376e3bd8ec added the new class for Qt 6.1,
but during header review we concluded that using a class introduces
complexity wrt instance ownership and API design that can be avoided by
using a std::function instead.
The functionality is tied to QTextDocument, so the type definition and
the default provider API is added there.
Since std::function is not trivially copyable, the atomicity of the
previous implementation is not maintained, and concurrent modifications
of and access to the global default provider from multiple threads is
not allowed. The relevant use case can be supported by implementing a
resource provider that is thread safe.
Task-number: QTBUG-90211
Fixes: QTBUG-92208
Pick-to: 6.1
Change-Id: I39215c5e51c7bd27f1dd29e1d9d908aecf754fb7
Reviewed-by: Kai Koehne <kai.koehne@qt.io>
While the class name is now a bit more than a mouthful, it's purpose
is very narrowly tied to QTextDocument, so don't use a very generic
name for it. That resources are provided based on a URL is to some
degree an implementation detail, and URLs are resource locators so
we don't need that in the class name.
Address code review comment for 6.1. Add documentation and links to
existing APIs with a similar purpose.
Task-number: QTBUG-90211
Task-number: QTBUG-92208
Pick-to: 6.1
Change-Id: I4f09057cc2f53a5595513c1c9422e6ccaad6ca13
Reviewed-by: Kai Koehne <kai.koehne@qt.io>
fillRule() contained a major blunder: instead of checking if the
d-pointer was allocated, and return a default value if it wasn't,
it checked whether the path contained any points. This means that
QPainterPath p;
p.setFillRule(x);
Q_ASSERT(p.fillRule() == x);
was failing.
As a drive-by to test this change, fix another mistake in clear():
clear is documented to clear the elements in a path, but instead
it also changed the fill rule.
This commit partially reverses 697910e5fb.
Change-Id: Ieb8145694b672439c3380d9ccb87d1206a2dd115
Pick-to: 5.12 5.15 6.0 6.1
Done-with: Milian Wolff
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
It was treated differently depending on format, made it consistently
behave the same for all formats (following the behavior of the primary
formats).
Pick-to: 6.1 6.0 5.15
Change-Id: Ie24e19957d076fdf3ebd333074e26ede187489eb
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
Test that setting QT_USE_PHYSICAL_DPI uses physical
DPI instead of logical DPI.
Change-Id: I7f89cf1af5e013454cc3d8ec3559f2719514fea3
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Add auto-tests for QT_SCALE_FACTOR and QT_SCREEN_SCALE_FACTORS
Change-Id: I57bffa266be910f2ba26cb1a870e09ae202fcae0
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
The tst_qwindow test failed with a warning that programmatically
moving the mouse cursor is not possible with Wayland.
Task-number: QTBUG-91418
Change-Id: I02ceb2af43fbc83a4e6ae09718315f5f79ff8285
Reviewed-by: Liang Qi <liang.qi@qt.io>
There was a race condition in the test, since the window
might be exposed before the event to activate the
application has been received. And the short cut is not
triggered before the application is active, which
means it could just be discarded and the window would
never be closed.
This happened consistently when testing on Wayland.
Task-number: QTBUG-91418
Change-Id: I40cb143985175f5f2b5405e9502a48475c93074a
Reviewed-by: Paul Olav Tvete <paul.tvete@qt.io>
This test depends on XCB, but is only protected by a build-time
flag, so it will be executed as long as XCB is available at
build-time. Do as with the offscreen backend and just skip it
when a different platform plugin is in use.
Task-number: QTBUG-91418
Change-Id: Ida076dc81d0740af2cec164bd40ca10d16345f05
Reviewed-by: Paul Olav Tvete <paul.tvete@qt.io>
Since Qt 5.5, brush textures are stored as QImages. If the texture has
been set as a QPixmap, the conversion to QImage may change its pixel
format, depending on the native system format. That is acceptable.
Fixes: QTBUG-69193
Task-number: QTBUG-91418
Change-Id: Ic4dbeaa552b1f2183774a011e38414855a9dc4b1
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
Following patterns from the other backends is insufficient with OpenGL
because we do not use real uniform buffers. There is currently a
possibility that a shader program will be bound without following it
with setting uniforms. Correct this by having a second level of tracking
of the associated srb object in the pipelines.
Pick-to: 6.0 6.1
Fixes: QTBUG-91630
Change-Id: I74a012daade826dd22c436bde06381c1233bad11
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
This function returns the size in device independent
pixels, and should be used when calculating user
interface sizes.
Change-Id: I528123f962595a3da42438ca560289a29aca4917
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
A way to read the description of the profile from ICC, or set one
yourself.
