QGraphicsItem::setActive() is by design not guarded against calls that
do not change the current activation state of the item (e.g., calling
setActive(true) on an active item or calling setActive(false) on an
inactive item). This is to ensure that it's possible to set explicit
activation state on items, either before they are added to a scene, or
while the scene itself is inactive.
Before this fix, calling setActive(false) on a panel item that is not
currently active would by accident clear activation from any other
panel that might have focus. After this fix, activation is only cleared
if the item setActive() was called on itself is the active panel, or
is the panel that will regain activation once the scene is reactivated.
Task-number: QTBUG-28544
Change-Id: Ic4752f1e4400f9a0660bc968834747610212bb52
Reviewed-by: Bjørn Erik Nilsen <post@bjoernen.com>
Reviewed-by: Andreas Aardal Hanssen <andreas@hanssen.name>
Reviewed-by: Yoann Lopes <yoann.lopes@digia.com>
This signal is emitted by QGraphicsScene whenever focus changes in the
scene (i.e., when an item gains or loses input focus, or when focus
passes from one item to another). You can connect to this signal if you
need to keep track of when other items gain input focus. It is
particularily useful for implementing virtual keyboards, input methods,
and cursor items.
Task-number: QTBUG-10570
Change-Id: I9cbbd9a2d15d6f568e1597c2c33ec049eb70f793
Reviewed-by: Jan Arve Sæther <jan-arve.saether@digia.com>
Reviewed-by: Yoann Lopes <yoann.lopes@digia.com>
This changes behavior, but I would argue it's a good change. If you
create a panel and activate it (e.g., by simply showing it or reparenting
it onto an already-visible item), you expect the panel to gain focus /
which is sort of the whole point of activating it. Prior to this change,
you had to have explicitly called setFocus() on one of the panel's
children, which would give that item subfocus, for that item to auto-
gain focus when the panel was activated. This change makes it more
automatic. If the panel itself or any of the widgets in its focus chain
can gain focus, they will gain focus when the panel is activated.
So the new logic is - if the panel already has a focus item, so if
someone explicitly set subfocus on an item before the panel is shown,
that item gets focus. Otherwise, if the panel itself can gain focus
(e.g., someone makes a line edit / text edit panel), it gains focus
when activated. Otherwise, we search the focus chain until we find
the first item that can gain focus. This last case is the file dialog
case, where the dialog itself can't gain focus but typically the
first item in the focus chain is the primary focus widget, such as
the search field or the directory list view.
The change also fixes this for the first Tab. If you clear focus on
a panel, the user expects to be able to press Tab to regain focus.
Prior to this change that didn't happen. Now, the panel or the first
in the focus chain that can get focus gets focus on first tab.
Task-number: QTBUG-28194
Change-Id: Id7ec1741d0d5eb4ea845469909c8d684e14017f1
Reviewed-by: Jan Arve Sæther <jan-arve.saether@digia.com>
QDate::toString() should explain QDate::shortDayName() and
QDate::shortMonthName() will be localized name using the
default locale from the system.
Task-number: QTBUG-28522
Change-Id: I027a72773b5772bf00344f14a4b522e41c9e63db
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
It has been available in user32.dll since
Windows2000/Windows Server 2003
Change-Id: Icbfc63e944bc9e8098e3b01fd57dc7aa45bcd345
Reviewed-by: Frederik Gladhorn <frederik.gladhorn@digia.com>
Implementation of QQnxCursor, a QPlatformCursor subclass. Due to the lack of a
proper cursor API from the underlying OS, this class only caches the current
cursor position to make sure that the QCursor class works properly.
Change-Id: I55031184a009f3b26ad4af36b1975204e8fa80dc
Reviewed-by: Sérgio Martins <sergio.martins.qnx@kdab.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Nicolas Arnaud-Cormos <nicolas@kdab.com>
It makes this example more complete since we move
linguist related examples into qttools
Task-number: QTBUG-28434
Change-Id: Ic6bbbd2702b5a0a304b5e8ce59da37ef95e4b42e
Reviewed-by: Marc Mutz <marc.mutz@kdab.com>
The code removed was in a if (d->control) block and therefore d->control
was always going to be true thus rendering the nested if invalid. The
case that this would account for is already handled in the else for the
parent if so this code is in effect not needed.
Change-Id: I799383e238560a8a8e3d7dc073d3b1ee74269f90
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Marc Mutz <marc.mutz@kdab.com>
Reviewed-by: Jens Bache-Wiig <jens.bache-wiig@digia.com>
Add handling of the focus chain to QGraphicsItem::setFlags(), so that
the focus chain is repaired (panels pop out of the chain and non-panels
merge back in) when the ItemIsPanel flag is toggled. Add handling focus
chain to QGraphicsWidgetPrivate::fixFocusChainBeforeReparenting for
panels.
Before this fix, you must enable the ItemIsPanel flag before adding
the item as a child to a parent panel, and you lose focus when using
the tab key to focus around a panel after it has been reparented into
another panel.
Task-number: QTBUG-28187
Change-Id: I1d0d81a90697eaf715a8a337c8bf6c2159329e68
Reviewed-by: Olivier Goffart <ogoffart@woboq.com>
QStackedLayout doesn't have support for QLayout, only QWidget, so
the issue doesn't arise there.
Reported-by: Johannes Schaub
Task-number: QTBUG-27420
Change-Id: I71f8d10a036918c16d8f8c9197a2ec61cd76cf01
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Don't pass the pointer errorMessages_string - 1 to strcmp().
