4f45070db9d5698aa532d22a
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@theqtcompany.com>
Fixes the drawn position of end points in drawLine.
Based on a patch by Jørgen Lind, and modified so that
it caused no test regressions.
Task-number: QTBUG-38144
Change-Id: I24aa28480cc6ae09abf91d80378970565a29b254
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Outdated header.LGPL removed (use header.LGPL21 instead)
Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing
combination. New header.LGPL-COMM taken in the use file which were
using old header.LGPL3 (src/plugins/platforms/android/extract.cpp)
Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license
combination
Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe
Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
We still have a bunch of Q_WS_ ifdefs in our code, which are easy to
mistake for Q_OS_ ifdefs when quickly scanning the code. By renaming
the ifdefs we make it clear that the code in question is dead.
In incremental follow-ups, we can then selectively either remove, or
port, the pieces that are dead code.
Change-Id: Ib5ef3e9e0662d321f179f3e25122cacafff0f41f
Reviewed-by: Marc Mutz <marc.mutz@kdab.com>
QWidget is polished when show() is called, so unless you do this
first, QWidget::font() will return a default constructed QFont,
and not necessarily the default specified in the platform theme.
Comparing this to QPainter::font() later, which has been resolved
against the platform theme font, and not the default constructed
font, you can get a mismatch and a false test failure. This
happened on Android.
Change-Id: I41ef5b10879bbd4bb8ef8d52ecaccf5e8e894075
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
The testdata needs to be in a qrc to be available on Android.
Note that a single test will still fail. Since this requires
a platform-independent fix, it will be committed separately.
Change-Id: Ib2438a3298d81d77b7f4f240ef045aa0500d8382
Reviewed-by: BogDan Vatra <bogdan@kde.org>
The change 35bc3dc45a moved some padding out
of QTextureGlyphCache into the font engines directly, however this was not
done for the DirectWrite font engine so it caused a buffer overrun.
Task-number: QTBUG-41782
Change-Id: I4e643159036f06c5edd8a742dc6694d517a47826
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@theqtcompany.com>
In the list of default implementations, the raster ops added in
ae0ddb8c72 were all offset by one
composition mode because of a duplicate entry in the array. The
effect would be, e.g. that using the NotDestination operator would
resolve to the Set operator instead.
Most users will probably not have experienced this since any of
the asm-based functions will be preferred.
[ChangeLog][Painting] Fixed some very rare cases of mismatched
raster modes in QPainter.
Change-Id: Ia242b54c78acbe1c89d9b4ecd10936564ec134b2
Task-number: QTBUG-41413
Reviewed-by: Andy Shaw <andy.shaw@digia.com>
Extend the QImage format with two 8-bit grayscale and alpha formats.
These formats have the advantage over Indexed8 that they have simpler
conversion and can be rendered to by the raster engine.
[ChangeLog][QtGui][QImage] Added support grayscale and alpha 8-bit
formats which can also be rendered to.
Change-Id: I4343c80a92a3dda196aa38d0c3ea251b094fc274
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
Adds basic support for 10-bit per color channel formats to QImage
and the XCB plugin. This will make it possible to paint to and from
these formats, but only at 8-bit per color channel accuracy.
This also fixes Qt5 applications on X11 with native 30bit depth.
[ChangeLog][QtGui][QImage] Added support for 10-bit per color channel image formats.
Task-number: QTBUG-25998
Change-Id: I93ccd3c74bfbb0bd94b352476e5fe58a94119e1f
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
It had no effect because of an explicit check for NoBrush.
However the default in QBitmap is (unfortunately) QBrush(color0), rather
than NoBrush, so the brush must be updated when calling setBrush(NoBrush).
I suppose the real issue is that lastBrush is default-constructed in
QRasterPaintEngine, rather than starting with the brush from QPainter,
which is QBrush(color0) for the case of the bitmap. But no reason to
special case NoBrush here anyway.
Task-Number: QTBUG-38781
Change-Id: I9996ac12bf628920cfaf0de9c886f637a336028b
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
The RGBA8888 formats was incorrectly using the qt_gradient_quint32
which is argb specific. This caused vertical gradients but only
vertical gradients to be drawn incorrectly.
This changes the RGBA8888 formats formats to use the generic gradient
method and renames qt_gradient_quint32 to qt_gradient_argb32 to
indicate its limitation.
Change-Id: Ia1cd48ca7f4f78b64f31d6263e81cd8ac3b0954e
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
This patch adds tests for the consistent handling of transparent
drawing results on opaque formats that was introduced with commit
6f7d370ade
Change-Id: If5d11d0f2e111ef88490a4dc20a64b0858ad5426
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
the diff -w for this commit is empty.
Started-by: Thiago Macieira <thiago.macieira@intel.com>
Change-Id: I77bb84e71c63ce75e0709e5b94bee18e3ce6ab9e
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
The compiler complained that the specialization was required
before it was issued. Fixed by moving it up to the others
near the top of the file.
Change-Id: I0ae162a5db5ef29f24cd1d32285a1870fdd24b9b
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Reviewed-by: Olivier Goffart <ogoffart@woboq.com>
Reviewed-by: Stephen Kelly <stephen.kelly@kdab.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
These structures do not need to be packed. With some compilers, Q_PACKED
was defined to be empty, which means that the code was working fine
without packing. Or there were some lingering problems on those
platforms (MSVC) and we're now exposing them in all platforms.