Change-Id: I68622e30ee209cac99c41f3df934712c3548c0de
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
When a foreign event loop that does not enter an alertable wait state
is running (which is also the case when a native dialog window is
modal), pipe handlers would freeze temporarily due to their APC
callbacks not being invoked.
We address this problem by moving the I/O callbacks to the Windows
thread pool, and only posting completion events to the main loop
from there. That makes the actual I/O completely independent from
any main loop, while the signal delivery works also with foreign
loops (because Qt event delivery uses Windows messages, which foreign
loops typically handle correctly).
As a nice side effect, performance (and in particular scalability)
is improved.
Several other approaches have been tried:
1) Using QWinEventNotifier was about a quarter slower and scaled much
worse. Additionally, it also required a rather egregious hack to
handle the (pathological) case of a single thread talking to both
ends of a QLocalSocket synchronously.
2) Queuing APCs from the thread pool to the main thread and also
posting wake-up events to its event loop, and handling I/O on the
main thread; this performed roughly like this solution, but scaled
half as well, and the separate wake-up path was still deemed hacky.
3) Only posting wake-up events to the main thread from the thread pool,
and still handling I/O on the main thread; this still performed
comparably to 2), and the pathological case was not handled at all.
4) Using this approach for reads and that of 3) for writes was slightly
faster with big amounts of data, but scaled slightly worse, and the
diverging implementations were deemed not desirable.
Fixes: QTBUG-64443
Change-Id: I66443c3021d6ba98639a214c3e768be97d2cf14b
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@gmx.de>
Avoid painting errors with dpr < 1, also for the PassThrough
mode.
This limits the minimum high-dpi scale factor to 1,
for the code path which determines the scale factor
based on screen DPI.
Pick-to: 6.1
Task-number: QTBUG-89948
Change-Id: I14b3f130f0ae141d5f05c87437f926a9f76d1dec
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
After QPoint(F), it's now the time of QSize(F) and QVectorND,
which can be unambiguously decomposed.
[ChangeLog][QtCore][QSize] QSize is now usable in a structured
binding declaration.
[ChangeLog][QtCore][QSizeF] QSizeF is now usable in a structured
binding declaration.
[ChangeLog][QtGui][QVector2D] QVector2D is now usable in a
structured binding declaration.
[ChangeLog][QtGui][QVector3D] QVector3D is now usable in a
structured binding declaration.
[ChangeLog][QtGui][QVector4D] QVector4D is now usable in a
structured binding declaration.
Change-Id: I67bb152f4210f2be27607179cd2ec522174cc483
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
Only RGB444 and RGB666 were treated slighlty different from the rest,
but the test had a few additional mistakes.
Pick-to: 6.1 6.0 5.15
Change-Id: I4728b4036affedfffce8bca5c1e7be3869344fbe
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
When changing transferfunction the look-up-tables needs to be
regenerated.
Pick-to: 6.1 6.0 5.15
Change-Id: I83ca5fe570f85d478a374f52c0a82db84e70c3b8
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
The emulation detection has been usable only on qtbase tests, move it to
QTest so that it can be used in other modules as well.
Pick-to: 6.1
Change-Id: I4b2321b7856414d7b1cfd5e6b1405a633c6bb878
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
A few formats were not treating the input QColor correctly. Fixed and
added more exhaustive test.
Pick-to: 6.1 6.0 5.15
Change-Id: I872aeeb45e518f9a34b4ac35642264821f9927f2
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
Calculate the effective width of the hyphen better, and compare with
ceiled sizes.
Pick-to: 6.1 6.0
Fixes: QTBUG-90698
Change-Id: I7ed2eb44c54240ecb2f8a38e5acf1f32608b2bfb
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>
Different font was used when running on QEMU ARMv7 and the second page
was never reached.
Pick-to: 6.1
Task-number: QTQAINFRA-4127
Change-Id: Ic85b76661cf3642b69e6e1b21e8062d7c36231e3
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Assam Boudjelthia <assam.boudjelthia@qt.io>
As described in 3279c8e7d7, we can't
depend on the widths of decoration to always be the same for
drawText() and equivalent drawStaticText/drawGlyphRun.
This is typically visible as an off-by-one when using the default
fonts on OpenSUSE.
Since this test was actually made to test positions of RTL glyphs,
we can just disable the decoration and simplify the text.
Fixes: QTBUG-89086
Change-Id: I139fe3e1c5e98d8b1d7e0e7c19645fd4717d1d95
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
This was added by 9ff76c27b9 on
the basis that it signifies a shaping error and would later assert
or crash.
But the line is easily reachable by user code. If Harfbuzz returns
0 glyphs, it just means it is unable to shape the string, for instance
if the input string only contains default ignorables (like a ZWJ)
and does not have any appropriate glyph to use for replacement.
