This reverts commit 37970d7b3e.
That commit broke the build on macOS, because the OpenGL headers aren't
resolved anymore at configure time.
Change-Id: Iec6ef009c9ea7e28b12eeca6b5eb06918bf49d98
Fixes: QTBUG-73827
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
Since include paths are fully resolved, we must remove the code that prepends
the SDK path to the OpenGL include paths.
Change-Id: I80d74629c7fc989a89c3f1d95d6de43b4c1de17a
Fixes: QTBUG-73736
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Also catches some more variants of SDK mismatch, such as Xcode not
being installed at all, or the SDK missing.
Change-Id: I184aaa571ef0ea722ca64c54f665462dabc17533
Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
The @executable_path relative framework directory is one step below
the executable, as in:
Foo.app/Contents/Frameworks
not:
Foo.app/Contents/MacOS/Frameworks
The former is what Xcode defaults to for new projects.
Change-Id: Id08f3f1d80f1c84d76fb71676c5df4a3a6b3da36
Reviewed-by: Kai Koehne <kai.koehne@qt.io>
Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
There's no need to check the SDK at the root exclusive-build Makefile,
we can leave it to the individual build passes where the SDK variable
is available.
Fixes: QTBUG-72449
Change-Id: Ic829babf4c76e6d20812de0b94120199ebfb300c
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Removes need to manually build up qmake command line when there's
already a Makefile generated (from a recursive qmake_all run e.g.)
Instead, just run 'make xcodeproj'.
Change-Id: Ibe91b183230721a4bcaddfde53b623df00f7adb5
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
We need to support apps building against the 10.13 SDK, so that they
can opt out of dark mode and layer-backing. This does not mean we can't
require 10.14 to build Qt itself, but doing so should not require the
app to also build against the 10.14 SDK.
Change-Id: I53bd0fc8bf56c0be6614acec14d5173589e2620f
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
We want to inform the user when they have upgraded their Xcode version
and hence have a new SDK version, which requires a complete rebuild.
Explicit changes to the Xcode selection (be it via xcode-select or
$DEVELOPER_DIR) do not affect the existing build directory, so we must
record the Xcode selection inside the build to avoid false triggering.
Change-Id: I7d13da1232226712a4951e8a360cf4b634c6fa2f
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io>
Otherwise the SDK upgrade (or downgrade) may subtly and silently affect
the resulting binary, or if it results in build breaks, the user won't
know why.
We limit it to applications for now, as that's the point where it's
most important to catch the SDK upgrade, but technically we should
also do this for intermediate libraries. Doing it for everything
will likely incur a performance cost, so we skip that for now.
Change-Id: I8a0604aad8b1e9fba99848ab8ab031c07fd50dc4
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
If QMAKE_BUNDLE is set then this should be used for the bundle
identifier value instead of the product name. This ensures that when an
application provisioning profile is used that it will correctly match
against it. This also brings it in line with the documented behavior.
Change-Id: I627d212f59d862e7a881941748db5ef98ab4f463
Reviewed-by: Eike Ziller <eike.ziller@qt.io>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
When QMAKE_TARGET_BUNDLE_PREFIX is set in the .pro file then
this value should be used instead of the default value for
PRODUCT_BUNDLE_IDENTIFIER. Therefore, PRODUCT_BUNDLE_IDENTIFIER
should be set inside default_post.prf so that it can take the
value of QMAKE_TARGET_BUNDLE_PREFIX after it may have been set.
Task-number: QTBUG-66462
Change-Id: Iec1e2a43632efe6021b9d6bfdb78bd941326c456
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io>
the 'info' variable was re-used too early. make a new one 'infoargs'
instead.
Task-number: QTBUG-67286
Change-Id: I77881ecbfce338d653358c5e5edac84e1c0c7de3
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io>
On Apple OSes, both compilers and linkers are given an absolute path.
For consistency, the same should be done with the C linkers.
The change is also a convenience to the MacPorts project,
which actively discourages ambiguous compiler names.
(https://trac.macports.org/wiki/UsingTheRightCompiler).
Change-Id: Ic1885aed825340696e9fde766788eebf51de3ff6
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
The PRODUCT_BUNDLE_IDENTIFIER property was not defined in the Xcode
project file and therefore the build would fail.
This fixes a regression introduced by 0749ba2c5e.
Task-number: QTBUG-65673
Change-Id: I8089b36d86588223ec34859af7388c99a3574d8b
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io>
This ensures that the same set of variables can be successfully replaced
in both the Makefile and Xcode generators. It also switches the default
templates to use the Xcode-style ${var} syntax instead of the @var@
syntax for better Info.plist compatibility across generators.
Change-Id: Iff330bafd152773aafac9143c4a34e34f92f0ce6
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io>
Since Xcode 6.3, this must be set to NO because stripping on copy is no
longer fully supported due to the potential of input binaries being code
signed. In this case Xcode will simply ignore the strip step and issue
a warning since stripping would invalidate the code signature. This
change silences that annoying warning for release builds. Also, the
setting assignment is moved from being hardcoded in the generator, to
a QMAKE_MAC_XCODE_SETTINGS value.
