CoreText does not support multithreading, so we would get a
crash in tst_qglthreads. So we disable multithreading for
HB-NG.
Task-number: QTBUG-38762
Change-Id: I0473037c16017ff77cbba9b11fc0b396775ef789
Reviewed-by: Konstantin Ritt <ritt.ks@gmail.com>
Only really required source files will be included when building for
BlackBerry.
Change-Id: Ic66b09221c48672358bba7601bc18663ad7fa07a
Reviewed-by: Wolfgang Bremer <wbremer@blackberry.com>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Rafael Roquetto <rafael.roquetto@kdab.com>
If a region gets painted the buffer beneath needs
to be cleared, as it could be that there are
leftovers from the last blit.
Change-Id: I51f19aa010015059e9a6d9d5e5e4f25fb9532d4e
Reviewed-by: Rafael Roquetto <rafael.roquetto@kdab.com>
Reviewed-by: Fabian Bumberger <fbumberger@rim.com>
If the alphaMapBoundingBox of a glyph is empty we don't want to create
a CGBitmapContext on it, as that will fail, and any further operations
on the invalid context will result in possibly fatal errors from CG.
This issue can be observed when drawing some glyphs of the Apple Color
Emoji font.
Change-Id: Ia45ba858b5fb6afa91e6d686a9c55e350d4095f3
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
After fbaa6d3ca6 QFont family names are non-localized on iOS/OS X,
which means applications that try to initialize QFont with a localized
family name (explicitly, or from user input), will fail, and get the
fallback font instead.
We now add font family aliases for the localized family names, so that
font matching will work even for localized family names. Note that
QFontDatabase::families() still returns a non-localized list.
Task-number: QTBUG-38628
Change-Id: Id351befa69916ce162c939733bbfcc774f075120
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
Let's do the same thing the raster engine does. Much faster too.
Change-Id: I88ea9d2c2ac78feee1193b75a9e96c62a7bd5979
Reviewed-by: Risto Avila <risto.avila@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Due excess 'break' in loop, function xToCursor() with "CursorOnCharacter" option
for BiDI text returns wrong cursor position (start glyph position) all time.
Task-number: QTBUG-38846
Change-Id: Iba6671905e0785da6f343db19d6c3bb3e2cf5e8a
Reviewed-by: Andrey Volykhin <andrey.volykhin@lge.com>
Reviewed-by: Konstantin Ritt <ritt.ks@gmail.com>
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
In particular, if you have a <pre> tag in your HTML, this will
become a QFont with family "Courier New" and fixedPitch==true.
On Android, there's no "Courier New" font, and since the
style hint is AnyStyle, we will just return Roboto, which is
a proportional font.
Note that this exactly matches the condition when fetching the
fallback families for the font in the loadEngine() function,
which was introduced by 06568ff89c48dee8aab278b8b0538c331aa84595
in Qt 4.
[ChangeLog][Text] Respect QFont::fixedPitch() for fallbacks
when font family cannot be matched.
Task-number: QTBUG-36083
Change-Id: I64787c547dc492b9dd3c49f1edf0d9626d198260
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Reviewed-by: Konstantin Ritt <ritt.ks@gmail.com>
OpenSSL has a bug when validating a chain with two certificates.
If a certificate exists twice (which is a valid use case for renewed
CAs), and the first one it hits is expired (which depends on the order
on data structure internal to OpenSSL), it will fail to validate the
chain.
This is only a bandaid fix, which trades improved chain validation
for error reporting accuracy. However given that reissuing of CA certs
is a real problem that is only getting worse, this fix is needed.
See also: https://www.openssl.org/docs/ssl/SSL_CTX_load_verify_locations.html#WARNINGS
[ChangeLog][QtNetwork][QSslSocket] Added a workaround to an OpenSSL problem
that may cause errors when the trust store contains two certificates of the
issuing CA, one of which is expired.
Task-number: QTBUG-38896
Change-Id: I8f17972ac94555648098624e470fff0eff2e7940
Reviewed-by: Richard J. Moore <rich@kde.org>
Reviewed-by: Frederik Gladhorn <frederik.gladhorn@digia.com>
Make it very clear that this is a path, so it's relative to the working
dir, not relative to tempPath().
Task-number: QTBUG-38266
Change-Id: Ib7ca8df76b5a03c1631fe00d6b329d86538d4b5a
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
It may return null during program exit, due to QCoreGlobalData global
static already having been destroyed. If that's the case, QTextStream
needs to fall back to Latin 1, like QString::toLocal8Bit and
fromLocal8Bit already do.
