On systems that give alpha configs by default writing alpha values of
less than 1.0 is a bad idea since it will lead to the content behind the
window becoming visible, even though this is not the example's intention.
Change-Id: I23cdfc1fb78d77b1cbc192d2aba5d6665a7acfcc
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
While we will cover the entire surface with our textured quads, the clear
is still necessary in order to make top-levels with TranslucentBackground
render correctly: We don't want to blend transparent areas with undefined
content that is in the surface's framebuffer.
Blending is problematic for alpha values. We now prevent the blended alpha
from being written out. This ensures that in examples like qquickviewcomparison,
where the backingstore image contains an alpha of 0.5 while the QQuickWidget
texture 1.0, the result is still an alpha value of 1.0 in the final image.
Writing out an alpha of 0.5 would break on systems where windows get an alpha
buffer by default.
hellogl2 can now take a --transparent parameter which makes the QOpenGLWidget
being cleared to transparent in order to verify it works in combination
with Qt::WA_TranslucentBackground.
The swapped red and blue problem is also corrected. RGBA8888 does not need
swizzling. The only format that needs this is RGB32.
Task-number: QTBUG-40716
Change-Id: I54a9fd3a91a1b59575b38cdb908835315514e40f
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Change them to use QOpenGLWidget and QOpenGLTexture.
Advocate also the usage of VBOs.
Hopeless examples, that rely on the fixed pipeline and will
not compile or work in ES and dynamic builds, are moved to
a "legacy" directory. The documentation pages for these are
removed. This long due change avoids the confusion newcomers
experience when trying to get started with Qt 5 and OpenGL.
hellowindow's behavior is changed to open a single window only
by default. The old default behavior, that opened three windows
on platforms that supported both MultipleWindows & ThreadedOpenGL,
can be requested by passing --multiple. --single is removed since it
is the default now. This plays much nicer with drivers that have
issues with threading.
In addition, say hello to hellogl2.
This is the old hellogl example updated to use QOpenGLWidget and
OpenGL 2. It also has a mainwindow with multiple (un)dockable widgets
containing the OpenGL widgets. This helps testing the behavior when
the top-level of the QOpenGLWidget changes and provides a very
important example of how to do proper resource management in this case.
(must use aboutToBeDestroyed() of the context, since the context goes
away and is replaced by a new one on every dock/undock)
As a bonus, the logo is now real 3D, no more orthographic nonsense.
Launch with --multisample to request 4x MSAA.
Launch with --coreprofile to request 3.2 Core. In this particular example
the shaders are present in both versions and there is a VAO so the application
is functional with core profile contexts.
Change-Id: Id780a80cb0708ef164cc172450ed74050f065596
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
1. Use includes without module prefixes, as is the custom in examples.
2. No inline functions to make it more readable.
3. Pause animation on pressing P and document our signal connection a bit more.
Change-Id: I68dc3d4c74b639cf3fec17b63b7f49626db58bdb
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
[ChangeLog] Added QOpenGLWindow. This serves as a convenience class for
creating windows showing OpenGL content via an API similar to QGLWidget
and without any widget dependencies.
Done-with: Jorgen Lind <jorgen.lind@digia.com>
Task-number: QTBUG-36899
Change-Id: I52e9bc61acb129dbfd3841b3adeffab2dbcf7f05
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
QOpenGLWidget is now public.
In addition Qt::WA_AlwaysStackOnTop is introduced to support the
special case of semi-transparent QOpenGLWidget or QQuickWidget on
top of regular widgets.
hellogl_es2 becomes the qopenglwidget example. This example performs
painting both via QPainter and native GL commands and has the OpenGL
widget combined with other, normal widgets.
The widget stack receives some changes when it comes to renderToTexture
widgets like QQuickWidget and QOpenGLWidget. Calling update() will now
result in a paint event, which is essential for QOpenGLWidget since we
want it to behave like a regular widget. The dirty region handling is
extended specially for such widgets due to performance reasons.
(an OpenGL content update must not result in any backingstore painting,
and is thus handled as a different kind of dirtiness)
[ChangeLog] Added QOpenGLWidget. This widget serves as a replacement for QGLWidget.
