Commit Graph

20 Commits

Author SHA1 Message Date
Jani Heikkinen
83a5694dc2 Update copyright headers
Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.

Outdated header.LGPL removed (use header.LGPL21 instead)

Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing
combination. New header.LGPL-COMM taken in the use file which were
using old header.LGPL3 (src/plugins/platforms/android/extract.cpp)

Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license
combination

Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe
Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
2015-02-11 06:49:51 +00:00
Matti Paaso
974c210835 Update license headers and add new license files
- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3
- Removed LICENSE.GPL

Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2
Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
2014-09-24 12:26:19 +02:00
Frederik Gladhorn
1326cd15f7 Merge remote-tracking branch 'origin/stable' into dev
Conflicts:
	mkspecs/qnx-x86-qcc/qplatformdefs.h
	src/corelib/global/qglobal.h
	src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
	src/opengl/qgl.cpp
	src/opengl/qglpixelbuffer.cpp
	src/opengl/qglshaderprogram.cpp
	tests/auto/opengl/qglthreads/tst_qglthreads.cpp

Change-Id: Iaba137884d3526a139000ca26fee02bb27b5cdb5
2014-05-06 16:50:03 +02:00
Laszlo Agocs
33d0a8d753 Remove direct OpenGL calls from QtOpenGL
Task-number: QTBUG-36483
Change-Id: I96dea5649c0a49a11cd2ff31da659cd2067e769d
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
2014-04-28 18:19:34 +02:00
Laszlo Agocs
f9d323279a Rename new QOpenGLContext APIs
isES() becomes isOpenGLES(). The library type enums are changed
DesktopGL -> LibGL and GLES2 -> LibGLES. This removes the now
unnecessary version number, the confusing "desktop" term and provides
better readability.

The old function/values are kept until the related qtdeclarative
changes are integrated.

Task-number: QTBUG-38564
Change-Id: Ibb0a1209985f1ce4bb9451f9b7b093c2b68a6505
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
2014-04-25 10:07:45 +02:00
Laszlo Agocs
4b2f35d04c Dynamic GL: remove exporting symbols
Remove the opengl proxy for now. Later it will either be moved into
a separate library or replaced by a QOpenGLFunctions-based approach.

This means that the -opengl dynamic configuration is not usable
for the time being. The rest of the enablers remain in place.

The convenience function QOpenGLFunctions::isES() is now moved to
QOpenGLContext and is changed to check the renderable type. This is
extremely useful since besides supporting dynamic GL it solves also
the problem of GL_ARB_ES2_compatibility (i.e. it triggers the real ES
path when creating an ES-compatible context with a desktop OpenGL
implementation).

Task-number: QTBUG-36483
Task-number: QTBUG-37172
Change-Id: I045be3fc16e9043e1528cf48e6bf0903da4fa7ca
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
2014-03-04 15:59:05 +01:00
Laszlo Agocs
97c187da3c Dynamic GL switch on Windows
The patch introduces a new build configuration on Windows which
can be requested by passing -opengl dynamic to configure.

Platforms other than Windows (including WinRT) are not affected.
The existing Angle and desktop configurations are not affected.
These continue to function as before and Angle remains the default.

In the future, when all modules have added support for the dynamic
path, as described below, the default configuration could be changed
to be the dynamic one. This would allow providing a single set of
binaries in the official builds instead of the current two.

When requesting dynamic GL, Angle is built but QT_OPENGL_ES[_2] are
never defined. Instead, the code path that has traditionally been
desktop GL only becomes the dynamic path that has to do runtime
checks. Qt modules and applications are not linked to opengl32.dll or
libegl/glesv2.dll in this case. Instead, QtGui exports all necessary
egl/egl/gl functions which will, under the hood, forward all requests
to a dynamically loaded EGL/WGL/GL implementation.

Porting guide (better said, changes needed to prepare your code to
work with dynamic GL builds when the fallback to Angle is utilized):

1. In !QT_OPENGL_ES[_2] code branches use QOpenGLFunctions::isES() to
differentiate between desktop and ES where needed. Keep in mind that
it is the desktop GL header (plus qopenglext.h) that is included,
not the GLES one.

QtGui's proxy will handle some differences, for example calling
glClearDepth will route to glClearDepthf when needed. The built-in
eglGetProcAddress is able to retrieve pointers for standard GLES2
functions too so code resolving OpenGL 2 functions will function
in any case.

2. QT_CONFIG will contain "opengl" and "dynamicgl" in dynamic builds,
but never "angle" or "opengles2".

3. The preprocessor define QT_OPENGL_DYNAMIC is also available in
dynamic builds. The usage of this is strongly discouraged and should
not be needed anywhere except for QtGui and the platform plugin.

4. Code in need of the library handle can use
QOpenGLFunctions::platformGLHandle().

The decision on which library to load is currently based on a simple
test that creates a dummy window/context and tries to resolve an
OpenGL 2 function. If this fails, it goes for Angle. This seems to work
well on Win7 PCs for example that do not have proper graphics drivers
providing OpenGL installed but are D3D9 capable using the default drivers.

Setting QT_OPENGL to desktop or angle skips the test and forces
usage of the given GL. There are also two new application attributes
that could be used for the same purpose.

If Angle is requested but the libraries are not present, desktop is
tried. If desktop is requested, or if angle is requested but nothing
works, the EGL/WGL functions will still be callable but will return 0.
This conveniently means that eglInitialize() and such will report a failure.

Debug messages can be enabled by setting QT_OPENGLPROXY_DEBUG. This will
tell which implementation is chosen.

The textures example application is ported to OpenGL 2, the GL 1
code path is removed.