Task-number: QTBUG-38316
Change-Id: I5949c8dec15b60f4a13b5d9307ed6abfc799fe20
Reviewed-by: Olivier Goffart <ogoffart@woboq.com>
The former was documented twice and the latter was missing the qdoc
formatting.
Change-Id: Id8dfb21a0c2fd26134b5738448971fe2627a12d6
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Leena Miettinen <riitta-leena.miettinen@digia.com>
Reviewed-by: David Faure <david.faure@kdab.com>
You should never force that option. Just let Qt automatically detect
from the environment.
Change-Id: I43ae4951969d2067cc111eff6302921a0af82658
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Leena Miettinen <riitta-leena.miettinen@digia.com>
QEXPECT_FAIL followed by QTRY_COMPARE considerably slows down
tests due to the check timing out.
Task-number: QTBUG-38890
Change-Id: I7f90f2627fc6ce149d159a6d13355ca1a8181d54
Reviewed-by: Frederik Gladhorn <frederik.gladhorn@digia.com>
Remove highlighting for examples with known problems, and
examples that don't work on all platforms. Add highlighting
for improved ones and prominent examples that demonstrate
new features.
Task-number: QTBUG-37203
Change-Id: Ida7fd28573dfebe6e4e3320ef83782654632219e
Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
Otherwise widgets will not be shown on some embedded systems.
Task-number: QTBUG-38866
Change-Id: Id16408dc7eb657c052bbe3bdb86e35ab2f062632
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
For exaple Qt Creator would crash when started and a screen reader (eg
NVDA) is running. This is due to updateAccessibility being called during
the ctor of the TextEdit and on Windows the AT can access properties in
the same call resulting in accessing the text control before it's fully
constructed.
Also make sure to not send accessibility updates for non-widget type edits
since we don't support any accessibility in Qt Quick 1.
Backported from Qt 5.3.1 since it also crashes Qt Creator on startup on
Mac (as soon as accessibility is enabled which may be for various
reasons, and basically any app that uses a QTextEdit).
Task-number: QTBUG-38659
Task-number: QTBUG-38738
Change-Id: I6e5c0dc47bd75e63fe013a9edadbabccd52c20ee
Reviewed-by: Jan Arve Sæther <jan-arve.saether@digia.com>
As the mipmaps levels aren't being generated on level 9, they shouldn't
be used. Fall back to multisampled textures instead (which is the
behavior for non-power-of-two textures anyway). This fixes an issue in
which textured polygons (e.g. QML Images) turn black when scaled down.
Change-Id: I648b8be473dc38f4e1b26724cbaff610e586fdbd
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
Using Q(Open)GLFunctions concurrently on multiple threads had some issues
due to incorrect synchronization: The m_groups list in the
QOpenGLMultiGroupSharedResource, in which the Q(Open)GLFunctions instance
is stored, became corrupted under certain scenarios, for example in the
tst_qglthreads autotest and any two threads that happen to enter an
initializeOpenGLFunctions() or QOpenGLContext::functions() call concurrently.
Locking in value() has been introduced in 666c25c089
to fix such issues, however using the context group's mutex is not enough: that still
allows two threads using two contexts with a different context group to concurrently
enter insert(). Instead, the MultiGroupSharedResource has to have its own mutex
to protect its own member variables.
Task-number: QTBUG-38771
Change-Id: If01c44c2084b95e487bc9146576ca180ed8044da
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Call ::ensurePolished from QMenu::exec before the native window gets
created. This ensures that the style handles the menu before its too
late. E.g. a style which wants to create RGBA menus needs to add the
appropriate flag before the native window gets created. Without this
change the style cannot change to RGBA as the native window has already
been created and changing the format used by QWindow is not possible
after QWindow::create was called.
Change-Id: Ic861037a438b4cb74c59a00be0ef2d633db538ed
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Gabriel de Dietrich <gabriel.dedietrich@digia.com>
Reviewed-by: David Edmundson <davidedmundson@kde.org>
Reviewed-by: Frederik Gladhorn <frederik.gladhorn@digia.com>
That long call chain is screaming "here, I'm dereferencing dangling
pointers! Valgrind me!" but 2006 Thiago didn't see them...
Change-Id: I44de5aea113d05edec2227e9db6be8cec9303be9
Reviewed-by: Frederik Gladhorn <frederik.gladhorn@digia.com>
The main test won't find them if they are.
Change-Id: Iae3ffe4c0289a0c88d46c1bd2e414c20def89ab4
Reviewed-by: Frederik Gladhorn <frederik.gladhorn@digia.com>
Previously, this produced wrong results, for example -3:30
became -3:-30.