Change-Id: If25511edddc12b7b0407e2992d80884b7d6437dc
Reviewed-by: Gabriel de Dietrich <gabriel.dedietrich@qt.io>
Some users don't want to download the full Xcode installation which can
weigh upwards of 5 GB download and 20 GB installed.
[ChangeLog][macOS / iOS] Qt can now be built using just the Xcode
Command Line Tools, without needing to install the full Xcode IDE.
Task-number: QTBUG-35928
Task-number: QTBUG-41908
Change-Id: I6d13c9a03ab9087b3ab56e8547f53f0cc2806c7b
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
The -Xarch option is not supported by ccache, so unless we need to
distinguish precompiled headers for multiple architectures it's better
to not pass it.
Change-Id: Iae02d37f7a89aedebecedff7290f88d2de1ca362
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io>
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
The original commit only added support for GCC and Clang, but not ICC.
Amends 73331eeb
Change-Id: Id7638cf1b538edb1008fb3aa10754c1f517a994f
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io>
It is ignored (and is unnecessary to begin with) in that case,
and emits an annoying warning which this patch silences.
Change-Id: I6059969724b203d6e0e2eea81ad3e3e8f8d536d6
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io>
This fixes a regression introduced in the merge 318b5856.
Due to the removal of actual simulator_and_device in 5.8 (397f345a6),
conditions using it have become meaningless.
Task-number: QTBUG-58440
Change-Id: I9f874f9f85efa590c40602dbcd07793ff17d35f5
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io>
Reviewed-by: Liang Qi <liang.qi@qt.io>
This ensures at compile-time that Qt libraries do not use any APIs that
are not safe for use in application extensions, and fixes warning
messages that appear when linking to Qt libraries that are not built
with this flag, when used in an application extension.
This is especially important on watchOS where *all* "applications" are
actually application extensions, and on other Apple platforms if
application extensions are developed using Qt.
Task-number: QTBUG-40101
Change-Id: I022046f2584e0222253d33052b0abc221d7c93d6
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
beyond this point, simulator_archs is only used to determine from which
one of the lists the remaining arch came from (and device_archs is
actually never used again). the lists are assumed to be mutually
exclusive, so truncating them won't affect in which of them the first
element of their concatenation is found.
Change-Id: I4736ed7e51f6623efa6bd37892ab1fcf8c83ae8b
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
there appears to be no particular reason why this ended up in sdk.prf,
and it has become an actual problem now that the sdk is resolved from
default_pre.prf already, making it impossible for projects to override
the deployment target.
Task-number: QTBUG-56965
Change-Id: I8e319d10cdfb95acc1da1f431c8b8d4f76d1168e
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
uikit already implies !host_build, as host builds are executed with the
host spec. and the only darwin alternative to uikit is macos.
Change-Id: I6b47d68bad5d4427640901ff1e32dacf9a4e352b
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
This strips leading whitespace from asset catalog filenames, which was
causing installation to fail due to incorrectly calculated paths.
Task-number: QTBUG-57090
Change-Id: I80db627262f9d58f4403e2d8ab205bef2113992b
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io>
this is a bit easier on the backwards compat code in qt creator, which
needs to merge and then de-duplicate the lists itself.
Change-Id: I79f9319c26af541f5efa85700878e7ddbd00e2b7
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
the code got factored out to an own toolchain.prf file, which is
load()ed from default_pre.prf, so no change at first.
however, on mac, we shadow toolchain.prf, and make it load() sdk.prf
first.
a side effect, it has become harder to disable the use of an sdk
altogether: putting CONFIG-=sdk into a project file or the qmake
command line has no effect now. instead, it's possible to put it into
.qmake.{conf,cache}.
to make it simpler again, it's conceivable to finally add qmake -pre,
which would allow setting variables before default_pre.prf is executed.
take 2: there was nothing wrong with the original patch, but in 5.8,
CONFIG+=simulator_and_device moved from qconfig.pri to various prf files
that would do it according to the simulator_and_device configure
feature, which would be way too late for the "pulled ahead" sdk.prf
loading. as simulator_and_device is now gone entirely, it is safe to
re-apply this patch (mostly) as-is.
Task-number: QTBUG-56144
Change-Id: I6cf484982eaed8af39f7a539c60f5a087a299914
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
A separate flag is no longer needed now that simulator and device builds
are not exclusive any more (*) - both 'simulator' and 'device' being set
at the same time is a sufficient indication (uikit/default_pre.prf sets
this up according to the simulator_and_device feature and the
QMAKE_MAC_SDK variable).
(*) xcodebuild mode actually still uses exclusive builds, but this is
activated locally in uikit/default_post.prf, and uikit/xcodebuild.prf
implements the actual build passes manually anyway, so this change does
not affect it.
Change-Id: Idf173a7bfeb984498d3a49ed6b8d1a16da6c2089
Reviewed-by: Jake Petroules <jake.petroules@qt.io>