Task-number: QTBUG-36899
Task-number: QTBUG-40086
Change-Id: Ibf7f82fea99b39edfffd2fc088e7e0eadbca25cf
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
Q_DECL_OVERRIDE (which expands to 'override' for supported compiler)
helps to declare the intent (that it is an overridden function) and
force compilation error when there is no such virtual function in the
base class.
The examples should show the best practice of having it, as it may save
the programmer quite some time in case of change of API or typo in the
function name or arguments.
This change was done automatically with
clang-modernize -add-override -override-macros
And fixed MSVC compilation by removing inline for TorrentViewDelegate::paint
Change-Id: Ice66ae93fae571266f908703d5b8892b2c1ebb1a
Reviewed-by: Jędrzej Nowacki <jedrzej.nowacki@digia.com>
This is causing compilation errors on some Windows CE
configurations:
mainwidget.cpp(130) : error C3861: 'setlocale': identifier not found
mainwidget.cpp(149) : error C3861: 'setlocale': identifier not found
Change-Id: Ie863cd7c9c53cfef4074dabffe157d9068654a1c
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
No reason to restrict it to desktop only, the code works on ES2 too.
Task-number: QTBUG-35730
Change-Id: I915a88cbf3c95a941d6bafd88ed57fef0b6a25b9
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Platforms like eglfs will not allow opening more than one OpenGL-based
window. To prevent aborting the hellowindow example when invoked without
--single, enhance the capability check to include also WindowManagement
in addition to ThreadedOpenGL.
Change-Id: I147d90b31d9fd94912c36339d36af3f311aaa874
Reviewed-by: Andy Nichols <andy.nichols@digia.com>
This introduces the ability to indirectly invoke all common GL1-GLES2
functions via QOpenGLFunctions. The GL1 functions are not yet resolved,
since this would not work anyway when linking to an OpenGL implementation
directly. However this may change later but that will be a completely
internal change without affecting any public APIs.
Also migrate some of the opengl examples to use QOpenGLFunctions for
everything. Once dynamic GL loading becomes available on some platforms,
these examples should continue to function without any changes since they
do not anymore invoke any OpenGL functions directly.
Task-number: QTBUG-36483
Change-Id: Ie630029651e5a4863a480aac5306edd67ee36813
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Remove the opengl proxy for now. Later it will either be moved into
a separate library or replaced by a QOpenGLFunctions-based approach.
This means that the -opengl dynamic configuration is not usable
for the time being. The rest of the enablers remain in place.
The convenience function QOpenGLFunctions::isES() is now moved to
QOpenGLContext and is changed to check the renderable type. This is
extremely useful since besides supporting dynamic GL it solves also
the problem of GL_ARB_ES2_compatibility (i.e. it triggers the real ES
path when creating an ES-compatible context with a desktop OpenGL
implementation).
Task-number: QTBUG-36483
Task-number: QTBUG-37172
Change-Id: I045be3fc16e9043e1528cf48e6bf0903da4fa7ca
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Besides serving as an example for performing OpenGL rendering inside
a window container in a way that it works across all GL versions,
this is an extremely useful tool for developers and users alike
since it allows quick and easy checking of what sort of context a
particular driver returns for a particular QSurfaceFormat.
NB! Depending on the OpenGL driver, some surprises can be expected.
The handling of core/compatibility profiles, the fwdcompat bit,
the supported GLSL versions, etc. tend to be somewhat different
across the different OpenGL implementations.
Task-number: QTBUG-37071
Change-Id: Iae4328e66cd0bb19f74a77fefef93ea5a3221e31
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Task-number: QTBUG-37027
Change-Id: Id18ee9c44650de9c434a82d3d10cf48e6ba9e78c
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
Reviewed-by: Kai Koehne <kai.koehne@digia.com>
The patch introduces a new build configuration on Windows which
can be requested by passing -opengl dynamic to configure.
Platforms other than Windows (including WinRT) are not affected.
The existing Angle and desktop configurations are not affected.
These continue to function as before and Angle remains the default.