Change-Id: I10efdfb48e5542b917c86b29cf8a99bfc26f7fe0
Reviewed-by: John Layt <jlayt@kde.org>
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
The tests for toString/fromString previously didn't run tests
for timezones with hh:mm where mm != 00.
Change-Id: I74da99c5b6890f46ce06446084a8129b4cbc7a02
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Reviewed-by: John Layt <jlayt@kde.org>
This fixes a warning when loading qmake.pro in Qt Creator on OS X.
Change-Id: Iabd70f2b5b9615d0fb1563081f485e6a4c828823
Reviewed-by: Jake Petroules <jake.petroules@petroules.com>
Reviewed-by: Liang Qi <liang.qi@digia.com>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
The list of returned modes is scanned for the first one marked as
preferred, and that is used. If no preferred mode was found then the
builtin default mode of 1024x768 is used. Use that builtin mode only if
no modes were returned at all, pick the first one if any were returned.
Change-Id: Ib355cc92219ced093c605f49dae4e34ff244b639
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
QKmsDevice already requested the drmModeRes and drmModeConnector
information. Simply pass them to the QKmsScreen constructor instead of
requesting and freeing them there again.
Change-Id: I4897d76d7b13d83297c928b6e10e17ccdfdbd242
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
Increase the chunk size of the server and remove hard-coded
interval when waiting for the server to listen.
Unmodified, the test takes 170s on Windows.
Change-Id: I65bdc93ff78e1b4fb429fcafd0fdc5e80bb281f9
Reviewed-by: Mitch Curtis <mitch.curtis@digia.com>
Reviewed-by: Frederik Gladhorn <frederik.gladhorn@digia.com>
Do as QGLWidget::updateGL does and avoid calling paintGL in updateGL
when we we don't have a valid QSurface to draw on.
We currently end up calling makeCurrent on the context with a null
QSurface in that case, which is the equivalend of doneCurrent, and
causes QOpenGLContext::currentContext to return null later when paintGL
is called on the subclass.
Change-Id: I712ee59274855457b0e4de3757754f56b3528955
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
The Android input method protocol specifies that finishComposingText()
should not move the cursor. Since Qt likes to move the cursor to the
end of the newly committed text, we have to explicitly move the cursor
to where the preedit cursor used to be. Fortunately we already keep
track of that.
Also implement support for the newCursorPosition argument to commitText()
since the function needed to be rewritten anyway. (It was calling
finishComposingText().)
Task-number: QTBUG-38794
Change-Id: Iff2c43bdbd3dda812ccdc71da63f3fa730474eef
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
When applying the five-finger pinch gesture, we get a touchesCancelled
callback with all five touch points, but the pinch gesture ends when
the second to last finger is released from the screen. The last finger
will not emit any more touch events, _but_, will contribute to starting
another pinch gesture. That second pinch gesture will _not_ trigger a
touchesCancelled event when starting, but as each finger is released,
and we may get touchesMoved events for the remaining fingers.
The event property 'allTouches' contains one less touch point than it
should, so this behavior is likely a bug in the iOS system gesture
recognizer, but have to take it into account when maintaining the Qt
touch state.
We do this by assuming that there are no cases where a sub-set of the
active touch events are intentionally cancelled, and always clear the
list of active touches.
Task-number: QTBUG-37304
Change-Id: Icee79978508ecbc6854c0fb55d2da48b99d92f96
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
Use the correct palette and enforce Fusion style to prevent
the Vista style from clobbering the tooltip palette in polish().
Task-number: QTBUG-38183
Change-Id: Id19d548f818d801c4914a343e08207195c343888
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
Since we require a relatively recent system, check the version of the
direct2d dll on disk and report an error to the user if it is too old.
Previously only a cryptic runtime error resulted from a direct2d version
that was too old.
Change-Id: I6c3955e1a98326fca6bcdc871b0a25291391ba88
Reviewed-by: Risto Avila <risto.avila@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
After analysing text drawing performance two things seem to take up most
of the time. The first is font lookup, the second is QVector
initialization.
To address the first point a per paint engine instance font cache is
introduced. At the moment no mechanism exists to clear this cache and
it is unbounded.
To address the second point, we simply switch to using QVarLengthArray
instead of QVector.
In an artificial benchmark that draws text in a tight loop, the first
change raised fps from ~70 to ~100. The second change further raised this
number to ~115 fps.
Change-Id: Iafa25c3e35bc42bd7c1582b0636e721c5193b494
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>