[ChangeLog][QtGui] Qt builds on Windows can now be configured for
dynamic loading of the OpenGL implementation. This can be requested
by passing -opengl dynamic to configure. In this mode no modules will
link to opengl32.dll or Angle's libegl/libglesv2. Instead, QtGui will
dynamically choose between desktop and Angle during the first GL/EGL/WGL
call. This allows deploying applications with a single set of Qt libraries
with the ability of transparently falling back to Angle in case the
opengl32.dll is not suitable, due to missing graphics drivers for example.

Task-number: QTBUG-36483
Change-Id: I716fdebbf60b355b7d9ef57d1e069eef366b4ab9
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
2014-02-14 10:51:44 +01:00
Sergio Ahumada
48e0c4df23 Update copyright year in Digia's license headers
Change-Id: Ic804938fc352291d011800d21e549c10acac66fb
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
2013-01-18 09:07:35 +01:00
Oswald Buddenhagen
586adeabe4 add and use qtHaveModule() function
this is much more elegant than the so far propagated !isEmpty(QT.foo.name).
also replace feature-specific tests (no-gui and no-widgets) and the
obsolete contains(QT_CONFIG, foo) syntax.

Change-Id: Ia4b3c8febcabf9eeca67b1f9173a523820b1038b
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
Reviewed-by: Tasuku Suzuki <stasuku@gmail.com>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
2012-12-21 19:05:02 +01:00
Iikka Eklund
be15856f61 Change copyrights from Nokia to Digia
Change copyrights and license headers from Nokia to Digia

Change-Id: If1cc974286d29fd01ec6c19dd4719a67f4c3f00e
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
2012-09-22 19:20:11 +02:00
Thiago Macieira
672b5b7ab6 Set the Qt API level to compatibility mode in all tests.
Qt 5.0 beta requires changing the default to the 5.0 API, disabling
the deprecated code. However, tests should test (and often do) the
compatibility API too, so turn it back on.

Task-number: QTBUG-25053
Change-Id: I8129c3ef3cb58541c95a32d083850d9e7f768927
Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
Reviewed-by: Olivier Goffart <ogoffart@woboq.com>
2012-08-01 15:37:46 +02:00
Kalle Juhani Lehtonen
34396358d5 Change qglfunctions autotest to insignificant on Windows
Previously the test was skipped, because no OpenGL context was found.
After Mesa 3D OpenGL library distribution for Windows 7 machines,
OpenGL context is found, but the test crashes with exit code:
0xC0000409 (STATUS_STACK_BUFFER_OVERRUN)

Marking the test insignificant until the issue is resolved.

Task-number: QTBUG-26390
Change-Id: I996bbc3399704b541f5baa4832cf39b77b715c1c
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
2012-07-02 03:19:15 +02:00
Rohan McGovern
177070cb7b Add CONFIG+=parallel_test to suspected parallel-safe tests.
These tests have passed a parallel stress test on all three of Linux,
Mac, Windows.  Mark them with CONFIG+=parallel_test to allow CI to run
them in parallel, saving time.

Change-Id: I19fd333c3c645a67374ca998f6c8530dd236b0f8
Reviewed-by: Toby Tomkins <toby.tomkins@nokia.com>
2012-05-28 07:33:01 +02:00
Donald Carr
b936b95965 EGLFS: Integrate building into configure.
With the move to the QPA architecture EGL is now only required by
individual platform plugins and the configure script has been adjusted to
reflect this.

Change-Id: Ieadacef0b970f29752d9e3e36a007e5cbb005b0d
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@nokia.com>
Reviewed-by: Girish Ramakrishnan <girish.1.ramakrishnan@nokia.com>
2012-03-21 03:03:29 +01:00
Jason McDonald
5635823e17 Remove "All rights reserved" line from license headers.
As in the past, to avoid rewriting various autotests that contain
line-number information, an extra blank line has been inserted at the
end of the license text to ensure that this commit does not change the
total number of lines in the license header.

Change-Id: I311e001373776812699d6efc045b5f742890c689
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
2012-01-30 03:54:59 +01:00
Jason McDonald
629d6eda5c Update contact information in license headers.
Replace Nokia contact email address with Qt Project website.

Change-Id: I431bbbf76d7c27d8b502f87947675c116994c415
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
2012-01-23 04:04:33 +01:00
Jason McDonald
1fdfc2abfe Update copyright year in license headers.
Change-Id: I02f2c620296fcd91d4967d58767ea33fc4e1e7dc
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
2012-01-05 06:36:56 +01:00
Rohan McGovern
d04bf8f407 all remaining tests: eliminated usage of qttest_p4.prf
qttest_p4.prf was added as a convenience for Qt's own autotests in Qt4.
It enables various crufty undocumented magic, of dubious value.
Stop using it, and explicitly enable the things from it which we want.

Change-Id: I02fe27b2c1800f929250fa8694ca2976c9661a12
Reviewed-by: Jason McDonald <jason.mcdonald@nokia.com>
2011-10-25 08:42:23 +02:00
Jason McDonald
27f9f136f7 Remove SkipMode parameter from QSKIP calls.
The previous commit removed SkipMode from the testlib APi.  This commit
removes the parameter from all calls to QSKIP.

Task-number: QTBUG-21851, QTBUG-21652
Change-Id: I21c0ee6731c1bc6ac6d962590d9b31d7459dfbc5
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
2011-10-21 01:20:29 +02:00
Jo Asplin
0bfa24106d Moved autotests in category 'opengl' into new directory structure
Task-number: QTBUG-21356

Change-Id: I496680aa670af3409e50e1c254ef2c557b414d33
Reviewed-on: http://codereview.qt-project.org/4452
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
2011-09-09 10:32:38 +02:00