Actually, it shouldn't be a problem anywhere. QCharAttributes, quint24
and QFontEngineQPA::Glyph have only char/uchar members, so they're
packed already (they have alignof == 1). The only platform where that
wasn't true was ARM OABI, which we don't support anymore.
QFontEngineQPA::Header seems to always come from a QByteArray, so it
doesn't neeed to be packed either. However, just to be sure, I'm
inserting a check for alignment.
And QFontEngineQPA::Block isn't used anywhere.
Change-Id: Iacfa25edf336ef2a03aeb6e40ae90937a21661ae
Reviewed-by: Konstantin Ritt <ritt.ks@gmail.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
As of 5.0, this always return true.
Change-Id: If225c7219e283da97e870f0d66a87b21c3cacfc0
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
The fill color was not correctly converted before being filled into
RGBA8888 images. This patch adds a function with convertion and
adds tests for it to tst_qpainter.
Change-Id: If8b0e6db38b2794a60301842e25f377eb7216796
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
Support the byte-ordered RGBA format which is used by OpenGL, and many
endian neutral byte formats.
Task-number: QTBUG-32201
Change-Id: I77cffb4c30c69545fa96ded2f537b2ebd9351acb
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@digia.com>
Expanding on the change fixing QTBUG-24762 with the realization that any
line needs to be drawn in a consistent way regardless of system or
painter clip, not just dashed lines.
Task-number: QTBUG-25036
Change-Id: Ief7ef19cc92c52e7d792500a581a072ba032767e
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
We need to clip lines to the unclipped device rect in the case of
dashing, since otherwise the dashes will be shifted and rendered
differently when partial repaints are done.
Task-number: QTBUG-24762
Change-Id: I3599b54baa552acc20bf8cc2e12f846b45f6019e
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
These types are either built-in or 'automatically declared' and so
don't need to be explicitly declared as metatypes.
Change-Id: I95b8b4b674e85b2b3c374931f6231d60f35be984
Reviewed-by: David Faure <david.faure@kdab.com>
this is much more elegant than the so far propagated !isEmpty(QT.foo.name).
also replace feature-specific tests (no-gui and no-widgets) and the
obsolete contains(QT_CONFIG, foo) syntax.
Change-Id: Ia4b3c8febcabf9eeca67b1f9173a523820b1038b
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
Reviewed-by: Tasuku Suzuki <stasuku@gmail.com>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
We need to do bounds comparison on the actual offset we're going to use
with _mm_load_si128 to read 16 bytes from memory (even though we won't
use the trailing bytes in the end).
Task-number: QTBUG-28324
Change-Id: Id0d6094da796ca67338d8ad225fa6b2f309bbe6e
Reviewed-by: Olivier Goffart <ogoffart@woboq.com>
A 180° rotation results in a TxScale QTransform with negative scaling
factors (x=-1.0 y=-1.0). This is not properly handled by blitter paint
engine yet, so use software rendering fallback in this case.
This rendering issue can be seen when using "-webkit-transform" CSS
property in WebKit with DirectFB QPA platform.
Change-Id: Iee496b6bf0c90ffe36c4235ceaa2c80f296b2ca4
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
Use the Qt4CompatiblePainting render hint when painting with QPainter to
treat default constructed QPens as cosmetic still.
The NonCosmeticDefaultPen render hint gets documented as obsolete, since
it was in any case not respected by the raster nor OpenGL paint engine.
Change-Id: I04d910e9700baf7f13a8aac07a3633014bb9283e
Reviewed-by: Jens Bache-Wiig <jens.bache-wiig@digia.com>
Qt 5 is the time to get rid of all the old inconsistencies in the raster
paint engine caused by trying to preserve the old X11 based
coordinate system where (0, 0) is in the center of the top-left pixel
instead of the upper left corner of said pixel. However, this was only
adhered for line drawing and path / rect filling, and not for image or
pixmap drawing and not at all when doing antialiased painting. By
defining the antialiased coordinate system as being the right one and
letting the aliased fill rules follow from that we finally end up with
some consistent behavior that doesn't lead to surprises and workarounds
in application code.
It is still possible for applications to get the old behavior by
setting the QPainter::Qt4CompatiblePainting render hint. This should
make porting easier for the few cases where an application relies on the
aliased fill rules we used to have in Qt 4.
Task-number: QTBUG-27500
Change-Id: If86b95e77d838ec83033d64af86632b9a73c74a9
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
This case has typically required specific work-arounds in other
rendering paths as well.
Task-number: QTBUG-25153
Change-Id: I217e710a30222792ebca3bf297e438d944c32992
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Change copyrights and license headers from Nokia to Digia
Change-Id: If1cc974286d29fd01ec6c19dd4719a67f4c3f00e
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
A horizontal line should round up at the same time as a vertical line
with square cap, when rendering at subpixel coordinates. Thus, the
special casing in the cosmetic stroker of offsetting by half a pixel
should be for flat caps instead of for square caps.
Task-number: QTBUG-26013
Change-Id: Ic09249337f814c7de95a17976ec9e651561a744b
Reviewed-by: Lars Knoll <lars.knoll@digia.com>