Otherwise the 'Wrapper' destination of the PBXCopyFilesBuildPhase
will be empty, and the files end up outside of the application
bundle.
Task-number: QTBUG-34457
Change-Id: I799db28185a6c5d3d940602914fd8ba14c538bf2
Reviewed-by: Caroline Chao <caroline.chao@digia.com>
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
In particular this triggers in some cases of package building
where we are using a Qt version which for some reason has
forward slashes in its install prefix. Any mkdir command
run with this Qt build will fail because only backslashes are
recognized as path separators.
Task-number: QTBUG-34886
Change-Id: I2f957c6d348852ec555a67a35ae39921523b7b3e
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
Warn the user if QMAKE_INFO_PLIST is set, but file not found.
An iOS application will not run or deploy without an
Info.plist present, and the error message given by
xcodebuild is not very informative.
Change-Id: I54f0e06de320a43c9f3261fe88761c41e3ccd022
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
On machines where multiple versions of VS are installed, the VS version
for the vc(x)proj generator is selected by the entries in the PATH
variable. The first VS installation that's found in PATH is used.
The former logic printed a warning if multiple VS installations were in
PATH and also fell back to the lowest version if a VS version was
registered with multiple install paths.
That's the case for VC 2012 express and prevented its usage.
Task-number: QTBUG-34357
Change-Id: Ia5c66a1aea0c40e4b7460b3aa6c7daee6673da44
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
But still fall back to 'com.yourcompany', just like Xcode does for the
initial launch.
Change-Id: I89afadefafc254a0014aca197741d42a0199943e
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
If QMAKE_INFO_PLIST is set, check if the file it
points to is located inside the project source dir
rather than the build dir.
Change-Id: I6fb176349dae8e841b5e2dfdb9f9cb87f51a1e76
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
Previously, the full path to the qmake project file was specified as the
key for projGuids when inserting the project GUID into this hash table.
The only place that items are inserted into projGuids is in
VcprojGenerator::collectDependencies at:
projGuids.insert(val.first, newDep->target);
In this case, val.first contains the full path for the given project being
processed at this point. (e.g.: c:\testproject\testproject.pro)
Further in sln/vcproj generation, projGuids is queried with the contents
of <TARGET>.depends so that users may specify another qmake project as a
dependency for a given target.
This occurs in two places, in two ways:
1) In VcprojGenerator::collectDependencies() at:
QString depend = dep.toQString();
if (!projGuids[depend].isEmpty()) {
...
In this case QString depend contains whatever is put into <TARGET>.depends.
Typically this is the plain name of the project you depend on.
(e.g.: testproj)
2) In VcprojGenerator::writeSubDirs(QTextStream &t) by proxy of
extraSubdirs which is a QStringList of the project depends should the
mapping in case 1 fail.
This case works much like the above case, attempting to use each
QString entry of the extraSubdirs list as a key in projGuids.
If either of the above two attempts are successful, the msvc solution is
configured in a way that creates a project dependency, ensuring correct
compilation order and other related behavior.
The fix here stores the target project (e.g.: testproject) as opposed to the
full project path, as that is what is expected in the <TARGET>.depends
statements contained in the qmake project.
Change-Id: Iee05661a64d7a3e4467c5ade48d801fbbfe981b5
Reviewed-by: Andy Shaw <andy.shaw@digia.com>
Reviewed-by: Chris Gilbert <cgilbert@knaldtech.com>
In VS 2010 and newer the /SAFESEH linker option is not passed as
additional option but is represented by the property
ImageHasSafeExceptionHandlers.
Task-number: QTBUG-34392
Change-Id: I3bd19078e695716050dd20736b6bc589bcb1cefd
Reviewed-by: Andy Shaw <andy.shaw@digia.com>
Xcode resolves dependencies at the beginning of each target, so if a
Qt preprocessor such as moc or rcc updates a cpp file Xcode will not
rebuild the cpp file until the next build.
We solve this by moving the Qt proceprocesor handling to a separate
aggregate build tool target, which the main application target then
depends on.
Change-Id: I8f9225b9603dc5f279b1cb60976fe709bd97963e
Reviewed-by: Andy Shaw <andy.shaw@digia.com>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
Allows project files or mkspecs to call qmake recursively using system()
with the right arguments, which we use to fix the ios default_post.prf.
Change-Id: I90d69e2b156bb0f0af1279188b11f81c84c24fb8
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
The fallback value is an empty string anyways.
Change-Id: I77a2d3ad275321cb8b2e059fb6359f921cbc697c
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Non-framework builds would automatically link to whatever Qt library
matched the config at the time of running qmake, eg hard-coded to
libQtCore_debug, while Xcode itself allowed the user to switch between
release and debug configurations.
We now append an Xcode settings variable to the library path, which gets
resolved at build time depending on the current config in Xcode.
Change-Id: I12873e38a28d9595ef3fd0ae0ad849e6744833a9
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Andy Shaw <andy.shaw@digia.com>
the problem is that there is no sed command on windows ... so build it
into qmake and invoke that from the generated makefiles. cmake does the
same, after all. ^^
Task-number: QTBUG-33794
Change-Id: Ib7077e18acbc5edd79f714c5779a5ed31ea6c093
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
The Xcode generator does not support exclusive builds, but still
generates projects that contain both debug and release configurations,
each with hard-coded differences such as whether or not to strip or
to generate debug symbols.
As a stop-gap solution we allow projects and mkspecs to add extra
settings that are limited to a given build. Long term we want to
rewrite the Xcode generator to support exclusive builds, but that
is a much bigger task.
