5551295028
Just like from RGB32 to RGB30 we must also repremultiply when converting from RGB64 because the alpha channel loses more precision than the other color channels. Since this is not approximated accurately in the simple blending functions and the functions are no longer needed now the main render engine supports higher accuracy, the simple blending routines for RGB30 have been removed. Change-Id: I2b7b8eb015e330a487848fc4370ad3a1e966be91 Reviewed-by: Gunnar Sletta <gunnar@sletta.org> |
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drawEllipse | ||
drawLine_rop_bitmap | ||
drawPixmap_rop | ||
drawPixmap_rop_bitmap | ||
utils/createImages | ||
.gitignore | ||
qpainter.pro | ||
task217400.png | ||
testdata.qrc | ||
tst_qpainter.cpp |