In the future, when all modules have added support for the dynamic
path, as described below, the default configuration could be changed
to be the dynamic one. This would allow providing a single set of
binaries in the official builds instead of the current two.
When requesting dynamic GL, Angle is built but QT_OPENGL_ES[_2] are
never defined. Instead, the code path that has traditionally been
desktop GL only becomes the dynamic path that has to do runtime
checks. Qt modules and applications are not linked to opengl32.dll or
libegl/glesv2.dll in this case. Instead, QtGui exports all necessary
egl/egl/gl functions which will, under the hood, forward all requests
to a dynamically loaded EGL/WGL/GL implementation.
Porting guide (better said, changes needed to prepare your code to
work with dynamic GL builds when the fallback to Angle is utilized):
1. In !QT_OPENGL_ES[_2] code branches use QOpenGLFunctions::isES() to
differentiate between desktop and ES where needed. Keep in mind that
it is the desktop GL header (plus qopenglext.h) that is included,
not the GLES one.
QtGui's proxy will handle some differences, for example calling
glClearDepth will route to glClearDepthf when needed. The built-in
eglGetProcAddress is able to retrieve pointers for standard GLES2
functions too so code resolving OpenGL 2 functions will function
in any case.
2. QT_CONFIG will contain "opengl" and "dynamicgl" in dynamic builds,
but never "angle" or "opengles2".
3. The preprocessor define QT_OPENGL_DYNAMIC is also available in
dynamic builds. The usage of this is strongly discouraged and should
not be needed anywhere except for QtGui and the platform plugin.
4. Code in need of the library handle can use
QOpenGLFunctions::platformGLHandle().
The decision on which library to load is currently based on a simple
test that creates a dummy window/context and tries to resolve an
OpenGL 2 function. If this fails, it goes for Angle. This seems to work
well on Win7 PCs for example that do not have proper graphics drivers
providing OpenGL installed but are D3D9 capable using the default drivers.
Setting QT_OPENGL to desktop or angle skips the test and forces
usage of the given GL. There are also two new application attributes
that could be used for the same purpose.
If Angle is requested but the libraries are not present, desktop is
tried. If desktop is requested, or if angle is requested but nothing
works, the EGL/WGL functions will still be callable but will return 0.
This conveniently means that eglInitialize() and such will report a failure.
Debug messages can be enabled by setting QT_OPENGLPROXY_DEBUG. This will
tell which implementation is chosen.
The textures example application is ported to OpenGL 2, the GL 1
code path is removed.
[ChangeLog][QtGui] Qt builds on Windows can now be configured for
dynamic loading of the OpenGL implementation. This can be requested
by passing -opengl dynamic to configure. In this mode no modules will
link to opengl32.dll or Angle's libegl/libglesv2. Instead, QtGui will
dynamically choose between desktop and Angle during the first GL/EGL/WGL
call. This allows deploying applications with a single set of Qt libraries
with the ability of transparently falling back to Angle in case the
opengl32.dll is not suitable, due to missing graphics drivers for example.
Task-number: QTBUG-36483
Change-Id: I716fdebbf60b355b7d9ef57d1e069eef366b4ab9
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
the diff -w for this commit is empty.
Started-by: Thiago Macieira <thiago.macieira@intel.com>
Change-Id: I77bb84e71c63ce75e0709e5b94bee18e3ce6ab9e
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
glViewport expects device pixels, but the various
geometry accessors returns values in device-independent
pixels.
Change-Id: I8004692de82251e4f1f25bf8f2698895f222ede3
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
The Qt Simulator is no longer supported with Qt 5.
Change-Id: I0f98351d482dd0554ea0754746d56f94ee6bf22f
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Similarly to qmlscene, multisampling will only be requested when
passing --multisample on the command line. This is useful because (1)
multisampling is not really needed by this app and (2) it helps with
broken drivers that advertise MSAA configs but break when using them.
Change-Id: I50ff0db80843f488899901ab796eee588b62078b
Reviewed-by: Andy Nichols <andy.nichols@digia.com>
And update the opengl/grabber example.