Qt expects there to always be at least one glyph in the output
(num_glyphs == 0 is used to indicate shaping is not yet done), so
to avoid asserts later on, we simply populate the output with a
single 0 token, which is a required entry in the font that is
reserved for representing unrepresentable characters.
This also adds a test and therefore a zero-width joiner to the test
font to reproduce the issue.
[ChangeLog][QtGui][Text] Fixed a possible crash with certain fonts
when shaping strings consisting only of control characters.
Fixes: QTBUG-89155
Pick-to: 5.15
Pick-to: 6.0
Change-Id: Ia0dd6a04844c9be90dcab6c464bebe339a3dab11
Reviewed-by: Konstantin Ritt <ritt.ks@gmail.com>
With the updated QEMU and toolchain, these tests now pass.
Change-Id: Icb74562a0e6422cd4564f63db991aa431e0e3119
Reviewed-by: Assam Boudjelthia <assam.boudjelthia@qt.io>
Make use of the device pixel ratio in the QIcon paint method so the @nx
hi-dpi pixmaps are selected when appropriate when painting to a
QPainter.
Pick-to: 6.0
Fixes: QTBUG-90042
Change-Id: I53995a2285ef879e3c4fddb9f8da702e256a260f
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
Initialize the offscreen platform plugin with no screens,
create QGuiApplication object.
Not much of the high-dpi related Qt API can be used
in this configuration, but at least Qt should not crash
on startup.
Task-number: QTBUG-71034
Change-Id: I6620843c3bd8b692c5c2419b1ba290e16175ba5b
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
Add QRhi APIs to retrieve and reload the contents of the "pipeline
cache".
The only API where there is a true pipeline cache is object is Vulkan
(VkPipelineCache). For OpenGL, the other backend where we support this,
it is simulated with program binaries. The Qt 5 style OpenGL program
binary disk cache continues to work like before, but one has now the
option to do things in a more modern, graphics API agnostic way, that
leads to generating a single blob instead of a large set of files in
some system location, allowing easier "pre-baking" of the cache content.
It is expected that Qt Quick exposes the two new functions in form
if QSG_RHI_ environment variables, thus allowing easy testing and
cache file generation.
As an example for the performance improvements this can give, consider
Vulkan, where we do not have any existing persistent caching mechanism
in place:
Running BenchmarkDemoQt6.exe --scene flythrough --mode demo creates 18
QRhiGraphicsPipeline objects from Qt Quick and Qt Quick 3D.
The total time spent in QRhiGraphicsPipeline::create() during application
startup for these 18 pipelines is 35-40 ms on a given Windows (NVIDIA)
system.
When exporting the pipeline cache contents to a file, and then, in a
subsequent run, reloading the cache contents, this is reduced to 5-7 ms
on the same system, meaning we get a 6-7x improvement.
The generated data is always specific to a given Qt version, RHI
backend, graphics device, and driver version. Much of the implementation
consists of adding and verifying the appropriate header to the blobs
retrieved from the driver, to allow gracefully ignoring data that was
generated with a device or driver that differs from the one used at
run time. This should provide robustness, even if the Vulkan or OpenGL
implementation is for some reason not prepared to identity and reject
incompatible cache/program blobs.
Fixes: QTBUG-90398
Change-Id: I67b197f393562434f372c7b7377f638abab85cb3
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
...when the platform does not support Vulkan. The version is left
at the default 0 then, so checking for >= 1.0 is wrong.
This allows the test to pass with the offscreen platform plugin.
Change-Id: I5afba8f1e703e4fa0ff41da91d18f5fabfb54868
Reviewed-by: Andreas Buhr <andreas.buhr@qt.io>
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
This also needs improvements to qvkgen. What we get with this patch
are the Vulkan 1.1 and 1.2 core API's additional 11 instance-level
and 30 device-level commands present in QVulkanFunctions and
QVulkanDeviceFunctions.
All of these are attempted to be resolved upon construction. When the
implementation does not return a valid function pointer for some of them
(e.g. because it is a Vulkan 1.0 instance or physical device), calling
the corresponding wrapper functions will lead to unspecified behavior.
This is in line with how QOpenGLExtraFunctions works. The simple
autotest added to exercise some Vulkan 1.1 APIs demonstrates this in
action.
The member functions in the generated qvulkan(device)functions header
and source files are ifdefed by VK_VERSION_1_{0,1,2}. This is essential
because otherwise a Qt build made on a system with Vulkan 1.2
headers would cause compilation breaks in application build environments
with Vulkan 1.0/1.1 headers when including qvulkanfunctions.h (due to
missing the 1.1/1.2 types and constants, some of which are used in the
function prototypes). In practice this should be alright - the only
caveat to keep in mind is that the Qt builds meant to be distributed
to a wide variety of systems need to be made with a sufficiently new
version of the Vulkan headers installed, just to ensure that the
1.1 and 1.2 wrapper functions are compiled into the Qt libraries.