Change-Id: I85056164bb1b3c8c6e0cf66410348cca7138eca5
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
Shared between UNIX and Win generators, and allows prfs after
default_post to rely on sane TARGET and DESTDIR values.
This allows us to clean up the DESTDIR logic in testcase.prf,
which was completely busted. Doing the two in separate commits
is unfortunately not possible as the old testcase.prf logic
was so broken it would barf if only looked at.
Change-Id: Ibf21216195c760ee46ae679c162b207b77a9d813
Reviewed-by: Jan Arve Sæther <jan-arve.saether@digia.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Allows us to have scoped variables such as eg FOO[arch=armv7].
We could quote all variables, but Xcode doesn't, and we try to stay
close to the native behavior.
Change-Id: Ia6634a33e42031fe7e69c4f680803fa347e5de4a
Reviewed-by: Andy Shaw <andy.shaw@digia.com>
A bunch of empty and never-to-be-used directories makes the build tree
noisy and harder to navigate.
Change-Id: Iebef91c82d58a8d6a0047fb5439d50eb6806f557
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
There was a mismatch of how we sanitized paths for dependencies of the
target and how those dependencies were sanitized (or not sanitized),
resulting in the target depending on 'some/path/foo.o' while the
extra compiler target was named 'some/path//foo.o', with an extra
slash. This confused 'make' enough to decide that it didn't know
how to build the dependencies for the target.
Change-Id: I181b86c291286cbbbb1f7b4c3b929a5f1dc163a3
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
The pattern ${QMAKE_ needs to be at the beginning of the line, or not
start with a $ (which would make it a regular qmake variable).
Also, it's fine that the variable is of the QMAKE_VAR_foo type, as
these variables are resolved at generator time, but are constant
and do not depend on the inputs. This means we have to replace
extra variables in the output.
Change-Id: I21ad24ae770f2137e2d5d92a20ee54e2f3f4ca06
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
Platform specific qmakespec needs to enable: autogen_wmappmanifest and winphone. Manifest will be generated once and only for the application template.
The Manifest will generated from following variables:
* PRODUCTID - the GUID (application specific)
* PUBLISHERID - GUID (publisher specific)
* TARGET - short application name (executable)
* AUTHOR
* PUBLISHER
* DESCRIPTION - application description
Change-Id: I225c24dc256c57451775e37658080e88b842a7d8
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
The user needs to specify the DEPLOYMENT variable. The syntax
is the same as previously used for DEPLOYMENT. For more info
please refer to the qmake documentation. The change adds
a new itemgroup, "Deployment Files". All files in this
itemgroup are marked as DeploymentContent and are then
packaged with the application either as XAP or the WinRT
specific file format.
Change-Id: Icf85887287c1c97eb782704340eaa3f8dde6719e
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
In order to be able to use the linker's /WINMD
and /WINMDFILE options
Change-Id: I2673e20aa073c6b807e8c9f191fd408c7976efc4
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
The change adds a new ItemGroup with a single library reference:
platform.winmd.
Change-Id: I0c7f4c46654b520afb79b6c6f49b5f2d1af400d3
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
It's a generic way to configure the Visual Studio Solution
architecture. It's added to support different project
architectures, ARM specifically. It may be a good idea
to replace the Win32 and x64 with VCPROJ_ARCH=Win32
and VCPROJ_ARCH=x64 defined in corresponding qmakespecs.
Change-Id: I9b23f7393bf248a629c425187d6dd8859092c45c
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
qmakespec for either WinRT or WinPhone have to specify
QMAKE_PLATFORM with winrt and/or winphone.
Change-Id: I87e0063881e6edd65de14adb006949247ce49904
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
The Xcode generator relies on the generic makefile generator for extra
compilers such as qrc and moc, by generating makefiles that are then
executed as separate build steps in the Xcode build.
These makefiles are generated by entering a special mode in the Xcode
generator, in which case we _do_ want to resolve dependencies, so that
e.g. the files referenced inside a qrc file are added as dependencies
to the makefile rule that generates the qrc-cpp file.
Change-Id: I96bdcb165e9774a6328ae1980986fa2c6b00c6d9
Reviewed-by: Andy Shaw <andy.shaw@digia.com>
When building a project in VS then it would cause a rebuild
under certain situations even though a rebuild is not
actually required.
The root problem exists in VS in the following configuration:
1. A file has a custom build tool specified
2. The custom build tool has additional dependencies
3. The input file is specified in the additional dependencies
4. There are files in the additional dependency list
This is the situation with form files in Qt that have include hints
specified in Qt Designer. The include hints get specified in the
additional dependencies for the custom build tool.
What happens is that VS will process files in the additional
dependency list differently based on where they appear in the list
relative to the input file.
If a dependency appears before the input file, VS will require the
file as a build input. If you just specify a file name, VS looks in
the project directory (and only the project directory) for that file.
You have to specify the path (relative or absolute) to get VS to look
elsewhere. If VS does not find the dependency, VS thinks the project
is out of date (since the missing dependency is a required build
input) and will rebuild the input file.
If the dependency appears after the input file and the file doesn't
exist, VS does not include the dependency as a build input. Since the
file is not a build input, no rebuild is required.
Change-Id: I5af460d21ad049ed7819746fd60c98677b810692
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
as a side effect, this fixes the generators that were more bitrotted
(nmake and even more mingw).
Task-number: QTBUG-30644 #close
Change-Id: Iefa3f07125884412d091aa12b44935e5b1fb858a
Reviewed-by: Rafael Roquetto <rafael.roquetto@kdab.com>
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>