-1 marks the end should not be used for the pointer arithmetic
in get(const char *name)
Change-Id: I5ec239c63f074d104d441511294554f21fd6eccd
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Execute the test in a temporary directory, purge remaining files
except the special readonly-files in cleanup().
Avoid repeated invocation of QFINDTESTDATA() by assigning to
member variables.
Do more checks in rename(), check on contents of file.
Generally, use more QVERIFY2, print error messages.
Task-number: QTBUG-3570
Change-Id: Ibd0e11a361208a716ea3efbcca76adeda70e061a
Reviewed-by: David Faure (KDE) <faure@kde.org>
NSPanels have builtin support to work with modal sessions.
Task-number: QTBUG-28111
Change-Id: Ifeb6de03129e77aad744b3989931964c375cdbc7
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
On the one hand this doc reads like an overview, but didn't mention
Qt Quick; on the other, the gestures framework is questionable,
and in any case is solidly in the widgets module, not reusable for
Qt Quick. So, just added some comments at the end to make it clear
that Qt Quick takes a different approach. Also changed the relevant
links because the title has changed.
Change-Id: I66a0c0c106f496de26fb8947e90826ef39ccfddd
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
Bring Qt 5 on par with Qt 4, prepare for more comprehensive
support later on.
Introduce device independent pixels (dips), device pixels,
and devicePixelRatio. Add high-dpi support to QPainter,
QGLWidget, the cocoa platform plugin, mac and fusion styles.
Dips are similar to CSS pixels, Apple points and
Android density-independent pixels. Device pixels
are pixels in the backing store/physical pixels on screen.
devicePixelRatio is the ratio between them, which is
1.0 on standard displays and 2.0 on "retina" displays.
New API:
QImage::devicePixelRatio() and setDevicePixelRatio()
QPixmap::devicePixelRatio() and setDevicePixelRatio()
QWindow::devicePixelRatio()
QScreen::devicePixelRatio()
QGuiApplicaiton::devicePixelRatio()
Change-Id: If98c3ca9bfdf0e1bdbcf7574cd5b912c9ff63856
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
It's again possible for QWindows and widget windows to go into
fullscreen mode on the Mac.
Change-Id: I7b304a135838394ef0392f89be4f225f2949fad3
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
The accessibility implementation is unstable and
causes application crashes. Disable until it has
been stabilized.
Change-Id: Ic34361a0ad599c6f92df722499d274fe0655646b
Reviewed-by: Jan Arve Sæther <jan-arve.saether@digia.com>
Add a 'd' to debug builds to allow both release and debug builds
to be used.
- Add .def-files for Debug
- Build all libraries debug/release
- Add description to README.qt
- Differentiate debug/release in qmake.conf.
Task-number: QTBUG-28196
Change-Id: Ib3081004a6ed2ad71d353244154684d2e0ebbc86
Reviewed-by: Andy Shaw <andy.shaw@digia.com>
It is also used in Qt, mixing both is not recommended.
Add to default variables instead of overwriting them.
Change-Id: I895d44d5ea17f98dde9979eea6ff10b98180cc08
Reviewed-by: Andy Shaw <andy.shaw@digia.com>
Commit 26db7de13d introduced the
modal session cleanup for Cocoa print dialog before running the
modal event loop for the dialog. Add the same cleanup for Cocoa
file, font and color dialog helpers.
Task-number: QTBUG-28146
Change-Id: Ifeb7c82566db35f0c6654be7762e9aaffbafb900
Reviewed-by: Andy Shaw <andy.shaw@digia.com>
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
The call to glGetBooleanv(GL_FRAMEBUFFER_SRGB_CAPABLE_EXT) in
QGLExtensions::currentContextExtensions() was resulting in an invalid
enum on ES 2 systems. This was not being cleared and subsequentally
being interpreted as a failed texture upload in the textures example.
This enum doesn't exist on ES 2 so don't query it.
Change-Id: I84f9c4b0aa8b11b6036eeed1f9378d110d9ea69d
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
The standard resource files where renamed,
so fix the include for qmenu in Windows CE.
Change-Id: Id29dd8e1028cf438f4d483126a74994fc1e310d7
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
We should consider the scene-position when we are expanding
moving a rubberband. If the user does some auto-scroll
(Qt should support that itself, but that is another matter)
then the rubberband should not keep the (old) local position
to calculate the rubberband extension, but instead use the
scene-position that was actually clicked.
Change-Id: I04a2df6a1edae8b3587e1ac2104c7fe4ccfb7762
Reviewed-by: Andy Shaw <andy.shaw@digia.com>
Reviewed-by: Andreas Aardal Hanssen <andreas@hanssen.name>
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
The buffer count check should take place right after buffers are created. For
some reason, the buffer count value inside libscreen may become incosistent during
the course of the program.
Change-Id: Icbbaf4734eac5b0c5c95bdd93771899f9fcdb7db
Reviewed-by: Kevin Krammer <kevin.krammer@kdab.com>
Reviewed-by: Thomas McGuire <thomas.mcguire@kdab.com>
Reviewed-by: Nicolas Arnaud-Cormos <nicolas@kdab.com>
It didn't match the reality any more (now it shows an IP address
as well as the chosen port).
Change-Id: I7b942313ad5246a72186e3b9c93e54af8ab7a5ae
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
This change only affects the ANGLE_surface_d3d_texture_2d_share_handle
extension. The patch is necessary to have WebGL running in Qt/WebKit2.
If the share handle is reset, we are loosing the reference to the
EGLSurface and cannot actually reuse it in a different context anymore.
Change-Id: I0138432dd8ff60ea57e7e591cfa2f8db1d324f53
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>