Task-number: QTBUG-90219
Change-Id: I48360a8a2e915d2709fe82993f65e99b2ccd5d53
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Instead, have a static function in QRhiVulkanInitParams then Qt Quick
and anyone else who creates a QVulkanInstance that is then used in
combination with QRhi can query.
Change-Id: I046e0d84541fc00f5487a7527c97be262221527f
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
...as described in the Vulkan >= 1.1 spec. One can now call
supportedApiVersion() (before create(), similarly to the other
supported* functions) to determine the available Vulkan
(instance-level) version.
Fixes: QTBUG-90333
Change-Id: Ibe8482402b7f07e4abc48c88252ff0365e4e2faa
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
QGuiApplicationPrivate::processMouseEvent() sends a
QWindowSystemInterfacePrivate::TouchEvent if the mouse event is not
accepted and AA_SynthesizeTouchForUnhandledMouseEvents is enabled.
A QPA TouchEvent always contains native touch points, which is why
it calls QWindowSystemInterfacePrivate::fromNativeTouchPoints to
translate the QMouseEvent's device-independent position back to the
raw position that it would have had if it came from a real touchscreen.
Therefore we must give that function touchpoints that are actually in
native coordinates.
It may be that some of this transformation could be avoided entirely,
but here we prove that the existing way works correctly, by adding
coordinate checking to the tst_QWindow::mouseToTouchTranslation() test.
Pick-to: 6.0
Task-number: QTBUG-86165
Change-Id: I4c9ca2b11e9eb76d79712c187db3eb9865da581a
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
Android and Wasm do not build the offscreen platform
plugin (see src/plugins/platforms/CMakeLists.txt).
Skip building the tst_qhighdpi test as well in this
case. Remove the BLACKLIST entry.
Task-number: QTBUG-88505
Change-Id: I172198c8c24759b14f73ad07260c449fc6ab893f
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
From QRhi's perspective this consists of two things:
- A shader with samplerExternalOES in it cannot go through the standard
pipeline. Rather, a QShader with suitable GLSL code in it has to be
constructed manually. As this is something useful as an autotest
anyway, add a test case to the qshader autotest that demonstrates
this.
- When it comes to correctly calling glBindTexture, add a QRhiTexture
flag. The expectation is that an OpenGL-only client sets this in
combination with QRhiTexture::createFrom(), thus wrapping an existing
texture that then gets bound to the GL_TEXTURE_EXTERNAL_OES target
instead of our usual GL_TEXTURE_2D.
For completeness we also add a SamplerExternalOES variable type to
QShaderDescription, but the sampler type is not actually used by the
QRhi OpenGL backend, as it is the QRhiTexture that defines the
texture target.
Change-Id: I36b52325deb3703b59186ee3d726d0c3015bfc4b
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
...to the extent it is sensible. We have to make compromises still,
meaning some fields will only be applicable with certain APIs.
Most of this is already shown upon QRhi::create() as info debug
prints, when enabled. Now expose it all through the QRhi API as
well.
This is useful for printing in qtdiag, and, while it should be
avoided as much as possible, to make decisions about disabling
3D rendering features depending on the driver and GPU in use.
Change-Id: Iebe1e192965c928b82a094d1c7c50ddf4b38b9a2
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Those serve no purpose anymore, now that the .pro files are gone.
Task-number: QTBUG-88742
Change-Id: I39943327b8c9871785b58e9973e4e7602371793e
Reviewed-by: Cristian Adam <cristian.adam@qt.io>
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
Reviewed-by: Kai Koehne <kai.koehne@qt.io>
QTextDocument and the text editor classes suggest to override
their loadResource() methods to provide data associated with
a text document. This approach has the following drawbacks:
- it requires subclassing
- there is no way to set a global resource provider
- QLabel is missing virtual loadResource() method and
it can't be added without breaking ABI
QUrlResourceProvider is designed to solve these issues.
One should create a derived class that implements
QUrlResourceProvider::resource(). The objects of the derived
class then can be set for any text document.
The default resource provider can be set with
QUrlResourceProvider::setDefaultProvider().
This change also adds QLabel::setResourceProvider(),
which doesn't break ABI.
[ChangeLog][QtGui][Text] Introduced QUrlResourceProvider that allows to
load resources for HTML. It is intended to replace the use of
QTextDocument::loadResource().
Change-Id: Iaf19b229f522a73508f20715257450fe58f68daf
Reviewed-by: Konstantin Ritt <ritt.ks@gmail.com>
Reviewed-by: Lars Knoll <lars.knoll@qt.io>