Task-number: QTBUG-31173
Change-Id: If09f1f3634b353d034f51240fc68be6ee7aabb48
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
Depends on I8e81a0c6af61df1c4497a5934e2b89bad6f616f0 to properly
render the overlay.
Change-Id: I7ef6b726cc06eb750e7c00beb4ec6e80e85866a1
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
Previously resizes along with the animation was implemented using queued
signals and slots, potentially causing a huge lag between the size of
the window and the rendered contents. Now the animation is always driven
by the rendering thread and is triggered based on the window's
isExposed() status.
Change-Id: Ifd89a63c2a436671a7b15326ff56be9ec2a5362d
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
Remove all trailing whitespace from the following list of files:
*.cpp *.h *.conf *.qdoc *.pro *.pri *.mm *.rc *.pl *.qps *.xpm *.txt *README
excluding 3rdparty, test-data and auto generated code.
Note A): the only non 3rdparty c++-files that still
have trailing whitespace after this change are:
* src/corelib/codecs/cp949codetbl_p.h
* src/corelib/codecs/qjpunicode.cpp
* src/corelib/codecs/qbig5codec.cpp
* src/corelib/xml/qxmlstream_p.h
* src/tools/qdoc/qmlparser/qqmljsgrammar.cpp
* src/tools/uic/ui4.cpp
* tests/auto/other/qtokenautomaton/tokenizers/*
* tests/benchmarks/corelib/tools/qstring/data.cpp
* util/lexgen/tokenizer.cpp
Note B): in about 30 files some overlapping 'leading tab' and
'TAB character in non-leading whitespace' issues have been fixed
to make the sanity bot happy. Plus some general ws-fixes here
and there as asked for during review.
Change-Id: Ia713113c34d82442d6ce4d93d8b1cf545075d11d
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
the top-level project is not installed, and the meta-project which is
used instead does not know anything about conditionals.
Task-number: QTBUG-28414
Change-Id: Id5785ab5f92373ece74699e3c28220fc7f9689ac
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
this is much more elegant than the so far propagated !isEmpty(QT.foo.name).
also replace feature-specific tests (no-gui and no-widgets) and the
obsolete contains(QT_CONFIG, foo) syntax.
Change-Id: Ia4b3c8febcabf9eeca67b1f9173a523820b1038b
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
Reviewed-by: Tasuku Suzuki <stasuku@gmail.com>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
These OpenGL examples require a Desktop OpenGL and will
not build with OpenGL ES 2.0. This means those examples
do not build on Windows with the default configuration
using ANGLE.
ANGLE is wrapping OpenGL ES 2.0 to DirectX and does not support
the full Desktop OpenGL feature set.
Since this is confusing for Windows users that do not know about ANGLE
this patch adds an explicit error message describing the solution.
(configuring Qt with -opengl desktop)
Task-number: QTBUG-28590
Change-Id: I782e6830b9e282ddcc8a2ee0a47faf3579d36aab
Reviewed-by: hjk <qthjk@ovi.com>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
There are no proper implementations of this API, and as it stands it
only acts to confuse anyone who stumbles across it. It will be better to
revisit the full cross platform orientation API story for 5.1.
Change-Id: Iff7054a32c6e5e4ad0cc0493a5e4ecc35a6ec4f3
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
it's confusing for the users if the examples' project files contain code
to install their own sources. also, this constitutes an enormous code
duplication, and lots of mistakes. consequently, automate it.
more or less as a side effect, this also removes the entirely meaningless
target installs in subdirs projects.
Task-number: QTBUG-28184
Change-Id: I9fc1367a06db9e2c46aeb67d68729a4f67163ef9
Reviewed-by: hjk <qthjk@ovi.com>
That is used by qdoc to generate brief descriptions for the example
manifests.
Change-Id: I142a6d3259f90d0c9990033b3c36e139062ac343
Reviewed-by: Eike Ziller <eike.ziller@digia.com>
Reviewed-by: hjk <qthjk@ovi.com>
they were added without an explanation, and they can't be particularly
useful (because they contain hard-coded paths and refer to non-existing
icons).
Change-Id: I27e2c35375e28645b0c03449ddc7ac7017da5943
Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>